好友:参数表配置

This commit is contained in:
luying
2021-02-04 19:38:17 +08:00
parent 96f01f4a77
commit f48be637af
5 changed files with 64 additions and 28 deletions

View File

@@ -2,7 +2,7 @@ import { Application, BackendSession } from "pinus";
import { resResult, getRandEelm, getResStr, shouldRefresh } from "../../../pubUtils/util";
import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT } from "../../../consts";
import { RoleModel, RoleType } from "../../../db/Role";
import { getBeforeDaySeconds } from "../../../pubUtils/timeUtil";
import { getBeforeHourSeconds } from "../../../pubUtils/timeUtil";
import { FriendApplyModel } from "../../../db/FriendApply";
import { FriendApplyParams, FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam } from "../../../domain/roleField/friend";
import { FriendShipModel, FriendShipType } from "../../../db/FriendShip";
@@ -18,6 +18,7 @@ import { FriendPresentLogModel } from '../../../db/FriendPresentLog';
import { HeroModel } from "../../../db/Hero";
import { EquipModel } from "../../../db/Equip";
import { getPlayerMainAttribute } from "../../../services/pvpService";
import { FRIEND } from "../../../pubUtils/dicParam";
export default function (app: Application) {
@@ -33,14 +34,15 @@ export class FriendHandler {
public async getRecommend(msg: { }, session: BackendSession) {
let roleId: string = session.get('roleId');
const day = getBeforeDaySeconds(1);
const day = getBeforeHourSeconds(FRIEND.FRIEND_RECONMMEND_ACTIVETIME);
const { lv } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
let allList = await RoleModel.getRecommedList(lv - 5, lv + 5, day);
const { lv, serverId: myServerId, userInfo: { serverType: myServerType } } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_MY_SERVER);
let allList = await RoleModel.getRecommedList(lv - FRIEND.FRIEND_RECONMMEND_LEVEL, lv + FRIEND.FRIEND_RECONMMEND_LEVEL, day);
let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
let paramAllList = new Array<FriendRecommendParams>();
let myServerList = new Array<FriendRecommendParams>();
let otherServerList = new Array<FriendRecommendParams>();
for(let role of allList) {
let type = getRecommendType(myFriendRelation, roleId, role.roleId);
if(type == FRIEND_RELATION_TYPE.NORMAL) {
@@ -51,13 +53,28 @@ export class FriendHandler {
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
paramAllList.push(param);
if(myServerId == serverId && myServerType == serverType ) {
myServerList.push(param);
} else {
otherServerList.push(param);
}
}
}
// TODO 修改,本服在前,其他服在后
let list = getRandEelm(paramAllList, 6);
if(!list.length) list = paramAllList;
// 前4个是本服的后4个随意优先本服其他补上
let myServerLen = myServerList.length > FRIEND.FRIEND_RECONMMEND_SERVICE? FRIEND.FRIEND_RECONMMEND_SERVICE: myServerList.length;
let list1:FriendRecommendParams[] = getRandEelm(myServerList, myServerLen);
let otherServerLen = otherServerList.length > FRIEND.FRIEND_RECONMMEND_NUM - myServerLen? FRIEND.FRIEND_RECONMMEND_NUM - myServerLen: otherServerList.length;
let list2:FriendRecommendParams[] = getRandEelm(otherServerList, otherServerLen);
if(list2.length < FRIEND.FRIEND_RECONMMEND_NUM - myServerLen) {
list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length);
}
console.log
let list = list1.concat(list2);
return resResult(STATUS.SUCCESS, { list });
}
@@ -302,7 +319,7 @@ export class FriendHandler {
return resResult(STATUS.FRIEND_BLACK_HAS_ADD);
}
role = await RoleModel.increaseBlockCnt(roleId, 1, curFriend? -1: 0, 100); // 增加黑名单人数
role = await RoleModel.increaseBlockCnt(roleId, 1, curFriend? -1: 0, FRIEND.FRIEND_BLACKLIST_MAX); // 增加黑名单人数
if(!role) {
return resResult(STATUS.FRIEND_BLACK_MAX)
}
@@ -373,7 +390,7 @@ export class FriendHandler {
if(type == BLOCK_OPEATE.REMOVE_AND_APPLY) {
// 申请好友
let applyResult = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, 50);
let applyResult = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION);
if(!applyResult) {
str = getResStr(STATUS.FRIEND_HIS_APPLY_MAX);
} else {
@@ -430,17 +447,17 @@ export class FriendHandler {
let list = new Array<FriendValueListParam>();
for(let relation of canSendList) {
if(todaySendCnt + 1 > max) break;
if(todaySendCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break;
let fs = <FriendShipType>relation.friendShip;
let ref = shouldRefresh(fs.refTime, new Date(), 0);
let sendHeartRec = await FriendShipModel.sendHeart(roleId, relation.roleId, 1, 1, ref);
let sendHeartRec = await FriendShipModel.sendHeart(roleId, relation.roleId, 1, FRIEND.FRIEND_RECEIVE_SINGLE, ref);
if(!sendHeartRec) continue;
let param = new FriendValueListParam(relation.roleId, roleId, sendHeartRec);
list.push(param);
todaySendCnt += 1;
todaySendInc += 1;
todaySendCnt += FRIEND.FRIEND_FRIENDPOINT_ADD;
todaySendInc += FRIEND.FRIEND_FRIENDPOINT_ADD;
}
if(todaySendInc <= 0) return resResult(STATUS.FRIEND_HAS_SENT);
@@ -487,7 +504,7 @@ export class FriendHandler {
let list = new Array<FriendValueListParam>();
for(let relation of canReceiveList) {
if(relation.beSentHeart > 0) {
if(todayReceiveCnt + 1 > max) break;
if(todayReceiveCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break;
// 收取爱心
let fs = <FriendShipType>relation.friendShip;
@@ -498,8 +515,8 @@ export class FriendHandler {
let param = new FriendValueListParam(relation.roleId, roleId, receiveHeartRec);
list.push(param);
todayReceiveCnt += 1;
todayReceiveInc += 1;
todayReceiveCnt += FRIEND.FRIEND_FRIENDPOINT_ADD;
todayReceiveInc += FRIEND.FRIEND_FRIENDPOINT_ADD;
}
}
if(todayReceiveInc <= 0) return resResult(STATUS.FRIEND_HAS_RECEIVE);

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@@ -8,7 +8,8 @@ export enum ROLE_SELECT {
HANDLE_APPLY = 'roleId friendCnt lv',
ATTR = 'globalCeAttr',
GET_LV = 'lv',
GET_ROLE_ID = 'roleId'
GET_ROLE_ID = 'roleId',
GET_MY_SERVER = 'lv serverId userInfo.serverType',
};
export enum HERO_SELECT {
@@ -20,7 +21,7 @@ export enum EQUIP_SELECT {
HERO_DETAIL = 'id name ePlaceId quality'
}
export enum FRIEND {
export enum FRIEND_SELECT {
SEND_PRESENT = 'friendValue friendLv'
}

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@@ -3,7 +3,8 @@ import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoos
import { getFriendLvByExp } from '../pubUtils/data';
import * as util from '../pubUtils/friendUtil';
import { nowSeconds } from '../pubUtils/timeUtil';
import { FRIEND } from '../consts';
import { FRIEND } from '../pubUtils/dicParam';
import { FRIEND_SELECT } from '../consts';
/**
* 好友直接的亲密值
@@ -107,12 +108,12 @@ export default class FriendShip extends BaseModel {
if(shouldRefresh) {
let obj = this.getRefData();
result = await FriendShipModel.findOneAndUpdate({ roleIds }, {
$inc: { friendValue: 5},
$inc: { friendValue: FRIEND.FRIEND_CLOSEPOINT_ADD},
$set: { ...obj, ...params.inc, ...params.set }
}, { new: true }).lean({ virtuals: true });
} else {
result = await FriendShipModel.findOneAndUpdate({ roleIds, ...params.lt }, {
$inc: { ...params.inc, friendValue: 5},
$inc: { ...params.inc, friendValue: FRIEND.FRIEND_CLOSEPOINT_ADD},
$set: params.set
}, { new: true }).lean({ virtuals: true });
}
@@ -150,7 +151,7 @@ export default class FriendShip extends BaseModel {
public static async addFriendValue(roleId: string, hisRoleId: string, inc: number) {
let { roleIds } = util.getRoleIds([roleId, hisRoleId]);
let result: FriendShipType = await FriendShipModel.findOneAndUpdate({ roleIds }, { $inc: { friendValue: inc } }, { new: true })
.select(FRIEND.SEND_PRESENT)
.select(FRIEND_SELECT.SEND_PRESENT)
.lean({ virtuals: true });
return result;
}

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@@ -45,13 +45,25 @@ export const ARMY = {
ARMY_DEVELOPMENT_SPEEDTMES: 10, // 单个碎片可助力加速的最大次数
ARMY_TRAIN_FREETIMES: 2, // 练兵场每日挑战次数
ARMY_TRAIN_BUYTIMES: 2, // 练兵场每日可购买次数
ARMY_TRAIN_TIMESCOST: 20, // 练兵场购买次数每日
ARMY_TRAIN_TIMESCOST: 20, // 练兵场购买次数消耗
ARMY_WEEKHONOUR_LIMIT: 1000, // 军团成员参与职位排名周功勋下限(包含)
ARMY_WISH_TIMES: 1, // 单个许愿池每日可许愿次数
ARMY_WISH_HELP: 3, // 每日可满足他人心愿的次数
ARMY_DONATE_TIMES: 10, // 捐献池每日可捐献的次数
ARMY_MANAGE_APPLICATION: 50, // 军团管理显示收到的申请条数上限
};
export const TREASURE = {
CAPTAIN_DROP: 5, // 普通套装图纸队长必掉落次数
TEAMMATE_DROP: 10, // 普通套装图纸队员必掉落次数
};
export const FRIEND = {
FRIEND_CLOSEPOINT_ADD: 5, // 每赠送/领取一次增加的亲密度
FRIEND_FRIENDPOINT_ADD: 1, // 每领取一次爱心会增加的情谊值
FRIEND_RECONMMEND_LEVEL: 5, // 系统推荐玩家等级要求浮动
FRIEND_RECONMMEND_ACTIVETIME: 24, // 系统推荐玩家活跃时间要求(小时)
FRIEND_BLACKLIST_MAX: 100, // 黑名单人数上限
FRIEND_MANAGE_APPLICATION: 50, // 好友显示收到的申请条数上限
FRIEND_RECEIVE_SINGLE: 1, // 向单个好友每日最多赠送多少爱心
FRIEND_RECONMMEND_NUM: 8, // 同一批推荐好友数量
FRIEND_RECONMMEND_SERVICE: 4, // 同一批推荐本服的好友数量
};

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@@ -1,6 +1,7 @@
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
const PER_HOUR = 60 * 60;
export function getSeconds(time: Date) {
return Math.floor(time.getTime() / PER_SECOND);
@@ -37,11 +38,15 @@ export function getBeforeDayDate(day: number) {
*/
export function getBeforeDaySeconds(day: number) {
let time = nowSeconds() - day * PER_DAY;
return time;
return time;
}
export function getBeforeHourSeconds(hour: number) {
let time = nowSeconds() - hour * PER_HOUR;
return time;
}
export function getCurWeekDate(day: number, hour: number) {
return getWeekDate(new Date(), day, hour);
}