好友:参数表配置
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@@ -2,7 +2,7 @@ import { Application, BackendSession } from "pinus";
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import { resResult, getRandEelm, getResStr, shouldRefresh } from "../../../pubUtils/util";
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import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT } from "../../../consts";
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import { RoleModel, RoleType } from "../../../db/Role";
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import { getBeforeDaySeconds } from "../../../pubUtils/timeUtil";
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import { getBeforeHourSeconds } from "../../../pubUtils/timeUtil";
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import { FriendApplyModel } from "../../../db/FriendApply";
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import { FriendApplyParams, FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam } from "../../../domain/roleField/friend";
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import { FriendShipModel, FriendShipType } from "../../../db/FriendShip";
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@@ -18,6 +18,7 @@ import { FriendPresentLogModel } from '../../../db/FriendPresentLog';
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import { HeroModel } from "../../../db/Hero";
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import { EquipModel } from "../../../db/Equip";
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import { getPlayerMainAttribute } from "../../../services/pvpService";
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import { FRIEND } from "../../../pubUtils/dicParam";
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export default function (app: Application) {
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@@ -33,14 +34,15 @@ export class FriendHandler {
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public async getRecommend(msg: { }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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const day = getBeforeDaySeconds(1);
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const day = getBeforeHourSeconds(FRIEND.FRIEND_RECONMMEND_ACTIVETIME);
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const { lv } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV);
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let allList = await RoleModel.getRecommedList(lv - 5, lv + 5, day);
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const { lv, serverId: myServerId, userInfo: { serverType: myServerType } } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_MY_SERVER);
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let allList = await RoleModel.getRecommedList(lv - FRIEND.FRIEND_RECONMMEND_LEVEL, lv + FRIEND.FRIEND_RECONMMEND_LEVEL, day);
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let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
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let paramAllList = new Array<FriendRecommendParams>();
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let myServerList = new Array<FriendRecommendParams>();
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let otherServerList = new Array<FriendRecommendParams>();
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for(let role of allList) {
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let type = getRecommendType(myFriendRelation, roleId, role.roleId);
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if(type == FRIEND_RELATION_TYPE.NORMAL) {
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@@ -51,13 +53,28 @@ export class FriendHandler {
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let serverName = await getServerName(serverType, serverId);
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param.setServerName(serverId, serverName);
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paramAllList.push(param);
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if(myServerId == serverId && myServerType == serverType ) {
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myServerList.push(param);
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} else {
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otherServerList.push(param);
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}
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}
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}
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// TODO 修改,本服在前,其他服在后
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let list = getRandEelm(paramAllList, 6);
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if(!list.length) list = paramAllList;
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// 前4个是本服的,后4个随意,优先本服,其他补上
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let myServerLen = myServerList.length > FRIEND.FRIEND_RECONMMEND_SERVICE? FRIEND.FRIEND_RECONMMEND_SERVICE: myServerList.length;
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let list1:FriendRecommendParams[] = getRandEelm(myServerList, myServerLen);
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let otherServerLen = otherServerList.length > FRIEND.FRIEND_RECONMMEND_NUM - myServerLen? FRIEND.FRIEND_RECONMMEND_NUM - myServerLen: otherServerList.length;
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let list2:FriendRecommendParams[] = getRandEelm(otherServerList, otherServerLen);
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if(list2.length < FRIEND.FRIEND_RECONMMEND_NUM - myServerLen) {
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list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length);
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}
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console.log
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let list = list1.concat(list2);
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return resResult(STATUS.SUCCESS, { list });
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}
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@@ -302,7 +319,7 @@ export class FriendHandler {
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return resResult(STATUS.FRIEND_BLACK_HAS_ADD);
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}
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role = await RoleModel.increaseBlockCnt(roleId, 1, curFriend? -1: 0, 100); // 增加黑名单人数
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role = await RoleModel.increaseBlockCnt(roleId, 1, curFriend? -1: 0, FRIEND.FRIEND_BLACKLIST_MAX); // 增加黑名单人数
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if(!role) {
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return resResult(STATUS.FRIEND_BLACK_MAX)
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}
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@@ -373,7 +390,7 @@ export class FriendHandler {
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if(type == BLOCK_OPEATE.REMOVE_AND_APPLY) {
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// 申请好友
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let applyResult = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, 50);
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let applyResult = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION);
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if(!applyResult) {
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str = getResStr(STATUS.FRIEND_HIS_APPLY_MAX);
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} else {
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@@ -430,17 +447,17 @@ export class FriendHandler {
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let list = new Array<FriendValueListParam>();
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for(let relation of canSendList) {
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if(todaySendCnt + 1 > max) break;
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if(todaySendCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break;
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let fs = <FriendShipType>relation.friendShip;
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let ref = shouldRefresh(fs.refTime, new Date(), 0);
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let sendHeartRec = await FriendShipModel.sendHeart(roleId, relation.roleId, 1, 1, ref);
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let sendHeartRec = await FriendShipModel.sendHeart(roleId, relation.roleId, 1, FRIEND.FRIEND_RECEIVE_SINGLE, ref);
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if(!sendHeartRec) continue;
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let param = new FriendValueListParam(relation.roleId, roleId, sendHeartRec);
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list.push(param);
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todaySendCnt += 1;
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todaySendInc += 1;
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todaySendCnt += FRIEND.FRIEND_FRIENDPOINT_ADD;
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todaySendInc += FRIEND.FRIEND_FRIENDPOINT_ADD;
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}
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if(todaySendInc <= 0) return resResult(STATUS.FRIEND_HAS_SENT);
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@@ -487,7 +504,7 @@ export class FriendHandler {
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let list = new Array<FriendValueListParam>();
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for(let relation of canReceiveList) {
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if(relation.beSentHeart > 0) {
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if(todayReceiveCnt + 1 > max) break;
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if(todayReceiveCnt + FRIEND.FRIEND_FRIENDPOINT_ADD > max) break;
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// 收取爱心
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let fs = <FriendShipType>relation.friendShip;
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@@ -498,8 +515,8 @@ export class FriendHandler {
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let param = new FriendValueListParam(relation.roleId, roleId, receiveHeartRec);
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list.push(param);
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todayReceiveCnt += 1;
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todayReceiveInc += 1;
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todayReceiveCnt += FRIEND.FRIEND_FRIENDPOINT_ADD;
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todayReceiveInc += FRIEND.FRIEND_FRIENDPOINT_ADD;
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}
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}
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if(todayReceiveInc <= 0) return resResult(STATUS.FRIEND_HAS_RECEIVE);
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@@ -8,7 +8,8 @@ export enum ROLE_SELECT {
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HANDLE_APPLY = 'roleId friendCnt lv',
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ATTR = 'globalCeAttr',
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GET_LV = 'lv',
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GET_ROLE_ID = 'roleId'
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GET_ROLE_ID = 'roleId',
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GET_MY_SERVER = 'lv serverId userInfo.serverType',
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};
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export enum HERO_SELECT {
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@@ -20,7 +21,7 @@ export enum EQUIP_SELECT {
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HERO_DETAIL = 'id name ePlaceId quality'
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}
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export enum FRIEND {
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export enum FRIEND_SELECT {
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SEND_PRESENT = 'friendValue friendLv'
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}
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@@ -3,7 +3,8 @@ import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoos
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import { getFriendLvByExp } from '../pubUtils/data';
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import * as util from '../pubUtils/friendUtil';
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import { nowSeconds } from '../pubUtils/timeUtil';
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import { FRIEND } from '../consts';
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import { FRIEND } from '../pubUtils/dicParam';
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import { FRIEND_SELECT } from '../consts';
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/**
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* 好友直接的亲密值
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@@ -107,12 +108,12 @@ export default class FriendShip extends BaseModel {
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if(shouldRefresh) {
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let obj = this.getRefData();
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result = await FriendShipModel.findOneAndUpdate({ roleIds }, {
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$inc: { friendValue: 5},
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$inc: { friendValue: FRIEND.FRIEND_CLOSEPOINT_ADD},
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$set: { ...obj, ...params.inc, ...params.set }
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}, { new: true }).lean({ virtuals: true });
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} else {
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result = await FriendShipModel.findOneAndUpdate({ roleIds, ...params.lt }, {
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$inc: { ...params.inc, friendValue: 5},
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$inc: { ...params.inc, friendValue: FRIEND.FRIEND_CLOSEPOINT_ADD},
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$set: params.set
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}, { new: true }).lean({ virtuals: true });
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}
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@@ -150,7 +151,7 @@ export default class FriendShip extends BaseModel {
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public static async addFriendValue(roleId: string, hisRoleId: string, inc: number) {
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let { roleIds } = util.getRoleIds([roleId, hisRoleId]);
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let result: FriendShipType = await FriendShipModel.findOneAndUpdate({ roleIds }, { $inc: { friendValue: inc } }, { new: true })
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.select(FRIEND.SEND_PRESENT)
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.select(FRIEND_SELECT.SEND_PRESENT)
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.lean({ virtuals: true });
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return result;
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}
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@@ -45,13 +45,25 @@ export const ARMY = {
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ARMY_DEVELOPMENT_SPEEDTMES: 10, // 单个碎片可助力加速的最大次数
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ARMY_TRAIN_FREETIMES: 2, // 练兵场每日挑战次数
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ARMY_TRAIN_BUYTIMES: 2, // 练兵场每日可购买次数
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ARMY_TRAIN_TIMESCOST: 20, // 练兵场购买次数每日
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ARMY_TRAIN_TIMESCOST: 20, // 练兵场购买次数消耗
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ARMY_WEEKHONOUR_LIMIT: 1000, // 军团成员参与职位排名周功勋下限(包含)
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ARMY_WISH_TIMES: 1, // 单个许愿池每日可许愿次数
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ARMY_WISH_HELP: 3, // 每日可满足他人心愿的次数
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ARMY_DONATE_TIMES: 10, // 捐献池每日可捐献的次数
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ARMY_MANAGE_APPLICATION: 50, // 军团管理显示收到的申请条数上限
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};
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export const TREASURE = {
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CAPTAIN_DROP: 5, // 普通套装图纸队长必掉落次数
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TEAMMATE_DROP: 10, // 普通套装图纸队员必掉落次数
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};
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export const FRIEND = {
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FRIEND_CLOSEPOINT_ADD: 5, // 每赠送/领取一次增加的亲密度
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FRIEND_FRIENDPOINT_ADD: 1, // 每领取一次爱心会增加的情谊值
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FRIEND_RECONMMEND_LEVEL: 5, // 系统推荐玩家等级要求浮动
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FRIEND_RECONMMEND_ACTIVETIME: 24, // 系统推荐玩家活跃时间要求(小时)
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FRIEND_BLACKLIST_MAX: 100, // 黑名单人数上限
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FRIEND_MANAGE_APPLICATION: 50, // 好友显示收到的申请条数上限
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FRIEND_RECEIVE_SINGLE: 1, // 向单个好友每日最多赠送多少爱心
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FRIEND_RECONMMEND_NUM: 8, // 同一批推荐好友数量
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FRIEND_RECONMMEND_SERVICE: 4, // 同一批推荐本服的好友数量
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};
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@@ -1,6 +1,7 @@
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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const PER_HOUR = 60 * 60;
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export function getSeconds(time: Date) {
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return Math.floor(time.getTime() / PER_SECOND);
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@@ -37,11 +38,15 @@ export function getBeforeDayDate(day: number) {
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*/
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export function getBeforeDaySeconds(day: number) {
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let time = nowSeconds() - day * PER_DAY;
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return time;
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return time;
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}
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export function getBeforeHourSeconds(hour: number) {
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let time = nowSeconds() - hour * PER_HOUR;
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return time;
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}
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export function getCurWeekDate(day: number, hour: number) {
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return getWeekDate(new Date(), day, hour);
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}
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