活动:成长基金-镇念塔、精英主线基金

This commit is contained in:
qiaoxin
2021-04-30 15:02:55 +08:00
parent 97aad71cfd
commit 873e89d56c
4 changed files with 132 additions and 102 deletions

View File

@@ -648,6 +648,7 @@ export enum TASK_TYPE {
GUILD_TRAIN = 70, // 挑战练兵场
GUILD_ACTIVITY = 71, // 军团活动
GUILD_JOIN = 72, // 加入军团
BATTLE_MAIN_ELITE = 73, // 精英通关
}
// 卡池类型

View File

@@ -1,5 +1,5 @@
import { HANG_UP_CONSTS, ROLE_TERAPH, ROLE_SELECT, ABI_TYPE } from './../consts';
import BaseModel from './BaseModel';
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose';
import User from './User';
import { shouldRefresh, reduceCe } from '../pubUtils/util';
@@ -17,7 +17,7 @@ export class CeAttrDataRole {
ratioUp: number = 0;
@prop({ required: true })
fixUp: number = 0;
constructor(id: number) {
this.id = id;
}
@@ -36,7 +36,7 @@ class TopHero {
class DungeonHero {
@prop({ required: true })
battleId: number; // 关卡id
@prop({ required: true, type: Number, default:[] })
@prop({ required: true, type: Number, default: [] })
heroes: Array<number>; // 武将id
}
@@ -56,7 +56,7 @@ export class WarStar {
star: number; // 星级
}
export class Teraph{
export class Teraph {
@prop({ required: true, default: 1 })
id: number; // 神像的id
@prop({ required: true, default: 1 })
@@ -85,19 +85,19 @@ export class Teraph{
public set attr(value: Map<number, number>) {
value.forEach((val, id) => {
if(id == ABI_TYPE.ABI_HP) this.hp = val;
if(id == ABI_TYPE.ABI_ATK) this.atk = val;
if(id == ABI_TYPE.ABI_DEF) this.def = val;
if(id == ABI_TYPE.ABI_MDEF) this.mdef = val;
if (id == ABI_TYPE.ABI_HP) this.hp = val;
if (id == ABI_TYPE.ABI_ATK) this.atk = val;
if (id == ABI_TYPE.ABI_DEF) this.def = val;
if (id == ABI_TYPE.ABI_MDEF) this.mdef = val;
});
}
}
/**
* 角色字段接口
*/
@index({ roleId: 1 })
@index({ serverId: 1, roleId: 1})
@index({ serverId: 1, roleId: 1 })
@index({ towerLv: -1, towerUpTime: 1 })
// @index({ userInfo.uid: 1, serverId: 1 })
export default class Role extends BaseModel {
@@ -133,19 +133,19 @@ export default class Role extends BaseModel {
@prop({ required: true, type: Figure, default: getDefualtFigure('spine'), _id: false })
spines: Figure[]; // 拥有的形象
public get head () { // 虚拟字段head 当前头像
public get head() { // 虚拟字段head 当前头像
let curHead = this.heads?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds()));
return curHead?curHead.id: EXTERIOR.EXTERIOR_FACE;
}
public get frame () { // 虚拟字段frame 当前相框
let curFrame = this.frames?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds()));
return curFrame?curFrame.id: EXTERIOR.EXTERIOR_FACECASE;
return curHead ? curHead.id : EXTERIOR.EXTERIOR_FACE;
}
public get spine () { // 虚拟字段spine 当前形象
public get frame() { // 虚拟字段frame 当前相框
let curFrame = this.frames?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds()));
return curFrame ? curFrame.id : EXTERIOR.EXTERIOR_FACECASE;
}
public get spine() { // 虚拟字段spine 当前形象
let curSpine = this.spines?.find(cur => cur.enable && (!cur.time || cur.time > nowSeconds()));
return curSpine?curSpine.id: EXTERIOR.EXTERIOR_APPEARANCE;
return curSpine ? curSpine.id : EXTERIOR.EXTERIOR_APPEARANCE;
}
@prop({ required: true, default: 0 })
@@ -162,7 +162,7 @@ export default class Role extends BaseModel {
topLineup: Array<TopHero>; // 总战力
@prop({ required: true, default: 100 })
tili: number; // 体力值
@prop({ required: false, set: (val: boolean) => val, get: () => true })
@prop({ required: false, set: (val: boolean) => val, get: () => true })
isReducedCe: boolean; // 如果战力没有缩过就会返回false缩过了就会返回true
@prop({ required: true, default: 0 })
@@ -190,7 +190,7 @@ export default class Role extends BaseModel {
@prop({ required: true, type: WarStar, default: [], _id: false })
warStar: WarStar[]; // 关卡星级
@prop({ required: true, default: 1 })
@prop({ required: true, default: 1 })
loginCnt: number; // 登录次数
@prop({ required: true, default: nowSeconds })
createTime: number; // 创建时间
@@ -208,16 +208,16 @@ export default class Role extends BaseModel {
@prop({ required: true, default: new Date() })
towerUpTime: Date; // 天梯爬到这一层的时间
@prop({ required: true, default: HANG_UP_CONSTS.MAX_SPD_UP_CNT})
@prop({ required: true, default: HANG_UP_CONSTS.MAX_SPD_UP_CNT })
hangUpSpdUpCnt: number; // 挂机加速次数
@prop({ required: true, default: new Date()})
@prop({ required: true, default: new Date() })
lastSpdUpTime: Date; // 最后一次挂机加速时间
@prop({ required: true, default: 0})
@prop({ required: true, default: 0 })
towerTaskCnt: number; // 刷新派遣任务的次数向上累加每天8个
@prop({ required: false})
@prop({ required: false })
towerTaskRefTime: Date; // 刷新派遣任务的时间
@prop({ required: true, default: 0})
@prop({ required: true, default: 0 })
towerTaskReCnt: number; // 刷新派遣任务刷新次数
// 奇遇事件相关
@@ -241,14 +241,14 @@ export default class Role extends BaseModel {
dungeonRefTime: Date; // 秘境刷新时间
@prop({ required: true, type: DungeonHero, default: [], _id: false })
dungeonHeroes: DungeonHero[]; // 秘境首通使用的武将
// 全局养成
@prop({ required: true, default: 1 })
title: number; //爵位
//神像
@prop({ required: true, type: Teraph, default: getInitialTeraph(), _id: false })
teraphs: Teraph[];
teraphs: Teraph[];
// 公会
@prop({ required: true, default: false })
hasGuild: boolean; // 是否加入过公会
@@ -293,7 +293,7 @@ export default class Role extends BaseModel {
public static async findAllByUid(uid: number, getters = false, virtuals = true) {
const role: RoleType[] = await RoleModel.find({ 'userInfo.uid': uid }).select('roleId roleName serverId head frame spine lv updatedAt').lean({ getters, virtuals});
const role: RoleType[] = await RoleModel.find({ 'userInfo.uid': uid }).select('roleId roleName serverId head frame spine lv updatedAt').lean({ getters, virtuals });
return role;
}
@@ -317,11 +317,11 @@ export default class Role extends BaseModel {
* @param getters 是否使用get方法如ce使用了自动缩小1w倍
*/
public static async findByRoleId(roleId: string, select?: string, getters = false, virtuals = true) {
const role: RoleType = await RoleModel.findOne({ roleId }).select(select).lean({getters, virtuals});
const role: RoleType = await RoleModel.findOne({ roleId }).select(select).lean({ getters, virtuals });
return role;
}
public static async createRole(uid: number, serverId: number, roleInfo: {roleId: string; roleName: string; seqId: number; code: string, lv?:number, exp?: number}, lean = true) {
public static async createRole(uid: number, serverId: number, roleInfo: { roleId: string; roleName: string; seqId: number; code: string, lv?: number, exp?: number }, lean = true) {
const user = await User.findUserByUid(uid);
if (!user) return null;
const doc = new RoleModel();
@@ -331,9 +331,9 @@ export default class Role extends BaseModel {
return role;
}
public static async findRoleByField(field: string, value?: Array<number|string>, select?: string, getters = false) {
public static async findRoleByField(field: string, value?: Array<number | string>, select?: string, getters = false) {
let searchObj = {};
if(field != 'all') {
if (field != 'all') {
searchObj[field] = {
$in: value
};
@@ -345,92 +345,92 @@ export default class Role extends BaseModel {
public static async setEventStatus(roleId: string, eventStatus: number, lean = true) {
let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }, {new: true}).lean(lean);
let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }, { new: true }).lean(lean);
return role;
}
public static async towerLvUp(roleId: string) {
let role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}, towerUpTime: new Date()}, {new: true}).lean({ getters: true, virtuals: true });
let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { towerLv: 1 }, towerUpTime: new Date() }, { new: true }).lean({ getters: true, virtuals: true });
return role;
}
public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date, lean = true) {
if (cnt < 0) return null;
const result = await RoleModel.findOne({roleId}).lean(lean);
const result = await RoleModel.findOne({ roleId }).lean(lean);
const lastSpdUpTime = result?.lastSpdUpTime;
let role: RoleType;
if (!lastSpdUpTime || (shouldRefresh(lastSpdUpTime, curTime, HANG_UP_CONSTS.REFRESH_TIME, 1) && cnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT)) {
role = await RoleModel.findOneAndUpdate({roleId}, {hangUpSpdUpCnt: HANG_UP_CONSTS.MAX_SPD_UP_CNT - cnt, lastSpdUpTime: curTime}, {new: true}).lean(lean);
role = await RoleModel.findOneAndUpdate({ roleId }, { hangUpSpdUpCnt: HANG_UP_CONSTS.MAX_SPD_UP_CNT - cnt, lastSpdUpTime: curTime }, { new: true }).lean(lean);
} else {
role = await RoleModel.findOneAndUpdate({roleId, hangUpSpdUpCnt: {$gte: cnt}}, {$inc: {hangUpSpdUpCnt: -cnt}, lastSpdUpTime: curTime}, {new: true}).lean(lean);
role = await RoleModel.findOneAndUpdate({ roleId, hangUpSpdUpCnt: { $gte: cnt } }, { $inc: { hangUpSpdUpCnt: -cnt }, lastSpdUpTime: curTime }, { new: true }).lean(lean);
}
return role;
}
public static async increaseExpeditionPoint(roleId: string, point: number, lean = true) {
let role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: { expeditionPoint: point }}, {new: true}).lean(lean);
let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { expeditionPoint: point } }, { new: true }).lean(lean);
return role;
}
public static async levelup(roleId: string, lv: number, exp: number, lean = true) {
let role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$set: { exp, lv }}, {new: true}).lean(lean);
let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $set: { exp, lv } }, { new: true }).lean(lean);
return role;
}
public static async deleteAccount(roleId: string) {
let result = await RoleModel.deleteMany({roleId});
let result = await RoleModel.deleteMany({ roleId });
return result;
}
public static async addCoin(roleId: string, cnt: number, lean = true) {
let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, { $inc: {coin: cnt} }, { "new": true, "upsert": true}).lean(lean);
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { coin: cnt } }, { "new": true, "upsert": true }).lean(lean);
return result;
}
public static async addGoldFree(roleId: string, cnt: number, lean = true) {
let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, { $inc: { gold: cnt, giftGold: cnt } }, { "new": true, "upsert": true}).lean(lean);
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { gold: cnt, giftGold: cnt } }, { "new": true, "upsert": true }).lean(lean);
return result;
}
public static async costCoin(roleId: string, cnt: number, lean = true) {
let result: RoleType = await RoleModel.findOneAndUpdate({roleId, coin: {$gte: cnt}}, { $inc: { coin: -cnt } }, { "new": true}).lean(lean);
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId, coin: { $gte: cnt } }, { $inc: { coin: -cnt } }, { "new": true }).lean(lean);
return result;
}
public static async costGold(roleId: string, cnt: number, lean = true) {
let result: RoleType = await RoleModel.findOneAndUpdate({roleId, gold: {$gte: cnt}}, { $inc: { gold: -cnt, totalCost: cnt } }, { "new": true}).lean(lean);
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId, gold: { $gte: cnt } }, { $inc: { gold: -cnt, totalCost: cnt } }, { "new": true }).lean(lean);
return result;
}
public static async pushWarStar(roleId: string, battleId: number, warType: number, star: number, lean = true) {
let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, { $addToSet: { warStar: {id: battleId, warType, star }} }, { "new": true, "upsert": true}).lean(lean);
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $addToSet: { warStar: { id: battleId, warType, star } } }, { "new": true, "upsert": true }).lean(lean);
return result;
}
public static async updateWarStar(roleId: string, battleId: number, star: number, lean = true) {
let result: RoleType = await RoleModel.findOneAndUpdate(
{roleId, 'warStar.id': battleId},
{ $set: { 'warStar.$.star': star } },
{ "new": true, "upsert": true}
{ roleId, 'warStar.id': battleId },
{ $set: { 'warStar.$.star': star } },
{ "new": true, "upsert": true }
).lean(lean);
return result;
}
// 重置派遣次数
public static async resetTowerCnt(roleId: string, curTime: Date, lean = true) {
const role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {towerTaskCnt: 0, towerTaskRefTime: curTime, towerTaskReCnt: 0}, {new: true}).lean(lean);
const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { towerTaskCnt: 0, towerTaskRefTime: curTime, towerTaskReCnt: 0 }, { new: true }).lean(lean);
return role;
}
// 刷新派遣任务次数增长
public static async increaseTowerCnt(roleId: string, num: number, lean = true) {
const role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskCnt: num}}, {new: true}).lean(lean);
const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { towerTaskCnt: num } }, { new: true }).lean(lean);
return role;
}
// 派遣任务增加刷新次数
public static async increaseTowerRefCnt(roleId: string, num: number, lean = true) {
const role: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerTaskReCnt: num}}, {new: true}).lean(lean);
const role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { towerTaskReCnt: num } }, { new: true }).lean(lean);
return role;
}
@@ -439,9 +439,9 @@ export default class Role extends BaseModel {
let role: RoleType;
if (needRefresh) {
role = await RoleModel.findOneAndUpdate({roleId}, {expeditionResetCnt: 1, expeditionResetRefTime: curTime}, {new: true}).lean(lean);
role = await RoleModel.findOneAndUpdate({ roleId }, { expeditionResetCnt: 1, expeditionResetRefTime: curTime }, { new: true }).lean(lean);
} else {
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {expeditionResetCnt: 1}}, {new: true}).lean(lean);
role = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { expeditionResetCnt: 1 } }, { new: true }).lean(lean);
}
return role;
}
@@ -452,9 +452,9 @@ export default class Role extends BaseModel {
let role: RoleType;
if (needRefresh) {
role = await RoleModel.findOneAndUpdate({roleId}, {dungeonCnt: 0, dungeonRefTime: curTime, dungeonBuyCnt: inc}, {new: true}).lean(lean);
role = await RoleModel.findOneAndUpdate({ roleId }, { dungeonCnt: 0, dungeonRefTime: curTime, dungeonBuyCnt: inc }, { new: true }).lean(lean);
} else {
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {dungeonBuyCnt: inc}}, {new: true}).lean(lean);
role = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { dungeonBuyCnt: inc } }, { new: true }).lean(lean);
}
return role;
}
@@ -463,9 +463,9 @@ export default class Role extends BaseModel {
public static async increaseDungeonCnt(roleId: string, needRefresh: boolean, inc: number, curTime: Date, lean = true) {
let role: RoleType;
if (needRefresh) {
role = await RoleModel.findOneAndUpdate({roleId}, {dungeonCnt: inc, dungeonRefTime: curTime, dungeonBuyCnt: 0}, {new: true}).lean(lean);
role = await RoleModel.findOneAndUpdate({ roleId }, { dungeonCnt: inc, dungeonRefTime: curTime, dungeonBuyCnt: 0 }, { new: true }).lean(lean);
} else {
role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {dungeonCnt: inc}}, {new: true}).lean(lean);
role = await RoleModel.findOneAndUpdate({ roleId }, { $inc: { dungeonCnt: inc } }, { new: true }).lean(lean);
}
return role;
}
@@ -474,7 +474,7 @@ export default class Role extends BaseModel {
public static async getRank(type: string, serverId: number, select?: string, page = 1, limit = 200) {
let sortBy = {};
let condition = {};
switch(type) {
switch (type) {
case 'tower':
sortBy = { towerLv: -1, towerUpTime: 1 }; condition = { towerLv: { $gt: 0 } }; break;
case 'topLineup':
@@ -494,19 +494,19 @@ export default class Role extends BaseModel {
default:
sortBy = {}; break;
}
const ranks: RoleType[] = await RoleModel.find({serverId, ...condition}).select(select).sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ virtuals: true, getters: true });
const ranks: RoleType[] = await RoleModel.find({ serverId, ...condition }).select(select).sort(sortBy).limit(limit).skip((page - 1) * limit).lean({ virtuals: true, getters: true });
return ranks;
}
// 保存秘境首通队伍
public static async saveDungeonHero(roleId: string, battleId: number, heroes: number[], isSuccess: boolean) {
if(isSuccess) {
if (isSuccess) {
let role = await Role.findByRoleId(roleId);
let dungeonHeroes = role && role.dungeonHeroes;
let hasHero = dungeonHeroes&&dungeonHeroes.find(cur => cur.battleId == battleId);
if(!dungeonHeroes || !hasHero) {
role = await RoleModel.findOneAndUpdate({roleId}, {$push:{dungeonHeroes: {battleId, heroes}}, $set: { dungeonWarId: battleId, dungeonUpdatedAt: nowSeconds() }});
let hasHero = dungeonHeroes && dungeonHeroes.find(cur => cur.battleId == battleId);
if (!dungeonHeroes || !hasHero) {
role = await RoleModel.findOneAndUpdate({ roleId }, { $push: { dungeonHeroes: { battleId, heroes } }, $set: { dungeonWarId: battleId, dungeonUpdatedAt: nowSeconds() } });
}
return role;
}
@@ -514,29 +514,29 @@ export default class Role extends BaseModel {
// 保存开启功能
public static async pushFuncs(roleId: string, funcs: number[], lean = true) {
const recs: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$push: {funcs: {$each: funcs}}}, {new: true}).lean(lean);
const recs: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $push: { funcs: { $each: funcs } } }, { new: true }).lean(lean);
return recs
}
public static async updateRoleInfo(roleId: string, roleUpdate:RoleUpdate, getters = false, virtuals = true) {
public static async updateRoleInfo(roleId: string, roleUpdate: RoleUpdate, getters = false, virtuals = true) {
delete roleUpdate._id;
let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$set:roleUpdate}, {new: true}).lean({ getters, virtuals });
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $set: roleUpdate }, { new: true }).lean({ getters, virtuals });
return result;
}
public static async incRoleInfo(roleId: string, inc: RoleInc, set: RoleUpdate, getters = false, virtuals = true) {
delete set._id;
let result: RoleType = await RoleModel.findOneAndUpdate({roleId}, {$inc: inc, $set: set}, {new: true}).lean({ getters, virtuals });
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $inc: inc, $set: set }, { new: true }).lean({ getters, virtuals });
return result;
}
public static async updateMainWarId(roleId: string, mainWarId: number, mainUpdatedAt: number, getters = false, virtuals = true) {
let result: RoleType = await RoleModel.findOneAndUpdate({roleId, mainWarId: { $lt: mainWarId }}, {$set:{mainWarId, mainUpdatedAt}}, {new: true}).lean({ getters, virtuals });
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId, mainWarId: { $lt: mainWarId } }, { $set: { mainWarId, mainUpdatedAt } }, { new: true }).lean({ getters, virtuals });
return result;
}
public static async updateMainEliteWarId(roleId: string, mailEliteWarId: number, mainEliteUpdatedAt: number, getters = false, virtuals = true) {
let result: RoleType = await RoleModel.findOneAndUpdate({roleId, mailEliteWarId: { $lt: mailEliteWarId }}, {$set:{mailEliteWarId, mainEliteUpdatedAt}}, {new: true}).lean({ getters, virtuals });
public static async updateMainEliteWarId(roleId: string, mainEliteWarId: number, mainEliteUpdatedAt: number, getters = false, virtuals = true) {
let result: RoleType = await RoleModel.findOneAndUpdate({ roleId, mainEliteWarId: { $lt: mainEliteWarId } }, { $set: { mainEliteWarId, mainEliteUpdatedAt } }, { new: true }).lean({ getters, virtuals });
return result;
}
@@ -554,32 +554,32 @@ export default class Role extends BaseModel {
*/
public static async getInviteList(time: number, serverId: number) {
const result: RoleType[] = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId })
.select({roleId: 1, roleName: 1,ce: 1, head: 1, frame: 1, lv: 1,title: 1,job: 1,quitTime: 1, _id: 0})
.sort({quitTime: -1, lv: -1, ce: -1})
.limit(100).lean({getters: true, virtuals: true});
.select({ roleId: 1, roleName: 1, ce: 1, head: 1, frame: 1, lv: 1, title: 1, job: 1, quitTime: 1, _id: 0 })
.sort({ quitTime: -1, lv: -1, ce: -1 })
.limit(100).lean({ getters: true, virtuals: true });
return result;
}
// 获取好友推荐列表
public static async getRecommedList(minLv: number, maxLv: number, time: number) {
const result: RoleType[] = await RoleModel.find({ loginTime: { $gt: time }, lv: { $gte: minLv, $lte: maxLv } }, { _id: 0 })
.select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST)
.sort({quitTime: -1, lv: -1, ce: -1})
.limit(200).lean({ getters: true, virtuals: true });
.select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST)
.sort({ quitTime: -1, lv: -1, ce: -1 })
.limit(200).lean({ getters: true, virtuals: true });
return result;
}
// 查询玩家
public static async searchByNameOrId(value: string) {
const result: RoleType[] = await RoleModel.find({
const result: RoleType[] = await RoleModel.find({
$or: [
{ roleName: { $regex: new RegExp(value.toString(), 'i') } },
{ roleId: value }
]
}, { _id: 0 })
.select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST)
.sort({quitTime: -1, lv: -1, ce: -1})
.limit(200).lean({ getters: true, virtuals: true });
}, { _id: 0 })
.select(ROLE_SELECT.SHOW_FRIEND_APPLY_LIST)
.sort({ quitTime: -1, lv: -1, ce: -1 })
.limit(200).lean({ getters: true, virtuals: true });
return result;
}
@@ -598,31 +598,31 @@ export default class Role extends BaseModel {
// 增加好友数量
public static async increaseFriendCnt(roleId: string, inc: number, max?: number) {
let condition = { roleId };
if(max) {
condition['friendCnt'] = {$lte: max - inc};
if (max) {
condition['friendCnt'] = { $lte: max - inc };
}
const result: RoleType = await RoleModel.findOneAndUpdate(condition, {$inc: { friendCnt: inc }}, {new: true}).lean({ getters: true, virtuals: true });
const result: RoleType = await RoleModel.findOneAndUpdate(condition, { $inc: { friendCnt: inc } }, { new: true }).lean({ getters: true, virtuals: true });
return result;
}
// 增加好友申请数量
public static async increaseFriendApplyCnt(roleId: string, inc: number, max: number) {
const result: RoleType = await RoleModel.findOneAndUpdate({ roleId, recFrdApplyCnt: {$lte: max - inc}}, {$inc: { recFrdApplyCnt: inc }}, {new: true}).lean({ getters: true, virtuals: true });
const result: RoleType = await RoleModel.findOneAndUpdate({ roleId, recFrdApplyCnt: { $lte: max - inc } }, { $inc: { recFrdApplyCnt: inc } }, { new: true }).lean({ getters: true, virtuals: true });
return result;
}
// 增加黑名单数量
public static async increaseBlockCnt(roleId: string, blockCnt: number, friendCnt: number, maxBlockCnt: number) {
const result: RoleType = await RoleModel.findOneAndUpdate({ roleId, blockCnt: {$lte: maxBlockCnt - blockCnt}}, {$inc: { blockCnt, friendCnt }}, {new: true}).lean({ getters: true, virtuals: true });
const result: RoleType = await RoleModel.findOneAndUpdate({ roleId, blockCnt: { $lte: maxBlockCnt - blockCnt } }, { $inc: { blockCnt, friendCnt } }, { new: true }).lean({ getters: true, virtuals: true });
return result;
}
public static async updatedRoleMailAt(roleId: string, updatedMailAt: number, lean = true) {
const result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, {$set: { updatedMailAt }}, {new: true}).lean(lean);
const result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $set: { updatedMailAt } }, { new: true }).lean(lean);
return result;
}
public static async addFigure(roleId: string, id: number, figure: Figure) {
const result: RoleType = await RoleModel.findOneAndUpdate({roleId}, { $pull: { heads: { id: id }, $push: { heads: figure } }}, {new: true}).lean();
const result: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $pull: { heads: { id: id }, $push: { heads: figure } } }, { new: true }).lean();
return result
}
@@ -637,25 +637,25 @@ export default class Role extends BaseModel {
const roles: RoleType[] = await RoleModel.find({ serverId, updatedAt: { $gte: new Date(yesterday) } })
.select('topLineup')
.sort({ ce: -1 }).lean();
return roles[Math.floor(roles.length/2)]
return roles[Math.floor(roles.length / 2)]
}
public static async receiveRankReward(roleId: string, id: number) {
const role: RoleType = await RoleModel.findOneAndUpdate({ roleId, rankReceived: { $nin: [id] } }, { $push: { rankReceived: id } }, {new: true}).lean();
const role: RoleType = await RoleModel.findOneAndUpdate({ roleId, rankReceived: { $nin: [id] } }, { $push: { rankReceived: id } }, { new: true }).lean();
return role;
}
}
export const RoleModel = getModelForClass(Role);
export interface RoleType extends Pick<DocumentType<Role>, keyof Role>{};
export interface RoleType extends Pick<DocumentType<Role>, keyof Role> { };
export type RoleUpdate = Partial<RoleType>; // 将所有字段变成可选项
export type RoleInc = Partial<Pick<DocumentType<Role>, 'heroNum'|'blockCnt'|'friendCnt'|'gold'|'coin'>>;
export type RoleInc = Partial<Pick<DocumentType<Role>, 'heroNum' | 'blockCnt' | 'friendCnt' | 'gold' | 'coin'>>;
// 初始化
function getInitialTeraph() {
let teraphs = new Array<Teraph>();
for(let i = ROLE_TERAPH.START; i <= ROLE_TERAPH.END; i++) {
for (let i = ROLE_TERAPH.START; i <= ROLE_TERAPH.END; i++) {
let p = new Teraph(i);
teraphs.push(p);
}
@@ -664,7 +664,7 @@ function getInitialTeraph() {
function getDefualtFigure(type: string) {
let figures = new Array<Figure>();
if(type == 'head') {
if (type == 'head') {
let figure = new Figure(EXTERIOR.EXTERIOR_FACE, true, null, true);
figures.push(figure);
} else if (type == 'frame') {

View File

@@ -1078,5 +1078,20 @@
"__EMPTY_3": 0,
"__EMPTY_4": 0,
"__EMPTY_5": 0
},
{
"id": 73,
"name": "精英任务",
"info": "精英通关第x关",
"param": "warid",
"string": "关卡id",
"content": 0,
"condition": "warid",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
"__EMPTY_3": 0,
"__EMPTY_4": 0,
"__EMPTY_5": 0
}
]