🐞 fix(gvg): 添加确认队伍
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@@ -44,9 +44,10 @@ export class GVGBattleHandler {
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// 获取我的编队信息
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async getTeams(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const teams = await GVGTeamModel.findByRole(roleId, '-_id teamCode index head frame spine lineup')
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return resResult(STATUS.SUCCESS, { teams: teams.map(team => new MyTeamSimpleInfo(team)) });
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let { configId } = getGVGConfig();
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const teams = await GVGTeamModel.findByRole(roleId, '-_id teamCode index head frame spine lineup confirmConfigId')
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return resResult(STATUS.SUCCESS, { teams: teams.map(team => new MyTeamSimpleInfo(team, configId)) });
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}
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// 保存队伍
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@@ -96,7 +97,23 @@ export class GVGBattleHandler {
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let teamObj = getGVGBattleData(groupKey);
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teamObj.enterCity(team);
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}
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return resResult(STATUS.SUCCESS, { curTeam: new MyTeamSimpleInfo(team) });
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return resResult(STATUS.SUCCESS, { curTeam: new MyTeamSimpleInfo(team, configId) });
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}
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// 确认我的编队信息
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async confirmTeam(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const guildCode = session.get('guildCode');
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const serverId = session.get('serverId');
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let { configId, period } = getGVGPeriodData();
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if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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let groupKey = await getGroupKey(serverId);
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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let teams = await refreshTeams(configId, groupKey, roleId, myLeague, true);
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return resResult(STATUS.SUCCESS, { teams: teams.map(team => new MyTeamSimpleInfo(team, configId)) });
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}
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// 获取城池信息
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@@ -146,7 +163,7 @@ export class GVGBattleHandler {
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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let groupKey = await getGroupKey(serverId);
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let teams = await refreshTeams(configId, groupKey, roleId, myLeague);
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let teams = await refreshTeams(configId, groupKey, roleId, myLeague, false);
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// 玩家队伍信息中城池id不一致,说明玩家已经进入了其他城池
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for(let { cityId: teamCityId } of teams) {
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if(teamCityId > 0 && teamCityId != cityId) {
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@@ -180,7 +197,7 @@ export class GVGBattleHandler {
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// 初始化本城池的守擂机器人
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await initRobots(configId, groupKey, city||{ cityId, guardLeague: '' });
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// 每赛季初自己的几支队伍恢复耐久、城市、顺便更新一下自己的玩家名、联军
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let teams = await refreshTeams(configId, groupKey, roleId, myLeague);
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let teams = await refreshTeams(configId, groupKey, roleId, myLeague, true);
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if(await GVGTeamModel.checkLockTeam(roleId, cityId)) return resResult(STATUS.GVG_BATTLE_TEAM_LOCK_ENTERY_CITY);
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let gvgUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
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@@ -166,16 +166,17 @@ export function calBattleScoreByCe(isSuccess: boolean, lineupCe: number) {
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return isSuccess? winScore: 0;
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}
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export async function refreshTeams(configId: number, groupKey: string, roleId: string, myLeague: GVGLeagueType) {
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export async function refreshTeams(configId: number, groupKey: string, roleId: string, myLeague: GVGLeagueType, hasConfirm: boolean) {
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let oldTeams = await GVGTeamModel.findByRole(roleId, '-_id');
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let teams: GVGTeamType[] = [];
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for(let team of oldTeams) {
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if(team.configId != configId) {
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if(team.configId != configId || (hasConfirm && team.confirmConfigId != configId)) {
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let { teamCode, maxDurability, lineup } = team;
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let { lv, roleName, guildCode } = await RoleModel.findByRoleId(roleId, 'lv roleName guildCode');
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let heroes = await HeroModel.findByHidRange(lineup.map(hero => hero.actorId), roleId);
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let { newLineup, newLineupCe } = await generNewLineup(roleId, heroes, lineup.map(({ actorId, dataId, outIndex }) => ({ actorId, dataId, order: outIndex })));
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let newTeam = await GVGTeamModel.refreshByConfig(teamCode, { configId, lv, durability: maxDurability, cityId: 0, areaId: 0, pointId: 0, roleName, guildCode, leagueCode: myLeague.leagueCode, leagueName: myLeague.name, groupKey, lineup: newLineup, lineupCe: newLineupCe });
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let addUpdate = hasConfirm? { confirmConfigId: configId }: {};
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let newTeam = await GVGTeamModel.refreshByConfig(teamCode, { configId, lv, durability: maxDurability, cityId: 0, areaId: 0, pointId: 0, roleName, guildCode, leagueCode: myLeague.leagueCode, leagueName: myLeague.name, groupKey, lineup: newLineup, lineupCe: newLineupCe, ...addUpdate });
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teams.push(newTeam);
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} else {
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teams.push(team);
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@@ -17,6 +17,9 @@ export default class GVGTeam extends BaseModel {
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@prop({ required: true })
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configId: number; // 赛季,每赛季在enterCity的时候检测,如果不一样就更新durability那些东西
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@prop({ required: true })
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confirmConfigId: number; // 是否确认过
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@prop({ required: true })
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roleId: string; // 玩家id
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@@ -770,14 +770,16 @@ export class MyTeamSimpleInfo {
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dataId: number; // 出兵表上的位置
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order: number; // 行动
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}[];
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hasConfirm: boolean;
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constructor(team: GVGTeamType) {
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constructor(team: GVGTeamType, configId: number) {
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this.teamCode = team.teamCode;
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this.index = team.index;
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this.head = team.head;
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this.frame = team.frame;
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this.spine = team.spine;
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this.lineup = team.lineup.map(({ actorId, dataId, outIndex }) => ({ actorId, dataId, order: outIndex }));
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this.hasConfirm = team.confirmConfigId == configId;
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}
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}
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