🐞 fix(gvg): 添加确认队伍

This commit is contained in:
luying
2023-03-15 16:11:54 +08:00
parent e488e1f4db
commit 899cb3162e
4 changed files with 33 additions and 10 deletions

View File

@@ -44,9 +44,10 @@ export class GVGBattleHandler {
// 获取我的编队信息
async getTeams(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const teams = await GVGTeamModel.findByRole(roleId, '-_id teamCode index head frame spine lineup')
return resResult(STATUS.SUCCESS, { teams: teams.map(team => new MyTeamSimpleInfo(team)) });
let { configId } = getGVGConfig();
const teams = await GVGTeamModel.findByRole(roleId, '-_id teamCode index head frame spine lineup confirmConfigId')
return resResult(STATUS.SUCCESS, { teams: teams.map(team => new MyTeamSimpleInfo(team, configId)) });
}
// 保存队伍
@@ -96,7 +97,23 @@ export class GVGBattleHandler {
let teamObj = getGVGBattleData(groupKey);
teamObj.enterCity(team);
}
return resResult(STATUS.SUCCESS, { curTeam: new MyTeamSimpleInfo(team) });
return resResult(STATUS.SUCCESS, { curTeam: new MyTeamSimpleInfo(team, configId) });
}
// 确认我的编队信息
async confirmTeam(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const guildCode = session.get('guildCode');
const serverId = session.get('serverId');
let { configId, period } = getGVGPeriodData();
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
let groupKey = await getGroupKey(serverId);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
let teams = await refreshTeams(configId, groupKey, roleId, myLeague, true);
return resResult(STATUS.SUCCESS, { teams: teams.map(team => new MyTeamSimpleInfo(team, configId)) });
}
// 获取城池信息
@@ -146,7 +163,7 @@ export class GVGBattleHandler {
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
let groupKey = await getGroupKey(serverId);
let teams = await refreshTeams(configId, groupKey, roleId, myLeague);
let teams = await refreshTeams(configId, groupKey, roleId, myLeague, false);
// 玩家队伍信息中城池id不一致说明玩家已经进入了其他城池
for(let { cityId: teamCityId } of teams) {
if(teamCityId > 0 && teamCityId != cityId) {
@@ -180,7 +197,7 @@ export class GVGBattleHandler {
// 初始化本城池的守擂机器人
await initRobots(configId, groupKey, city||{ cityId, guardLeague: '' });
// 每赛季初自己的几支队伍恢复耐久、城市、顺便更新一下自己的玩家名、联军
let teams = await refreshTeams(configId, groupKey, roleId, myLeague);
let teams = await refreshTeams(configId, groupKey, roleId, myLeague, true);
if(await GVGTeamModel.checkLockTeam(roleId, cityId)) return resResult(STATUS.GVG_BATTLE_TEAM_LOCK_ENTERY_CITY);
let gvgUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);