更新:每日关卡说明更新

This commit is contained in:
yajunlu
2021-09-14 19:19:11 +08:00
parent ae64b5d277
commit 8a30b7c6a6
2 changed files with 101 additions and 101 deletions
+2 -2
View File
@@ -21,7 +21,7 @@
"timesPerDay": 5, "timesPerDay": 5,
"timesCanBuy": 10, "timesCanBuy": 10,
"difficultLvl": "3200&3201&3202&3203&3204&3205&3206&3207&3208&3209", "difficultLvl": "3200&3201&3202&3203&3204&3205&3206&3207&3208&3209",
"description": "保护矿产不让敌军带走,可获得大量装备精练材料" "description": "阻止强盗将矿石带离矿场,可获得大量装备精练材料"
}, },
{ {
"dailyType": 4, "dailyType": 4,
@@ -29,6 +29,6 @@
"timesPerDay": 5, "timesPerDay": 5,
"timesCanBuy": 10, "timesCanBuy": 10,
"difficultLvl": "3300&3301&3302&3303&3304&3305&3306&3307&3308&3309", "difficultLvl": "3300&3301&3302&3303&3304&3305&3306&3307&3308&3309",
"description": "与敌人争夺矿场的所有权,可获得大量装备强化材料" "description": "与敌人争夺矿场的所有权,可获得大量珠宝材料"
} }
] ]
+99 -99
View File
@@ -2,7 +2,7 @@
{ {
"war_id": 3001, "war_id": 3001,
"dispatchJsonId": 3001, "dispatchJsonId": 3001,
"bg_img_id": 501, "bg_img_id": 9301,
"script_id": "S_3001", "script_id": "S_3001",
"fixReward": "31001&20000", "fixReward": "31001&20000",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -27,7 +27,7 @@
{ {
"war_id": 3002, "war_id": 3002,
"dispatchJsonId": 3002, "dispatchJsonId": 3002,
"bg_img_id": 501, "bg_img_id": 9301,
"script_id": "S_3001", "script_id": "S_3001",
"fixReward": "31001&24000", "fixReward": "31001&24000",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -38,7 +38,7 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n3.消灭所有敌军", "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡", "loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
@@ -52,7 +52,7 @@
{ {
"war_id": 3003, "war_id": 3003,
"dispatchJsonId": 3003, "dispatchJsonId": 3003,
"bg_img_id": 501, "bg_img_id": 9301,
"script_id": "S_3001", "script_id": "S_3001",
"fixReward": "31001&28000", "fixReward": "31001&28000",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -63,7 +63,7 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n4.消灭所有敌军", "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡", "loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
@@ -77,7 +77,7 @@
{ {
"war_id": 3004, "war_id": 3004,
"dispatchJsonId": 3004, "dispatchJsonId": 3004,
"bg_img_id": 501, "bg_img_id": 9301,
"script_id": "S_3001", "script_id": "S_3001",
"fixReward": "31001&32000", "fixReward": "31001&32000",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -88,7 +88,7 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n5.消灭所有敌军", "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡", "loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
@@ -102,7 +102,7 @@
{ {
"war_id": 3005, "war_id": 3005,
"dispatchJsonId": 3005, "dispatchJsonId": 3005,
"bg_img_id": 501, "bg_img_id": 9301,
"script_id": "S_3001", "script_id": "S_3001",
"fixReward": "31001&36000", "fixReward": "31001&36000",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -113,7 +113,7 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n6.消灭所有敌军", "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡", "loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
@@ -127,7 +127,7 @@
{ {
"war_id": 3006, "war_id": 3006,
"dispatchJsonId": 3006, "dispatchJsonId": 3006,
"bg_img_id": 501, "bg_img_id": 9301,
"script_id": "S_3001", "script_id": "S_3001",
"fixReward": "31001&40000", "fixReward": "31001&40000",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -138,7 +138,7 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n7.消灭所有敌军", "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡", "loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
@@ -152,7 +152,7 @@
{ {
"war_id": 3007, "war_id": 3007,
"dispatchJsonId": 3007, "dispatchJsonId": 3007,
"bg_img_id": 501, "bg_img_id": 9301,
"script_id": "S_3001", "script_id": "S_3001",
"fixReward": "31001&44000", "fixReward": "31001&44000",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -163,7 +163,7 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n8.消灭所有敌军", "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡", "loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
@@ -177,7 +177,7 @@
{ {
"war_id": 3008, "war_id": 3008,
"dispatchJsonId": 3008, "dispatchJsonId": 3008,
"bg_img_id": 501, "bg_img_id": 9301,
"script_id": "S_3001", "script_id": "S_3001",
"fixReward": "31001&48000", "fixReward": "31001&48000",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -188,7 +188,7 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n9.消灭所有敌军", "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡", "loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
@@ -202,7 +202,7 @@
{ {
"war_id": 3009, "war_id": 3009,
"dispatchJsonId": 3009, "dispatchJsonId": 3009,
"bg_img_id": 501, "bg_img_id": 9301,
"script_id": "S_3001", "script_id": "S_3001",
"fixReward": "31001&52000", "fixReward": "31001&52000",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -213,7 +213,7 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n10.消灭所有敌军", "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡", "loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
@@ -227,7 +227,7 @@
{ {
"war_id": 3010, "war_id": 3010,
"dispatchJsonId": 3010, "dispatchJsonId": 3010,
"bg_img_id": 501, "bg_img_id": 9301,
"script_id": "S_3001", "script_id": "S_3001",
"fixReward": "31001&56000", "fixReward": "31001&56000",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -238,7 +238,7 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n11.消灭所有敌军", "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军",
"loseInfoInUI": "马车被抢\r\n我方全部阵亡", "loseInfoInUI": "马车被抢\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
@@ -252,7 +252,7 @@
{ {
"war_id": 3100, "war_id": 3100,
"dispatchJsonId": 3100, "dispatchJsonId": 3100,
"bg_img_id": 502, "bg_img_id": 9302,
"script_id": "S_3100", "script_id": "S_3100",
"fixReward": "11002&8|11001&10", "fixReward": "11002&8|11001&10",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -263,8 +263,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji1", "iconInMap": "dengji1",
@@ -277,7 +277,7 @@
{ {
"war_id": 3101, "war_id": 3101,
"dispatchJsonId": 3101, "dispatchJsonId": 3101,
"bg_img_id": 502, "bg_img_id": 9302,
"script_id": "S_3100", "script_id": "S_3100",
"fixReward": "11002&10|11001&10", "fixReward": "11002&10|11001&10",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -288,8 +288,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji2", "iconInMap": "dengji2",
@@ -302,7 +302,7 @@
{ {
"war_id": 3102, "war_id": 3102,
"dispatchJsonId": 3102, "dispatchJsonId": 3102,
"bg_img_id": 502, "bg_img_id": 9302,
"script_id": "S_3100", "script_id": "S_3100",
"fixReward": "11002&10|11001&20", "fixReward": "11002&10|11001&20",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -313,8 +313,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji3", "iconInMap": "dengji3",
@@ -327,7 +327,7 @@
{ {
"war_id": 3103, "war_id": 3103,
"dispatchJsonId": 3103, "dispatchJsonId": 3103,
"bg_img_id": 502, "bg_img_id": 9302,
"script_id": "S_3100", "script_id": "S_3100",
"fixReward": "11003&3|11002&4", "fixReward": "11003&3|11002&4",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -338,8 +338,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji4", "iconInMap": "dengji4",
@@ -352,7 +352,7 @@
{ {
"war_id": 3104, "war_id": 3104,
"dispatchJsonId": 3104, "dispatchJsonId": 3104,
"bg_img_id": 502, "bg_img_id": 9302,
"script_id": "S_3100", "script_id": "S_3100",
"fixReward": "11003&3|11002&6", "fixReward": "11003&3|11002&6",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -363,8 +363,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji5", "iconInMap": "dengji5",
@@ -377,7 +377,7 @@
{ {
"war_id": 3105, "war_id": 3105,
"dispatchJsonId": 3105, "dispatchJsonId": 3105,
"bg_img_id": 502, "bg_img_id": 9302,
"script_id": "S_3100", "script_id": "S_3100",
"fixReward": "11003&4|11002&4", "fixReward": "11003&4|11002&4",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -388,8 +388,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji5", "iconInMap": "dengji5",
@@ -402,7 +402,7 @@
{ {
"war_id": 3106, "war_id": 3106,
"dispatchJsonId": 3106, "dispatchJsonId": 3106,
"bg_img_id": 502, "bg_img_id": 9302,
"script_id": "S_3100", "script_id": "S_3100",
"fixReward": "11003&4|11002&6", "fixReward": "11003&4|11002&6",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -413,8 +413,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji6", "iconInMap": "dengji6",
@@ -427,7 +427,7 @@
{ {
"war_id": 3107, "war_id": 3107,
"dispatchJsonId": 3107, "dispatchJsonId": 3107,
"bg_img_id": 502, "bg_img_id": 9302,
"script_id": "S_3100", "script_id": "S_3100",
"fixReward": "11003&5|11002&4", "fixReward": "11003&5|11002&4",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -438,8 +438,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji7", "iconInMap": "dengji7",
@@ -452,7 +452,7 @@
{ {
"war_id": 3108, "war_id": 3108,
"dispatchJsonId": 3108, "dispatchJsonId": 3108,
"bg_img_id": 502, "bg_img_id": 9302,
"script_id": "S_3100", "script_id": "S_3100",
"fixReward": "11004&1|11002&6", "fixReward": "11004&1|11002&6",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -463,8 +463,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji8", "iconInMap": "dengji8",
@@ -477,7 +477,7 @@
{ {
"war_id": 3109, "war_id": 3109,
"dispatchJsonId": 3109, "dispatchJsonId": 3109,
"bg_img_id": 502, "bg_img_id": 9302,
"script_id": "S_3100", "script_id": "S_3100",
"fixReward": "11004&1|11003&2", "fixReward": "11004&1|11003&2",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -488,8 +488,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji9", "iconInMap": "dengji9",
@@ -502,7 +502,7 @@
{ {
"war_id": 3200, "war_id": 3200,
"dispatchJsonId": 3200, "dispatchJsonId": 3200,
"bg_img_id": 503, "bg_img_id": 9303,
"script_id": "S_3200", "script_id": "S_3200",
"fixReward": "60001&32", "fixReward": "60001&32",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -513,8 +513,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji1", "iconInMap": "dengji1",
@@ -527,7 +527,7 @@
{ {
"war_id": 3201, "war_id": 3201,
"dispatchJsonId": 3201, "dispatchJsonId": 3201,
"bg_img_id": 503, "bg_img_id": 9303,
"script_id": "S_3200", "script_id": "S_3200",
"fixReward": "60001&44", "fixReward": "60001&44",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -538,8 +538,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji2", "iconInMap": "dengji2",
@@ -552,7 +552,7 @@
{ {
"war_id": 3202, "war_id": 3202,
"dispatchJsonId": 3202, "dispatchJsonId": 3202,
"bg_img_id": 503, "bg_img_id": 9303,
"script_id": "S_3200", "script_id": "S_3200",
"fixReward": "60001&56", "fixReward": "60001&56",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -563,8 +563,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji3", "iconInMap": "dengji3",
@@ -577,7 +577,7 @@
{ {
"war_id": 3203, "war_id": 3203,
"dispatchJsonId": 3203, "dispatchJsonId": 3203,
"bg_img_id": 503, "bg_img_id": 9303,
"script_id": "S_3200", "script_id": "S_3200",
"fixReward": "60001&68", "fixReward": "60001&68",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -588,8 +588,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji4", "iconInMap": "dengji4",
@@ -602,7 +602,7 @@
{ {
"war_id": 3204, "war_id": 3204,
"dispatchJsonId": 3204, "dispatchJsonId": 3204,
"bg_img_id": 503, "bg_img_id": 9303,
"script_id": "S_3200", "script_id": "S_3200",
"fixReward": "60001&80", "fixReward": "60001&80",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -613,8 +613,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji5", "iconInMap": "dengji5",
@@ -627,7 +627,7 @@
{ {
"war_id": 3205, "war_id": 3205,
"dispatchJsonId": 3205, "dispatchJsonId": 3205,
"bg_img_id": 503, "bg_img_id": 9303,
"script_id": "S_3200", "script_id": "S_3200",
"fixReward": "60001&92", "fixReward": "60001&92",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -638,8 +638,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji6", "iconInMap": "dengji6",
@@ -652,7 +652,7 @@
{ {
"war_id": 3206, "war_id": 3206,
"dispatchJsonId": 3206, "dispatchJsonId": 3206,
"bg_img_id": 503, "bg_img_id": 9303,
"script_id": "S_3200", "script_id": "S_3200",
"fixReward": "60001&104", "fixReward": "60001&104",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -663,8 +663,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji7", "iconInMap": "dengji7",
@@ -677,7 +677,7 @@
{ {
"war_id": 3207, "war_id": 3207,
"dispatchJsonId": 3207, "dispatchJsonId": 3207,
"bg_img_id": 503, "bg_img_id": 9303,
"script_id": "S_3200", "script_id": "S_3200",
"fixReward": "60001&116", "fixReward": "60001&116",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -688,8 +688,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji8", "iconInMap": "dengji8",
@@ -702,7 +702,7 @@
{ {
"war_id": 3208, "war_id": 3208,
"dispatchJsonId": 3208, "dispatchJsonId": 3208,
"bg_img_id": 503, "bg_img_id": 9303,
"script_id": "S_3200", "script_id": "S_3200",
"fixReward": "60001&128", "fixReward": "60001&128",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -713,8 +713,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji9", "iconInMap": "dengji9",
@@ -727,7 +727,7 @@
{ {
"war_id": 3209, "war_id": 3209,
"dispatchJsonId": 3209, "dispatchJsonId": 3209,
"bg_img_id": 503, "bg_img_id": 9303,
"script_id": "S_3200", "script_id": "S_3200",
"fixReward": "60001&140", "fixReward": "60001&140",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -738,8 +738,8 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.收集矿石;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji10", "iconInMap": "dengji10",
@@ -752,7 +752,7 @@
{ {
"war_id": 3300, "war_id": 3300,
"dispatchJsonId": 3300, "dispatchJsonId": 3300,
"bg_img_id": 504, "bg_img_id": 9304,
"script_id": "S_3300", "script_id": "S_3300",
"fixReward": "17054&90", "fixReward": "17054&90",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -764,7 +764,7 @@
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji1", "iconInMap": "dengji1",
@@ -777,7 +777,7 @@
{ {
"war_id": 3301, "war_id": 3301,
"dispatchJsonId": 3301, "dispatchJsonId": 3301,
"bg_img_id": 504, "bg_img_id": 9304,
"script_id": "S_3300", "script_id": "S_3300",
"fixReward": "17054&100", "fixReward": "17054&100",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -789,7 +789,7 @@
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji2", "iconInMap": "dengji2",
@@ -802,7 +802,7 @@
{ {
"war_id": 3302, "war_id": 3302,
"dispatchJsonId": 3302, "dispatchJsonId": 3302,
"bg_img_id": 504, "bg_img_id": 9304,
"script_id": "S_3300", "script_id": "S_3300",
"fixReward": "17054&110", "fixReward": "17054&110",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -814,7 +814,7 @@
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji3", "iconInMap": "dengji3",
@@ -827,7 +827,7 @@
{ {
"war_id": 3303, "war_id": 3303,
"dispatchJsonId": 3303, "dispatchJsonId": 3303,
"bg_img_id": 504, "bg_img_id": 9304,
"script_id": "S_3300", "script_id": "S_3300",
"fixReward": "17054&120", "fixReward": "17054&120",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -839,7 +839,7 @@
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji4", "iconInMap": "dengji4",
@@ -852,7 +852,7 @@
{ {
"war_id": 3304, "war_id": 3304,
"dispatchJsonId": 3304, "dispatchJsonId": 3304,
"bg_img_id": 504, "bg_img_id": 9304,
"script_id": "S_3300", "script_id": "S_3300",
"fixReward": "17054&130", "fixReward": "17054&130",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -864,7 +864,7 @@
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji5", "iconInMap": "dengji5",
@@ -877,7 +877,7 @@
{ {
"war_id": 3305, "war_id": 3305,
"dispatchJsonId": 3305, "dispatchJsonId": 3305,
"bg_img_id": 504, "bg_img_id": 9304,
"script_id": "S_3300", "script_id": "S_3300",
"fixReward": "17054&140", "fixReward": "17054&140",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -889,7 +889,7 @@
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji5", "iconInMap": "dengji5",
@@ -902,7 +902,7 @@
{ {
"war_id": 3306, "war_id": 3306,
"dispatchJsonId": 3306, "dispatchJsonId": 3306,
"bg_img_id": 504, "bg_img_id": 9304,
"script_id": "S_3300", "script_id": "S_3300",
"fixReward": "17054&150", "fixReward": "17054&150",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -914,7 +914,7 @@
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji6", "iconInMap": "dengji6",
@@ -927,7 +927,7 @@
{ {
"war_id": 3307, "war_id": 3307,
"dispatchJsonId": 3307, "dispatchJsonId": 3307,
"bg_img_id": 504, "bg_img_id": 9304,
"script_id": "S_3300", "script_id": "S_3300",
"fixReward": "17054&160", "fixReward": "17054&160",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -939,7 +939,7 @@
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji7", "iconInMap": "dengji7",
@@ -952,7 +952,7 @@
{ {
"war_id": 3308, "war_id": 3308,
"dispatchJsonId": 3308, "dispatchJsonId": 3308,
"bg_img_id": 504, "bg_img_id": 9304,
"script_id": "S_3300", "script_id": "S_3300",
"fixReward": "17054&170", "fixReward": "17054&170",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -964,7 +964,7 @@
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji8", "iconInMap": "dengji8",
@@ -977,7 +977,7 @@
{ {
"war_id": 3309, "war_id": 3309,
"dispatchJsonId": 3309, "dispatchJsonId": 3309,
"bg_img_id": 504, "bg_img_id": 9304,
"script_id": "S_3300", "script_id": "S_3300",
"fixReward": "17054&180", "fixReward": "17054&180",
"conditionReward": "31002&20&0|31002&40&1", "conditionReward": "31002&20&0|31002&40&1",
@@ -989,7 +989,7 @@
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军",
"loseInfoInUI": "\r\n我方全部阵亡", "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利",
"cost": 0, "cost": 0,
"iconInMap": "dengji9", "iconInMap": "dengji9",