七天乐-每日特惠礼包

This commit is contained in:
qiaoxin
2021-04-26 17:25:44 +08:00
parent 4d5db3b851
commit 8c1be43b87
11 changed files with 298 additions and 11 deletions

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@@ -1,12 +1,15 @@
import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { STATUS, } from '../../../consts';
import { STATUS, ACTIVITY_RESOURCES_TYPE } from '../../../consts';
import { getPlayerGrowthData } from '../../../services/growthService';
import { getPlayerDailyChallengesData } from '../../../services/dailyChallengesService';
import { GrowthItem } from '../../../domain/activityField/growthField';
import { addItems, createHeroes } from '../../../services/rewardService';
import { addItems, createHeroes, handleCost } from '../../../services/rewardService';
import { ActivityGrowthModel } from '../../../db/ActivityGrowth';
import { DailyItem } from '../../../domain/activityField/dailyChallengesField';
import { getPlayerDailyGiftsData } from '../../../services/dailyGiftsService';
import { DailyGiftItem } from '../../../domain/activityField/DailyGiftsField';
import { ActivityDailyGiftsModel } from '../../../db/ActivityDailyGifts';
export default function (app: Application) {
@@ -17,6 +20,8 @@ export class SevenDaysHandler {
constructor(private app: Application) {
}
/************************成长任务****************************/
/**
* @description 获取七天乐活动数据
* @param {{ activityId: number}} msg
@@ -184,4 +189,79 @@ export class SevenDaysHandler {
return resResult(STATUS.SUCCESS, { goods, addHeros });
}
/************************每日特惠礼包****************************/
/**
* @description 获取每日特惠礼包活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof SevenDaysHandler
*/
async getSevenDayDailyGiftsActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerDailyGiftsData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 购买每日特惠礼包
* @param {{ activityId: number, dayIndex: number, cellIndex: number}} msg
* @param {BackendSession} session
* @memberof SevenDaysHandler
*/
async buyDailyGiftsCell(msg: { activityId: number, dayIndex: number, cellIndex: number }, session: BackendSession) {
const { activityId, dayIndex, cellIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs = session.get('funcs');
let playerData = await getPlayerDailyGiftsData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let dailyItemData: DailyGiftItem = playerData.findDailyGiftsItem(dayIndex, cellIndex);
if (!dailyItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (!dailyItemData.canBuy()) {//最大次数
return resResult(STATUS.ACTIVITY_MAX_COUNT);
}
if (dayIndex > playerData.today()) {//还未开启
return resResult(STATUS.ACTIVITY_UNOPENED);
}
//货币是否足够
let consumeData = dailyItemData.consumeRes();
let consumeType = consumeData.type;//购买类型
if (consumeType == ACTIVITY_RESOURCES_TYPE.GOODS) {//物品表,元宝、金币、体力
let result = await handleCost(roleId, sid, [{ id: consumeData.id, count: consumeData.count }]);
if (!result) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
} else if (consumeType == ACTIVITY_RESOURCES_TYPE.RMB) {//RMB购买
}
await ActivityDailyGiftsModel.buyRecord(activityId, roleId, dayIndex, cellIndex, 1);
let reward = dailyItemData.goodReward();
let goods = await addItems(roleId, roleName, sid, reward);
let heroReward = dailyItemData.heroReward();
let addHeros = [];
if (heroReward.length > 0) {
let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroReward);
goods = goods.concat(heroResult.goods)
addHeros = addHeros.concat(heroResult.heroes);
}
return resResult(STATUS.SUCCESS, { goods, addHeros });
}
}

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@@ -0,0 +1,24 @@
import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ActivityDailyGiftsModel, ActivityDailyGiftsModelType } from '../db/ActivityDailyGifts';
import { DailyGiftsData, DailyGiftItem } from '../domain/activityField/DailyGiftsField';
/**
* 玩家玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerDailyGiftsData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let playerRecords: ActivityDailyGiftsModelType[] = await ActivityDailyGiftsModel.findData(activityId, roleId);
let playerData = new DailyGiftsData(activityData);
playerData.setPlayerRecords(playerRecords);
return playerData;
}

View File

@@ -8,4 +8,13 @@ export enum ACTIVITY_TYPE {
SEVEN_DAYS = 1, // 七天乐活动
TASK_GROWTH = 2, // 成长任务活动
TASK_DAILY_CHALLENGES = 3, // 今日挑战活动
}
/**
* 活动资源类型(消耗品、奖励内容)
*/
export enum ACTIVITY_RESOURCES_TYPE {
HERO = 1, // 英雄表
GOODS = 2, // 物品表
RMB = 3, // RMB
}

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@@ -1,4 +1,5 @@
export * from './constModules/abilityConst';
export * from './constModules/activityConst';
export * from './constModules/battleConst';
export * from './constModules/calcuConst';
export * from './constModules/heroConst';

View File

@@ -338,7 +338,10 @@ export const STATUS = {
ACTIVITY_TASK_UNCOMPLETED: { code: 50002, simStr: '任务还未完成' },
ACTIVITY_NO_POINT: { code: 50003, simStr: '奖章不足' },
ACTIVITY_REWARDED: { code: 50004, simStr: '已经领取过' },
ACTIVITY_TIME_ERROR: { code: 50004, simStr: '时间错误' },
ACTIVITY_TIME_ERROR: { code: 50005, simStr: '时间错误' },
ACTIVITY_MAX_COUNT: { code: 50006, simStr: '已经到最大次数' },
ACTIVITY_UNOPENED: { code: 50007, simStr: '还未开启,不能购买' },
ACTIVITY_RES_NOT_ENOUGH: { code: 50008, simStr: '资源不足' },
// GM后台相关状态 60000 - 69999
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
GM_MISS_API: { code: 60002, simStr: '未找到该接口' },

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@@ -0,0 +1,56 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
/**
* 活动系统 - 每日活动
* 1.每日特惠礼包(游戏币)
*/
@index({ roleId: 1 })
export default class ActivityDailyGifts extends BaseModel {
@prop({ required: true })
acvitityId: number; // 活动Id
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true })
dayIndex: number; // 第几天
@prop({ required: true })
cellIndex: number; // 第几天的第几个奖励
@prop({ required: true })
buyCount: number; // 购买次数
//购买记录
public static async buyRecord(acvitityId: number, roleId: string, dayIndex: number, cellIndex: number, count: number, lean = true) {
let result: ActivityDailyGiftsModelType = await ActivityDailyGiftsModel.findOneAndUpdate({ roleId, acvitityId, dayIndex, cellIndex },
{ $inc: { receiveRewardCount: count } }, { upsert: true, new: true }).lean(lean);
return result;
}
//根据活动id查询活动数据
public static async findData(acvitityId: number, roleId: string, lean = true) {
let result: ActivityDailyGiftsModelType[] = await ActivityDailyGiftsModel.find({ roleId, acvitityId }).lean(lean);
return result;
}
//查询第几天的活动数据
public static async findDataByDayIndex(acvitityId: number, roleId: string, dayIndex: number, lean = true) {
let result: ActivityDailyGiftsModelType[] = await ActivityDailyGiftsModel.find({ roleId, acvitityId, dayIndex }).lean(lean);
return result;
}
//查询第几天某个的活动数据
public static async findDataByCellIndex(acvitityId: number, roleId: string, dayIndex: number, cellIndex: number, lean = true) {
let result: ActivityDailyGiftsModelType[] = await ActivityDailyGiftsModel.find({ roleId, acvitityId, dayIndex, cellIndex }).lean(lean);
return result;
}
//删除活动领取记录
public static async deleteActivity(acvitityId: number, roleId: string, dayIndex: number, cellIndex: number) {
await ActivityDailyGiftsModel.deleteMany({ roleId, acvitityId, dayIndex, cellIndex });
}
}
export const ActivityDailyGiftsModel = getModelForClass(ActivityDailyGifts);
export interface ActivityDailyGiftsModelType extends Pick<DocumentType<ActivityDailyGifts>, keyof ActivityDailyGifts> { }
export type ActivityDailyGiftsModelTypeParam = Partial<ActivityDailyGiftsModelType>; // 将所有字段变成可选项

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@@ -0,0 +1,6 @@
//资源消耗
export interface ConsumeResParam {
type: number;
id: number;
count: number;
}

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@@ -1,4 +1,4 @@
import { TASK_TYPE } from '../../consts';
import { TASK_TYPE, ACTIVITY_RESOURCES_TYPE } from '../../consts';
import { ActivityModelType } from '../../db/Activity';
import { ActivityDailyChallengesModelType } from '../../db/ActivityDailyChallenges';
import { RewardInter } from '../../pubUtils/interface';
@@ -38,7 +38,7 @@ export class DailyItem {
let reward = parseHeroStrWithType(objStr);
rewardArray.push(reward);
}
return rewardArray.find(obj => { return obj && obj.type == 1 })
return rewardArray.find(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.HERO })
}
public goodReward(): RewardInter[] {
@@ -48,7 +48,7 @@ export class DailyItem {
let reward = parseGoodStrWithType(objStr);
rewardArray.push(reward);
}
return rewardArray.find(obj => { return obj && obj.type == 2 })
return rewardArray.find(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.GOODS })
}
public canReceive(): boolean {

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@@ -0,0 +1,93 @@
import { ACTIVITY_RESOURCES_TYPE } from '../../consts';
import { ActivityModelType } from '../../db/Activity';
import { ActivityDailyGiftsModelType } from '../../db/ActivityDailyGifts';
import { RewardInter } from '../../pubUtils/interface';
import { parseGoodStrWithType, parseHeroStrWithType, parseResStr } from '../../pubUtils/util';
import { CreateHeroParam } from '../roleField/hero';
import { ConsumeResParam } from '../activityField/consumeField';
import { ActivityBase } from './activityField';
// 每日礼包配置数据
export class DailyGiftItem {
dayIndex: number; // 第几天,从1开始
cellIndex: number; // 当天第几行从1开始
name: string; // 名称
consume: string; // 购买的资源数据; 格式:type:id:count, type:ACTIVITY_RESOURCES_TYPE;RMB时id无效
reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄2.物品
maxCount: number = 0; //最大可购买次数
buyCount: number = 0; //购买次数
constructor(data: any) {
this.dayIndex = data.dayIndex;
this.cellIndex = data.cellIndex;
this.name = data.name;
this.consume = data.consume;
this.reward = data.reward;
this.maxCount = data.maxCount;
}
//消耗的资源
public consumeRes(): ConsumeResParam {
let consumeArray = parseResStr(this.consume);
return consumeArray[0];
}
public heroReward(): CreateHeroParam[] {
let rewardArray = [];
let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
for (let objStr of rewardData) {
let reward = parseHeroStrWithType(objStr);
rewardArray.push(reward);
}
return rewardArray.find(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.HERO })
}
public goodReward(): RewardInter[] {
let rewardArray = [];
let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
for (let objStr of rewardData) {
let reward = parseGoodStrWithType(objStr);
rewardArray.push(reward);
}
return rewardArray.find(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.GOODS })
}
public canBuy(): boolean {
return this.buyCount < this.maxCount;
}
}
// 今日挑战活动数据
export class DailyGiftsData extends ActivityBase {
list: Array<DailyGiftItem> = [];
public findDailyGiftsItem(dayIndex: number, cellIndex: number) {
let index = this.list.findIndex(obj => { return obj && obj.dayIndex == dayIndex && obj.cellIndex == cellIndex })
return (index != -1) ? this.list[index] : null;
}
//解析玩家购买记录
public setPlayerRecords(data: ActivityDailyGiftsModelType[]) {
for (let obj of this.list) {
let index = data.findIndex(record => { return obj.dayIndex == record.dayIndex && obj.cellIndex == record.cellIndex })
if (index != -1) {
obj.buyCount = data[index].buyCount;
}
}
}
public initData(data: string) {
let arr = JSON.parse(data);
for (let obj of arr) {
this.list.push(new DailyGiftItem(obj))
}
}
constructor(activityData: ActivityModelType) {
super(activityData)
}
}

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@@ -1,4 +1,4 @@
import { TASK_TYPE } from '../../consts';
import { TASK_TYPE, ACTIVITY_RESOURCES_TYPE } from '../../consts';
import { ActivityModelType } from '../../db/Activity';
import { ActivityGrowthModelType } from '../../db/ActivityGrowth';
import { RewardInter } from '../../pubUtils/interface';
@@ -46,7 +46,7 @@ export class GrowthItem {
let reward = parseHeroStrWithType(objStr);
rewardArray.push(reward);
}
return rewardArray.find(obj => { return obj && obj.type == 1 })
return rewardArray.find(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.HERO })
}
public goodReward(): RewardInter[] {
@@ -56,7 +56,7 @@ export class GrowthItem {
let reward = parseGoodStrWithType(objStr);
rewardArray.push(reward);
}
return rewardArray.find(obj => { return obj && obj.type == 2 })
return rewardArray.find(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.GOODS })
}
public canReceive(): boolean {

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@@ -556,6 +556,21 @@ export function parseHeroStrWithType(str: string) {
return result
}
// 根据类型解析物品 {"type":number, "id": number, "count": number} 格式
//type 1.英雄2.物品, 3.RMB
export function parseResStr(str: string) {
let result = new Array<{ type: number, id: number, count: number }>();
if (!str) return result;
let decodeArr = decodeArrayListStr(str);
for (let [type, id, count] of decodeArr) {
if (isNaN(parseInt(type)) || isNaN(parseInt(id)) || isNaN(parseInt(count))) {
throw new Error('data table format wrong');
}
result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count) });
}
return result
}
// 数字列表
export function parseNumberList(str: string) {
let res = new Array<number>();
@@ -651,14 +666,14 @@ export function splitString(dataString: string, key: string) {
*/
export function getFloorStatus(gachaId: number, floor: Floor[]) {
let floorMap = new Map<number, number>();
for(let { id, count } of floor) {
for (let { id, count } of floor) {
floorMap.set(id, count);
}
let dicFloorType = GACHA_TO_FLOOR.get(gachaId);
return dicFloorType.map(id => {
return {
id,
count: floorMap.get(id)||0
count: floorMap.get(id) || 0
}
});
}