新将活动:活动格式
This commit is contained in:
@@ -48,6 +48,7 @@ export class ActivityHandler {
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}
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}
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playerGroupArray.push({
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id: groupData.groupId,
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type: groupData.type,
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activities: playerGroupActivityArray
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});
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@@ -1,69 +0,0 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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import { getPlayerNewHeroGKData } from '../../../services/activity/newHeroGKService';
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import { NewHeroGKItem } from '../../../domain/activityField/newHeroGKField';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new NewHeroGKHandler(app);
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}
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export class NewHeroGKHandler {
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constructor(private app: Application) {
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}
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/************************新将演绎 (通用每日关卡,分页,自定义每个关卡开放的时间长短);(配置N个武将,每个武将有X个关卡;活动期间,*天(时间自定义)开启每个武将对应的一个关卡,只有第一次通关会获得奖励)****************************/
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/**
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* @description 获取关卡活动数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof NewHeroGKHandler
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*/
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async getNewHeroGKActivity(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerNewHeroGKData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 获取今日挑战的单个奖励
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* @param {{ activityId: number, pageIndex: number, index:number}} msg
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* @param {BackendSession} session
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* @memberof NewHeroGKHandler
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*/
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async getGK(msg: { activityId: number, pageIndex: number, index: number }, session: BackendSession) {
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const { activityId, pageIndex, index } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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let playerData = await getPlayerNewHeroGKData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let dailyItemData: NewHeroGKItem = playerData.findNewHeroGKItem(pageIndex, index);
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if (!dailyItemData) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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if (dailyItemData.begin > playerData.todayIndex || dailyItemData.end < playerData.todayIndex) {
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return resResult(STATUS.ACTIVITY_DAY_INDEX_OVER);
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}
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// await challengeNewHeroGK(serverId, roleId, activityId, pageIndex, dailyItemData.gk)
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return resResult(STATUS.SUCCESS, {
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gkId: dailyItemData.gk
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});
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}
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}
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@@ -1,111 +0,0 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, GACHA_TYPE, ITEM_CHANGE_REASON } from '../../../consts';
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import { getPlayerNewHeroGachaData } from '../../../services/activity/newHeroGachaService';
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import { RoleModel } from '../../../db/Role';
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import { HeroModel } from '../../../db/Hero';
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import { GachaPull } from '../../../services/activity/gachaService';
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import { addItems, handleCost } from '../../../services/role/rewardService';
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import { ActivityNewHeroGachaModel } from '../../../db/ActivityNewHeroGacha';
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import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { createHeroes } from '../../../services/role/createHero';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new NewHeroGachaHandler(app);
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}
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export class NewHeroGachaHandler {
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constructor(private app: Application) {
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}
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/************************新将擢迁, 新武将抽卡****************************/
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/**
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* @description 获取新武将抽卡活动数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof NewHeroGachaHandler
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*/
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async getNewHeroGachaActivity(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerNewHeroGachaData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 选中武将
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* @param {{ activityId: number, hid:number}} msg
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* @param {BackendSession} session
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* @memberof NewHeroGachaHandler
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*/
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async selectedHero(msg: { activityId: number, hid: number }, session: BackendSession) {
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const { activityId, hid } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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await ActivityNewHeroGachaModel.selectedHero(serverId, activityId, roleId, hid);
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return resResult(STATUS.SUCCESS);
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}
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/**
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* @description 抽卡
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* @param {{ activityId: number, hid: number, count: number}} msg
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* @param {BackendSession} session
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* @memberof NewHeroGachaHandler
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*/
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// async pull(msg: { activityId: number, hid: number, count: number }, session: BackendSession) {
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// const { activityId, hid, count } = msg;
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// const roleId = session.get('roleId');
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// const serverId = session.get('serverId');
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// const sid = session.get('sid');
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// const roleName = session.get('roleName');
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// if(count < 0) return resResult(STATUS.WRONG_PARMS);
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// let playerData = await getPlayerNewHeroGachaData(activityId, serverId, roleId)
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// if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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// let item = playerData.findItem(hid);
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// if (!item) {
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// return resResult(STATUS.ACTIVITY_DATA_ERROR);
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// }
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// let userHeroes = await HeroModel.findByRole(roleId);
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// let gachaPull = new GachaPull(GACHA_TYPE.TIMELIMIT);
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// gachaPull.setByActivity(item);
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// let { items, heroInfo, resultList } = gachaPull.pull(count, userHeroes);
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// let { hasGetFloor, floorCount } = gachaPull.getActivityParam();
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// // 消耗东西
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// let cost = item.cost.map(cur => { return { id: cur.id, count: cur.count * count } });
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// let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.NEW_HERO_GACHA_PULL);
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// if (!costResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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// //记录数据
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// await ActivityNewHeroGachaModel.addRecord(serverId, activityId, roleId, hid, floorCount, JSON.stringify(resultList), hasGetFloor);
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// // 给东西
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// let { heroes, resultHeroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
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// await addItems(roleId, roleName, sid, items, ITEM_CHANGE_REASON.GACHA_ITEMS);
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// //固定奖励
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// let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.commonReward);
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// let newRewardParamArr: Array<RewardParam> = rewardParamArr.map(obj => { return { id: obj.id, type: obj.type, count: obj.count * count } });
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// let commonResult = await addReward(roleId, roleName, sid, serverId, newRewardParamArr, ITEM_CHANGE_REASON.NEW_HERO_GACHA_PULL)
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// return resResult(STATUS.SUCCESS, {
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// hid, activityId, count, randomReward: { heroes: resultHeroes.map(cur => ({hid: cur.hid})), result: resultList }, commonReward: commonResult
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// });
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// }
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}
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@@ -1,7 +1,7 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS, } from '../../../consts';
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import { getPlayerNewHeroGiftsData } from '../../../services/activity/newHeroGiftsService';
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import { getPlayerNewHeroGiftsData } from '../../../services/activity/newHeroService';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { ActivityNewHeroGiftModel } from '../../../db/ActivityNewHeroGift';
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@@ -42,33 +42,33 @@ export class NewHeroGiftsHandler {
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* @memberof NewHeroGiftsHandler
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*/
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async exchangePoint(msg: { activityId: number, index: number }, session: BackendSession) {
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const { activityId, index } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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// const { activityId, index } = msg;
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// const roleId = session.get('roleId');
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// const serverId = session.get('serverId');
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// const sid = session.get('sid');
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// const roleName = session.get('roleName');
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let playerData = await getPlayerNewHeroGiftsData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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// let playerData = await getPlayerNewHeroGiftsData(activityId, serverId, roleId)
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// if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let item = playerData.findItem(index);
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if (!item) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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if (item.countMax <= item.buyCount) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT);
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}
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if (item.consumePoint + playerData.consumeTotalPoint > playerData.totalPoint) {
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return resResult(STATUS.ACTIVITY_NO_POINT);
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}
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.NEW_HERO_EXCHANGE)
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await ActivityNewHeroGiftModel.addReceiveRecord(serverId, activityId, roleId, index, item.consumePoint);
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item.buyCount += 1;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId, index },
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item: item, consumeTotalPoint: playerData.consumeTotalPoint + item.consumePoint
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}));
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// let item = playerData.findItem(index);
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// if (!item) {
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// return resResult(STATUS.ACTIVITY_DATA_ERROR);
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// }
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// if (item.countMax <= item.buyCount) {
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// return resResult(STATUS.ACTIVITY_MAX_COUNT);
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// }
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// if (item.consumePoint + playerData.consumeTotalPoint > playerData.totalPoint) {
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// return resResult(STATUS.ACTIVITY_NO_POINT);
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// }
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// let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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// let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.NEW_HERO_EXCHANGE)
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// await ActivityNewHeroGiftModel.addReceiveRecord(serverId, activityId, roleId, index, item.consumePoint);
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// item.buyCount += 1;
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// return resResult(STATUS.SUCCESS, Object.assign(result, {
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// param: { activityId, index },
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// item: item, consumeTotalPoint: playerData.consumeTotalPoint + item.consumePoint
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// }));
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}
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}
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@@ -23,7 +23,7 @@ import { checkTaskInBattleEnd, checkTaskInBattleStart, checkTaskInBattleSweep }
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import { ActivitySelfServiceModel } from '../../../db/ActivitySelfService';
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import { getSelfServiceShopActivityData } from '../../../services/activity/selfServiceShopActivityService';
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import { challengeDailyGK } from '../../../services/activity/dailyGKService';
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import { challengeNewHeroGK } from '../../../services/activity/newHeroGKService';
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import { challengeNewHeroGK } from '../../../services/activity/newHeroService';
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import { reportTAEvent } from '../../../services/sdkService';
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import { getVipRegretCnt } from '../../../services/activity/monthlyTicketService';
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import { isArray, isNumber } from 'underscore';
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@@ -21,16 +21,11 @@ import { getPlayerDailyGKData } from './dailyGKService';
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import { getPlayerRefreshShopData } from './refreshShopService';
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import { getPlayerRefreshTaskData } from './refreshTaskService';
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import { getPlayerMonopolyData } from './monopolyService';
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import { getPlayerNewHeroGiftsData, newHeroGiftPoint } from './newHeroGiftsService';
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import { getPlayerNewHeroGKData } from './newHeroGKService';
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import { getPlayerNewHeroGachaData } from './newHeroGachaService';
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import { getPlayerNewHeroGiftsData, newHeroGiftPoint, getPlayerNewHeroGKData, getPlayerNewHeroGachaData } from './newHeroService';
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import { BackendSession, pinus } from 'pinus';
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import { ActivityModel, ActivityModelType } from '../../db/Activity';
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import { getRandSingleEelm, resResult } from '../../pubUtils/util';
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import { SignInData } from '../../domain/activityField/signInField';
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import { ActivityGroupModel } from '../../db/ActivityGroup';
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import { ActivityGroupTypeModel } from '../../db/ActivityGroupType';
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import { ServerlistModel } from '../../db/Serverlist';
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import { ActivityInRemote, transActivityInRemoteToModelType } from '../../domain/activityField/activityField';
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import { getPlayerLuckyTurntableDataShow } from './luckyTurntableService';
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import { getTimeLimitRankDataShow } from './timeLimitRankService';
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@@ -1,56 +0,0 @@
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import { ACTIVITY_TYPE } from '../../consts';
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import { ActivityModel, ActivityModelType } from '../../db/Activity';
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import { ActivityNewHeroGachaModel, ActivityNewHeroGachaModelType } from '../../db/ActivityNewHeroGacha';
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import { RoleModel } from '../../db/Role';
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import { ServerlistModel } from '../../db/Serverlist';
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import { NewHeroGachaData } from '../../domain/activityField/newHeroGachaField';
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import { getRoleCreateTime, getServerCreateTime } from '../redisService';
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import { getActivitiesByType, getActivityById } from './activityService';
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/**
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* 获取活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function newHeroGachaActivity(serverId: number, roleId: string) {
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let activityDataArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.NEW_HERO_GACHA);
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if (activityDataArray.length === 0) {
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return null;
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}
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let activityData: ActivityModelType = activityDataArray[0];
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let playerRecord: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findData(serverId, activityData.activityId, roleId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new NewHeroGachaData(activityData, createTime, serverTime);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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/**
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* 玩家玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerNewHeroGachaData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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let playerRecord: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findData(serverId, activityId, roleId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new NewHeroGachaData(activityData, createTime, serverTime);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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@@ -1,60 +0,0 @@
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import { ACTIVITY_TYPE } from '../../consts';
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import { ActivityModel, ActivityModelType } from '../../db/Activity';
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import { ActivityNewHeroGiftModel, ActivityNewHeroGiftModelType } from '../../db/ActivityNewHeroGift';
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import { NewHeroGiftData } from '../../domain/activityField/newHeroGiftField';
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import { ServerlistModel } from '../../db/Serverlist';
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import { RoleModel } from '../../db/Role';
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import { getActivitiesByType, getActivityById } from './activityService';
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import { getRoleCreateTime, getServerCreateTime } from '../redisService';
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/**
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* 获取活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} type 活动类型 ACTIVITY_TYPE
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* @param {string} roleId 角色Id
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*
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*/
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export async function getNewHeroGiftsActivity(serverId: number, roleId: string) {
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let activityArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.DAILY_RMB_GIFTS);
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if (activityArray.length == 0) {
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return null;
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}
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let activityData = activityArray[0];
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let playerData = await getPlayerNewHeroGiftsData(activityData.activityId, serverId, roleId);
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return playerData
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}
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerNewHeroGiftsData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new NewHeroGiftData(activityData, createTime, serverTime);
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let playerRecord: ActivityNewHeroGiftModelType = await ActivityNewHeroGiftModel.findData(serverId, activityId, roleId);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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/**
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* 任务活动完成后会获得点数
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*
|
||||
* @param {number} serverId 区Id
|
||||
* @param {number} activityId 活动Id
|
||||
* @param {string} roleId 角色Id
|
||||
*
|
||||
*/
|
||||
export async function newHeroGiftPoint(serverId: number, activityId: number, roleId: string, addPoint: number) {
|
||||
let result = await ActivityNewHeroGiftModel.addPoint(serverId, activityId, roleId, addPoint);
|
||||
return result.totalPoint;
|
||||
}
|
||||
@@ -1,31 +1,35 @@
|
||||
import { ACTIVITY_TYPE } from '../../consts';
|
||||
import { ActivityModel, ActivityModelType } from '../../db/Activity';
|
||||
import { ActivityNewHeroGiftModel, ActivityNewHeroGiftModelType } from '../../db/ActivityNewHeroGift';
|
||||
import { ActivityNewHeroGKModel, ActivityNewHeroGKModelType } from '../../db/ActivityNewHeroGK';
|
||||
import { RoleModel } from '../../db/Role';
|
||||
import { ServerlistModel } from '../../db/Serverlist';
|
||||
import { UserGachaModel, UserGachaType } from '../../db/UserGacha';
|
||||
import { NewHeroGachaData } from '../../domain/activityField/newHeroGachaField';
|
||||
import { NewHeroGiftData } from '../../domain/activityField/newHeroGiftField';
|
||||
import { NewHeroGKData } from '../../domain/activityField/newHeroGKField';
|
||||
import { getRoleCreateTime, getServerCreateTime } from '../redisService';
|
||||
import { getActivitiesByType, getActivityById } from './activityService';
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* 获取活动数据
|
||||
* 玩家玩家活动数据
|
||||
*
|
||||
* @param {number} serverId 区Id
|
||||
* @param {number} activityId 活动Id
|
||||
* @param {string} roleId 角色Id
|
||||
*
|
||||
*/
|
||||
export async function newHeroGKActivity(serverId: number, roleId: string) {
|
||||
let activityDataArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.DAILY_GK);
|
||||
if (activityDataArray.length === 0) {
|
||||
return null;
|
||||
}
|
||||
let activityData: ActivityModelType = activityDataArray[0];
|
||||
let playerRecord: ActivityNewHeroGKModelType = await ActivityNewHeroGKModel.findData(serverId, activityData.activityId, roleId);
|
||||
|
||||
export async function getPlayerNewHeroGachaData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData = await getActivityById(activityId);
|
||||
let createTime = await getRoleCreateTime(roleId);
|
||||
let serverTime = await getServerCreateTime(serverId);
|
||||
let playerData = new NewHeroGKData(activityData, createTime, serverTime);
|
||||
let playerData = new NewHeroGachaData(activityData, createTime, serverTime);
|
||||
let playerRecord: UserGachaType = await UserGachaModel.findByRole(roleId, playerData.gachaId);
|
||||
|
||||
playerData.setPlayerRecords(playerRecord);
|
||||
|
||||
return playerData;
|
||||
}
|
||||
|
||||
@@ -38,7 +42,7 @@ export async function newHeroGKActivity(serverId: number, roleId: string) {
|
||||
* @param {string} roleId 角色Id
|
||||
*
|
||||
*/
|
||||
export async function getPlayerNewHeroGKData(activityId: number, serverId: number, roleId: string) {
|
||||
export async function getPlayerNewHeroGKData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData = await getActivityById(activityId);
|
||||
let playerRecord: ActivityNewHeroGKModelType = await ActivityNewHeroGKModel.findData(serverId, activityId, roleId);
|
||||
|
||||
@@ -54,10 +58,10 @@ export async function getPlayerNewHeroGKData(activityId: number, serverId: numbe
|
||||
* 挑战每日关卡成功
|
||||
*
|
||||
* @param {number} activityId 活动id
|
||||
* @param {number} gk 关卡id
|
||||
* @param {number} warId 关卡id
|
||||
*
|
||||
*/
|
||||
export async function challengeNewHeroGK(serverId: number, roleId: string, activityId: number, pageIndex: number, gk: number) {
|
||||
export async function challengeNewHeroGK(serverId: number, roleId: string, activityId: number, pageIndex: number, warId: number) {
|
||||
let isFirst = false;
|
||||
let activityData: ActivityModelType = await getActivityById(activityId);
|
||||
let playerRecords = await ActivityNewHeroGKModel.findData(serverId, activityId, roleId);
|
||||
@@ -66,20 +70,47 @@ export async function challengeNewHeroGK(serverId: number, roleId: string, activ
|
||||
let createTime = await getRoleCreateTime(roleId);
|
||||
let serverTime = await getServerCreateTime(serverId);
|
||||
let playerData = new NewHeroGKData(activityData, createTime, serverTime);
|
||||
let item = playerData.findItemByGK(pageIndex, gk);
|
||||
let item = playerData.findItemByGK(warId);
|
||||
if (item) {
|
||||
let index = item.index;
|
||||
let recordIndex = records.findIndex(obj => { return obj.pageIndex == pageIndex && obj.index == index });
|
||||
let recordIndex = records.findIndex(obj => { return obj.warId == warId });
|
||||
if (recordIndex == -1) {
|
||||
isFirst = true;
|
||||
await ActivityNewHeroGKModel.addRecord(serverId, activityId, roleId, pageIndex, index);
|
||||
await ActivityNewHeroGKModel.addRecord(serverId, activityId, roleId, warId);
|
||||
}
|
||||
} else {
|
||||
console.log('challengeNewHeroGK没有找到对应关卡活动数据', activityId, gk)
|
||||
console.log('challengeNewHeroGK没有找到对应关卡活动数据', activityId, warId)
|
||||
}
|
||||
return isFirst;
|
||||
}
|
||||
|
||||
/**
|
||||
* 玩家活动数据
|
||||
*
|
||||
* @param {number} serverId 区Id
|
||||
* @param {number} activityId 活动Id
|
||||
* @param {string} roleId 角色Id
|
||||
*
|
||||
*/
|
||||
export async function getPlayerNewHeroGiftsData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData = await getActivityById(activityId);
|
||||
|
||||
let createTime = await getRoleCreateTime(roleId);
|
||||
let serverTime = await getServerCreateTime(serverId);
|
||||
let playerData = new NewHeroGiftData(activityData, createTime, serverTime);
|
||||
let playerRecord: ActivityNewHeroGiftModelType = await ActivityNewHeroGiftModel.findData(serverId, activityId, roleId);
|
||||
playerData.setPlayerRecords(playerRecord);
|
||||
return playerData;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 任务活动完成后会获得点数
|
||||
*
|
||||
* @param {number} serverId 区Id
|
||||
* @param {number} activityId 活动Id
|
||||
* @param {string} roleId 角色Id
|
||||
*
|
||||
*/
|
||||
export async function newHeroGiftPoint(serverId: number, activityId: number, roleId: string, addPoint: number) {
|
||||
let result = await ActivityNewHeroGiftModel.addPoint(serverId, activityId, roleId, addPoint);
|
||||
return result.totalPoint;
|
||||
}
|
||||
@@ -4,17 +4,15 @@ import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoos
|
||||
|
||||
export class Record {
|
||||
@prop({ required: true })
|
||||
pageIndex: number; //第几页
|
||||
warId: number; //关卡id
|
||||
@prop({ required: true })
|
||||
index: number; //下标记录
|
||||
@prop({ required: true })
|
||||
time: Date; //兑换时间
|
||||
time: Date; //时间
|
||||
}
|
||||
|
||||
/**
|
||||
* 活动系统 - 新将演绎活动
|
||||
*/
|
||||
@index({ roleId: 1 })
|
||||
@index({ serverId: 1, activityId: 1, roleId: 1 })
|
||||
|
||||
export default class Activity_New_Hero_GK extends BaseModel {
|
||||
@prop({ required: true })
|
||||
@@ -27,9 +25,9 @@ export default class Activity_New_Hero_GK extends BaseModel {
|
||||
records: Record[]; // 通关记录
|
||||
|
||||
//通关记录
|
||||
public static async addRecord(serverId: number, activityId: number, roleId: string, pageIndex: number, index: number) {
|
||||
public static async addRecord(serverId: number, activityId: number, roleId: string, warId: number) {
|
||||
let result: ActivityNewHeroGKModelType = await ActivityNewHeroGKModel.findOneAndUpdate({ serverId, roleId, activityId },
|
||||
{ $push: { records: { pageIndex, index, time: new Date() } } }, { upsert: true, new: true }).lean(true);
|
||||
{ $push: { records: { warId, time: new Date() } } }, { upsert: true, new: true }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||
|
||||
export class Record {
|
||||
@prop({ required: true })
|
||||
hid: number; // 选中的武将id
|
||||
@prop({ required: true })
|
||||
count: number; // 次数
|
||||
@prop({ required: true })
|
||||
reward: string; // 奖励内容
|
||||
@prop({ required: true })
|
||||
time: Date; // 抽卡时间
|
||||
@prop({ required: true })
|
||||
hasGetFloor: boolean; // 是否抽到保底了
|
||||
}
|
||||
|
||||
/**
|
||||
* 活动系统 - 每日关卡活动
|
||||
*/
|
||||
@index({ roleId: 1 })
|
||||
|
||||
export default class Activity_New_Hero_Gacha extends BaseModel {
|
||||
@prop({ required: true })
|
||||
serverId: number; // 服id
|
||||
@prop({ required: true })
|
||||
activityId: number; // 活动Id
|
||||
@prop({ required: true })
|
||||
roleId: string; // 用户Id
|
||||
@prop({ required: true })
|
||||
selectedHid: number; // 玩家选中的武将id
|
||||
@prop({ required: true })
|
||||
count: number; // 抽卡次数,抽中大奖后重新统计
|
||||
@prop({ required: true })
|
||||
records: Record[]; // 抽卡历史记录
|
||||
@prop({ required: true })
|
||||
hasGetFloor: boolean; // 是否抽到保底了
|
||||
|
||||
//重置统计次数
|
||||
public static async resetCount(serverId: number, activityId: number, roleId: string, count: number) {
|
||||
let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOneAndUpdate({ serverId, roleId, activityId, },
|
||||
{ $set: { count } }, { upsert: true, new: true }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
//抽卡记录
|
||||
public static async addRecord(serverId: number, activityId: number, roleId: string, hid: number, count: number, reward: string, hasGetFloor: boolean) {
|
||||
let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOneAndUpdate({ serverId, roleId, activityId },
|
||||
{ $set: { count, hasGetFloor }, $push: { records: { hid, count, reward, time: new Date(), hasGetFloor } } }, { upsert: true, new: true }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
//设置选中武将
|
||||
public static async selectedHero(serverId: number, activityId: number, roleId: string, selectedHid: number) {
|
||||
let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOneAndUpdate(
|
||||
{ serverId, roleId, activityId }, { $set: { selectedHid } }, { upsert: true, new: true }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
//根据活动id查询活动数据
|
||||
public static async findData(serverId: number, activityId: number, roleId: string) {
|
||||
let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOne({ serverId, roleId, activityId }).lean(true);
|
||||
return result;
|
||||
}
|
||||
|
||||
//删除活动领取记录
|
||||
public static async deleteActivity(serverId: number, activityId: number, roleId: string) {
|
||||
await ActivityNewHeroGachaModel.deleteMany({ serverId, roleId, activityId });
|
||||
}
|
||||
}
|
||||
|
||||
export const ActivityNewHeroGachaModel = getModelForClass(Activity_New_Hero_Gacha);
|
||||
|
||||
export interface ActivityNewHeroGachaModelType extends Pick<DocumentType<Activity_New_Hero_Gacha>, keyof Activity_New_Hero_Gacha> { }
|
||||
export type ActivityNewHeroGachaModelTypeParam = Partial<ActivityNewHeroGachaModelType>; // 将所有字段变成可选项
|
||||
@@ -5,7 +5,7 @@ import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoos
|
||||
* 购买记录
|
||||
*/
|
||||
|
||||
export class Record {
|
||||
export class ActivityNewHeroGiftRecord {
|
||||
@prop({ required: true })
|
||||
index: number; //下标记录
|
||||
@prop({ required: true })
|
||||
@@ -30,7 +30,7 @@ export default class Activity_New_Hero_Gift extends BaseModel {
|
||||
@prop({ required: true })
|
||||
totalPoint: number; // 获得总点数
|
||||
@prop({ required: true })
|
||||
records: Record[]; // 兑换红包消耗点数记录
|
||||
records: ActivityNewHeroGiftRecord[]; // 兑换红包消耗点数记录
|
||||
|
||||
//兑换记录
|
||||
public static async addPoint(serverId: number, activityId: number, roleId: string, addPoint: number) {
|
||||
|
||||
@@ -1,104 +1,68 @@
|
||||
import { ActivityModelType } from '../../db/Activity';
|
||||
import { ActivityNewHeroGKModelType } from '../../db/ActivityNewHeroGK';
|
||||
import { getTimeFunM } from '../../pubUtils/timeUtil';
|
||||
import { ActivityBase } from './activityField';
|
||||
|
||||
|
||||
// 每日配置数据
|
||||
export class NewHeroGKItem {
|
||||
pageIndex: number;
|
||||
begin: number; // 第几天开始,从1开始,1表示第一天0点开始
|
||||
end: number; // 第几天结束,2表示第二天24点结束
|
||||
index: number; // 下标
|
||||
gk: number; // 关卡
|
||||
name: string; // 名称
|
||||
reward: string; // 奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
|
||||
|
||||
isSuccess: boolean; //是否成功
|
||||
|
||||
constructor(data: any, pageIndex: number) {
|
||||
this.pageIndex = pageIndex;
|
||||
this.begin = data.begin;
|
||||
this.end = data.end;
|
||||
this.index = data.index;
|
||||
this.gk = data.gk;
|
||||
this.name = data.name;
|
||||
this.reward = data.reward;
|
||||
this.isSuccess = false;
|
||||
}
|
||||
/******* 存在数据库里的数据 *******/
|
||||
interface NewHeroGkWarInDb {
|
||||
warId: number; // 关卡id
|
||||
icon: string; // 图标文件名
|
||||
startDay: number; // 活动第几天开启
|
||||
}
|
||||
|
||||
|
||||
// 每日配置数据
|
||||
export class NewHeroGKPage {
|
||||
items: Array<NewHeroGKItem> = [];
|
||||
pageIndex: number; // 页码
|
||||
name: string; // 名称
|
||||
hid: number; //武将id
|
||||
title: string = '';//客户端用说明文字
|
||||
|
||||
constructor(data: any) {
|
||||
this.pageIndex = data.pageIndex;
|
||||
this.name = data.name;
|
||||
this.hid = data.hid;
|
||||
this.title = data.title;
|
||||
this.items = [];
|
||||
for (let obj of data.items) {
|
||||
this.items.push(new NewHeroGKItem(obj, this.pageIndex))
|
||||
}
|
||||
}
|
||||
interface NewHeroGkDataInDb {
|
||||
bg: string; // 背景图
|
||||
wars: NewHeroGkWarInDb[]; // 关卡
|
||||
}
|
||||
|
||||
|
||||
// 每日关卡活动数据
|
||||
export class NewHeroGachaWar {
|
||||
warId: number; // 关卡id
|
||||
icon: string; // 图标文件名
|
||||
startTime: number; // 活动第几天开启,13位时间戳
|
||||
isSuccess: boolean = false; // 是否成功
|
||||
|
||||
constructor(data: NewHeroGkWarInDb, beginTime: number) {
|
||||
this.warId = data.warId;
|
||||
this.icon = data.icon;
|
||||
this.startTime = <number>getTimeFunM(beginTime).getAfterDayWithHour(data.startDay - 1);
|
||||
}
|
||||
|
||||
setPlayerRecord(isSuccess: boolean) {
|
||||
this.isSuccess = isSuccess;
|
||||
}
|
||||
}
|
||||
|
||||
export class NewHeroGKData extends ActivityBase {
|
||||
list: Array<NewHeroGKPage> = [];
|
||||
name: string; // 名称
|
||||
|
||||
public findItemByGK(pageIndex: number, gk: number) {
|
||||
for (let pageData of this.list) {
|
||||
if (pageData.pageIndex == pageIndex) {
|
||||
let index = pageData.items.findIndex(obj => { return obj.gk == gk })
|
||||
return (index != -1) ? pageData.items[index] : null;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public findNewHeroGKItem(pageIndex: number, dayIndex: number) {
|
||||
for (let pageData of this.list) {
|
||||
if (pageData.pageIndex == pageIndex) {
|
||||
let index = pageData.items.findIndex(obj => { return obj.begin <= dayIndex && obj.end >= dayIndex })
|
||||
return (index != -1) ? pageData.items[index] : null;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
//解析玩家记录
|
||||
public setPlayerRecords(data: ActivityNewHeroGKModelType) {
|
||||
if (!data)
|
||||
return;
|
||||
let records = data.records ? data.records : [];
|
||||
for (let pageData of this.list) {
|
||||
for (let item of pageData.items) {
|
||||
let index = records.findIndex(obj => { return pageData.pageIndex == obj.pageIndex && item.index == obj.index })
|
||||
if (index != -1) {
|
||||
item.isSuccess = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public initData(data: string) {
|
||||
let dataObj = JSON.parse(data);
|
||||
this.name = dataObj.name;
|
||||
let arr = dataObj.data;
|
||||
for (let obj of arr) {
|
||||
this.list.push(new NewHeroGKPage(obj))
|
||||
}
|
||||
}
|
||||
bg: string; // 背景图
|
||||
wars: NewHeroGachaWar[] = []; // 关卡
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
|
||||
super(activityData, createTime, serverTime)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
|
||||
public initData(data: string) {
|
||||
let dataObj: NewHeroGkDataInDb = JSON.parse(data);
|
||||
this.bg = dataObj.bg;
|
||||
let arr = dataObj.wars||[];
|
||||
for (let obj of arr) {
|
||||
this.wars.push(new NewHeroGachaWar(obj, this.beginTime))
|
||||
}
|
||||
}
|
||||
|
||||
public findItemByGK(warId: number) {
|
||||
return this.wars.find(cur => cur.warId == warId);
|
||||
}
|
||||
|
||||
//解析玩家记录
|
||||
public setPlayerRecords(data: ActivityNewHeroGKModelType) {
|
||||
if (!data) return;
|
||||
let records = data.records||[];
|
||||
for (let data of records) {
|
||||
let item = this.findItemByGK(data.warId);
|
||||
if(item) item.setPlayerRecord(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,79 +1,52 @@
|
||||
import { ActivityModelType } from '../../db/Activity';
|
||||
import { ActivityNewHeroGachaModelType } from '../../db/ActivityNewHeroGacha';
|
||||
import { RewardInter } from '../../pubUtils/interface';
|
||||
import { parseGoodStr, splitString } from '../../pubUtils/util';
|
||||
import { UserGachaType } from '../../db/UserGacha';
|
||||
import { ActivityBase } from './activityField';
|
||||
|
||||
|
||||
// 每个英雄的奖池配置数据
|
||||
export class NewHeroGachaItem {
|
||||
selected: boolean = false;//选中武将
|
||||
floorCount: number = 0;//保底最大的次数,一定会出现一次
|
||||
count: number = 0;//多少次没有抽中
|
||||
hasGetFloor: boolean = false; // 是否有抽到保底,伪随机算法,抽到后未到保底次数强制不给
|
||||
hid: number = 0;//武将id
|
||||
name: string = '';//名字
|
||||
cost: RewardInter[];//每次抽卡消耗资源
|
||||
floorReward: number = 0;//保底奖励,percent下标+1
|
||||
percent: { id: number, weight: number, goodId: number }[];//奖品百分比 contentId & percent & id(英雄hid,物品id)
|
||||
commonReward: string = "";//固定奖 格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
|
||||
|
||||
constructor(data: any) {
|
||||
this.hid = data.hid;
|
||||
this.name = data.name;
|
||||
this.floorCount = data.floorCount;
|
||||
this.commonReward = data.commonReward;
|
||||
this.cost = parseGoodStr(data.cost);
|
||||
this.percent = [];
|
||||
this.floorReward = data.floorReward - 1;
|
||||
this.count = 0;
|
||||
this.selected = false;
|
||||
let arr = data.percent.split('|').filter(obj => { return obj && obj != '' });
|
||||
for (let obj of arr) {
|
||||
let numArr = splitString(obj, '&');
|
||||
this.percent.push({
|
||||
id: numArr[0],
|
||||
weight: numArr[1],
|
||||
goodId: numArr.length > 2 ? numArr[2] : 0,
|
||||
})
|
||||
}
|
||||
}
|
||||
interface NewHeroGachaItemInDb {
|
||||
hid: number;
|
||||
position: string; // x&y
|
||||
}
|
||||
|
||||
|
||||
interface NewHeroGachaDataInDb {
|
||||
gachaId: number; // dic_zyz_gacha表的id,卡池的概率,消耗都通过这个表读取
|
||||
icon: string; // 大地图的icon图片文件名
|
||||
heroes: NewHeroGachaItemInDb[]; // 本期活动pick的武将
|
||||
bg: string; // 首页背景图片
|
||||
uiType: number; // 布局格式,具体什么代表什么含义由策划和客户端定
|
||||
}
|
||||
|
||||
// 每日关卡活动数据
|
||||
export class NewHeroGachaData extends ActivityBase {
|
||||
list: NewHeroGachaItem[] = [];
|
||||
|
||||
public findItem(hid: number) {
|
||||
let index = this.list.findIndex(obj => { return obj && obj.hid == hid })
|
||||
return (index != -1) ? this.list[index] : null;
|
||||
}
|
||||
|
||||
//解析玩家记录
|
||||
public setPlayerRecords(data: ActivityNewHeroGachaModelType) {
|
||||
if (!data) {
|
||||
return;
|
||||
}
|
||||
for (let item of this.list) {
|
||||
item.count = data.count ? data.count : 0;
|
||||
item.hasGetFloor = data.hasGetFloor||false;
|
||||
item.selected = (data && data.selectedHid == item.hid);
|
||||
}
|
||||
}
|
||||
|
||||
public initData(data: string) {
|
||||
let dataObj = JSON.parse(data);
|
||||
let arr = dataObj;
|
||||
for (let obj of arr) {
|
||||
this.list.push(new NewHeroGachaItem(obj))
|
||||
}
|
||||
|
||||
}
|
||||
gachaId: number;
|
||||
icon: string;
|
||||
heroes: NewHeroGachaItemInDb[];
|
||||
bg: string;
|
||||
uiType: number;
|
||||
pickHero: number = 0;
|
||||
pullCnt: number = 0;
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
|
||||
super(activityData, createTime, serverTime)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
|
||||
public initData(data: string) {
|
||||
let dataObj: NewHeroGachaDataInDb = JSON.parse(data);
|
||||
this.gachaId = dataObj.gachaId;
|
||||
this.icon = dataObj.icon;
|
||||
this.heroes = dataObj.heroes;
|
||||
this.bg = dataObj.bg;
|
||||
this.uiType = dataObj.uiType;
|
||||
}
|
||||
|
||||
public findItem(hid: number) {
|
||||
return this.heroes.find(obj => { return obj && obj.hid == hid })
|
||||
}
|
||||
|
||||
//解析玩家记录
|
||||
public setPlayerRecords(data: UserGachaType) {
|
||||
if (!data) return;
|
||||
this.pickHero = data.pickHero;
|
||||
this.pullCnt = data.pullCnt;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,37 +2,75 @@ import { ActivityModelType } from '../../db/Activity';
|
||||
import { ActivityNewHeroGiftModelType } from '../../db/ActivityNewHeroGift';
|
||||
import { ActivityBase } from './activityField';
|
||||
|
||||
// 礼包的内容
|
||||
export class NewHeroGiftItem {
|
||||
index: number; // 下标
|
||||
reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
|
||||
countMax: number = 0; //可购买的最大次数,0表示不限制
|
||||
name: string; //名字
|
||||
consumePoint: number; //消耗点数
|
||||
/******* 存在数据库里的数据 *******/
|
||||
interface NewHeroGiftExplain {
|
||||
index: number;
|
||||
explain: string;
|
||||
}
|
||||
|
||||
buyCount: number = 0; //兑换过的次数
|
||||
interface NewHeroGiftRewardInDb {
|
||||
index: number; // 下标
|
||||
cover: string; // 翻牌背面的图片文件名
|
||||
reward: string; // 奖励 type&id&count
|
||||
countMax: number; // 最多抽出次数
|
||||
}
|
||||
|
||||
constructor(data: any) {
|
||||
interface NewHeroGiftDataInDb {
|
||||
hid: number; // 左侧的立绘武将
|
||||
position: string; // 位置 x&y
|
||||
explain: NewHeroGiftExplain[]; // 玩法说明
|
||||
rewards: NewHeroGiftRewardInDb[]; // 奖励
|
||||
consumePoint: number; // 每转一次消耗的点数
|
||||
}
|
||||
|
||||
/******* 返回给客户端的数据 *******/
|
||||
class NewHeroGiftReward {
|
||||
index: number; // 下标
|
||||
cover: string; // 翻牌背面的图片文件名
|
||||
reward: string; // 奖励 type&id&count
|
||||
countMax: number; // 最多抽出次数
|
||||
buyCount: number = 0; // 转出的次数
|
||||
|
||||
constructor(data: NewHeroGiftRewardInDb) {
|
||||
this.index = data.index;
|
||||
this.cover = data.cover;
|
||||
this.reward = data.reward;
|
||||
this.countMax = data.countMax;
|
||||
this.name = data.name;
|
||||
this.consumePoint = data.consumePoint;
|
||||
this.buyCount = 0;
|
||||
}
|
||||
|
||||
addBuyCount() {
|
||||
this.buyCount++;
|
||||
}
|
||||
}
|
||||
|
||||
// 新将礼包数据
|
||||
export class NewHeroGiftData extends ActivityBase {
|
||||
name: string = '';//活动名称
|
||||
list: Array<NewHeroGiftItem> = [];//礼包列表
|
||||
totalPoint: number = 0;//获得总点数
|
||||
consumeTotalPoint: number = 0;//消耗总点数
|
||||
explain: { index: number, explain: string }[] = [];//客户端用的说明文字信息
|
||||
hid: number; // 左侧的立绘武将
|
||||
position: string; // 位置 x&y
|
||||
consumePoint: number; // 每转一次消耗的点数
|
||||
explain: NewHeroGiftExplain[]; // 玩法说明
|
||||
rewards: NewHeroGiftReward[] = []; // 奖励
|
||||
|
||||
totalPoint: number = 0; // 已获得的点数
|
||||
consumeTotalPoint: number = 0; // 总消耗的点数
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
|
||||
super(activityData, createTime, serverTime)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
|
||||
public initData(data: string) {
|
||||
let dataObj: NewHeroGiftDataInDb = JSON.parse(data);
|
||||
this.hid = dataObj.hid;
|
||||
this.position = dataObj.position;
|
||||
this.explain = dataObj.explain
|
||||
let arr = dataObj.rewards||[];
|
||||
for (let obj of arr) {
|
||||
this.rewards.push(new NewHeroGiftReward(obj))
|
||||
}
|
||||
}
|
||||
|
||||
public findItem(index: number) {
|
||||
let itemIndex = this.list.findIndex(obj => { return obj && obj.index === index });
|
||||
return (itemIndex != -1) ? this.list[itemIndex] : null;
|
||||
return this.rewards.find(obj => { return obj && obj.index === index });
|
||||
}
|
||||
|
||||
//解析玩家购买记录
|
||||
@@ -40,32 +78,13 @@ export class NewHeroGiftData extends ActivityBase {
|
||||
if (!data) {
|
||||
return;
|
||||
}
|
||||
this.totalPoint = data.totalPoint ? data.totalPoint : 0;
|
||||
let records = data.records ? data.records : [];
|
||||
for (let item of this.list) {
|
||||
let buyRecords = records.filter(obj => { return obj && obj.index === item.index });
|
||||
item.buyCount = buyRecords.length;
|
||||
}
|
||||
this.totalPoint = data.totalPoint||0;
|
||||
let records = data.records||[];
|
||||
for (let obj of records) {
|
||||
let item = this.findItem(obj.index);
|
||||
if(item) item.addBuyCount();
|
||||
this.consumeTotalPoint += obj.point;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public initData(data: string) {
|
||||
let dataObj = JSON.parse(data);
|
||||
this.name = dataObj.name;
|
||||
this.totalPoint = 0;
|
||||
this.consumeTotalPoint = 0;
|
||||
this.explain = dataObj.explain;
|
||||
let arr = dataObj.data;
|
||||
for (let obj of arr) {
|
||||
this.list.push(new NewHeroGiftItem(obj))
|
||||
}
|
||||
}
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
|
||||
super(activityData, createTime, serverTime)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
}
|
||||
@@ -36,7 +36,6 @@ import { ActivityGrowthPointModel } from '../db/ActivityGrowthPoint';
|
||||
import { ActivityMonopolyModel } from '../db/ActivityMonopoly';
|
||||
import { ActivityMonopolyLandModel } from '../db/ActivityMonopolyLand';
|
||||
import { ActivityMonthlyTicketModel } from '../db/ActivityMonthlyTicket';
|
||||
import { ActivityNewHeroGachaModel } from '../db/ActivityNewHeroGacha';
|
||||
import { ActivityNewHeroGiftModel } from '../db/ActivityNewHeroGift';
|
||||
import { ActivityNewHeroGKModel } from '../db/ActivityNewHeroGK';
|
||||
import { ActivityPopUpShopModel } from '../db/ActivityPopUpShop';
|
||||
@@ -113,7 +112,6 @@ export async function deletRole(roleId: string) {
|
||||
await ActivityMonopolyModel.deleteMany({ roleId });
|
||||
await ActivityMonopolyLandModel.deleteMany({ roleId });
|
||||
await ActivityMonthlyTicketModel.deleteMany({ roleId });
|
||||
await ActivityNewHeroGachaModel.deleteMany({ roleId });
|
||||
await ActivityNewHeroGiftModel.deleteMany({ roleId });
|
||||
await ActivityNewHeroGKModel.deleteMany({ roleId });
|
||||
await ActivityPopUpShopModel.deleteMany({ roleId });
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
"id": 13,
|
||||
"activityType": 13,
|
||||
"name": "SELF_SERVICE_SHOP",
|
||||
"string": "自选商店"
|
||||
"string": "自选商店(糜家商队)"
|
||||
},
|
||||
{
|
||||
"id": 14,
|
||||
@@ -195,19 +195,19 @@
|
||||
"id": 37,
|
||||
"activityType": 37,
|
||||
"name": "NEW_HERO_GIFTS",
|
||||
"string": "新将好礼(很多红包,用积分兑换一遍结束)"
|
||||
"string": "新将好礼"
|
||||
},
|
||||
{
|
||||
"id": 38,
|
||||
"activityType": 38,
|
||||
"name": "NEW_HERO_GK",
|
||||
"string": "新将演绎 (配置N个武将,每个武将有X个关卡;活动期间,*天(时间自定义)开启每个武将对应的一个关卡,只有第一次通关会获得奖励)"
|
||||
"string": "新将演绎"
|
||||
},
|
||||
{
|
||||
"id": 39,
|
||||
"activityType": 39,
|
||||
"name": "NEW_HERO_GACHA",
|
||||
"string": "新将擢迁(新武将抽取)"
|
||||
"string": "新将擢迁"
|
||||
},
|
||||
{
|
||||
"id": 40,
|
||||
|
||||
Reference in New Issue
Block a user