新将活动:活动格式

This commit is contained in:
luying
2022-08-01 16:20:23 +08:00
parent ff2f76bba8
commit 8c9e7ae961
17 changed files with 242 additions and 633 deletions
@@ -1,79 +1,52 @@
import { ActivityModelType } from '../../db/Activity';
import { ActivityNewHeroGachaModelType } from '../../db/ActivityNewHeroGacha';
import { RewardInter } from '../../pubUtils/interface';
import { parseGoodStr, splitString } from '../../pubUtils/util';
import { UserGachaType } from '../../db/UserGacha';
import { ActivityBase } from './activityField';
// 每个英雄的奖池配置数据
export class NewHeroGachaItem {
selected: boolean = false;//选中武将
floorCount: number = 0;//保底最大的次数,一定会出现一次
count: number = 0;//多少次没有抽中
hasGetFloor: boolean = false; // 是否有抽到保底,伪随机算法,抽到后未到保底次数强制不给
hid: number = 0;//武将id
name: string = '';//名字
cost: RewardInter[];//每次抽卡消耗资源
floorReward: number = 0;//保底奖励,percent下标+1
percent: { id: number, weight: number, goodId: number }[];//奖品百分比 contentId & percent & id(英雄hid,物品id)
commonReward: string = "";//固定奖 格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
constructor(data: any) {
this.hid = data.hid;
this.name = data.name;
this.floorCount = data.floorCount;
this.commonReward = data.commonReward;
this.cost = parseGoodStr(data.cost);
this.percent = [];
this.floorReward = data.floorReward - 1;
this.count = 0;
this.selected = false;
let arr = data.percent.split('|').filter(obj => { return obj && obj != '' });
for (let obj of arr) {
let numArr = splitString(obj, '&');
this.percent.push({
id: numArr[0],
weight: numArr[1],
goodId: numArr.length > 2 ? numArr[2] : 0,
})
}
}
interface NewHeroGachaItemInDb {
hid: number;
position: string; // x&y
}
interface NewHeroGachaDataInDb {
gachaId: number; // dic_zyz_gacha表的id,卡池的概率,消耗都通过这个表读取
icon: string; // 大地图的icon图片文件名
heroes: NewHeroGachaItemInDb[]; // 本期活动pick的武将
bg: string; // 首页背景图片
uiType: number; // 布局格式,具体什么代表什么含义由策划和客户端定
}
// 每日关卡活动数据
export class NewHeroGachaData extends ActivityBase {
list: NewHeroGachaItem[] = [];
public findItem(hid: number) {
let index = this.list.findIndex(obj => { return obj && obj.hid == hid })
return (index != -1) ? this.list[index] : null;
}
//解析玩家记录
public setPlayerRecords(data: ActivityNewHeroGachaModelType) {
if (!data) {
return;
}
for (let item of this.list) {
item.count = data.count ? data.count : 0;
item.hasGetFloor = data.hasGetFloor||false;
item.selected = (data && data.selectedHid == item.hid);
}
}
public initData(data: string) {
let dataObj = JSON.parse(data);
let arr = dataObj;
for (let obj of arr) {
this.list.push(new NewHeroGachaItem(obj))
}
}
gachaId: number;
icon: string;
heroes: NewHeroGachaItemInDb[];
bg: string;
uiType: number;
pickHero: number = 0;
pullCnt: number = 0;
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
super(activityData, createTime, serverTime)
this.initData(activityData.data)
}
public initData(data: string) {
let dataObj: NewHeroGachaDataInDb = JSON.parse(data);
this.gachaId = dataObj.gachaId;
this.icon = dataObj.icon;
this.heroes = dataObj.heroes;
this.bg = dataObj.bg;
this.uiType = dataObj.uiType;
}
public findItem(hid: number) {
return this.heroes.find(obj => { return obj && obj.hid == hid })
}
//解析玩家记录
public setPlayerRecords(data: UserGachaType) {
if (!data) return;
this.pickHero = data.pickHero;
this.pullCnt = data.pullCnt;
}
}