新将活动:活动格式
This commit is contained in:
@@ -2,37 +2,75 @@ import { ActivityModelType } from '../../db/Activity';
|
||||
import { ActivityNewHeroGiftModelType } from '../../db/ActivityNewHeroGift';
|
||||
import { ActivityBase } from './activityField';
|
||||
|
||||
// 礼包的内容
|
||||
export class NewHeroGiftItem {
|
||||
index: number; // 下标
|
||||
reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
|
||||
countMax: number = 0; //可购买的最大次数,0表示不限制
|
||||
name: string; //名字
|
||||
consumePoint: number; //消耗点数
|
||||
/******* 存在数据库里的数据 *******/
|
||||
interface NewHeroGiftExplain {
|
||||
index: number;
|
||||
explain: string;
|
||||
}
|
||||
|
||||
buyCount: number = 0; //兑换过的次数
|
||||
interface NewHeroGiftRewardInDb {
|
||||
index: number; // 下标
|
||||
cover: string; // 翻牌背面的图片文件名
|
||||
reward: string; // 奖励 type&id&count
|
||||
countMax: number; // 最多抽出次数
|
||||
}
|
||||
|
||||
constructor(data: any) {
|
||||
interface NewHeroGiftDataInDb {
|
||||
hid: number; // 左侧的立绘武将
|
||||
position: string; // 位置 x&y
|
||||
explain: NewHeroGiftExplain[]; // 玩法说明
|
||||
rewards: NewHeroGiftRewardInDb[]; // 奖励
|
||||
consumePoint: number; // 每转一次消耗的点数
|
||||
}
|
||||
|
||||
/******* 返回给客户端的数据 *******/
|
||||
class NewHeroGiftReward {
|
||||
index: number; // 下标
|
||||
cover: string; // 翻牌背面的图片文件名
|
||||
reward: string; // 奖励 type&id&count
|
||||
countMax: number; // 最多抽出次数
|
||||
buyCount: number = 0; // 转出的次数
|
||||
|
||||
constructor(data: NewHeroGiftRewardInDb) {
|
||||
this.index = data.index;
|
||||
this.cover = data.cover;
|
||||
this.reward = data.reward;
|
||||
this.countMax = data.countMax;
|
||||
this.name = data.name;
|
||||
this.consumePoint = data.consumePoint;
|
||||
this.buyCount = 0;
|
||||
}
|
||||
|
||||
addBuyCount() {
|
||||
this.buyCount++;
|
||||
}
|
||||
}
|
||||
|
||||
// 新将礼包数据
|
||||
export class NewHeroGiftData extends ActivityBase {
|
||||
name: string = '';//活动名称
|
||||
list: Array<NewHeroGiftItem> = [];//礼包列表
|
||||
totalPoint: number = 0;//获得总点数
|
||||
consumeTotalPoint: number = 0;//消耗总点数
|
||||
explain: { index: number, explain: string }[] = [];//客户端用的说明文字信息
|
||||
hid: number; // 左侧的立绘武将
|
||||
position: string; // 位置 x&y
|
||||
consumePoint: number; // 每转一次消耗的点数
|
||||
explain: NewHeroGiftExplain[]; // 玩法说明
|
||||
rewards: NewHeroGiftReward[] = []; // 奖励
|
||||
|
||||
totalPoint: number = 0; // 已获得的点数
|
||||
consumeTotalPoint: number = 0; // 总消耗的点数
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
|
||||
super(activityData, createTime, serverTime)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
|
||||
public initData(data: string) {
|
||||
let dataObj: NewHeroGiftDataInDb = JSON.parse(data);
|
||||
this.hid = dataObj.hid;
|
||||
this.position = dataObj.position;
|
||||
this.explain = dataObj.explain
|
||||
let arr = dataObj.rewards||[];
|
||||
for (let obj of arr) {
|
||||
this.rewards.push(new NewHeroGiftReward(obj))
|
||||
}
|
||||
}
|
||||
|
||||
public findItem(index: number) {
|
||||
let itemIndex = this.list.findIndex(obj => { return obj && obj.index === index });
|
||||
return (itemIndex != -1) ? this.list[itemIndex] : null;
|
||||
return this.rewards.find(obj => { return obj && obj.index === index });
|
||||
}
|
||||
|
||||
//解析玩家购买记录
|
||||
@@ -40,32 +78,13 @@ export class NewHeroGiftData extends ActivityBase {
|
||||
if (!data) {
|
||||
return;
|
||||
}
|
||||
this.totalPoint = data.totalPoint ? data.totalPoint : 0;
|
||||
let records = data.records ? data.records : [];
|
||||
for (let item of this.list) {
|
||||
let buyRecords = records.filter(obj => { return obj && obj.index === item.index });
|
||||
item.buyCount = buyRecords.length;
|
||||
}
|
||||
this.totalPoint = data.totalPoint||0;
|
||||
let records = data.records||[];
|
||||
for (let obj of records) {
|
||||
let item = this.findItem(obj.index);
|
||||
if(item) item.addBuyCount();
|
||||
this.consumeTotalPoint += obj.point;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public initData(data: string) {
|
||||
let dataObj = JSON.parse(data);
|
||||
this.name = dataObj.name;
|
||||
this.totalPoint = 0;
|
||||
this.consumeTotalPoint = 0;
|
||||
this.explain = dataObj.explain;
|
||||
let arr = dataObj.data;
|
||||
for (let obj of arr) {
|
||||
this.list.push(new NewHeroGiftItem(obj))
|
||||
}
|
||||
}
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
|
||||
super(activityData, createTime, serverTime)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user