奇遇本刷新机制调整
This commit is contained in:
@@ -1,9 +1,9 @@
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import { Application, BackendSession } from 'pinus';
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import { Application, BackendSession } from 'pinus';
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import { getGamedata } from '../../../pubUtils/gamedata';
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import { getGamedata } from '../../../pubUtils/gamedata';
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import EventRecord, { EventRecordModel } from '../../../db/EventRecord';
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import { EventRecordModel } from '../../../db/EventRecord';
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import { RoleModel } from '../../../db/Role';
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import { RoleModel } from '../../../db/Role';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS } from '../../../consts/consts';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS } from '../../../consts/consts';
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import { checkEvent, getEventTime, refreshEvent, checkEventStatus, getEventSuccessStatus, checkQuizParam, checkQuiz } from '../../../services/eventSercive';
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import { checkEvent, checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz } from '../../../services/eventSercive';
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import { handleFixedReward } from '../../../services/rewardService';
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import { handleFixedReward } from '../../../services/rewardService';
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import { STATUS } from '../../../consts/statusCode';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { resResult } from '../../../pubUtils/util';
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@@ -21,21 +21,9 @@ export class EventBattleHandler {
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let roleId = session.get('roleId');
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let roleName = session.get('roleName');
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let eventStatus = session.get('eventStatus');
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let eventStatus = session.get('eventStatus');
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let now = new Date();
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let t = getEventTime(now);
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let event: Array<EventRecord>;
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let event = await getEvent(eventStatus, roleId, roleName);
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if (eventStatus == EVENT_STATUS.STARTING) {
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event = await EventRecordModel.getEventRecordByTime(roleId, 0);
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} else if( eventStatus == EVENT_STATUS.OPEN ) {
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event = await EventRecordModel.getEventRecordByTime(roleId, t);
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if(event.length == 0) { // 刷新
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const num = 3; // 每次刷3个
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event = await refreshEvent(num, roleId, roleName, t);
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}
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}
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return resResult(STATUS.SUCCESS, { list: event });
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return resResult(STATUS.SUCCESS, { list: event });
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}
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}
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@@ -1,8 +1,6 @@
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import {Application, BackendSession} from 'pinus';
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import {Application, BackendSession} from 'pinus';
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import { RoleModel } from '../../../db/Role';
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import { RoleModel } from '../../../db/Role';
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import { getEventTime, refreshEvent } from '../../../services/eventSercive';
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import { getEvent } from '../../../services/eventSercive';
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import EventRecord, { EventRecordModel } from '../../../db/EventRecord';
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import { EVENT_STATUS, EVENT_RECORD_STATUS } from '../../../consts/consts';
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import { resResult } from '../../../pubUtils/util';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts/statusCode';
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import { STATUS } from '../../../consts/statusCode';
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@@ -31,23 +29,7 @@ export class GmHandler {
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channel.add(roleId, sid);
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channel.add(roleId, sid);
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}
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}
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let event = await getEvent(eventStatus, roleId, roleName);
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let now = new Date();
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let t = getEventTime(now);
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let event: Array<EventRecord>;
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if (eventStatus == EVENT_STATUS.STARTING) {
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event = await EventRecordModel.getEventRecordByTime(roleId, 0);
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} else if( eventStatus == EVENT_STATUS.OPEN ) {
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event = await EventRecordModel.getEventRecordByTime(roleId, t);
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if(event.length == 0) { // 刷新
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const num = 3; // 每次刷3个
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event = await refreshEvent(num, roleId, roleName, t);
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}
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}
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let tsid = channel.getMember(roleId)['sid'];
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let tsid = channel.getMember(roleId)['sid'];
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channelService.pushMessageByUids('onSpecialEvent', {
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channelService.pushMessageByUids('onSpecialEvent', {
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@@ -1,19 +1,25 @@
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import { Application, FrontendOrBackendSession } from 'pinus';
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import { Application, FrontendOrBackendSession } from 'pinus';
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import { getGamedata } from '../pubUtils/gamedata';
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import { getGamedata } from '../pubUtils/gamedata';
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import { EventRecordModel } from '../db/EventRecord';
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import EventRecord, { EventRecordModel } from '../db/EventRecord';
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import { RoleModel } from '../db/Role';
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import { RoleModel } from '../db/Role';
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import { genCode, decodeStrSingle, decodeStr, getRandomWithWeight } from '../pubUtils/util';
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import { genCode, decodeStrSingle, decodeStr, getRandomWithWeight } from '../pubUtils/util';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE, EVENT_RANDOM_TYPE_ONE_OPEN, EVENT_QUIZ_NUM, EVENT_ANSWER_STATUS } from '../consts/consts';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE, EVENT_RANDOM_TYPE_ONE_OPEN, EVENT_QUIZ_NUM, EVENT_ANSWER_STATUS } from '../consts/consts';
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import { STATUS } from '../consts/statusCode';
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import { EVENT_REFRESH_NUM } from '../consts/consts';
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import { stat } from 'fs';
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/**
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* 从关卡结算接口调用,保存战斗情况
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*
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* @param app
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* @param session
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* @param roleId
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* @param battleId
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* @param isSuccess
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* @param battleCode
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*/
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export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
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export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
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let now = new Date();
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let now = new Date();
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let eventStatus = session.get('eventStatus');
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let eventStatus = session.get('eventStatus');
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let refTime = eventStatus == EVENT_STATUS.OPEN? getEventTime(now): 0;
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let refTime = eventStatus == EVENT_STATUS.OPEN? getEventTime(now): 0;
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console.log('***setBattleStatus', eventStatus, refTime)
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let { BATTLE_SUCCESS, BATTLE_FAIL } = EVENT_RECORD_STATUS;
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let { BATTLE_SUCCESS, BATTLE_FAIL } = EVENT_RECORD_STATUS;
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let result = await EventRecordModel.setBattleStatus(roleId, battleId, refTime, isSuccess?BATTLE_SUCCESS:BATTLE_FAIL, battleCode);
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let result = await EventRecordModel.setBattleStatus(roleId, battleId, refTime, isSuccess?BATTLE_SUCCESS:BATTLE_FAIL, battleCode);
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@@ -21,6 +27,11 @@ export async function setBattleStatus(app: Application, session: FrontendOrBacke
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return result;
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return result;
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}
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}
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/**
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* 获取刷新时间,12点时间或18点时间
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*
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* @param now
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*/
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export function getEventTime(now: Date) {
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export function getEventTime(now: Date) {
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let curTime = Number(now);
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let curTime = Number(now);
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let todayA = now.setHours(12, 0, 0, 0); // 每天12点
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let todayA = now.setHours(12, 0, 0, 0); // 每天12点
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@@ -37,13 +48,19 @@ export function getEventTime(now: Date) {
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return t
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return t
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}
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}
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/**
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* 从挑战结算接口调用,挑战完主线某一关,开始刷奇遇关卡
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*
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* @param app
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* @param session
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*/
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export async function startEvent(app: Application, session: FrontendOrBackendSession) {
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export async function startEvent(app: Application, session: FrontendOrBackendSession) {
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// console.log('*******setEventStatus')
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// console.log('*******setEventStatus')
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let roleId = session.get('roleId');
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let roleName = session.get('roleName');
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let channelName = roleId;
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let channelName = roleId;
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let event = await refreshEvent(1, roleId, roleName, 0); // 刷新初始的一件
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let event = await refreshEvent(1, roleId, roleName, 0, []); // 刷新初始的一件
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await RoleModel.setEventStatus(roleId, EVENT_STATUS.STARTING);
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await RoleModel.setEventStatus(roleId, EVENT_STATUS.STARTING);
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session.set('eventStatus', EVENT_STATUS.STARTING);
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session.set('eventStatus', EVENT_STATUS.STARTING);
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session.push('eventStatus', () => {});
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session.push('eventStatus', () => {});
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@@ -51,6 +68,13 @@ export async function startEvent(app: Application, session: FrontendOrBackendSes
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}
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}
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/**
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* 从filter调用,用于每次检查时间,获取事件并推送
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*
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* @param app
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* @param session
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* @param isForce 即使不是12点和18点也强制刷新
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*/
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export async function checkEvent(app: Application, session: FrontendOrBackendSession, isForce:boolean = false) {
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export async function checkEvent(app: Application, session: FrontendOrBackendSession, isForce:boolean = false) {
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try {
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try {
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@@ -66,31 +90,15 @@ export async function checkEvent(app: Application, session: FrontendOrBackendSes
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let now = new Date();
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let now = new Date();
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let t = getEventTime(now);
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let t = getEventTime(now);
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let channel = app.get('channelService').getChannel(channelName, false);
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let channel = app.get('channelService').getChannel(channelName, false);
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console.log('****channel', channelName, !!channel, eventTime, t, eventStatus)
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if(!!channel && (eventTime < t || isForce)) { // 第一次登陆后可以刷新了
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if(!!channel && (eventTime < t || isForce)) { // 第一次登陆后可以刷新了
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if (eventStatus == EVENT_STATUS.STARTING) {
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let event = await getEvent(eventStatus, roleId, roleName);
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let event = await EventRecordModel.getEventRecordByTime(roleId, 0);
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if (eventStatus == EVENT_STATUS.STARTING || eventStatus == EVENT_STATUS.OPEN) {
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pushEventMsg(app, roleId, channelName, { event }); // 推送
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pushEventMsg(app, roleId, channelName, { event }); // 推送
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session.set('getEventTime', t);
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session.set('getEventTime', t);
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session.push('getEventTime', () => {});
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session.push('getEventTime', () => {});
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} else if( eventStatus == EVENT_STATUS.OPEN ) {
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let event = await EventRecordModel.getEventRecordByTime(roleId, t);
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if(event.length == 0) { // 刷新
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const num = 3; // 每次刷3个
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event = await refreshEvent(num, roleId, roleName, t);
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}
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console.log(event)
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// 推送
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pushEventMsg(app, roleId, channelName, { event });
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session.set('getEventTime', t);
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session.push('getEventTime', () => {});
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}
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}
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}
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}
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}
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}
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@@ -101,7 +109,57 @@ export async function checkEvent(app: Application, session: FrontendOrBackendSes
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}
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}
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}
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}
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export async function refreshEvent(num: number, roleId: string, roleName: string, t) {
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/**
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* 获取当前的奇遇事件
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*
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* @param eventStatus
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* @param roleId
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* @param roleName
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*/
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export async function getEvent(eventStatus: number, roleId: string, roleName: string) {
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let now = new Date();
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let curTime = getEventTime(now); // 这次的时间节点 0-12:前一天的18 12-18:12 18-24: 18
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let preTime = getEventTime(new Date(curTime - 1)); // 上一次的时间节点
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let event: Array<EventRecord> = [];
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if (eventStatus == EVENT_STATUS.STARTING) {
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let result = await EventRecordModel.getEventRecordByTime(roleId, 0);
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for(let e of result) event.push(e);
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} else if( eventStatus == EVENT_STATUS.OPEN ) {
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let preEvents = await EventRecordModel.getEventRecordByTime(roleId, preTime); // 上次3个
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let curEvents = await EventRecordModel.getEventRecordByTime(roleId, curTime); // 这次3个
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if(curEvents.length == 0) { // 这次3个没刷过,那就刷一下
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let {WAITING, BATTLE_SUCCESS, BATTLE_FAIL} = EVENT_RECORD_STATUS;
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let prePoint = preEvents.filter(cur => {
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return [WAITING, BATTLE_SUCCESS, BATTLE_FAIL].includes(cur.status);
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}).map(cur => cur.point);
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let result = await refreshEvent(EVENT_REFRESH_NUM, roleId, roleName, curTime, prePoint);
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for(let e of result) event.push(e);
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} else {
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for(let e of curEvents) event.push(e);
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}
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for(let e of preEvents) {
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let index = event.findIndex(cur => cur.point == e.point);
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if(index == -1) event.push(e);
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}
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}
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return event;
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}
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/**
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* 刷新事件
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*
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* @param num 刷多少事件
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* @param roleId
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* @param roleName
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* @param t 时间刷新时间,每天的12点或18点
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*/
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export async function refreshEvent(num: number, roleId: string, roleName: string, t: number, prePoint: Array<number>) {
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let event = new Array();
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let event = new Array();
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let dicEvent = getGamedata('dic_zyz_event');
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let dicEvent = getGamedata('dic_zyz_event');
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let role = await RoleModel.findByRoleId(roleId);
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let role = await RoleModel.findByRoleId(roleId);
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@@ -120,6 +178,7 @@ export async function refreshEvent(num: number, roleId: string, roleName: string
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});
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});
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console.log(JSON.stringify(randomList));
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console.log(JSON.stringify(randomList));
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let curPoint = new Array<number>();
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for(let i = 0; i < num; i++) {
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for(let i = 0; i < num; i++) {
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if(randomList.length == 0) { // 一轮刷新过,开始新的一轮,保证所有事件都能刷新一遍
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if(randomList.length == 0) { // 一轮刷新过,开始新的一轮,保证所有事件都能刷新一遍
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turn ++;
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turn ++;
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@@ -129,7 +188,7 @@ export async function refreshEvent(num: number, roleId: string, roleName: string
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let index = Math.floor(Math.random() * randomList.length);
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let index = Math.floor(Math.random() * randomList.length);
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let dic = randomList[index];
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let dic = randomList[index];
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let point = randomPosition(dic.movePointArray);
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let point = randomPosition(dic.movePointArray, prePoint, curPoint);
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let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(EVENT_QUIZ_NUM): undefined;
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let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(EVENT_QUIZ_NUM): undefined;
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let eventCode = genCode(8);
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let eventCode = genCode(8);
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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@@ -143,12 +202,12 @@ export async function refreshEvent(num: number, roleId: string, roleName: string
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}
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}
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} else {
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} else {
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let randomList = dicEvent;
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let randomList = dicEvent;
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console.log('*********', randomList.length, num);
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let curPoint = new Array<number>();
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for(let i = 0; i < num; i++) {
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for(let i = 0; i < num; i++) {
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let {dic} = getRandomWithWeight(randomList);
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let {dic} = getRandomWithWeight(randomList);
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console.log(JSON.stringify(dic))
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console.log(JSON.stringify(dic))
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// if(!dic) break;
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// if(!dic) break;
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let point = randomPosition(dic.movePointArray);
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let point = randomPosition(dic.movePointArray, prePoint, curPoint);
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let eventCode = genCode(8);
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let eventCode = genCode(8);
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let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(EVENT_QUIZ_NUM): [];
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let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(EVENT_QUIZ_NUM): [];
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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@@ -164,13 +223,36 @@ export async function refreshEvent(num: number, roleId: string, roleName: string
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return event;
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return event;
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}
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}
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function randomPosition(positionStr: string) {
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/**
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* 随机出当前事件的位置
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*
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* @param positionStr
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*/
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function randomPosition(positionStr: string, prePoint: Array<number>, curPoint: Array<number>) {
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let positionArr = decodeStr('point', positionStr, '&');
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let positionArr = decodeStr('point', positionStr, '&');
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let index = Math.floor(Math.random() * positionArr.length);
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let range = positionArr.filter(point => {return !prePoint.includes(point) && !curPoint.includes(point)});
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return positionArr[index]
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if(range.length == 0) { // 如果位置总数不够,就不管prePoint里的
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range = positionArr.filter(point => {return !curPoint.includes(point)});
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}
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if(range.length == 0) { // 还是不够,那是配表的问题,直接报错
|
||||||
|
throw new Error('event position not enough');
|
||||||
|
}
|
||||||
|
let index = Math.floor(Math.random() * range.length);
|
||||||
|
let point = range[index];
|
||||||
|
curPoint.push(point);
|
||||||
|
|
||||||
|
return point
|
||||||
}
|
}
|
||||||
|
|
||||||
function pushEventMsg(app, roleId, channelName, msg ) {
|
/**
|
||||||
|
* 推送
|
||||||
|
*
|
||||||
|
* @param app
|
||||||
|
* @param roleId
|
||||||
|
* @param channelName
|
||||||
|
* @param msg
|
||||||
|
*/
|
||||||
|
function pushEventMsg(app: Application, roleId: string, channelName: string, msg: any ) {
|
||||||
console.log('***pushEventMsg', channelName)
|
console.log('***pushEventMsg', channelName)
|
||||||
let channelService = app.get('channelService');
|
let channelService = app.get('channelService');
|
||||||
|
|
||||||
@@ -186,6 +268,12 @@ function pushEventMsg(app, roleId, channelName, msg ) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 领取奖励时检查状态是否正确
|
||||||
|
*
|
||||||
|
* @param type 事件类型
|
||||||
|
* @param status 状态id
|
||||||
|
*/
|
||||||
export function checkEventStatus(type: number, status: number) {
|
export function checkEventStatus(type: number, status: number) {
|
||||||
|
|
||||||
let flag: boolean; // 检查状态是否正确
|
let flag: boolean; // 检查状态是否正确
|
||||||
@@ -207,7 +295,13 @@ export function checkEventStatus(type: number, status: number) {
|
|||||||
return flag
|
return flag
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 领取奖励时调用,领取的是胜利奖励还是失败奖励
|
||||||
|
*
|
||||||
|
* @param type
|
||||||
|
* @param status
|
||||||
|
* @param question
|
||||||
|
*/
|
||||||
export function getEventSuccessStatus(type: number, status: number, question: Array<{id: number, status: number}>) {
|
export function getEventSuccessStatus(type: number, status: number, question: Array<{id: number, status: number}>) {
|
||||||
let isSuccess: boolean, returnResult = 1; // 检查状态是否正确
|
let isSuccess: boolean, returnResult = 1; // 检查状态是否正确
|
||||||
if(type == EVENT_TYPE.BATTLE) {
|
if(type == EVENT_TYPE.BATTLE) {
|
||||||
@@ -247,6 +341,11 @@ export function checkQuizParam(param: Array<number>, database?: Array<{id: numb
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 从题库中随机题目
|
||||||
|
*
|
||||||
|
* @param num 题目数量
|
||||||
|
*/
|
||||||
function randomQuestion(num: number) {
|
function randomQuestion(num: number) {
|
||||||
let questions = getGamedata('Questions');
|
let questions = getGamedata('Questions');
|
||||||
let rid:Array<number> = [], result = [];
|
let rid:Array<number> = [], result = [];
|
||||||
@@ -262,6 +361,12 @@ function randomQuestion(num: number) {
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 对答案
|
||||||
|
*
|
||||||
|
* @param id
|
||||||
|
* @param answer
|
||||||
|
*/
|
||||||
export function checkQuiz(id: number, answer: number) {
|
export function checkQuiz(id: number, answer: number) {
|
||||||
let questions = getGamedata('Questions');
|
let questions = getGamedata('Questions');
|
||||||
let result = questions[id - 1];
|
let result = questions[id - 1];
|
||||||
|
|||||||
@@ -42,6 +42,8 @@ export const WAR_TYPE = {
|
|||||||
|
|
||||||
// 事件,是否开启保存随机记录方式
|
// 事件,是否开启保存随机记录方式
|
||||||
export const EVENT_RANDOM_TYPE_ONE_OPEN = false;
|
export const EVENT_RANDOM_TYPE_ONE_OPEN = false;
|
||||||
|
// 奇遇事件每次刷新几个
|
||||||
|
export const EVENT_REFRESH_NUM = 3;
|
||||||
|
|
||||||
// 存于用户Role表,事件开启状态
|
// 存于用户Role表,事件开启状态
|
||||||
export const EVENT_STATUS = {
|
export const EVENT_STATUS = {
|
||||||
|
|||||||
Reference in New Issue
Block a user