🎈 perf(活动): 神州探秘购买添加次数参数

This commit is contained in:
luying
2022-11-18 14:46:46 +08:00
parent 966ecd3818
commit 90a9eca039
9 changed files with 51 additions and 37 deletions

View File

@@ -122,7 +122,7 @@ export class LimitPackageHandler {
let rewardArray = stringToRewardParam(item.reward)
let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE);
await ActivityShopModel.addRecord(activityId, roleId, roundIndex, id);
await ActivityShopModel.addRecord(activityId, roleId, roundIndex, id, 1);
item.buyCount += 1;
return resResult(STATUS.SUCCESS, Object.assign(result, {

View File

@@ -80,8 +80,8 @@ export class TreasureHuntHandler {
* @param {BackendSession} session
* @memberof TreasureHuntHandler
*/
async buyGoods(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
const { activityId, cellIndex } = msg;
async buyGoods(msg: { activityId: number, cellIndex: number, count: number }, session: BackendSession) {
const { activityId, cellIndex, count = 1 } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
@@ -96,22 +96,22 @@ export class TreasureHuntHandler {
if (item.price > 0) {
return resResult(STATUS.ACTIVITY_NEED_PAY, {});
}
if (item.buyCount >= item.countMax) {
if (item.buyCount + count > item.countMax) {
return resResult(STATUS.ACTIVITY_MAX_COUNT, {});
}
let consumeStr = item.getConsume();
let consume = stringToConsumeParam(consumeStr)
let consumeStr = item.getConsume(count);
let consume = stringToConsumeParam(...consumeStr);
let resourceResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY);
if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
//添加购买记录
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, playerData.roundIndex, playerData.todayIndex, cellIndex);
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, playerData.roundIndex, playerData.todayIndex, cellIndex, count);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward).map(cur => ({...cur, count: cur.count * count }));
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY)
item.buyCount += 1;
item.buyCount += count;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, cellIndex },
item: item,
@@ -195,8 +195,8 @@ export class TreasureHuntHandler {
* @param {BackendSession} session
* @memberof TreasureHuntHandler
*/
async buyTreasureShopGoods(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
const { activityId, cellIndex } = msg;
async buyTreasureShopGoods(msg: { activityId: number, cellIndex: number, count: number }, session: BackendSession) {
const { activityId, cellIndex, count = 1 } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
@@ -208,22 +208,22 @@ export class TreasureHuntHandler {
if (!item) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (item.buyCount >= item.countMax) {
if (item.buyCount + count > item.countMax) {
return resResult(STATUS.ACTIVITY_MAX_COUNT, {});
}
let consumeStr = item.consume;
let consume = stringToConsumeParam(consumeStr)
let consumeStrs = new Array<string>(count).fill(item.consume);
let consume = stringToConsumeParam(...consumeStrs);
let resourceResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.TREASURE_HUNT_SP_SHOP_BUY);
if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
//添加购买记录
await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, playerData.roundIndex, cellIndex);
await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, playerData.roundIndex, cellIndex, count);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward).map(cur => ({...cur, count: cur.count * count}));
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SP_SHOP_BUY)
item.buyCount += 1;
item.buyCount += count;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, cellIndex },
item: item,

View File

@@ -183,17 +183,19 @@ export function stringToRewardParam(rewardStr: string): Array<RewardParam> {
}
//数据格式转换'类型&id&数量|类型&id&数量|' ->> Array<ItemInter> 资源消耗
export function stringToConsumeParam(rewardStr: string) {
export function stringToConsumeParam(...rewardStrs: string[]) {
let result = new Array<{ type: number, id: number, count: number }>();
if (!rewardStr) return result;
let decodeArr = decodeArrayListStr(rewardStr);
for (let [type, id, count] of decodeArr) {
if (isNaN(parseInt(type)) || isNaN(parseInt(id)) || isNaN(parseInt(count))) {
throw new Error('data table format wrong');
for(let rewardStr of rewardStrs) {
if(!rewardStr) continue;
let decodeArr = decodeArrayListStr(rewardStr);
for (let [type, id, count] of decodeArr) {
if (isNaN(parseInt(type)) || isNaN(parseInt(id)) || isNaN(parseInt(count))) {
throw new Error('data table format wrong');
}
result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count) });
}
result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count) });
}
return result
}
return combineItems(result);
}
//数据格式转换'id&数量|id&数量|' ->> Array<RewardInter> 老资源格式

View File

@@ -132,7 +132,7 @@ export async function makeLimitPackageReward(roleId: string, roleName: string, s
let rewardArray = stringToRewardParam(item.reward)
let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE);
await ActivityShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.id);
await ActivityShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.id, 1);
item.buyCount += 1;
return {

View File

@@ -109,7 +109,7 @@ export async function makeShop(roleId: string, roleName: string, sid: string, se
let cellIndex = item.cellIndex;
//添加购买记录
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, playerData.roundIndex, playerData.todayIndex, cellIndex);
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, playerData.roundIndex, playerData.todayIndex, cellIndex, 1);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY)

View File

@@ -379,7 +379,7 @@ export function checkRouteParam(route: string, msg: any) {
}
case 'activity.treasureHuntHandler.buyGoods':
{
if(!checkNaturalNumbers(msg.activityId, msg.cellIndex)) return false;
if(!checkNaturalNumbers(msg.activityId, msg.cellIndex, msg.count)) return false;
break;
}
case 'activity.treasureHuntHandler.getTaskReward':
@@ -394,7 +394,7 @@ export function checkRouteParam(route: string, msg: any) {
}
case 'activity.treasureHuntHandler.buyTreasureShopGoods':
{
if(!checkNaturalNumbers(msg.activityId, msg.cellIndex)) return false;
if(!checkNaturalNumbers(msg.activityId, msg.cellIndex, msg.count)) return false;
break;
}
case 'activity.vipRechargeMoneyHandler.getVipRechargeMoneyReward':

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@@ -30,9 +30,13 @@ export default class Activity_Shop extends BaseModel {
records: BuyRecord[]; // 购买记录
//购买领取奖励的记录
public static async addRecord(activityId: number, roleId: string, roundIndex: number, id: number) {
public static async addRecord(activityId: number, roleId: string, roundIndex: number, id: number, count: number) {
let records = [];
for(let i = 0; i < count; i++) {
records.push({ id, time: new Date() });
}
let result: ActivityShopModelType = await ActivityShopModel.findOneAndUpdate({ roleId, activityId, roundIndex },
{ $push: { records: { id, time: new Date() } } }, { upsert: true, new: true }).lean(true);
{ $push: { records: { $each: records } } }, { upsert: true, new: true }).lean(true);
return result;
}

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@@ -20,9 +20,13 @@ export default class Activity_Treasure_Hunt_Shop extends ActivityShop {
}
//购买领取奖励的记录
public static async buyShopRecord(activityId: number, roleId: string, roundIndex: number, dayIndex: number, id: number) {
public static async buyShopRecord(activityId: number, roleId: string, roundIndex: number, dayIndex: number, id: number, count: number) {
let records = [];
for(let i = 0; i < count; i++) {
records.push({ id, time: new Date() });
}
let result: ActivityTreasureHuntShopModelType = await ActivityTreasureHuntShopModel.findOneAndUpdate({ roleId, activityId, roundIndex, dayIndex },
{ $push: { records: { id, time: new Date() } } }, { upsert: true, new: true }).lean(true);
{ $push: { records: { $each: records } } }, { upsert: true, new: true }).lean(true);
return result;
}
}

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@@ -160,9 +160,13 @@ export class TreasureHuntShopItem {
}
}
public getConsume() {
let index = this.consume.findIndex(obj => { return obj && obj.count === this.buyCount + 1 });
return (index != -1) ? this.consume[index].consume : '';
public getConsume(count: number) {
let consumes: string[] = [];
for(let cnt = 1; cnt <= count; cnt ++) {
let index = this.consume.findIndex(obj => { return obj && obj.count === this.buyCount + cnt });
if (index != -1) consumes.push(this.consume[index].consume);
}
return consumes;
}
public setBuyCount(record: ActivityTreasureHuntShopModelType) {