🎈 perf(活动): 神州探秘购买添加次数参数
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@@ -122,7 +122,7 @@ export class LimitPackageHandler {
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let rewardArray = stringToRewardParam(item.reward)
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE);
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await ActivityShopModel.addRecord(activityId, roleId, roundIndex, id);
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await ActivityShopModel.addRecord(activityId, roleId, roundIndex, id, 1);
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item.buyCount += 1;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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@@ -80,8 +80,8 @@ export class TreasureHuntHandler {
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* @param {BackendSession} session
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* @memberof TreasureHuntHandler
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*/
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async buyGoods(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
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const { activityId, cellIndex } = msg;
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async buyGoods(msg: { activityId: number, cellIndex: number, count: number }, session: BackendSession) {
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const { activityId, cellIndex, count = 1 } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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@@ -96,22 +96,22 @@ export class TreasureHuntHandler {
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if (item.price > 0) {
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return resResult(STATUS.ACTIVITY_NEED_PAY, {});
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}
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if (item.buyCount >= item.countMax) {
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if (item.buyCount + count > item.countMax) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT, {});
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}
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let consumeStr = item.getConsume();
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let consume = stringToConsumeParam(consumeStr)
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let consumeStr = item.getConsume(count);
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let consume = stringToConsumeParam(...consumeStr);
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let resourceResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY);
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if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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//添加购买记录
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await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, playerData.roundIndex, playerData.todayIndex, cellIndex);
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await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, playerData.roundIndex, playerData.todayIndex, cellIndex, count);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward).map(cur => ({...cur, count: cur.count * count }));
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY)
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item.buyCount += 1;
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item.buyCount += count;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId, cellIndex },
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item: item,
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@@ -195,8 +195,8 @@ export class TreasureHuntHandler {
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* @param {BackendSession} session
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* @memberof TreasureHuntHandler
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*/
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async buyTreasureShopGoods(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
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const { activityId, cellIndex } = msg;
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async buyTreasureShopGoods(msg: { activityId: number, cellIndex: number, count: number }, session: BackendSession) {
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const { activityId, cellIndex, count = 1 } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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@@ -208,22 +208,22 @@ export class TreasureHuntHandler {
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if (!item) {
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return resResult(STATUS.ACTIVITY_MISSING, {});
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}
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if (item.buyCount >= item.countMax) {
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if (item.buyCount + count > item.countMax) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT, {});
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}
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let consumeStr = item.consume;
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let consume = stringToConsumeParam(consumeStr)
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let consumeStrs = new Array<string>(count).fill(item.consume);
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let consume = stringToConsumeParam(...consumeStrs);
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let resourceResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.TREASURE_HUNT_SP_SHOP_BUY);
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if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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//添加购买记录
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await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, playerData.roundIndex, cellIndex);
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await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, playerData.roundIndex, cellIndex, count);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward).map(cur => ({...cur, count: cur.count * count}));
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SP_SHOP_BUY)
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item.buyCount += 1;
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item.buyCount += count;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId, cellIndex },
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item: item,
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@@ -183,17 +183,19 @@ export function stringToRewardParam(rewardStr: string): Array<RewardParam> {
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}
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//数据格式转换'类型&id&数量|类型&id&数量|' ->> Array<ItemInter> 资源消耗
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export function stringToConsumeParam(rewardStr: string) {
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export function stringToConsumeParam(...rewardStrs: string[]) {
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let result = new Array<{ type: number, id: number, count: number }>();
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if (!rewardStr) return result;
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let decodeArr = decodeArrayListStr(rewardStr);
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for (let [type, id, count] of decodeArr) {
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if (isNaN(parseInt(type)) || isNaN(parseInt(id)) || isNaN(parseInt(count))) {
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throw new Error('data table format wrong');
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for(let rewardStr of rewardStrs) {
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if(!rewardStr) continue;
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let decodeArr = decodeArrayListStr(rewardStr);
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for (let [type, id, count] of decodeArr) {
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if (isNaN(parseInt(type)) || isNaN(parseInt(id)) || isNaN(parseInt(count))) {
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throw new Error('data table format wrong');
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}
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result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count) });
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}
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result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count) });
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}
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return result
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}
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return combineItems(result);
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}
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//数据格式转换'id&数量|id&数量|' ->> Array<RewardInter> 老资源格式
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@@ -132,7 +132,7 @@ export async function makeLimitPackageReward(roleId: string, roleName: string, s
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let rewardArray = stringToRewardParam(item.reward)
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE);
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await ActivityShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.id);
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await ActivityShopModel.addRecord(activityId, roleId, playerData.roundIndex, item.id, 1);
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item.buyCount += 1;
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return {
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@@ -109,7 +109,7 @@ export async function makeShop(roleId: string, roleName: string, sid: string, se
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let cellIndex = item.cellIndex;
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//添加购买记录
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await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, playerData.roundIndex, playerData.todayIndex, cellIndex);
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await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, playerData.roundIndex, playerData.todayIndex, cellIndex, 1);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY)
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@@ -379,7 +379,7 @@ export function checkRouteParam(route: string, msg: any) {
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}
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case 'activity.treasureHuntHandler.buyGoods':
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{
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if(!checkNaturalNumbers(msg.activityId, msg.cellIndex)) return false;
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if(!checkNaturalNumbers(msg.activityId, msg.cellIndex, msg.count)) return false;
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break;
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}
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case 'activity.treasureHuntHandler.getTaskReward':
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@@ -394,7 +394,7 @@ export function checkRouteParam(route: string, msg: any) {
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}
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case 'activity.treasureHuntHandler.buyTreasureShopGoods':
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{
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if(!checkNaturalNumbers(msg.activityId, msg.cellIndex)) return false;
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if(!checkNaturalNumbers(msg.activityId, msg.cellIndex, msg.count)) return false;
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break;
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}
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case 'activity.vipRechargeMoneyHandler.getVipRechargeMoneyReward':
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