🎈 perf(活动): 神州探秘购买添加次数参数

This commit is contained in:
luying
2022-11-18 14:46:46 +08:00
parent 966ecd3818
commit 90a9eca039
9 changed files with 51 additions and 37 deletions

View File

@@ -80,8 +80,8 @@ export class TreasureHuntHandler {
* @param {BackendSession} session
* @memberof TreasureHuntHandler
*/
async buyGoods(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
const { activityId, cellIndex } = msg;
async buyGoods(msg: { activityId: number, cellIndex: number, count: number }, session: BackendSession) {
const { activityId, cellIndex, count = 1 } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
@@ -96,22 +96,22 @@ export class TreasureHuntHandler {
if (item.price > 0) {
return resResult(STATUS.ACTIVITY_NEED_PAY, {});
}
if (item.buyCount >= item.countMax) {
if (item.buyCount + count > item.countMax) {
return resResult(STATUS.ACTIVITY_MAX_COUNT, {});
}
let consumeStr = item.getConsume();
let consume = stringToConsumeParam(consumeStr)
let consumeStr = item.getConsume(count);
let consume = stringToConsumeParam(...consumeStr);
let resourceResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY);
if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
//添加购买记录
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, playerData.roundIndex, playerData.todayIndex, cellIndex);
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, playerData.roundIndex, playerData.todayIndex, cellIndex, count);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward).map(cur => ({...cur, count: cur.count * count }));
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY)
item.buyCount += 1;
item.buyCount += count;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, cellIndex },
item: item,
@@ -195,8 +195,8 @@ export class TreasureHuntHandler {
* @param {BackendSession} session
* @memberof TreasureHuntHandler
*/
async buyTreasureShopGoods(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
const { activityId, cellIndex } = msg;
async buyTreasureShopGoods(msg: { activityId: number, cellIndex: number, count: number }, session: BackendSession) {
const { activityId, cellIndex, count = 1 } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
@@ -208,22 +208,22 @@ export class TreasureHuntHandler {
if (!item) {
return resResult(STATUS.ACTIVITY_MISSING, {});
}
if (item.buyCount >= item.countMax) {
if (item.buyCount + count > item.countMax) {
return resResult(STATUS.ACTIVITY_MAX_COUNT, {});
}
let consumeStr = item.consume;
let consume = stringToConsumeParam(consumeStr)
let consumeStrs = new Array<string>(count).fill(item.consume);
let consume = stringToConsumeParam(...consumeStrs);
let resourceResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.TREASURE_HUNT_SP_SHOP_BUY);
if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
//添加购买记录
await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, playerData.roundIndex, cellIndex);
await ActivityTreasureHuntTreasureShopModel.addRecord(activityId, roleId, playerData.roundIndex, cellIndex, count);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward).map(cur => ({...cur, count: cur.count * count}));
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SP_SHOP_BUY)
item.buyCount += 1;
item.buyCount += count;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, cellIndex },
item: item,