活动:30天任务支持多次重复购买
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@@ -76,8 +76,8 @@ export class PopUpShopHandler {
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if (!playerRecords) {
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return resResult(STATUS.ACTIVITY_POP_UP_SHOP_EXPIRE);
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}
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if (playerRecords.isBuy) {
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return resResult(STATUS.ACTIVITY_REWARDED);
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if (playerRecords.buyCount >= playerData.count) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT);
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}
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if (playerData.condition > playerRecords.totalCount) {
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@@ -96,7 +96,9 @@ export class PopUpShopHandler {
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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playerData.isBuy = true;
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await ActivityPopUpShopModel.addRecord(serverId, activityId, roleId, id, playerData.taskType, 1);
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playerData.buyCount += 1;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId, id },
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item: playerData
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@@ -42,13 +42,12 @@ export async function getPlayerPopUpShopData(activityId: number, serverId: numbe
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let allPlayerShop = [];
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let allTaskData = JSON.parse(activityData.data);
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for (let record of playerRecords) {
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if (!record.isBuy) {//没有购买
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if (record.isPush) {//没有购买
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let index = allTaskData.findIndex(obj => { return obj && obj.id === record.id && obj.taskType === record.type })
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if (index != -1) {
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let playerData = new PopUpShopData(allTaskData[index], activityData.activityId);
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playerData.isBuy == false;
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playerData.setPlayerRecords(record)
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if (playerData.condition <= record.totalCount) {
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if (playerData.buyCount < allTaskData[index].count) {
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allPlayerShop.push(playerData)
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}
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}
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@@ -92,16 +91,16 @@ export async function makePopUpShopReward(roleId: string, roleName: string, sid:
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if (playerRecord.totalCount < playerData.condition) {
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return STATUS.ACTIVITY_TASK_UNCOMPLETED;
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}
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if (!playerRecord.isBuy) {
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if (playerRecord.buyCount >= playerData.count) {
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return STATUS.ACTIVITY_REWARDED;
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}
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playerRecord = await ActivityPopUpShopModel.addRecord(serverId, activityId, roleId, playerData.id, playerData.taskType);
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playerRecord = await ActivityPopUpShopModel.addRecord(serverId, activityId, roleId, playerData.id, playerData.taskType, 1);
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playerData.setPlayerRecords(playerRecord);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.reward);
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
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playerData.isBuy = true;
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return {
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code: 0,
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data: Object.assign(result, { item: playerData, activityId: activityData.activityId })
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@@ -27,18 +27,18 @@ export default class Activity_Pop_Up_Shop extends BaseModel {
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@prop({ required: true })
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data: string; // 数据信息
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@prop({ required: true })
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isBuy: boolean; // 是否购买
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buyCount: number; // 购买次数
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@prop({ required: true })
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isPush: boolean; // 是否推送过
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//购买记录
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public static async addRecord(serverId: number, activityId: number, roleId: string, id: number, type: number) {
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public static async addRecord(serverId: number, activityId: number, roleId: string, id: number, type: number, buyCount: number) {
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let nowDate = new Date();
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let result: ActivityPopUpShopModelType = await ActivityPopUpShopModel.findOneAndUpdate({
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serverId, roleId, activityId, id, type,
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beginTime: { $lt: nowDate }, endTime: { $gt: nowDate }
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},
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{ $set: { isBuy: true } }, { upsert: true, new: true }).lean(true);
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{ $inc: { buyCount: buyCount } }, { upsert: true, new: true }).lean(true);
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return result;
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}
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@@ -18,8 +18,9 @@ export class PopUpShopData {
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taskParam: number; // 任务参数
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condition: number; // 任务条件
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totalCount: number; //一共完成次数
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count: number; //最大可购买次数
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isBuy: boolean = false; //购买过
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buyCount: number = 0; //已经购买过次数
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beginTime: Date = null;//开始时间
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endTime: Date = null;//结束时间
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beginTimeStamp: number = 0;//开始时间
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@@ -30,7 +31,7 @@ export class PopUpShopData {
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if (!data) {
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return;
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}
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this.isBuy = data.isBuy ? data.isBuy : false;
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this.buyCount = data.buyCount ? data.buyCount : 0;
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this.beginTime = data.beginTime;
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this.endTime = data.endTime;
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this.beginTimeStamp = moment(data.beginTime).valueOf();
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@@ -52,10 +53,11 @@ export class PopUpShopData {
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this.taskType = data.taskType;
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this.taskParam = data.taskParam;
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this.condition = data.condition;
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this.isBuy = false;
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this.buyCount = 0;
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this.beginTime = null;
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this.endTime = null;
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this.totalCount = 0;
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this.count = data.count;
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}
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constructor(activityData: any, activityId: number) {
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@@ -589,7 +589,7 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
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let playerRecord = await ActivityPopUpShopModel.addTaskCount(serverId, activity.activityId, roleId, task.id, task.taskType, addCount);
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//推送
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if (task.condition <= playerRecord.totalCount) {
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await ActivityPopUpShopModel.pushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, beginTime, endTime);
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playerRecord = await ActivityPopUpShopModel.pushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, beginTime, endTime);
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popShopData.setPlayerRecords(playerRecord)
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pushMessage = pushMessage.concat(popShopData);
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}
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@@ -597,7 +597,7 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
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let playerRecord = await ActivityPopUpShopModel.addTaskCount(serverId, activity.activityId, roleId, task.id, task.taskType, addCount);
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//推送
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if (task.condition <= playerRecord.totalCount) {
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await ActivityPopUpShopModel.pushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, beginTime, endTime);
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playerRecord = await ActivityPopUpShopModel.pushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, beginTime, endTime);
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popShopData.setPlayerRecords(playerRecord)
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pushMessage = pushMessage.concat(popShopData);
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}
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