活动:修复任务

This commit is contained in:
qiaoxin
2021-06-09 15:22:08 +08:00
parent 064e9148b4
commit 9209378b9d
5 changed files with 14 additions and 79 deletions

View File

@@ -68,6 +68,8 @@ export class GachaHandler {
let userHeroes = await HeroModel.findByRole(roleId);
let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = [], resultList: GachaResult[] = [];
let activityData = [];//活动需要统计抽中的英雄、碎片品质
for (let i = 0; i < count; i++) {
// 按照一般概率抽出
let { dic: { id: base } } = getRandEelmWithWeight(dicGacha.percent);
@@ -79,6 +81,7 @@ export class GachaHandler {
result.setSetPickHero(pickHero);
let hasHero = userHeroes.find(cur => cur.hid == result.hid);
if (hasHero) { // 已有转换为碎片
activityData.push({ hid: hasHero.hid, quality: hasHero.quality });
let { pieceId, count } = transPiece(result.hid);
result.transferToPiece(pieceId, count);
items.push({ id: pieceId, count });
@@ -121,7 +124,10 @@ export class GachaHandler {
await checkTask(roleId, sid, funcs, TASK_TYPE.GASHA, count, true, {});
//活动统计
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GASHA, count)
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GACHA_QUALITY_COUNT, count, { heroes })
for (let hero of heroes) {
activityData.push({ hid: hero.hid, quality: hero.quality });
}
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GACHA_QUALITY_COUNT, count, { heroes: activityData })
let resultRefFreeTime = 0;
if (dicGacha.free.count > 0) {

View File

@@ -298,6 +298,7 @@ export class RoleHandler {
let roleId = session.get('roleId');
let sid = session.get('sid');
let funcs: number[] = session.get('funcs');
let serverId: number = session.get('serverId');
let { hid } = msg;
@@ -325,6 +326,7 @@ export class RoleHandler {
update.favour += SCROLL.SCROLL_ACTIVE_FAVOUR;
update.favourLv = getFriendLvByExp(update.favour);
}
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.HERO_UNLOCK, 1, { dicHeroes: [dicHero] })
} else {
if (star > scrollStar) { // 可以升星
update.scrollStar++;

View File

@@ -57,76 +57,6 @@ export async function getPlayerPopUpShopData(activityId: number, serverId: numbe
return allPlayerShop;
}
// /**
// * 弹出礼包任务特殊处理
// *
// * @param {number} serverId 区Id
// * @param {number} activityId 活动Id
// * @param {string} roleId 角色Id
// *
// */
// export async function checkPopUpActivityTask(serverId: number, sid: number, funcs: number[], roleId: string, taskType: number, addCount: number) {
// let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
// let allActivity = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.POP_UP_SHOP, new Date());
// for (let activity of allActivity) {
// let allTaskData: any[] = JSON.parse(activity.data);
// for (let task of allTaskData) {
// if (task.taskType == taskType) {
// let popShopData = new PopUpShopData(task, activity.activityId);
// let taskRecord = await ActivityPopUpShopModel.findDataByTaskId(serverId, activity.activityId, roleId, popShopData.id, popShopData.taskType)
// let recordData = taskRecord && taskRecord.data ? JSON.parse(taskRecord.data) : null
// let beginTime = new Date();
// let endTime = moment(new Date()).add(task.duration, 'h').toDate();
// if (taskType == TASK_TYPE.ROLE_TERAPH_STAGE_UP) {//只要触发就弹出礼包商店
// //推送
// let playerRecord = await ActivityPopUpShopModel.addTaskPushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, addCount, beginTime, endTime);
// popShopData.setPlayerRecords(playerRecord)
// // pushMessage = pushMessage.concat(popShopData);
// } else if (taskType == TASK_TYPE.EQUIP_QUALITY_COUNT || taskType == TASK_TYPE.GACHA_QUALITY_COUNT) {//每天统计
// }
// // if (!taskRecord || !taskRecord.isPush) {
// // let { addCount, record } = isComplete(roleId, task.taskType, task.taskParam, count, parma, recordData);
// // if (addCount) {
// // if (taskType == TASK_TYPE.ROLE_LV || taskType == TASK_TYPE.ROLE_TITLE || taskType == TASK_TYPE.BATTLE_TOWER_LV) {
// // let playerRecord = await ActivityPopUpShopModel.setTaskCount(serverId, activity.activityId, roleId, task.id, task.taskType, addCount);
// // //推送
// // if (task.condition <= playerRecord.totalCount) {
// // playerRecord = await ActivityPopUpShopModel.pushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, beginTime, endTime);
// // popShopData.setPlayerRecords(playerRecord)
// // pushMessage = pushMessage.concat(popShopData);
// // }
// // } else if (taskType == TASK_TYPE.ROLE_TERAPH_STAGE_UP) {//只要触发就弹出礼包商店
// // //推送
// // let playerRecord = await ActivityPopUpShopModel.addTaskPushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, addCount, beginTime, endTime);
// // popShopData.setPlayerRecords(playerRecord)
// // pushMessage = pushMessage.concat(popShopData);
// // } else if (taskType == TASK_TYPE.EQUIP_QUALITY_COUNT || taskType == TASK_TYPE.GACHA_QUALITY_COUNT) {//每天统计
// // } else {
// // let playerRecord = await ActivityPopUpShopModel.addTaskCount(serverId, activity.activityId, roleId, task.id, task.taskType, addCount);
// // //推送
// // if (task.condition <= playerRecord.totalCount) {
// // playerRecord = await ActivityPopUpShopModel.pushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, beginTime, endTime);
// // popShopData.setPlayerRecords(playerRecord)
// // pushMessage = pushMessage.concat(popShopData);
// // }
// // }
// // }
// // if (record) {
// // await ActivityPopUpShopModel.addTaskRecord(serverId, activity.activityId, roleId, task.id, task.taskType, JSON.stringify(record));
// // }
// // }
// }
// }
// }
// }
/**
* 结算购买礼包的奖励
*

View File

@@ -240,12 +240,11 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n
let heroNum = 0;
let skinIds = new Array<number>();
let conditions = new Array<{ type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }>();
let heroes: HeroType[] = [], calHeroResults = [], calAllHeroResults = [], dicHeroes = [];
let heroes: HeroType[] = [], calHeroResults = [], calAllHeroResults = [];
for (let heroInfo of heroInfos) {
let dicHero = gameData.hero.get(heroInfo.hid);
let { quality, initialStars: star, jobid: job, name: hName, initialSkin } = dicHero;
dicHeroes.push(dicHero);
let info = { roleId, roleName, serverId, quality, star, job, hName, skins: [{ id: initialSkin, enable: true }] };
let curHero = await HeroModel.createHero(Object.assign(info, heroInfo));
@@ -271,7 +270,6 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n
//成长任务
await accomplishTask(serverId, roleId, TASK_TYPE.HERO_NUM, heroNum)
await accomplishTask(serverId, roleId, TASK_TYPE.HERO_QUALITY, heroNum, { heroes })
await accomplishTask(serverId, roleId, TASK_TYPE.HERO_UNLOCK, heroNum, { dicHeroes })
return { role, figureInfo, heroes, calHeroResults, calAllHeroResults, taskPushMessage }
}

View File

@@ -754,14 +754,13 @@ export async function accomplishTask(serverId: number, roleId: string, taskType:
let recordDate = moment(new Date()).startOf('d').toDate()
let recordData: ActivityPopUpShopRecordModelType = await ActivityPopUpShopRecordModel.findRecordData(serverId, activity.activityId, roleId, task.id, task.taskType, recordDate)
let { addCount } = isComplete(roleId, task.taskType, task.taskParam, count, parma, null);
if (recordData && (recordData.count < task.condition) && (recordData.count + addCount >= task.condition)) {//完成当天任务
let playerRecord = await ActivityPopUpShopModel.addTaskPushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, count, beginTime, endTime);
let oldCount = (recordData && recordData.count) ? recordData.count : 0;
if (oldCount < task.condition && (oldCount + addCount >= task.condition)) {//完成当天任务
let playerRecord = await ActivityPopUpShopModel.addTaskPushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, addCount, beginTime, endTime);
popShopData.setPlayerRecords(playerRecord)
pushMessage = pushMessage.concat(popShopData);
await ActivityPopUpShopRecordModel.addRecord(serverId, activity.activityId, roleId, task.id, task.taskType, recordDate, addCount)
} else {
await ActivityPopUpShopRecordModel.addRecord(serverId, activity.activityId, roleId, task.id, task.taskType, recordDate, addCount)
}
await ActivityPopUpShopRecordModel.addRecord(serverId, activity.activityId, roleId, task.id, task.taskType, recordDate, addCount)
} else if (taskType == TASK_TYPE.GUILD_TRAIN_COUNT) {//军团练兵场通关层数推送所有团员
if (task.taskParam[0] == parma.trainId) {
let playerRecord = await ActivityPopUpShopModel.addTaskPushMessage(serverId, activity.activityId, roleId, task.id, task.taskType, count, beginTime, endTime);