活动:修复任务
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@@ -68,6 +68,8 @@ export class GachaHandler {
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let userHeroes = await HeroModel.findByRole(roleId);
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let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = [], resultList: GachaResult[] = [];
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let activityData = [];//活动需要统计抽中的英雄、碎片品质
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for (let i = 0; i < count; i++) {
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// 按照一般概率抽出
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let { dic: { id: base } } = getRandEelmWithWeight(dicGacha.percent);
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@@ -79,6 +81,7 @@ export class GachaHandler {
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result.setSetPickHero(pickHero);
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let hasHero = userHeroes.find(cur => cur.hid == result.hid);
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if (hasHero) { // 已有转换为碎片
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activityData.push({ hid: hasHero.hid, quality: hasHero.quality });
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let { pieceId, count } = transPiece(result.hid);
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result.transferToPiece(pieceId, count);
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items.push({ id: pieceId, count });
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@@ -121,7 +124,10 @@ export class GachaHandler {
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await checkTask(roleId, sid, funcs, TASK_TYPE.GASHA, count, true, {});
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//活动统计
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GASHA, count)
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GACHA_QUALITY_COUNT, count, { heroes })
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for (let hero of heroes) {
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activityData.push({ hid: hero.hid, quality: hero.quality });
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}
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await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GACHA_QUALITY_COUNT, count, { heroes: activityData })
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let resultRefFreeTime = 0;
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if (dicGacha.free.count > 0) {
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