抽卡:获取抽卡列表
This commit is contained in:
94
game-server/app/servers/activity/handler/gachaHandler.ts
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94
game-server/app/servers/activity/handler/gachaHandler.ts
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@@ -0,0 +1,94 @@
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import { Application, BackendSession } from "pinus";
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import { resResult } from "../../../pubUtils/util";
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import { STATUS, GACHA_ID } from "../../../consts";
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import { gameData } from "../../../pubUtils/data";
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import { GachaListReturn } from "../../../domain/activityField/gachaField";
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import { UserGachaModel } from "../../../db/UserGacha";
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import { refreshFreeCount } from "../../../services/gachaService";
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export default function (app: Application) {
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return new GachaHandler(app);
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}
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export class GachaHandler {
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constructor(private app: Application) {
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}
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/**
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* @description 获取抽卡列表 元宝招募、友情点招募、求贤若渴
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* @param {{}} msg
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* @param {BackendSession} session
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* @memberof GachaHandler
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*/
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async getGachaList(msg: {}, session: BackendSession) {
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const { } = msg;
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const roleId: string = session.get('roleId');
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let userGachaList = await UserGachaModel.findAllByRole(roleId);
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let list: GachaListReturn[] = [];
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for(let [id, dicGacha] of gameData.gacha) {
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if(id == GACHA_ID.TIMELIMIT) continue; // 不包括限时
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let userGacha = userGachaList.find(cur => cur.gachaId == id);
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userGacha = await refreshFreeCount(dicGacha, userGacha);
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let param = new GachaListReturn(dicGacha, userGacha);
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list.push(param);
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}
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return resResult(STATUS.SUCCESS, { list });
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}
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/**
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* @description 抽卡,所有抽卡类型都
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* @param {{ gachaId: number, activityId: number, count: number }} msg
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* @param {BackendSession} session
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* @memberof GachaHandler
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*/
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async pull(msg: { gachaId: number, activityId: number, count: number }, session: BackendSession) {
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const { gachaId, activityId, count } = msg;
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const roleId: string = session.get('roleId');
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return resResult(STATUS.SUCCESS);
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}
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/**
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* @description 设置心愿单
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* @param {{ gachaId: number, hope: { id: number, hid: number }[] }} msg
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* @param {BackendSession} session
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* @memberof GachaHandler
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*/
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async setHope(msg: { gachaId: number, hope: { id: number, hid: number }[] }, session: BackendSession) {
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const { gachaId, hope } = msg;
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const roleId: string = session.get('roleId');
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return resResult(STATUS.SUCCESS);
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}
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/**
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* @description 转盘
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* @param {{ gachaId: number }} msg
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* @param {BackendSession} session
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* @memberof GachaHandler
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*/
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async drawTurnTable(msg: { gachaId: number }, session: BackendSession) {
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const { gachaId } = msg;
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const roleId: string = session.get('roleId');
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return resResult(STATUS.SUCCESS);
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}
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/**
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* @description 求贤若渴&限时招募里面设置pick武将
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* @param {{ gachaId: number, pickHero: number }} msg
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* @param {BackendSession} session
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* @memberof GachaHandler
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*/
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async setPickHero(msg: { gachaId: number, pickHero: number }, session: BackendSession) {
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const { gachaId, pickHero } = msg;
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const roleId: string = session.get('roleId');
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return resResult(STATUS.SUCCESS);
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}
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}
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@@ -1,5 +1,10 @@
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import { GachaData } from "../domain/activityField/gachaField";;
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import { GachaData, Floor } from "../domain/activityField/gachaField";;
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import { ActivityModelType, ActivityModel } from "../db/Activity";
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import { DicGacha } from "../pubUtils/dictionary/DicGacha";
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import { UserGachaType, UserGachaModel } from "../db/UserGacha";
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import { shouldRefresh } from "../pubUtils/util";
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import { REFRESH_HOUR, GACHA_ID, GACHA_TO_FLOOR } from "../consts";
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import { getNextDayByGap } from "../pubUtils/timeUtil";
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/**
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* 获取活动页签里的限时卡池
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@@ -27,4 +32,42 @@ export async function getLimitGacha(activityId: number) {
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count: 0
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}]
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}
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}
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/**
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* 刷新免费次数
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* @param dicGacha
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* @param userGacha
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*/
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export async function refreshFreeCount(dicGacha: DicGacha, userGacha: UserGachaType) {
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let { day, count } = dicGacha.free;
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if(count > 0) {
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return userGacha;
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}
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let { roleId, gachaId, refFreeTime } = userGacha;
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if(shouldRefresh(refFreeTime, new Date(), REFRESH_HOUR, day)) {
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let ref = getNextDayByGap(refFreeTime, new Date(), day);
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userGacha = await UserGachaModel.refreshFreeCount(roleId, gachaId, 0, ref);
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}
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return userGacha
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}
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/**
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* @description 获取保底状态
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* @param type 招募类型
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* @param floor 玩家保底
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*/
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export function getFloorStatus(type: number, floor: Floor[]) {
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let floorMap = new Map<number, number>();
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for(let { id, count } of floor) {
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floorMap.set(id, count);
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}
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let dicFloorType = GACHA_TO_FLOOR.get(type);
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return dicFloorType.map(id => {
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return {
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id,
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count: floorMap.get(id)||0
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}
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});
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}
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@@ -394,7 +394,6 @@ export const FILENAME = {
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DIC_FASHIONS: 'dic_zyz_fashions',
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DIC_FRIEND_SHIP: 'dic_zyz_friend_ship',
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DIC_FRIEND_SHIP_LEVEL: 'dic_zyz_friend_ship_level',
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DIC_GACHA: 'dic_gacha',
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DIC_GK_BRANCH: 'dic_zyz_gk_branch',
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DIC_GK_DAILY: 'dic_zyz_gk_daily',
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DIC_GK_DUNGEON: 'dic_zyz_gk_dungeon',
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@@ -473,6 +472,8 @@ export const FILENAME = {
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DIC_MAIN_TASK_STAGE: 'dic_zyz_mainTaskStage',
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DIC_TASK_BOX: 'dic_zyz_taskBox',
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DIC_ACHIEVEMENT_BOX: 'dic_zyz_achievementBox',
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DIC_GACHA: 'dic_zyz_gacha',
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DIC_GACHA_CONTENT: 'dic_zyz_recruitContent',
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}
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export const WAR_RELATE_TABLES = [
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@@ -652,4 +653,32 @@ export enum TASK_TYPE {
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GUILD_BOSS = 69, // 军团演武台挑战
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GUILD_TRAIN = 70, // 挑战练兵场
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GUILD_ACTIVITY = 71, // 军团活动
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}
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// 卡池类型
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export enum GACHA_ID {
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NORMAL = 1, // 元宝招募
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FRDPOINT = 2, // 友情点
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ASSIGN = 3, // 指定卡池
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TIMELIMIT = 4, // 限时
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}
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// 抽卡保底类型
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export enum GACHA_FLOOR_TYPE {
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PURPLE = 1, // 元宝招募,保底紫色
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GOLD = 2, // 元宝招募,保底金色
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ASSIGN = 3, // 求贤若渴,保底指定武将
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}
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// 抽卡对应保底类型
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export const GACHA_TO_FLOOR = new Map([
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[ GACHA_ID.NORMAL, [ GACHA_FLOOR_TYPE.PURPLE, GACHA_FLOOR_TYPE.GOLD ] ],
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[ GACHA_ID.FRDPOINT, [] ],
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[ GACHA_ID.ASSIGN, [ GACHA_FLOOR_TYPE.ASSIGN ] ],
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[ GACHA_ID.TIMELIMIT, [ GACHA_FLOOR_TYPE.ASSIGN ] ]
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])
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// 抽卡里的卡池道具类型
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export enum GACHA_CONTENT_TYPE {
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}
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62
shared/db/UserGacha.ts
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62
shared/db/UserGacha.ts
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@@ -0,0 +1,62 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
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import { getCurWeekDate, getTodayZeroDate } from '../pubUtils/timeUtil';
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import { Floor, Hope, Turntable } from '../domain/activityField/gachaField';
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import { REFRESH_HOUR } from '../consts';
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/**
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* 玩家抽卡表
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**/
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@modelOptions({ schemaOptions: { id: false } })
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@index({ roleId: 1, itemId: 1 })
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export default class UserGacha extends BaseModel {
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@prop({ required: true })
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roleId: string; // 玩家id
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@prop({ required: true })
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gachaId: number; // 抽卡id 1-元宝 2-友情 3-指定 4-限时
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@prop({ required: true, default: 0 })
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aid: number; // 限时抽卡对应活动id
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@prop({ required: true, default: 0 })
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count: number; // 已抽卡次数
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@prop({ required: true, type: (() => Floor)(), default: [] })
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floor: Floor[]; // 已抽卡次数
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@prop({ required: true, default: 0 })
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freeCount: number; // 免费次数
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@prop({ required: true, default: () => { return getTodayZeroDate(REFRESH_HOUR) } })
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refFreeTime: Date; // 免费次数刷新时间
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@prop({ required: true, type: (() => Hope)(), default: [] })
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hope: Hope[]; // 心愿单
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@prop({ required: true, default: 0 })
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point: number; // 积分
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@prop({ required: true, type: (() => Turntable)(), default: [] })
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turntable: Turntable[]; // 转盘
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@prop({ required: true, default: 0 })
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pickHero: number; // 玩家指定武将
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public static async findAllByRole(roleId: string) {
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let rec: UserGachaType[] = await UserGachaModel.find({ roleId }).lean();
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return rec;
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}
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public static async refreshFreeCount(roleId: string, gachaId: number, aid: number, refFreeTime: Date) {
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let rec: UserGachaType = await UserGachaModel.findOneAndUpdate({ roleId, gachaId, aid }, { $set: { freeCount: 0, refFreeTime } }, { new: true }).lean();
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return rec;
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}
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}
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export const UserGachaModel = getModelForClass(UserGacha);
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export interface UserGachaType extends Pick<DocumentType<UserGacha>, keyof UserGacha> { }
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export type UserGachaParam = Partial<UserGachaType>;
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@@ -1,16 +1,17 @@
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import { prop } from '@typegoose/typegoose';
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityBase } from './activityField';
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import { prop } from '@typegoose/typegoose';
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import { UserGachaType } from '../../db/UserGacha';
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import { getSeconds } from '../../pubUtils/timeUtil';
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import { DicGacha } from '../../pubUtils/dictionary/DicGacha';
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import { getFloorStatus } from '../../services/gachaService';
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// 抽卡数据
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export class GachaData extends ActivityBase {
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@prop({ required: true })
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gachaId: number = 0;
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@prop({ required: true })
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heroes: Array<number> = [];
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public initData(data: string) {
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let obj = JSON.parse(data);
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this.gachaId = obj.gachaId;
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@@ -20,4 +21,71 @@ export class GachaData extends ActivityBase {
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constructor(activityData: ActivityModelType) {
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super(activityData)
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}
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}
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/**
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* @description 保底记录
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* @memberof UserGacha
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*/
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export class Floor {
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@prop({ required: true })
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id: number; // 保底类型 1-紫将保底 2-金将保底 3-指定将保底
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@prop({ required: true })
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count: number; // 抽卡次数
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}
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/**
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* @description 心愿单
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* @memberof UserGacha
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*/
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export class Hope {
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@prop({ required: true })
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id: number; // 位置
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@prop({ required: true })
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hid: number; // 武将id
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@prop({ required: true })
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hasGet: boolean; // 是否得到
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}
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/**
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* @description 转盘记录
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* @memberof UserGacha
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*/
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export class Turntable {
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@prop({ required: true })
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quality: number; // 品质
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@prop({ required: true })
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hasGet: boolean; // 是否得到
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}
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/**
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* @description 获取抽卡界面的返回参数
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*/
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export class GachaListReturn {
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gachaId: number; // dicGacha里的id
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freeCount: number = 0; // 免费次数
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refFreeTime: number = 0; // 免费次数下次刷新时间
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count: number = 0; // 整体已抽卡次数
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floor: Floor[] = []; // 整体保底
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hope: Hope[] = []; // 心愿单
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point: number = 0; // 积分
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turntable: Turntable[]; // 转盘记录
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pickHero: number = 0; // 玩家选择的武将
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constructor(dicGacha: DicGacha, userGacha: UserGachaType) {
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this.gachaId = dicGacha.id;
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if(userGacha) {
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this.freeCount = dicGacha.free.count - userGacha.freeCount;
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this.refFreeTime = getSeconds(userGacha.refFreeTime);
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this.count = userGacha.count;
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this.floor = getFloorStatus(dicGacha.id, userGacha.floor);
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this.hope = userGacha.hope;
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this.point = userGacha.point;
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this.turntable = userGacha.turntable;
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this.pickHero = userGacha.pickHero;
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} else {
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this.floor = getFloorStatus(dicGacha.id, []);
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}
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}
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}
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@@ -76,6 +76,8 @@ import { dicRankReward } from "./dictionary/DicRankReward";
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import { dicTaskType, taskMap, dicMainTask, dicDailyTask, dicAchievement } from "./dictionary/DicTask";
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import { dicMainTaskStage } from "./dictionary/DicMainTaskStage";
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import { dicTaskBox } from './dictionary/DicTaskBox';
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import { dicGacha } from "./dictionary/DicGacha";
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import { dicGachaContent } from "./dictionary/DicGachaContent";
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export const gameData = {
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blurprtCompose: dicBlueprtCompose,
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@@ -181,7 +183,9 @@ export const gameData = {
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dailyTask: dicDailyTask,
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achievement: dicAchievement,
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mainTaskStage: dicMainTaskStage,
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taskBox: dicTaskBox
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taskBox: dicTaskBox,
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gacha: dicGacha,
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gachaContent: dicGachaContent,
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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54
shared/pubUtils/dictionary/DicGacha.ts
Normal file
54
shared/pubUtils/dictionary/DicGacha.ts
Normal file
@@ -0,0 +1,54 @@
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import { readJsonFile, parseNumberList, parseGoodStr, decodeArrayListStr } from '../util'
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import { FILENAME } from '../../consts'
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import { RewardInter } from '../interface';
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export interface DicGacha {
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// 抽卡id
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readonly id: number;
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// 抽卡次数 1次,10次
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readonly count: number[];
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// 免费次数
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readonly free: { day: number, count: number };
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// 消耗的招募券
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readonly cost: RewardInter[];
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// 概率
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readonly percent: { id: number, percent: number }[];
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}
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const str = readJsonFile(FILENAME.DIC_GACHA);
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let arr = JSON.parse(str);
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export const dicGacha = new Map<number, DicGacha>();
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arr.forEach(o => {
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o.count = parseNumberList(o.count);
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o.free = parseFree(o.free);
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o.cost = parseGoodStr(o.cost);
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o.percent = parsePercent(o.percent);
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dicGacha.set(o.id, o);
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});
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function parseFree(str: string) {
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let arr = parseNumberList(str);
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if(arr.length > 0 && arr.length != 2) {
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throw new Error('dic_gacha free format err');
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}
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if(arr.length == 0) {
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return { day: 0, count: 0 }
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} else {
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return { day: arr[0], count: arr[1] }
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}
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}
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function parsePercent(str: string) {
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let result = new Array<{ id: number, percent: number }>();
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if (!str) return result;
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let decodeArr = decodeArrayListStr(str);
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for (let [id, percent] of decodeArr) {
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if (isNaN(parseInt(id)) || isNaN(parseInt(percent))) {
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throw new Error('data table format wrong');
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}
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result.push({ id: parseInt(id), percent: parseInt(percent) });
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}
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return result
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}
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23
shared/pubUtils/dictionary/DicGachaContent.ts
Normal file
23
shared/pubUtils/dictionary/DicGachaContent.ts
Normal file
@@ -0,0 +1,23 @@
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import { readJsonFile, parseNumberList } from '../util'
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import { FILENAME } from '../../consts'
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export interface DicGachaContent {
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// 内容id
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readonly id: number;
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// 道具类型 见sysConst 中的 GACHA_CONTENT_TYPE
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readonly type: number;
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// 对应参数 品质,等级,物品id 等
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readonly param: number[];
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// 道具数量
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readonly count: number;
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}
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const str = readJsonFile(FILENAME.DIC_GACHA_CONTENT);
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let arr = JSON.parse(str);
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export const dicGachaContent = new Map<number, DicGachaContent>();
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arr.forEach(o => {
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o.param = parseNumberList(o.param);
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dicGachaContent.set(o.id, o);
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});
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@@ -1,4 +1,4 @@
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import { TIME_FORMAT, REFRESH_TIME } from '../consts';
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import { TIME_FORMAT, REFRESH_TIME, REFRESH_HOUR } from '../consts';
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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@@ -137,8 +137,22 @@ export function getNextHourPoint(hour: number) {
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return time;
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}
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/**
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* 返回今天的某个时间点
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* @param time
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* @param hour
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*/
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export function getTodayZeroDate(hour = 0) {
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var date = new Date();
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return getZeroDate(new Date(), hour);
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}
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/**
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* 根据给定的时间获得某个时间点
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* @param time
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* @param hour
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*/
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export function getZeroDate(time: Date, hour = 0) {
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let date = new Date(time.getTime());
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date.setHours(hour);
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date.setMinutes(0);
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date.setSeconds(0);
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@@ -226,4 +240,38 @@ export function getCurDay(needHandle = false, time?: Date) {
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export function setWeek(d?: number) {
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week = d;
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if(d == 7) week = 0;
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}
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/**
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*
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* @param preDate
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* @param curDate
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*/
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export function getDayGap(preDate: Date, curDate: Date) {
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let cur = getZeroDate(curDate, REFRESH_HOUR);
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let pre = getZeroDate(preDate, REFRESH_HOUR);
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return Math.floor((cur.getTime() - pre.getTime()) / PER_DAY)
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}
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/**
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* 获取某一天的 n * day 天之后
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* @param preDate
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* @param curDate
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* @param day
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*/
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export function getNextDayByGap(preDate: Date, curDate: Date, day: number) {
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let gap = getDayGap(preDate, curDate);
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let n = Math.ceil(gap / day);
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let time = getAfterDateByDay(preDate, n);
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return new Date(time);
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}
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/**
|
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* 获取某个时间的 day 天之后
|
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* @param day
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*/
|
||||
export function getAfterDateByDay(preDate: Date, day: number) {
|
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let time = getZeroDate(preDate, REFRESH_HOUR).getTime() - day * PER_DAY;
|
||||
return time;
|
||||
}
|
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