抽卡:获取抽卡列表

This commit is contained in:
luying
2021-04-21 21:10:26 +08:00
parent bc40d90f00
commit 9335b1adab
9 changed files with 434 additions and 9 deletions
+30 -1
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@@ -394,7 +394,6 @@ export const FILENAME = {
DIC_FASHIONS: 'dic_zyz_fashions',
DIC_FRIEND_SHIP: 'dic_zyz_friend_ship',
DIC_FRIEND_SHIP_LEVEL: 'dic_zyz_friend_ship_level',
DIC_GACHA: 'dic_gacha',
DIC_GK_BRANCH: 'dic_zyz_gk_branch',
DIC_GK_DAILY: 'dic_zyz_gk_daily',
DIC_GK_DUNGEON: 'dic_zyz_gk_dungeon',
@@ -473,6 +472,8 @@ export const FILENAME = {
DIC_MAIN_TASK_STAGE: 'dic_zyz_mainTaskStage',
DIC_TASK_BOX: 'dic_zyz_taskBox',
DIC_ACHIEVEMENT_BOX: 'dic_zyz_achievementBox',
DIC_GACHA: 'dic_zyz_gacha',
DIC_GACHA_CONTENT: 'dic_zyz_recruitContent',
}
export const WAR_RELATE_TABLES = [
@@ -652,4 +653,32 @@ export enum TASK_TYPE {
GUILD_BOSS = 69, // 军团演武台挑战
GUILD_TRAIN = 70, // 挑战练兵场
GUILD_ACTIVITY = 71, // 军团活动
}
// 卡池类型
export enum GACHA_ID {
NORMAL = 1, // 元宝招募
FRDPOINT = 2, // 友情点
ASSIGN = 3, // 指定卡池
TIMELIMIT = 4, // 限时
}
// 抽卡保底类型
export enum GACHA_FLOOR_TYPE {
PURPLE = 1, // 元宝招募,保底紫色
GOLD = 2, // 元宝招募,保底金色
ASSIGN = 3, // 求贤若渴,保底指定武将
}
// 抽卡对应保底类型
export const GACHA_TO_FLOOR = new Map([
[ GACHA_ID.NORMAL, [ GACHA_FLOOR_TYPE.PURPLE, GACHA_FLOOR_TYPE.GOLD ] ],
[ GACHA_ID.FRDPOINT, [] ],
[ GACHA_ID.ASSIGN, [ GACHA_FLOOR_TYPE.ASSIGN ] ],
[ GACHA_ID.TIMELIMIT, [ GACHA_FLOOR_TYPE.ASSIGN ] ]
])
// 抽卡里的卡池道具类型
export enum GACHA_CONTENT_TYPE {
}
+62
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@@ -0,0 +1,62 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
import { getCurWeekDate, getTodayZeroDate } from '../pubUtils/timeUtil';
import { Floor, Hope, Turntable } from '../domain/activityField/gachaField';
import { REFRESH_HOUR } from '../consts';
/**
* 玩家抽卡表
**/
@modelOptions({ schemaOptions: { id: false } })
@index({ roleId: 1, itemId: 1 })
export default class UserGacha extends BaseModel {
@prop({ required: true })
roleId: string; // 玩家id
@prop({ required: true })
gachaId: number; // 抽卡id 1-元宝 2-友情 3-指定 4-限时
@prop({ required: true, default: 0 })
aid: number; // 限时抽卡对应活动id
@prop({ required: true, default: 0 })
count: number; // 已抽卡次数
@prop({ required: true, type: (() => Floor)(), default: [] })
floor: Floor[]; // 已抽卡次数
@prop({ required: true, default: 0 })
freeCount: number; // 免费次数
@prop({ required: true, default: () => { return getTodayZeroDate(REFRESH_HOUR) } })
refFreeTime: Date; // 免费次数刷新时间
@prop({ required: true, type: (() => Hope)(), default: [] })
hope: Hope[]; // 心愿单
@prop({ required: true, default: 0 })
point: number; // 积分
@prop({ required: true, type: (() => Turntable)(), default: [] })
turntable: Turntable[]; // 转盘
@prop({ required: true, default: 0 })
pickHero: number; // 玩家指定武将
public static async findAllByRole(roleId: string) {
let rec: UserGachaType[] = await UserGachaModel.find({ roleId }).lean();
return rec;
}
public static async refreshFreeCount(roleId: string, gachaId: number, aid: number, refFreeTime: Date) {
let rec: UserGachaType = await UserGachaModel.findOneAndUpdate({ roleId, gachaId, aid }, { $set: { freeCount: 0, refFreeTime } }, { new: true }).lean();
return rec;
}
}
export const UserGachaModel = getModelForClass(UserGacha);
export interface UserGachaType extends Pick<DocumentType<UserGacha>, keyof UserGacha> { }
export type UserGachaParam = Partial<UserGachaType>;
+72 -4
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@@ -1,16 +1,17 @@
import { prop } from '@typegoose/typegoose';
import { ActivityModelType } from '../../db/Activity';
import { ActivityBase } from './activityField';
import { prop } from '@typegoose/typegoose';
import { UserGachaType } from '../../db/UserGacha';
import { getSeconds } from '../../pubUtils/timeUtil';
import { DicGacha } from '../../pubUtils/dictionary/DicGacha';
import { getFloorStatus } from '../../services/gachaService';
// 抽卡数据
export class GachaData extends ActivityBase {
@prop({ required: true })
gachaId: number = 0;
@prop({ required: true })
heroes: Array<number> = [];
public initData(data: string) {
let obj = JSON.parse(data);
this.gachaId = obj.gachaId;
@@ -20,4 +21,71 @@ export class GachaData extends ActivityBase {
constructor(activityData: ActivityModelType) {
super(activityData)
}
}
/**
* @description 保底记录
* @memberof UserGacha
*/
export class Floor {
@prop({ required: true })
id: number; // 保底类型 1-紫将保底 2-金将保底 3-指定将保底
@prop({ required: true })
count: number; // 抽卡次数
}
/**
* @description 心愿单
* @memberof UserGacha
*/
export class Hope {
@prop({ required: true })
id: number; // 位置
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
hasGet: boolean; // 是否得到
}
/**
* @description 转盘记录
* @memberof UserGacha
*/
export class Turntable {
@prop({ required: true })
quality: number; // 品质
@prop({ required: true })
hasGet: boolean; // 是否得到
}
/**
* @description 获取抽卡界面的返回参数
*/
export class GachaListReturn {
gachaId: number; // dicGacha里的id
freeCount: number = 0; // 免费次数
refFreeTime: number = 0; // 免费次数下次刷新时间
count: number = 0; // 整体已抽卡次数
floor: Floor[] = []; // 整体保底
hope: Hope[] = []; // 心愿单
point: number = 0; // 积分
turntable: Turntable[]; // 转盘记录
pickHero: number = 0; // 玩家选择的武将
constructor(dicGacha: DicGacha, userGacha: UserGachaType) {
this.gachaId = dicGacha.id;
if(userGacha) {
this.freeCount = dicGacha.free.count - userGacha.freeCount;
this.refFreeTime = getSeconds(userGacha.refFreeTime);
this.count = userGacha.count;
this.floor = getFloorStatus(dicGacha.id, userGacha.floor);
this.hope = userGacha.hope;
this.point = userGacha.point;
this.turntable = userGacha.turntable;
this.pickHero = userGacha.pickHero;
} else {
this.floor = getFloorStatus(dicGacha.id, []);
}
}
}
+5 -1
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@@ -76,6 +76,8 @@ import { dicRankReward } from "./dictionary/DicRankReward";
import { dicTaskType, taskMap, dicMainTask, dicDailyTask, dicAchievement } from "./dictionary/DicTask";
import { dicMainTaskStage } from "./dictionary/DicMainTaskStage";
import { dicTaskBox } from './dictionary/DicTaskBox';
import { dicGacha } from "./dictionary/DicGacha";
import { dicGachaContent } from "./dictionary/DicGachaContent";
export const gameData = {
blurprtCompose: dicBlueprtCompose,
@@ -181,7 +183,9 @@ export const gameData = {
dailyTask: dicDailyTask,
achievement: dicAchievement,
mainTaskStage: dicMainTaskStage,
taskBox: dicTaskBox
taskBox: dicTaskBox,
gacha: dicGacha,
gachaContent: dicGachaContent,
};
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
+54
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@@ -0,0 +1,54 @@
import { readJsonFile, parseNumberList, parseGoodStr, decodeArrayListStr } from '../util'
import { FILENAME } from '../../consts'
import { RewardInter } from '../interface';
export interface DicGacha {
// 抽卡id
readonly id: number;
// 抽卡次数 1次,10次
readonly count: number[];
// 免费次数
readonly free: { day: number, count: number };
// 消耗的招募券
readonly cost: RewardInter[];
// 概率
readonly percent: { id: number, percent: number }[];
}
const str = readJsonFile(FILENAME.DIC_GACHA);
let arr = JSON.parse(str);
export const dicGacha = new Map<number, DicGacha>();
arr.forEach(o => {
o.count = parseNumberList(o.count);
o.free = parseFree(o.free);
o.cost = parseGoodStr(o.cost);
o.percent = parsePercent(o.percent);
dicGacha.set(o.id, o);
});
function parseFree(str: string) {
let arr = parseNumberList(str);
if(arr.length > 0 && arr.length != 2) {
throw new Error('dic_gacha free format err');
}
if(arr.length == 0) {
return { day: 0, count: 0 }
} else {
return { day: arr[0], count: arr[1] }
}
}
function parsePercent(str: string) {
let result = new Array<{ id: number, percent: number }>();
if (!str) return result;
let decodeArr = decodeArrayListStr(str);
for (let [id, percent] of decodeArr) {
if (isNaN(parseInt(id)) || isNaN(parseInt(percent))) {
throw new Error('data table format wrong');
}
result.push({ id: parseInt(id), percent: parseInt(percent) });
}
return result
}
@@ -0,0 +1,23 @@
import { readJsonFile, parseNumberList } from '../util'
import { FILENAME } from '../../consts'
export interface DicGachaContent {
// 内容id
readonly id: number;
// 道具类型 见sysConst 中的 GACHA_CONTENT_TYPE
readonly type: number;
// 对应参数 品质,等级,物品id 等
readonly param: number[];
// 道具数量
readonly count: number;
}
const str = readJsonFile(FILENAME.DIC_GACHA_CONTENT);
let arr = JSON.parse(str);
export const dicGachaContent = new Map<number, DicGachaContent>();
arr.forEach(o => {
o.param = parseNumberList(o.param);
dicGachaContent.set(o.id, o);
});
+50 -2
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@@ -1,4 +1,4 @@
import { TIME_FORMAT, REFRESH_TIME } from '../consts';
import { TIME_FORMAT, REFRESH_TIME, REFRESH_HOUR } from '../consts';
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
@@ -137,8 +137,22 @@ export function getNextHourPoint(hour: number) {
return time;
}
/**
* 返回今天的某个时间点
* @param time
* @param hour
*/
export function getTodayZeroDate(hour = 0) {
var date = new Date();
return getZeroDate(new Date(), hour);
}
/**
* 根据给定的时间获得某个时间点
* @param time
* @param hour
*/
export function getZeroDate(time: Date, hour = 0) {
let date = new Date(time.getTime());
date.setHours(hour);
date.setMinutes(0);
date.setSeconds(0);
@@ -226,4 +240,38 @@ export function getCurDay(needHandle = false, time?: Date) {
export function setWeek(d?: number) {
week = d;
if(d == 7) week = 0;
}
/**
*
* @param preDate
* @param curDate
*/
export function getDayGap(preDate: Date, curDate: Date) {
let cur = getZeroDate(curDate, REFRESH_HOUR);
let pre = getZeroDate(preDate, REFRESH_HOUR);
return Math.floor((cur.getTime() - pre.getTime()) / PER_DAY)
}
/**
* 获取某一天的 n * day 天之后
* @param preDate
* @param curDate
* @param day
*/
export function getNextDayByGap(preDate: Date, curDate: Date, day: number) {
let gap = getDayGap(preDate, curDate);
let n = Math.ceil(gap / day);
let time = getAfterDateByDay(preDate, n);
return new Date(time);
}
/**
* 获取某个时间的 day 天之后
* @param day
*/
export function getAfterDateByDay(preDate: Date, day: number) {
let time = getZeroDate(preDate, REFRESH_HOUR).getTime() - day * PER_DAY;
return time;
}