🐞 fix(日志): 修复道具日志中来源分类错误
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@@ -90,7 +90,7 @@ export class LuckyTurntableHandler {
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let box = playerData.findBox(boxCount);
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let rewardArray = stringToRewardParam(box.rewards)
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE);
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_TURNTABLE_RECEIVE_BOX);
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await ActivityTurntableModel.receiveBox(serverId, activityId, roleId, playerData.roundIndex, boxCount);
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return resResult(STATUS.SUCCESS, { ...result, box: {...box, isReceived: true} });
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@@ -53,7 +53,7 @@ export class TaskPassHandler {
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rewards.push(...stringToRewardParam(item.reward));
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}
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await ActivityTaskPassModel.receiveItems(serverId, activityId, roleId, playerData.roundIndex, records);
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let result = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_DAILY_GK_BATTLE_END);
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let result = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_TASK_PASS);
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return resResult(STATUS.SUCCESS, { items, ...result });
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}
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@@ -75,7 +75,7 @@ export class TaskPassHandler {
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for(let consume of consumeArr) {
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cost.push({ ...consume, count: consume.count * count });
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}
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let consumeResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.ACT_DAILY_GK_BATTLE_END);
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let consumeResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.ACT_TASK_PASS_SPD_UP);
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if(!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let addPoint = playerData.spdUp.point * count;
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@@ -762,7 +762,7 @@ export class EquipHandler {
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let consumeResult = await handleCost(roleId, sid, [
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{ id: originJewel.id, seqId: originJewel.seqId},
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...dicJewel.inheritConsume
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], ITEM_CHANGE_REASON.ACT_DAILY_GK_BATTLE_END);
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], ITEM_CHANGE_REASON.JEWEL_INHERIT);
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if(!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let newRandSe = getRandSeResult(targetJewel.id, targetJewel.randSe, originJewel.randSe, originJewel.id);
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@@ -992,15 +992,15 @@ export enum ITEM_CHANGE_REASON {
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MONOPOLY_BANK = 99, // 活动 大富翁活动存钱
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MONOPOLY_BUY_GOODS = 100, // 活动 大富翁商店
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DAILY_COIN_EXCHANGE = 101, // 活动 每日铜钱活动兑换
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DAILY_CHALLENGE_REWARD = 102, // 活动 每日挑战活动奖励
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BUY_DAILY_GIFTS = 103, // 活动 购买每日特惠礼包
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DAILY_CHALLENGE_REWARD = 102, // 活动 七天乐 每日挑战活动奖励
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BUY_DAILY_GIFTS = 103, // 活动 七天乐 购买每日特惠礼包
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DAILY_MEAL_RECEIVE_REPAIRE = 104, // 活动 午餐晚餐补领
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DAILY_MEAL_RECEIVE = 105, // 活动 午餐晚餐
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DAILY_RMB_GIFT = 106, // 活动 每日特惠礼包
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FIRST_GIFT = 107, // 活动 首充礼包
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GROWTH_FUND = 108, // 活动 成长基金奖励
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GROWTH_REWARD = 109, // 活动 成长任务奖励
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GROWTH_DAY_EXCHANGE = 110, // 活动 成长任务奖章兑换
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GROWTH_DAY_EXCHANGE = 110, // 活动 七天乐 成长任务奖章兑换
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BUY_LIMIT_PACKAGE = 111, // 活动 购买新手限定礼包
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NEW_HERO_GACHA_PULL = 112, // 活动 新武将抽卡获得
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NEW_HERO_EXCHANGE = 113, // 活动 新将好礼兑换点数
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@@ -1015,11 +1015,11 @@ export enum ITEM_CHANGE_REASON {
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SIGNIN = 122, // 活动 签到
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THIRTHDAY_TASK = 123, // 活动 30天任务奖励
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THIRTHDAY_EXCHANGE = 124, // 活动 30天点数兑换
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TREASURE_HUNT_FIRST_PAGE_REWARD = 125, // 活动 寻宝骑兵 首页奖励
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TREASURE_HUNT_SHOP_BUY = 126, // 活动 寻宝骑兵商店购买
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TREASURE_HUNT_TASK_REWARD = 127, // 活动 寻宝骑兵任务奖励
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TREASURE_HUNT_CHALLENGE = 128, // 活动 寻宝骑兵大冒险
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TREASURE_HUNT_SP_SHOP_BUY = 129, // 活动 寻宝骑兵天子宝库购买
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TREASURE_HUNT_FIRST_PAGE_REWARD = 125, // 活动 神州探秘 首页奖励
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TREASURE_HUNT_SHOP_BUY = 126, // 活动 神州探秘 商店购买
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TREASURE_HUNT_TASK_REWARD = 127, // 活动 神州探秘 任务奖励
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TREASURE_HUNT_CHALLENGE = 128, // 活动 神州探秘 大冒险
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TREASURE_HUNT_SP_SHOP_BUY = 129, // 活动 神州探秘 天子宝库购买
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VIP_RECHARGE_MONEY = 130, // 活动 vip累充奖励
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MONTHLY_TICKET_DAILY = 131, // 活动 月卡每日奖励
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MONTHLY_TICKET_FIRST = 132, // 活动 月卡首次奖励
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@@ -1031,10 +1031,10 @@ export enum ITEM_CHANGE_REASON {
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EQUIP_STARUP = 138, // 装备升星
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COMPOSE_STONE = 139, // 合成地玉石
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REBIRTH = 140, // 武将重生
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ACT_TURNTABLE_PULL = 141, // 转盘
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ACT_TASK_PASS = 142, // 活动-战令奖励
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ACT_TASK_PASS_SPD_UP = 143, // 活动-战令加速
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ACT_GUILD_PAY_REWARD = 144, // 活动-军团人数奖励
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ACT_TURNTABLE_PULL = 141, // 活动 幸运转盘抽奖
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ACT_TASK_PASS = 142, // 活动 战令奖励
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ACT_TASK_PASS_SPD_UP = 143, // 活动 战令加速
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ACT_GUILD_PAY_REWARD = 144, // 活动 军团人数奖励
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RECEIVE_CHAPTER_BOX = 145, // 领取主线章节宝箱
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JEWEL_INHERIT = 146, // 天晶继承
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RESET_TALENT = 147, // 洗点
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@@ -1044,6 +1044,7 @@ export enum ITEM_CHANGE_REASON {
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LADDER_BUY_CNT = 151, // 名将擂台购买次数
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LADDER_BATTLE_REWARD = 152, // 名将擂台关卡奖励
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ACT_GROUP_SHOP_BUY = 153, // 团购
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ACT_TURNTABLE_RECEIVE_BOX = 154, // 活动 幸运转盘领取宝箱
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}
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export enum TA_EVENT {
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