🐞 fix(日志): 修复道具日志中来源分类错误
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@@ -90,7 +90,7 @@ export class LuckyTurntableHandler {
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let box = playerData.findBox(boxCount);
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let rewardArray = stringToRewardParam(box.rewards)
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE);
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.ACT_TURNTABLE_RECEIVE_BOX);
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await ActivityTurntableModel.receiveBox(serverId, activityId, roleId, playerData.roundIndex, boxCount);
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return resResult(STATUS.SUCCESS, { ...result, box: {...box, isReceived: true} });
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@@ -53,7 +53,7 @@ export class TaskPassHandler {
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rewards.push(...stringToRewardParam(item.reward));
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}
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await ActivityTaskPassModel.receiveItems(serverId, activityId, roleId, playerData.roundIndex, records);
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let result = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_DAILY_GK_BATTLE_END);
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let result = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_TASK_PASS);
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return resResult(STATUS.SUCCESS, { items, ...result });
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}
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@@ -75,7 +75,7 @@ export class TaskPassHandler {
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for(let consume of consumeArr) {
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cost.push({ ...consume, count: consume.count * count });
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}
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let consumeResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.ACT_DAILY_GK_BATTLE_END);
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let consumeResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.ACT_TASK_PASS_SPD_UP);
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if(!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let addPoint = playerData.spdUp.point * count;
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