🐞 fix(日志): 修复道具日志中来源分类错误
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@@ -762,7 +762,7 @@ export class EquipHandler {
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let consumeResult = await handleCost(roleId, sid, [
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{ id: originJewel.id, seqId: originJewel.seqId},
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...dicJewel.inheritConsume
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], ITEM_CHANGE_REASON.ACT_DAILY_GK_BATTLE_END);
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], ITEM_CHANGE_REASON.JEWEL_INHERIT);
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if(!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let newRandSe = getRandSeResult(targetJewel.id, targetJewel.randSe, originJewel.randSe, originJewel.id);
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