全局:清理部分console
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@@ -61,7 +61,7 @@ export default class FriendRelation extends BaseModel {
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let result: FriendRelationType = await document.lean({ getters: true, virtuals: true });;
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console.log(JSON.stringify(result));
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// console.log(JSON.stringify(result));
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return result;
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}
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@@ -65,7 +65,7 @@ export default class Sms extends BaseModel {
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}
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public hasSendToday() {
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console.log(moment(this.updateTime).format('YYYY-MM-DD'), moment(Date.now()).format('YYYY-MM-DD'));
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// console.log(moment(this.updateTime).format('YYYY-MM-DD'), moment(Date.now()).format('YYYY-MM-DD'));
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return moment(this.updateTime).format('YYYY-MM-DD') === moment(Date.now()).format('YYYY-MM-DD');
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}
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@@ -131,7 +131,7 @@ export default class User extends BaseModel {
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}
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public static async createOrUpdate(isGuest: boolean, tel: string, token: string, platform: string, pkgName: string, serverType: string, deviceId: string) {
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console.log(tel);
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// console.log(tel);
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let user: UserType = await UserModel.findOne({ tel }).lean({ getters: true });
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if (!user) {
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@@ -68,7 +68,6 @@ export class WoodenHorse {
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* @returns {boolean} needSendEnd 是否跑到终点发送结束新号
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*/
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public calCurWoodenHorse(events: Event[]): boolean {
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console.log('**', this.guildName, this.status, this.distance, Date.now(), this.speed, JSON.stringify(events))
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if(this.status == 2) return false; // TODO 写进const表
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if(this.status == 0 && this.stopContinueTime && Date.now() > this.stopContinueTime) {
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this.status = 1; this.stopContinueTime = 0;
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@@ -121,7 +120,6 @@ export class WoodenHorse {
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this.status = 0; // TODO 写进const表
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this.speed = 0;
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}
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console.log('**effect', this.speed, JSON.stringify(effectiveEvents));
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return false;
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}
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@@ -95,7 +95,6 @@ export class GuildRankParam {
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this.name = guild.name;
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this.lv = guild.lv;
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let leader = <RoleType>guild.leader;
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console.log('**', JSON.stringify(leader))
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let _leader = new GuildLeader(leader);
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this.leader = _leader;
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this.memberCnt = guild.memberCnt;
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@@ -179,7 +178,7 @@ export class SimpleGuildRankWithTimeParam extends SimpleGuildRankParam {
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constructor(rank: number, code: string, name: string, obj: WoodenHorse|{distance: number, time: number, startTime: number, durability: number}|false) {
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super(rank, code, name, obj?obj.distance:0);
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console.log(JSON.stringify(obj));
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// console.log(JSON.stringify(obj));
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if(obj) {
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this.num = obj.distance;
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this.time = Math.floor((obj.time - obj.startTime)/1000);
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@@ -64,8 +64,8 @@ export async function vidHttpRequest(addr: string, body: any) {
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let res = await request(options);
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let check = checkSign(res);
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if(!check) return false;
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console.log('*****request result*****');
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console.log(JSON.stringify(res));
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// console.log('*****request result*****');
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// console.log(JSON.stringify(res));
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return res;
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} catch(e) {
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console.error(e);
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@@ -289,7 +289,7 @@ export function calHeroStarIncAttr(originHero: HeroType, update: HeroUpdate, typ
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const isWake = colorStar > 0; // 是否觉醒,只要激活了觉醒,彩星就会 > 1
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const isFirstWake = colorStar > 0 && originColorStar <= 0; // 是否是初次觉醒
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const isUpStar = originStar != star || originColorStar != colorStar; // 是否有升星
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console.log('*isUpstar', isUpStar, originStar, star, originColorStar, colorStar)
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// console.log('*isUpstar', isUpStar, originStar, star, originColorStar, colorStar)
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const dicStar = isWake ? getHeroWakeByQuality(dicHero.quality, originColorStar) : getHeroStarByQuality(quality, originStar); // 星级表
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@@ -738,7 +738,7 @@ export function calHeroEquipIncAttr(hero: HeroType) {
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let attr = (value1 + lv * valueup) * (HERO_CE_RATIO + valueRefine) + valueJewel * HERO_CE_RATIO;
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if(attr > 0) {
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console.log('装备战力:', i, attr);
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// console.log('装备战力:', i, attr);
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updateHeroAttr(heroAttrs, i, { set: { equipUp: attr } })
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}
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}
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@@ -30,7 +30,7 @@ export function aesEncryptcfb(data, key, iv) {
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const cipher = crypto.createCipheriv('aes-192-cfb', key, iv);
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let crypted = cipher.update(data, 'utf8', 'hex');
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crypted += cipher.final('hex');
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console.log('****aesEncryptcfb', data, crypted)
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// console.log('****aesEncryptcfb', data, crypted)
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return crypted;
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}
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