全局:清理部分console
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@@ -68,7 +68,6 @@ export class WoodenHorse {
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* @returns {boolean} needSendEnd 是否跑到终点发送结束新号
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*/
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public calCurWoodenHorse(events: Event[]): boolean {
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console.log('**', this.guildName, this.status, this.distance, Date.now(), this.speed, JSON.stringify(events))
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if(this.status == 2) return false; // TODO 写进const表
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if(this.status == 0 && this.stopContinueTime && Date.now() > this.stopContinueTime) {
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this.status = 1; this.stopContinueTime = 0;
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@@ -121,7 +120,6 @@ export class WoodenHorse {
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this.status = 0; // TODO 写进const表
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this.speed = 0;
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}
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console.log('**effect', this.speed, JSON.stringify(effectiveEvents));
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return false;
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}
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@@ -95,7 +95,6 @@ export class GuildRankParam {
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this.name = guild.name;
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this.lv = guild.lv;
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let leader = <RoleType>guild.leader;
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console.log('**', JSON.stringify(leader))
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let _leader = new GuildLeader(leader);
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this.leader = _leader;
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this.memberCnt = guild.memberCnt;
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@@ -179,7 +178,7 @@ export class SimpleGuildRankWithTimeParam extends SimpleGuildRankParam {
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constructor(rank: number, code: string, name: string, obj: WoodenHorse|{distance: number, time: number, startTime: number, durability: number}|false) {
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super(rank, code, name, obj?obj.distance:0);
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console.log(JSON.stringify(obj));
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// console.log(JSON.stringify(obj));
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if(obj) {
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this.num = obj.distance;
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this.time = Math.floor((obj.time - obj.startTime)/1000);
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