pvp测试接口
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@@ -10,7 +10,7 @@ import { SystemConfigModel } from '../../../db/SystemConfig'
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import { PvpDefenseModel, OppPlayers } from '../../../db/PvpDefense';
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import { oppHeroesDefenseInter, pvpEndParamInter, RankParam, PlayerDetail, PlayerDetailHero } from '../../../pubUtils/interface';
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import { PVP_HERO_POS, REDIS_KEY } from '../../../consts';
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import { PVP } from '../../../pubUtils/dicParam';
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import { addItems } from '../../../services/rewardService';
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import { HeroModel } from '../../../db/Hero';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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@@ -19,7 +19,7 @@ import { PvpRecordModel, HeroesRecord } from '../../../db/PvpRecord';
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import { existsRank, initRank, getRank, setRank, getMyRank } from '../../../services/redisService';
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import { handleCost } from '../../../services/rewardService';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { setPvpSeasonResult, resetPvpWarId } from '../../../services/timeTaskService';
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import { setPvpSeasonResult, resetPvpWarId, resetPvpSeasonTime } from '../../../services/timeTaskService';
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export default function(app: Application) {
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return new PvpHandler(app);
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}
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@@ -28,27 +28,35 @@ export class PvpHandler {
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constructor(private app: Application) {
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}
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async addRoleScore(msg: {score:number}, session: BackendSession) {
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let { score } = msg;
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async addRoleScore(msg: {heroScores: Array<{hid: number, score:number}>}, session: BackendSession) {
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let { heroScores: addHeroScores } = msg;
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let roleId = session.get('roleId');
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let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
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score += pvpDefense.score;
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let {heroScores, hisScore, score} = await PvpDefenseModel.findByRoleId(roleId);
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for (let {hid, score: heroScore} of addHeroScores) {
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if (heroScore < 0) continue;
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let index = findIndex(heroScores, {hid});
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if (index!= -1) {
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let oldScore = heroScores[index].score;
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heroScores[index].score = heroScore;
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score = score - oldScore + heroScore;
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} else {
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heroScores.push({hid, score :heroScore});
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}
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}
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if (score < 0) {
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score = 0;
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}
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let hisScore = pvpDefense.score;
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if (hisScore < score) {
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hisScore = score;
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}
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore });
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let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore , heroScores});
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let roleName = session.get('roleName');
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const role = await RoleModel.findByRoleId(roleId);
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// 加入排行榜
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let params = new RankParam(roleName, role.lv, role.vLv, role.headHid, role.sHid, role.title);
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await setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
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return resResult(STATUS.SUCCESS, {score, hisScore});
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return resResult(STATUS.SUCCESS, {score, hisScore, heroScores});
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}
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async debugPvpSeasonReset(msg: {}, session: BackendSession) {
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@@ -61,6 +69,22 @@ export class PvpHandler {
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return resResult(STATUS.SUCCESS, {systemConfig});
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}
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async debugPvpSeasonResetTime(msg: {day: number}, session: BackendSession) {
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let { day } = msg;
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let { seasonNum, seasonEndTime } = await resetPvpSeasonTime(day);
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return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
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}
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async debugAddChallengeCnt(msg: {challengeCnt: number}, session: BackendSession) {
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let { challengeCnt } = msg;
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let roleId = session.get('roleId');
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if (challengeCnt > PVP.PVP_CHALLENGE_COUNTS) {
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challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
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}
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let { challengeRefTime } = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, challengeRefTime: nowSeconds()});
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return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime });
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}
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async getData (msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { pvpDefense, warId } = await findPvpDefAllByRoleId(roleId);
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@@ -86,7 +110,7 @@ export class PvpHandler {
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let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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// 刷新次数及消耗
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let {refOppCnt, refOppTime, consume} = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime);
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let { refOppCnt, refOppTime, consume } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime);
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if(refOppCnt >= gameData.maxPvpRefreshCnt) {
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return resResult(STATUS.PVP_REFRESH_CNT_REACH_MAX);
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}
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@@ -17,7 +17,6 @@ import { HeroesRecord } from '../db/PvpRecord';
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import { HeroModel, HeroType } from '../db/Hero';
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import { CeAttrNumber, CeAttr, CeAttrRole } from '../db/generalField';
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import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
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import { OutliningSpanKind } from 'typescript';
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import { findWhere, findIndex } from 'underscore';
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@@ -2,7 +2,7 @@
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* 体力系统
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*/
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import { scheduleJob } from 'node-schedule';
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import { scheduleJob, } from 'node-schedule';
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import { SystemConfigModel } from '../db/SystemConfig';
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import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
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import { PVP } from '../pubUtils/dicParam';
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@@ -21,6 +21,8 @@ const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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const SETTLE_DIFF = 29 * 60;
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const LIMIT_NUM = 1000;
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let seasonJobId;
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let warJobId;
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export async function init() {
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let seasonEndTime = 0;
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let systemConfig = await SystemConfigModel.findSystemConfig();
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@@ -39,8 +41,9 @@ export async function init() {
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}
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}
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let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
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scheduleJob(settleTime, setPvpSeasonResult)
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scheduleJob("0 0 0 * * 1", resetPvpWarId)
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seasonJobId = scheduleJob(settleTime, setPvpSeasonResult);
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warJobId = scheduleJob("0 0 0 * * 1", resetPvpWarId);
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console.log ('seasonJobId = = = = = = = = =' + seasonJobId);
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}
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export async function setPvpSeasonResult(obj:{ name:string }) {
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@@ -146,7 +149,7 @@ async function setNextPvpTime() {
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let seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
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let systemConfig = await SystemConfigModel.updateSeason(seasonEndTime);
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let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
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scheduleJob(settleTime, setPvpSeasonResult);
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seasonJobId = scheduleJob(settleTime, setPvpSeasonResult);
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return systemConfig;
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}
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@@ -156,4 +159,24 @@ function getScore(arr, score) {
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return item;
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}
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}
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}
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}
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export async function resetPvpSeasonTime(day: number) {
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seasonJobId.cancel();
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let seasonEndTime = 0;
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let seasonNum = 1;
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let systemConfig = await SystemConfigModel.findSystemConfig();
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if (!systemConfig) {
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let warIds = getPvpGkWarIds();
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let warId = warIds[0];//TODO随机地图
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seasonEndTime = day * PER_DAY + getTodayZeroPoint();
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systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId );
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} else {
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seasonEndTime = day * PER_DAY + getTodayZeroPoint();
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seasonNum = systemConfig.seasonNum + 1;
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await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum: seasonNum});
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}
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let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
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seasonJobId = scheduleJob(settleTime, setPvpSeasonResult)
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return { seasonEndTime, seasonNum };
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}
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