pvp测试接口

This commit is contained in:
mamengke01
2021-01-12 16:27:04 +08:00
parent 44cc901736
commit 95e9b016c1
3 changed files with 63 additions and 17 deletions

View File

@@ -10,7 +10,7 @@ import { SystemConfigModel } from '../../../db/SystemConfig'
import { PvpDefenseModel, OppPlayers } from '../../../db/PvpDefense';
import { oppHeroesDefenseInter, pvpEndParamInter, RankParam, PlayerDetail, PlayerDetailHero } from '../../../pubUtils/interface';
import { PVP_HERO_POS, REDIS_KEY } from '../../../consts';
import { PVP } from '../../../pubUtils/dicParam';
import { addItems } from '../../../services/rewardService';
import { HeroModel } from '../../../db/Hero';
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
@@ -19,7 +19,7 @@ import { PvpRecordModel, HeroesRecord } from '../../../db/PvpRecord';
import { existsRank, initRank, getRank, setRank, getMyRank } from '../../../services/redisService';
import { handleCost } from '../../../services/rewardService';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { setPvpSeasonResult, resetPvpWarId } from '../../../services/timeTaskService';
import { setPvpSeasonResult, resetPvpWarId, resetPvpSeasonTime } from '../../../services/timeTaskService';
export default function(app: Application) {
return new PvpHandler(app);
}
@@ -28,27 +28,35 @@ export class PvpHandler {
constructor(private app: Application) {
}
async addRoleScore(msg: {score:number}, session: BackendSession) {
let { score } = msg;
async addRoleScore(msg: {heroScores: Array<{hid: number, score:number}>}, session: BackendSession) {
let { heroScores: addHeroScores } = msg;
let roleId = session.get('roleId');
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
score += pvpDefense.score;
let {heroScores, hisScore, score} = await PvpDefenseModel.findByRoleId(roleId);
for (let {hid, score: heroScore} of addHeroScores) {
if (heroScore < 0) continue;
let index = findIndex(heroScores, {hid});
if (index!= -1) {
let oldScore = heroScores[index].score;
heroScores[index].score = heroScore;
score = score - oldScore + heroScore;
} else {
heroScores.push({hid, score :heroScore});
}
}
if (score < 0) {
score = 0;
}
let hisScore = pvpDefense.score;
if (hisScore < score) {
hisScore = score;
}
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore });
let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore , heroScores});
let roleName = session.get('roleName');
const role = await RoleModel.findByRoleId(roleId);
// 加入排行榜
let params = new RankParam(roleName, role.lv, role.vLv, role.headHid, role.sHid, role.title);
await setRank(REDIS_KEY.PVP_RANK, 0, roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), params);
return resResult(STATUS.SUCCESS, {score, hisScore});
return resResult(STATUS.SUCCESS, {score, hisScore, heroScores});
}
async debugPvpSeasonReset(msg: {}, session: BackendSession) {
@@ -61,6 +69,22 @@ export class PvpHandler {
return resResult(STATUS.SUCCESS, {systemConfig});
}
async debugPvpSeasonResetTime(msg: {day: number}, session: BackendSession) {
let { day } = msg;
let { seasonNum, seasonEndTime } = await resetPvpSeasonTime(day);
return resResult(STATUS.SUCCESS, { seasonNum, seasonEndTime });
}
async debugAddChallengeCnt(msg: {challengeCnt: number}, session: BackendSession) {
let { challengeCnt } = msg;
let roleId = session.get('roleId');
if (challengeCnt > PVP.PVP_CHALLENGE_COUNTS) {
challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
}
let { challengeRefTime } = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, challengeRefTime: nowSeconds()});
return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime });
}
async getData (msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let { pvpDefense, warId } = await findPvpDefAllByRoleId(roleId);
@@ -86,7 +110,7 @@ export class PvpHandler {
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
// 刷新次数及消耗
let {refOppCnt, refOppTime, consume} = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime);
let { refOppCnt, refOppTime, consume } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime);
if(refOppCnt >= gameData.maxPvpRefreshCnt) {
return resResult(STATUS.PVP_REFRESH_CNT_REACH_MAX);
}

View File

@@ -17,7 +17,6 @@ import { HeroesRecord } from '../db/PvpRecord';
import { HeroModel, HeroType } from '../db/Hero';
import { CeAttrNumber, CeAttr, CeAttrRole } from '../db/generalField';
import { DicWarJson } from '../pubUtils/dictionary/DicWarJson';
import { OutliningSpanKind } from 'typescript';
import { findWhere, findIndex } from 'underscore';

View File

@@ -2,7 +2,7 @@
* 体力系统
*/
import { scheduleJob } from 'node-schedule';
import { scheduleJob, } from 'node-schedule';
import { SystemConfigModel } from '../db/SystemConfig';
import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
import { PVP } from '../pubUtils/dicParam';
@@ -21,6 +21,8 @@ const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
const SETTLE_DIFF = 29 * 60;
const LIMIT_NUM = 1000;
let seasonJobId;
let warJobId;
export async function init() {
let seasonEndTime = 0;
let systemConfig = await SystemConfigModel.findSystemConfig();
@@ -39,8 +41,9 @@ export async function init() {
}
}
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
scheduleJob(settleTime, setPvpSeasonResult)
scheduleJob("0 0 0 * * 1", resetPvpWarId)
seasonJobId = scheduleJob(settleTime, setPvpSeasonResult);
warJobId = scheduleJob("0 0 0 * * 1", resetPvpWarId);
console.log ('seasonJobId = = = = = = = = =' + seasonJobId);
}
export async function setPvpSeasonResult(obj:{ name:string }) {
@@ -146,7 +149,7 @@ async function setNextPvpTime() {
let seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
let systemConfig = await SystemConfigModel.updateSeason(seasonEndTime);
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
scheduleJob(settleTime, setPvpSeasonResult);
seasonJobId = scheduleJob(settleTime, setPvpSeasonResult);
return systemConfig;
}
@@ -156,4 +159,24 @@ function getScore(arr, score) {
return item;
}
}
}
}
export async function resetPvpSeasonTime(day: number) {
seasonJobId.cancel();
let seasonEndTime = 0;
let seasonNum = 1;
let systemConfig = await SystemConfigModel.findSystemConfig();
if (!systemConfig) {
let warIds = getPvpGkWarIds();
let warId = warIds[0];//TODO随机地图
seasonEndTime = day * PER_DAY + getTodayZeroPoint();
systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId );
} else {
seasonEndTime = day * PER_DAY + getTodayZeroPoint();
seasonNum = systemConfig.seasonNum + 1;
await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum: seasonNum});
}
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
seasonJobId = scheduleJob(settleTime, setPvpSeasonResult)
return { seasonEndTime, seasonNum };
}