pvp测试接口

This commit is contained in:
mamengke01
2021-01-12 16:27:04 +08:00
parent 44cc901736
commit 95e9b016c1
3 changed files with 63 additions and 17 deletions

View File

@@ -2,7 +2,7 @@
* 体力系统
*/
import { scheduleJob } from 'node-schedule';
import { scheduleJob, } from 'node-schedule';
import { SystemConfigModel } from '../db/SystemConfig';
import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
import { PVP } from '../pubUtils/dicParam';
@@ -21,6 +21,8 @@ const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
const SETTLE_DIFF = 29 * 60;
const LIMIT_NUM = 1000;
let seasonJobId;
let warJobId;
export async function init() {
let seasonEndTime = 0;
let systemConfig = await SystemConfigModel.findSystemConfig();
@@ -39,8 +41,9 @@ export async function init() {
}
}
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
scheduleJob(settleTime, setPvpSeasonResult)
scheduleJob("0 0 0 * * 1", resetPvpWarId)
seasonJobId = scheduleJob(settleTime, setPvpSeasonResult);
warJobId = scheduleJob("0 0 0 * * 1", resetPvpWarId);
console.log ('seasonJobId = = = = = = = = =' + seasonJobId);
}
export async function setPvpSeasonResult(obj:{ name:string }) {
@@ -146,7 +149,7 @@ async function setNextPvpTime() {
let seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
let systemConfig = await SystemConfigModel.updateSeason(seasonEndTime);
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
scheduleJob(settleTime, setPvpSeasonResult);
seasonJobId = scheduleJob(settleTime, setPvpSeasonResult);
return systemConfig;
}
@@ -156,4 +159,24 @@ function getScore(arr, score) {
return item;
}
}
}
}
export async function resetPvpSeasonTime(day: number) {
seasonJobId.cancel();
let seasonEndTime = 0;
let seasonNum = 1;
let systemConfig = await SystemConfigModel.findSystemConfig();
if (!systemConfig) {
let warIds = getPvpGkWarIds();
let warId = warIds[0];//TODO随机地图
seasonEndTime = day * PER_DAY + getTodayZeroPoint();
systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId );
} else {
seasonEndTime = day * PER_DAY + getTodayZeroPoint();
seasonNum = systemConfig.seasonNum + 1;
await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum: seasonNum});
}
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
seasonJobId = scheduleJob(settleTime, setPvpSeasonResult)
return { seasonEndTime, seasonNum };
}