🐞 fix(辜月集会): 修改菜谱随机,修改游戏次数、购买次数均与菜谱无关
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@@ -1,6 +1,6 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { getPlayerNovemberData, getPlayerNovemberDataShow } from '../../../services/activity/novemberServices';
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import { genCode, resResult } from '../../../pubUtils/util';
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import { genCode, getRandSingleEelm, resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { ActivityNovemberRecModel, NovemberRecord } from '../../../db/ActivityNovemberRec';
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import { RewardInter } from '../../../pubUtils/interface';
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@@ -8,7 +8,11 @@ import { addItems, handleCost } from '../../../services/role/rewardService';
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import { stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { getZeroPoint } from '../../../pubUtils/timeUtil';
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/**
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* 辜月集会
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* @param app
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* @returns
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*/
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export default function (app: Application) {
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new HandlerService(app, {});
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return new NovemberHandler(app);
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@@ -18,6 +22,12 @@ export class NovemberHandler {
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constructor(private app: Application) {
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}
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/**
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* 获取数据
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* @param msg
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* @param session
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* @returns
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*/
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async getData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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@@ -29,29 +39,38 @@ export class NovemberHandler {
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return resResult(STATUS.SUCCESS, playerData);
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}
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async gameStart(msg: { activityId: number, menuId: number }, session: BackendSession) {
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const { activityId, menuId } = msg;
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/**
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* 开始游戏
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* @param msg
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* @param session
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* @returns
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*/
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async gameStart(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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if (!playerData || !playerData.menuMap) return resResult(STATUS.ACTIVITY_MISSING);
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let menu = playerData.menuMap.get(menuId);
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if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
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if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK);
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if (!playerData || playerData.menuIds.length == 0) return resResult(STATUS.ACTIVITY_MISSING);
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// 检测挑战次数
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if (menu.playCnt >= menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
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if (playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
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const gameCode = genCode(10);
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const menuId = getRandSingleEelm(playerData.menuIds);
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await ActivityNovemberRecModel.records(serverId, activityId, playerData.roundIndex, roleId, [{
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todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, isSkip: false, menuId, isPass: false
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todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, isSkip: false, menuId, hasPass: false
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}]);
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return resResult(STATUS.SUCCESS, { activityId, gameCode });
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return resResult(STATUS.SUCCESS, { activityId, gameCode, menuId });
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}
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/**
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* 结束游戏
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* @param msg
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* @param session
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* @returns
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*/
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async gameEnd(msg: { activityId: number, gameCode: string, isSuccess: boolean }, session: BackendSession) {
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const { activityId, gameCode, isSuccess } = msg;
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const roleId: string = session.get('roleId');
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@@ -62,32 +81,35 @@ export class NovemberHandler {
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let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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if (!playerData.records || playerData.records.length == 0) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
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let record = playerData.records.find(cur => cur.gameCode == gameCode);
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if (!record) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
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if (record.isPass) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_USE);
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if (record.hasPass) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_USE);
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let menuId = record.menuId;
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let menu = playerData.menuMap.get(menuId);
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if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
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if (menu.playCnt >= menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
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// 检测挑战次数
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if (playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
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let rewards: string = menu.successRewards;
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if (!isSuccess) rewards = menu.failRewards;
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let rewards: string = playerData.successRewards;
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if (!isSuccess) rewards = playerData.failRewards;
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let playerRecord = await ActivityNovemberRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), rewards, true);
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if (!playerRecord) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
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playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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menu = playerData.menuMap.get(menuId);
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let goods: RewardInter[] = await addItems(roleId, roleName, sid, stringToRewardParam(rewards), ITEM_CHANGE_REASON.NOVEMBER_REWARD);
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return resResult(STATUS.SUCCESS, { activityId, menuId, playCnt: menu.playCnt, maxPlayCnt: menu.maxPlayCnt, goods });
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return resResult(STATUS.SUCCESS, { activityId, menuId, todayPlayCnt: playerData.todayPlayCnt, playCnt: playerData.playCnt, freeCnt: playerData.freeCnt, goods });
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}
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async buyCnt(msg: { activityId: number, count: number, menuId: number }, session: BackendSession) {
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const { activityId, count, menuId } = msg;
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/**
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* 购买次数
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* @param msg
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* @param session
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* @returns
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*/
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async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const serverId: number = session.get('serverId');
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@@ -95,27 +117,29 @@ export class NovemberHandler {
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let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let menu = playerData.menuMap.get(menuId);
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if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
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if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK);
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if (menu.buyCnt + count > menu.maxBuyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_BUY_COUNT_OVER);
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if (playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_BUY_COUNT_OVER);
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// 扣材料
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let costResult = await handleCost(roleId, sid, stringToConsumeParam(menu.buyCost), ITEM_CHANGE_REASON.NOVEMBER_COST);
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let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.NOVEMBER_COST);
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if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let buyResult = await ActivityNovemberRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, { menuId, buyCnt: count }, menu.isPushBuyRec);
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let buyResult = await ActivityNovemberRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count);
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if (!buyResult) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
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playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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menu = playerData.menuMap.get(menuId);
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return resResult(STATUS.SUCCESS, { activityId, menuId, buyCnt: menu.buyCnt, maxBuyCnt: menu.maxBuyCnt });
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return resResult(STATUS.SUCCESS, { activityId, buyCnt: playerData.buyCnt, maxBuyCnt: playerData.maxBuyCnt });
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}
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async gameSweep(msg: { activityId: number, count: number, menuId: number }, session: BackendSession) {
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const { activityId, count, menuId } = msg;
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/**
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* 扫荡
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* @param msg
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* @param session
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* @returns
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*/
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async gameSweep(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const serverId: number = session.get('serverId');
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@@ -123,28 +147,24 @@ export class NovemberHandler {
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let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let menu = playerData.menuMap.get(menuId);
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if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
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if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK);
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if (playerData.menuIds.length == 0) return (STATUS.ACTIVITY_NOVEMBER_MENU_NOT_FIND)
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if (playerData.todayPlayCnt <= 0) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMESWEEP_LOCK);
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if (menu.playCnt + count > menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
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let isHasSuccess = playerData.records.find(cur => cur.isSuccess && !cur.isSkip && (getZeroPoint() * 1000 <= cur.time.getTime()));
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if (!isHasSuccess) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMESWEEP_LOCK);
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if (playerData.playCnt + count > playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
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let rewards: RewardInter[] = [];
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let records: NovemberRecord[] = [];
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for (let i = 0; i < count; i++) {
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records.push({ todayIndex: playerData.todayIndex, gameCode: 'sweep', time: new Date(), rewards: menu.successRewards, isSuccess: true, isSkip: true, menuId, isPass: true })
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rewards.push(...stringToRewardParam(menu.successRewards));
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records.push({ todayIndex: playerData.todayIndex, gameCode: 'sweep', time: new Date(), rewards: playerData.successRewards, isSuccess: true, isSkip: true, menuId: 0, hasPass: true })
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rewards.push(...stringToRewardParam(playerData.successRewards));
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}
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await ActivityNovemberRecModel.records(serverId, activityId, playerData.roundIndex, roleId, records);
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let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.NOVEMBER_REWARD)
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playerData = await getPlayerNovemberData(activityId, serverId, roleId);
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menu = playerData.menuMap.get(menuId);
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return resResult(STATUS.SUCCESS, { activityId, menuId, playCnt: menu.playCnt, maxPlayCnt: menu.maxPlayCnt, goods });
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return resResult(STATUS.SUCCESS, { activityId, todayPlayCnt: playerData.todayPlayCnt, playCnt: playerData.playCnt, goods });
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}
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}
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