🐞 fix(辜月集会): 修改菜谱随机,修改游戏次数、购买次数均与菜谱无关

This commit is contained in:
zhangxk
2023-10-20 19:16:06 +08:00
parent 2bb5991770
commit 9644ea69c3
5 changed files with 131 additions and 109 deletions

View File

@@ -5,34 +5,42 @@ import { ActivityBase } from './activityField';
// 后台格式
interface NovemberDataInDb {
dayIndex: number; // 天数
menuId: number; // 菜谱id
buyCost: string; // 对应菜谱购买一次次数的消耗type&id&count
dailyBuyCnt: number; // 对应菜谱每天可以购买的次数
dailyFreeCnt: number; // 对应菜谱每天可以免费的次数
successRewards: string;// 对应菜谱每局的成功奖励 type&id&count
failRewards: string; // 对应菜谱每局的失败安慰奖励 type&id&count
menuIds: number[]; // 菜谱id
buyCost: string; // 购买一次次数的消耗type&id&count
dailyBuyCnt: number; // 每天可以购买的次数
dailyFreeCnt: number; // 每天可以免费的次数
successRewards: string;// 每局的成功奖励 type&id&count
failRewards: string; // 每局的失败安慰奖励 type&id&count
};
interface NovemberDataReturn {
dayIndex: number; // 第几天
menuId: number; // 菜谱id
buyCost: string; // 对应菜谱购买一次的消耗type&id&count
buyCnt: number; // 对应菜谱累积到现在已经购买了的次数
maxBuyCnt: number; // 对应菜谱累积到现在可购买的次数buyCnt<maxBuyCnt的时候才能购买
playCnt: number; // 对应菜谱累计到现在游戏的次数
maxPlayCnt: number; // 对应菜谱累计到现在可游戏的最大次数(免费+购买 playCnt<maxPlayCnt可游戏)
successRewards: string; // 对应菜谱每局的成功奖励 type&id&count
failRewards: string; // 对应菜谱每局的失败安慰奖励 type&id&count
// interface NovemberDataReturn {
// buyCost: string; // 购买一次次数的消耗type&id&count
// maxBuyCnt: number; // 累积到现在可以购买的次数
// buyCnt: number; // 累积到现在已经购买了的次数buyCnt < maxBuyCnt 的时候才能购买
// freeCnt: number; // 累计到现在可以免费玩的次数
// todayPlayCnt: number; // 今天的次数todayPlayCnt>0时才可以扫荡
// playCnt: number; // 总共的次数playCnt < freeCnt + buyCnt的时候才能玩新的
isPushBuyRec?: boolean; //
}
// menuIds: number[]; // 菜谱id
// successRewards: string;// 每局的成功奖励 type&id&count
// failRewards: string; // 每局的失败安慰奖励 type&id&count
// }
export class NovemberData extends ActivityBase {
buyCost: string; // 购买一次次数的消耗type&id&count
maxBuyCnt: number = 0; // 累积到现在可以购买的次数
buyCnt: number = 0; // 累积到现在已经购买了的次数buyCnt < maxBuyCnt 的时候才能购买
freeCnt: number = 0; // 累计到现在可以免费玩的次数
todayPlayCnt: number = 0; // 今天的次数todayPlayCnt>0时才可以扫荡
playCnt: number = 0; // 总共的次数playCnt < freeCnt + buyCnt的时候才能玩新的
menuIds: number[] = []; // 菜谱id
successRewards: string;// 每局的成功奖励 type&id&count
failRewards: string; // 每局的失败安慰奖励 type&id&count
records: NovemberRecord[] = [];
menuMap = new Map<number, NovemberDataReturn>();
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
super(activityData, createTime, serverTime)
@@ -40,19 +48,18 @@ export class NovemberData extends ActivityBase {
}
public initData(data: string): void {
let novemberData: NovemberDataInDb[] = JSON.parse(data);
if (!novemberData || novemberData.length == 0) return;
for (const obj of novemberData) {
let buyCost = obj?.buyCost || '&';
let buyCnt = 0;
let maxBuyCnt = this.todayIndex * (obj?.dailyBuyCnt || 0);
let playCnt = 0;
let maxPlayCnt = this.todayIndex * (obj?.dailyFreeCnt || 0);
let successRewards = obj?.successRewards || '&';
let failRewards = obj?.failRewards || '&'
this.menuMap.set(obj.menuId, { dayIndex: obj.dayIndex, menuId: obj.menuId, buyCost, buyCnt, maxBuyCnt, playCnt, maxPlayCnt, successRewards, failRewards, isPushBuyRec: true })
}
let novemberData: NovemberDataInDb = JSON.parse(data);
if (!novemberData) return;
this.buyCost = novemberData.buyCost || '&';
this.maxBuyCnt = (novemberData.dailyBuyCnt || 0) * this.todayIndex;
this.buyCnt = 0;
this.freeCnt = (novemberData.dailyFreeCnt) * this.todayIndex;
this.todayPlayCnt = 0;
this.playCnt = 0;
this.menuIds = novemberData.menuIds || [];
this.successRewards = novemberData.successRewards || '&';
this.failRewards = novemberData.failRewards || '&';
}
public setPlayerRecords(playerData: ActivityNovemberRecModelType) {
@@ -61,23 +68,13 @@ export class NovemberData extends ActivityBase {
public updatePlayerRecord(playerData: ActivityNovemberRecModelType) {
if (!playerData) return;
this.buyCnt = playerData?.buyCnt || 0
if (playerData.records) {
this.records = playerData.records;
for (const { menuId, isPass } of playerData.records) {
if (!isPass) continue;
let menu = this.menuMap.get(menuId);
menu.playCnt += 1;
this.menuMap.set(menuId, menu);
}
}
if (playerData.buyRec) {
for (const { menuId, buyCnt } of playerData.buyRec) {
let menu = this.menuMap.get(menuId);
menu.buyCnt += buyCnt;
menu.maxPlayCnt += buyCnt;
menu.isPushBuyRec = false;
this.menuMap.set(menuId, menu);
this.records = playerData?.records || [];
for (const data of playerData.records) {
let { todayIndex, isSuccess, hasPass } = data;
if (todayIndex == this.todayIndex && isSuccess) this.todayPlayCnt++;
if (hasPass) this.playCnt++;
}
}
}
@@ -85,7 +82,15 @@ export class NovemberData extends ActivityBase {
public getShowResult() {
return {
...this.getBaseKeys(),
menus: [...this.menuMap.values()]
buyCost: this.buyCost,
maxBuyCnt: this.maxBuyCnt,
buyCnt: this.buyCnt,
freeCnt: this.freeCnt,
todayPlayCnt: this.todayPlayCnt,
playCnt: this.playCnt,
menuIds: this.menuIds,
successRewards: this.successRewards,
failRewards: this.failRewards,
}
}
}