🐞 fix(辜月集会): 修改菜谱随机,修改游戏次数、购买次数均与菜谱无关

This commit is contained in:
zhangxk
2023-10-20 19:16:06 +08:00
parent 2bb5991770
commit 9644ea69c3
5 changed files with 131 additions and 109 deletions

View File

@@ -1,6 +1,6 @@
import { Application, BackendSession, HandlerService, } from 'pinus'; import { Application, BackendSession, HandlerService, } from 'pinus';
import { getPlayerNovemberData, getPlayerNovemberDataShow } from '../../../services/activity/novemberServices'; import { getPlayerNovemberData, getPlayerNovemberDataShow } from '../../../services/activity/novemberServices';
import { genCode, resResult } from '../../../pubUtils/util'; import { genCode, getRandSingleEelm, resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts'; import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { ActivityNovemberRecModel, NovemberRecord } from '../../../db/ActivityNovemberRec'; import { ActivityNovemberRecModel, NovemberRecord } from '../../../db/ActivityNovemberRec';
import { RewardInter } from '../../../pubUtils/interface'; import { RewardInter } from '../../../pubUtils/interface';
@@ -8,7 +8,11 @@ import { addItems, handleCost } from '../../../services/role/rewardService';
import { stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService'; import { stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getZeroPoint } from '../../../pubUtils/timeUtil'; import { getZeroPoint } from '../../../pubUtils/timeUtil';
/**
* 辜月集会
* @param app
* @returns
*/
export default function (app: Application) { export default function (app: Application) {
new HandlerService(app, {}); new HandlerService(app, {});
return new NovemberHandler(app); return new NovemberHandler(app);
@@ -18,6 +22,12 @@ export class NovemberHandler {
constructor(private app: Application) { constructor(private app: Application) {
} }
/**
* 获取数据
* @param msg
* @param session
* @returns
*/
async getData(msg: { activityId: number }, session: BackendSession) { async getData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg; const { activityId } = msg;
const roleId = session.get('roleId'); const roleId = session.get('roleId');
@@ -29,29 +39,38 @@ export class NovemberHandler {
return resResult(STATUS.SUCCESS, playerData); return resResult(STATUS.SUCCESS, playerData);
} }
async gameStart(msg: { activityId: number, menuId: number }, session: BackendSession) { /**
const { activityId, menuId } = msg; * 开始游戏
* @param msg
* @param session
* @returns
*/
async gameStart(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId'); const roleId = session.get('roleId');
const serverId = session.get('serverId'); const serverId = session.get('serverId');
let playerData = await getPlayerNovemberData(activityId, serverId, roleId); let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
if (!playerData || !playerData.menuMap) return resResult(STATUS.ACTIVITY_MISSING); if (!playerData || playerData.menuIds.length == 0) return resResult(STATUS.ACTIVITY_MISSING);
let menu = playerData.menuMap.get(menuId);
if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK);
// 检测挑战次数 // 检测挑战次数
if (menu.playCnt >= menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM); if (playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
const gameCode = genCode(10); const gameCode = genCode(10);
const menuId = getRandSingleEelm(playerData.menuIds);
await ActivityNovemberRecModel.records(serverId, activityId, playerData.roundIndex, roleId, [{ await ActivityNovemberRecModel.records(serverId, activityId, playerData.roundIndex, roleId, [{
todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, isSkip: false, menuId, isPass: false todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, isSkip: false, menuId, hasPass: false
}]); }]);
return resResult(STATUS.SUCCESS, { activityId, gameCode }); return resResult(STATUS.SUCCESS, { activityId, gameCode, menuId });
} }
/**
* 结束游戏
* @param msg
* @param session
* @returns
*/
async gameEnd(msg: { activityId: number, gameCode: string, isSuccess: boolean }, session: BackendSession) { async gameEnd(msg: { activityId: number, gameCode: string, isSuccess: boolean }, session: BackendSession) {
const { activityId, gameCode, isSuccess } = msg; const { activityId, gameCode, isSuccess } = msg;
const roleId: string = session.get('roleId'); const roleId: string = session.get('roleId');
@@ -62,32 +81,35 @@ export class NovemberHandler {
let playerData = await getPlayerNovemberData(activityId, serverId, roleId); let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (!playerData.records || playerData.records.length == 0) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND); if (!playerData.records || playerData.records.length == 0) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
let record = playerData.records.find(cur => cur.gameCode == gameCode); let record = playerData.records.find(cur => cur.gameCode == gameCode);
if (!record) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND); if (!record) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
if (record.isPass) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_USE); if (record.hasPass) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_USE);
let menuId = record.menuId; let menuId = record.menuId;
let menu = playerData.menuMap.get(menuId);
if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
if (menu.playCnt >= menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM); // 检测挑战次数
if (playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
let rewards: string = menu.successRewards; let rewards: string = playerData.successRewards;
if (!isSuccess) rewards = menu.failRewards; if (!isSuccess) rewards = playerData.failRewards;
let playerRecord = await ActivityNovemberRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), rewards, true); let playerRecord = await ActivityNovemberRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), rewards, true);
if (!playerRecord) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND); if (!playerRecord) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
playerData = await getPlayerNovemberData(activityId, serverId, roleId); playerData = await getPlayerNovemberData(activityId, serverId, roleId);
menu = playerData.menuMap.get(menuId);
let goods: RewardInter[] = await addItems(roleId, roleName, sid, stringToRewardParam(rewards), ITEM_CHANGE_REASON.NOVEMBER_REWARD); let goods: RewardInter[] = await addItems(roleId, roleName, sid, stringToRewardParam(rewards), ITEM_CHANGE_REASON.NOVEMBER_REWARD);
return resResult(STATUS.SUCCESS, { activityId, menuId, playCnt: menu.playCnt, maxPlayCnt: menu.maxPlayCnt, goods }); return resResult(STATUS.SUCCESS, { activityId, menuId, todayPlayCnt: playerData.todayPlayCnt, playCnt: playerData.playCnt, freeCnt: playerData.freeCnt, goods });
} }
async buyCnt(msg: { activityId: number, count: number, menuId: number }, session: BackendSession) { /**
const { activityId, count, menuId } = msg; * 购买次数
* @param msg
* @param session
* @returns
*/
async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId: string = session.get('roleId'); const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName'); const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId'); const serverId: number = session.get('serverId');
@@ -95,27 +117,29 @@ export class NovemberHandler {
let playerData = await getPlayerNovemberData(activityId, serverId, roleId); let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let menu = playerData.menuMap.get(menuId);
if (!menu) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK);
if (menu.buyCnt + count > menu.maxBuyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_BUY_COUNT_OVER); if (playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_BUY_COUNT_OVER);
// 扣材料 // 扣材料
let costResult = await handleCost(roleId, sid, stringToConsumeParam(menu.buyCost), ITEM_CHANGE_REASON.NOVEMBER_COST); let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.NOVEMBER_COST);
if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let buyResult = await ActivityNovemberRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, { menuId, buyCnt: count }, menu.isPushBuyRec); let buyResult = await ActivityNovemberRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count);
if (!buyResult) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND); if (!buyResult) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND);
playerData = await getPlayerNovemberData(activityId, serverId, roleId); playerData = await getPlayerNovemberData(activityId, serverId, roleId);
menu = playerData.menuMap.get(menuId);
return resResult(STATUS.SUCCESS, { activityId, menuId, buyCnt: menu.buyCnt, maxBuyCnt: menu.maxBuyCnt }); return resResult(STATUS.SUCCESS, { activityId, buyCnt: playerData.buyCnt, maxBuyCnt: playerData.maxBuyCnt });
} }
async gameSweep(msg: { activityId: number, count: number, menuId: number }, session: BackendSession) { /**
const { activityId, count, menuId } = msg; * 扫荡
* @param msg
* @param session
* @returns
*/
async gameSweep(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId: string = session.get('roleId'); const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName'); const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId'); const serverId: number = session.get('serverId');
@@ -123,28 +147,24 @@ export class NovemberHandler {
let playerData = await getPlayerNovemberData(activityId, serverId, roleId); let playerData = await getPlayerNovemberData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING); if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let menu = playerData.menuMap.get(menuId); if (playerData.menuIds.length == 0) return (STATUS.ACTIVITY_NOVEMBER_MENU_NOT_FIND)
if (!menu) return resResult(STATUS.ACTIVITY_MISSING); if (playerData.todayPlayCnt <= 0) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMESWEEP_LOCK);
if (playerData.todayIndex < menu.dayIndex) return resResult(STATUS.ACTIVITY_NOVEMBER_MENU_LOCK);
if (menu.playCnt + count > menu.maxPlayCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM); if (playerData.playCnt + count > playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM);
let isHasSuccess = playerData.records.find(cur => cur.isSuccess && !cur.isSkip && (getZeroPoint() * 1000 <= cur.time.getTime()));
if (!isHasSuccess) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMESWEEP_LOCK);
let rewards: RewardInter[] = []; let rewards: RewardInter[] = [];
let records: NovemberRecord[] = []; let records: NovemberRecord[] = [];
for (let i = 0; i < count; i++) { for (let i = 0; i < count; i++) {
records.push({ todayIndex: playerData.todayIndex, gameCode: 'sweep', time: new Date(), rewards: menu.successRewards, isSuccess: true, isSkip: true, menuId, isPass: true }) records.push({ todayIndex: playerData.todayIndex, gameCode: 'sweep', time: new Date(), rewards: playerData.successRewards, isSuccess: true, isSkip: true, menuId: 0, hasPass: true })
rewards.push(...stringToRewardParam(menu.successRewards)); rewards.push(...stringToRewardParam(playerData.successRewards));
} }
await ActivityNovemberRecModel.records(serverId, activityId, playerData.roundIndex, roleId, records); await ActivityNovemberRecModel.records(serverId, activityId, playerData.roundIndex, roleId, records);
let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.NOVEMBER_REWARD) let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.NOVEMBER_REWARD)
playerData = await getPlayerNovemberData(activityId, serverId, roleId); playerData = await getPlayerNovemberData(activityId, serverId, roleId);
menu = playerData.menuMap.get(menuId);
return resResult(STATUS.SUCCESS, { activityId, menuId, playCnt: menu.playCnt, maxPlayCnt: menu.maxPlayCnt, goods }); return resResult(STATUS.SUCCESS, { activityId, todayPlayCnt: playerData.todayPlayCnt, playCnt: playerData.playCnt, goods });
} }
} }

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@@ -2392,7 +2392,7 @@ export function checkRouteParam(route: string, msg: any) {
} }
case 'activity.novemberHandler.gameStart': case 'activity.novemberHandler.gameStart':
{ {
if (!checkNaturalNumbers(msg.activityId, msg.menuId)) return false; if (!checkNaturalNumbers(msg.activityId)) return false;
break; break;
} }
case 'activity.novemberHandler.gameEnd': case 'activity.novemberHandler.gameEnd':
@@ -2404,12 +2404,12 @@ export function checkRouteParam(route: string, msg: any) {
} }
case 'activity.novemberHandler.buyCnt': case 'activity.novemberHandler.buyCnt':
{ {
if (!checkNaturalNumbers(msg.activityId, msg.count, msg.menuId)) return false; if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
break; break;
} }
case 'activity.novemberHandler.gameSweep': case 'activity.novemberHandler.gameSweep':
{ {
if (!checkNaturalNumbers(msg.activityId, msg.count, msg.menuId)) return false; if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
break; break;
} }
case 'activity.activityHandler.debugActivityMemory': case 'activity.activityHandler.debugActivityMemory':

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@@ -728,7 +728,7 @@ export const STATUS = {
ACTIVITY_NOVEMBER_GAMECODE_USE: { code: 50091, simStr: '游戏已经结算过' }, ACTIVITY_NOVEMBER_GAMECODE_USE: { code: 50091, simStr: '游戏已经结算过' },
ACTIVITY_NOVEMBER_BUY_COUNT_OVER: { code: 50092, simStr: '购买次数不足' }, ACTIVITY_NOVEMBER_BUY_COUNT_OVER: { code: 50092, simStr: '购买次数不足' },
ACTIVITY_NOVEMBER_GAMESWEEP_LOCK: { code: 50093, simStr: '纯净召唤未开启' }, ACTIVITY_NOVEMBER_GAMESWEEP_LOCK: { code: 50093, simStr: '纯净召唤未开启' },
ACTIVITY_NOVEMBER_MENU_LOCK: { code: 50094, simStr: '菜谱未解锁' }, ACTIVITY_NOVEMBER_MENU_NOT_FIND: { code: 50094, simStr: '菜谱未找到' },

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@@ -18,17 +18,16 @@ export class NovemberRecord {
@prop({ required: true }) @prop({ required: true })
isSkip: boolean // 是否纯净召唤 isSkip: boolean // 是否纯净召唤
@prop({ required: true }) @prop({ required: true })
menuId: number //菜单id hasPass: boolean; // 是否通过
@prop({ required: true }) @prop({ required: true })
isPass: boolean // gameEnd后置为true menuId: number //菜单id
} }
export class NovemberBuyRec { export class NovemberBuyRec {
@prop({ required: true }) @prop({ required: true })
menuId: number //菜单id menuId: number //菜单id
@prop({ required: true })
buyCnt: number //购买次数
} }
export default class Activity_November_Rec extends BaseModel { export default class Activity_November_Rec extends BaseModel {
@prop({ required: true }) @prop({ required: true })
@@ -43,8 +42,8 @@ export default class Activity_November_Rec extends BaseModel {
@prop({ required: true }) @prop({ required: true })
roleId: string; // 用户Id roleId: string; // 用户Id
@prop({ required: true, type: NovemberBuyRec, default: [], _id: false }) @prop({ required: true })
buyRec: NovemberBuyRec[] // 购买 buyCnt: number //购买次数
@prop({ required: true, type: NovemberRecord, _id: false }) @prop({ required: true, type: NovemberRecord, _id: false })
records: NovemberRecord[]; // 记录 records: NovemberRecord[]; // 记录
@@ -55,20 +54,18 @@ export default class Activity_November_Rec extends BaseModel {
} }
public static async records(serverId: number, activityId: number, roundIndex: number, roleId: string, records: NovemberRecord[]) { public static async records(serverId: number, activityId: number, roundIndex: number, roleId: string, records: NovemberRecord[]) {
let result: ActivityNovemberRecModelType = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $push: { records: { $each: records } }, $setOnInsert: { buyRec: [] } }, { new: true, upsert: true }).lean(); let result: ActivityNovemberRecModelType = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $push: { records: { $each: records } }, $setOnInsert: { buyCnt: 0 } }, { new: true, upsert: true }).lean();
return result; return result;
} }
public static async gameEnd(serverId: number, activityId: number, roundIndex: number, roleId: string, gameCode: string, isSuccess: boolean, time: Date, rewards: string, isPass: boolean) { public static async gameEnd(serverId: number, activityId: number, roundIndex: number, roleId: string, gameCode: string, isSuccess: boolean, time: Date, rewards: string, hasPass: boolean) {
let result: ActivityNovemberRecModelType = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, 'records.gameCode': gameCode }, let result: ActivityNovemberRecModelType = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, 'records.gameCode': gameCode },
{ $set: { 'records.$.time': time, 'records.$.isSuccess': isSuccess, 'records.$.rewards': rewards, 'records.$.isPass': isPass } }, { new: true }).lean(); { $set: { 'records.$.time': time, 'records.$.isSuccess': isSuccess, 'records.$.rewards': rewards, 'records.$.hasPass': hasPass } }, { new: true }).lean();
return result; return result;
} }
public static async buyCnt(serverId: number, activityId: number, roundIndex: number, roleId: string, buyRec: NovemberBuyRec, isPushBuyRec: boolean) { public static async buyCnt(serverId: number, activityId: number, roundIndex: number, roleId: string, count: number) {
let result: ActivityNovemberRecModelType; let result: ActivityNovemberRecModelType = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $inc: { buyCnt: count }, $setOnInsert: { record: [] } }, { new: true, upsert: true }).lean();
if (isPushBuyRec) result = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $push: { buyRec } }, { new: true, upsert: true }).lean();
else result = await ActivityNovemberRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, 'buyRec.menuId': buyRec.menuId }, { $inc: { 'buyRec.buyCnt': buyRec.buyCnt }, $setOnInsert: { records: [] } }, { new: true, upsert: true }).lean();
return result; return result;
} }
} }

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@@ -5,34 +5,42 @@ import { ActivityBase } from './activityField';
// 后台格式 // 后台格式
interface NovemberDataInDb { interface NovemberDataInDb {
dayIndex: number; // 天数 menuIds: number[]; // 菜谱id
menuId: number; // 菜谱id buyCost: string; // 购买一次次数的消耗type&id&count
buyCost: string; // 对应菜谱购买一次次数的消耗type&id&count dailyBuyCnt: number; // 每天可以购买的次数
dailyBuyCnt: number; // 对应菜谱每天可以购买的次数 dailyFreeCnt: number; // 每天可以免费的次数
dailyFreeCnt: number; // 对应菜谱每天可以免费的次数 successRewards: string;// 每局的成功奖励 type&id&count
successRewards: string;// 对应菜谱每局的成功奖励 type&id&count failRewards: string; // 每局的失败安慰奖励 type&id&count
failRewards: string; // 对应菜谱每局的失败安慰奖励 type&id&count
}; };
interface NovemberDataReturn { // interface NovemberDataReturn {
dayIndex: number; // 第几天 // buyCost: string; // 购买一次次数的消耗type&id&count
menuId: number; // 菜谱id // maxBuyCnt: number; // 累积到现在可以购买的次数
buyCost: string; // 对应菜谱购买一次的消耗type&id&count // buyCnt: number; // 累积到现在已经购买了的次数buyCnt < maxBuyCnt 的时候才能购买
buyCnt: number; // 对应菜谱累积到现在已经购买了的次数 // freeCnt: number; // 累计到现在可以免费玩的次数
maxBuyCnt: number; // 对应菜谱累积到现在可购买的次数buyCnt<maxBuyCnt的时候才能购买 // todayPlayCnt: number; // 今天的次数todayPlayCnt>0时才可以扫荡
playCnt: number; // 对应菜谱累计到现在游戏的次数 // playCnt: number; // 总共的次数playCnt < freeCnt + buyCnt的时候才能玩新的
maxPlayCnt: number; // 对应菜谱累计到现在可游戏的最大次数(免费+购买 playCnt<maxPlayCnt可游戏)
successRewards: string; // 对应菜谱每局的成功奖励 type&id&count
failRewards: string; // 对应菜谱每局的失败安慰奖励 type&id&count
isPushBuyRec?: boolean; // // menuIds: number[]; // 菜谱id
} // successRewards: string;// 每局的成功奖励 type&id&count
// failRewards: string; // 每局的失败安慰奖励 type&id&count
// }
export class NovemberData extends ActivityBase { export class NovemberData extends ActivityBase {
buyCost: string; // 购买一次次数的消耗type&id&count
maxBuyCnt: number = 0; // 累积到现在可以购买的次数
buyCnt: number = 0; // 累积到现在已经购买了的次数buyCnt < maxBuyCnt 的时候才能购买
freeCnt: number = 0; // 累计到现在可以免费玩的次数
todayPlayCnt: number = 0; // 今天的次数todayPlayCnt>0时才可以扫荡
playCnt: number = 0; // 总共的次数playCnt < freeCnt + buyCnt的时候才能玩新的
menuIds: number[] = []; // 菜谱id
successRewards: string;// 每局的成功奖励 type&id&count
failRewards: string; // 每局的失败安慰奖励 type&id&count
records: NovemberRecord[] = []; records: NovemberRecord[] = [];
menuMap = new Map<number, NovemberDataReturn>();
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) { constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
super(activityData, createTime, serverTime) super(activityData, createTime, serverTime)
@@ -40,19 +48,18 @@ export class NovemberData extends ActivityBase {
} }
public initData(data: string): void { public initData(data: string): void {
let novemberData: NovemberDataInDb[] = JSON.parse(data); let novemberData: NovemberDataInDb = JSON.parse(data);
if (!novemberData || novemberData.length == 0) return; if (!novemberData) return;
for (const obj of novemberData) {
let buyCost = obj?.buyCost || '&';
let buyCnt = 0;
let maxBuyCnt = this.todayIndex * (obj?.dailyBuyCnt || 0);
let playCnt = 0;
let maxPlayCnt = this.todayIndex * (obj?.dailyFreeCnt || 0);
let successRewards = obj?.successRewards || '&';
let failRewards = obj?.failRewards || '&'
this.menuMap.set(obj.menuId, { dayIndex: obj.dayIndex, menuId: obj.menuId, buyCost, buyCnt, maxBuyCnt, playCnt, maxPlayCnt, successRewards, failRewards, isPushBuyRec: true })
}
this.buyCost = novemberData.buyCost || '&';
this.maxBuyCnt = (novemberData.dailyBuyCnt || 0) * this.todayIndex;
this.buyCnt = 0;
this.freeCnt = (novemberData.dailyFreeCnt) * this.todayIndex;
this.todayPlayCnt = 0;
this.playCnt = 0;
this.menuIds = novemberData.menuIds || [];
this.successRewards = novemberData.successRewards || '&';
this.failRewards = novemberData.failRewards || '&';
} }
public setPlayerRecords(playerData: ActivityNovemberRecModelType) { public setPlayerRecords(playerData: ActivityNovemberRecModelType) {
@@ -61,23 +68,13 @@ export class NovemberData extends ActivityBase {
public updatePlayerRecord(playerData: ActivityNovemberRecModelType) { public updatePlayerRecord(playerData: ActivityNovemberRecModelType) {
if (!playerData) return; if (!playerData) return;
this.buyCnt = playerData?.buyCnt || 0
if (playerData.records) { if (playerData.records) {
this.records = playerData.records; this.records = playerData?.records || [];
for (const { menuId, isPass } of playerData.records) { for (const data of playerData.records) {
if (!isPass) continue; let { todayIndex, isSuccess, hasPass } = data;
let menu = this.menuMap.get(menuId); if (todayIndex == this.todayIndex && isSuccess) this.todayPlayCnt++;
menu.playCnt += 1; if (hasPass) this.playCnt++;
this.menuMap.set(menuId, menu);
}
}
if (playerData.buyRec) {
for (const { menuId, buyCnt } of playerData.buyRec) {
let menu = this.menuMap.get(menuId);
menu.buyCnt += buyCnt;
menu.maxPlayCnt += buyCnt;
menu.isPushBuyRec = false;
this.menuMap.set(menuId, menu);
} }
} }
} }
@@ -85,7 +82,15 @@ export class NovemberData extends ActivityBase {
public getShowResult() { public getShowResult() {
return { return {
...this.getBaseKeys(), ...this.getBaseKeys(),
menus: [...this.menuMap.values()] buyCost: this.buyCost,
maxBuyCnt: this.maxBuyCnt,
buyCnt: this.buyCnt,
freeCnt: this.freeCnt,
todayPlayCnt: this.todayPlayCnt,
playCnt: this.playCnt,
menuIds: this.menuIds,
successRewards: this.successRewards,
failRewards: this.failRewards,
} }
} }
} }