feat(重阳集会): 新增重阳集会活动

This commit is contained in:
zhangxk
2023-09-12 19:16:38 +08:00
parent affbaf78df
commit 96af376c4f
10 changed files with 356 additions and 2 deletions

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@@ -0,0 +1,125 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { genCode, resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { getPlayerChongYangData, getPlayerChongYangDataShow } from '../../../services/activity/chongyangService';
import { ActivityChongYangRecModel } from '../../../db/ActivityChongYangRec';
import { RewardInter } from '../../../pubUtils/interface';
import { stringToRewardParam } from '../../../services/activity/giftPackageService';
import { addItems } from '../../../services/role/rewardService';
export default function (app: Application) {
new HandlerService(app, {});
return new ChongYangHandler(app);
}
export class ChongYangHandler {
constructor(private app: Application) {
}
async getData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerChongYangDataShow(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
async gameStart(msg: { activityId: number, dayIndex: number }, session: BackendSession) {
const { activityId, dayIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
let scene = playerData.sceneMap.get(dayIndex);
if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
// 检测挑战次数
if (scene.playCnt >= scene.maxPlayCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_NO_NUM);
// 检测解锁
if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
const gameCode = genCode(10);
await ActivityChongYangRecModel.gameRecord(serverId, activityId, playerData.roundIndex, roleId, {
todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, dayIndex,
});
return resResult(STATUS.SUCCESS, { activityId, gameCode });
}
async gameEnd(msg: { activityId: number, gameCode: string, isSuccess: boolean, dayIndex: number }, session: BackendSession) {
const { activityId, gameCode, isSuccess, dayIndex } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
let scene = playerData.sceneMap.get(dayIndex);
if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
// 检测挑战次数
if (scene.playCnt >= scene.maxPlayCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_NO_NUM);
// 检测解锁
if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
let curRecord = playerData.gameRecords.find(cur => cur.gameCode == gameCode);
if (!curRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
if (curRecord.isSuccess) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
let rewards: string = '';
let isReward = playerData.gameRecords.find(cur => cur.dayIndex == dayIndex && cur.isSuccess);
if (isReward == undefined) rewards = scene.rewards;
let playerRecord = await ActivityChongYangRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), rewards);
if (!playerRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
playerData = await getPlayerChongYangData(activityId, serverId, roleId);
scene = playerData.sceneMap.get(dayIndex);
let goods: RewardInter[] = [];
if (isSuccess) {
goods = await addItems(roleId, roleName, sid, stringToRewardParam(rewards), ITEM_CHANGE_REASON.CHONGYANG_REWARD)
}
return resResult(STATUS.SUCCESS, {
activityId,
playCnt: scene.playCnt,
maxPlayCnt: scene.maxPlayCnt,
gameCode,
goods
});
}
async buyCnt(msg: { activityId: number, dayIndex: number, count: number }, session: BackendSession) {
const { activityId, dayIndex, count } = msg;
const roleId = session.get('roleId');
const sid = session.get('sid');
const serverId = session.get('serverId');
console.log('---------xxxxxxxxxxxxxx------------------buyCnt')
let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
let scene = playerData.sceneMap.get(dayIndex);
if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
// 检测购买次数
if (scene.buyCnt >= scene.dailyBuyCnt || scene.buyCnt + count > scene.dailyBuyCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_BUY_COUNT_OVER);
// 检测解锁
if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
// 保存数据
let playerRecord = await ActivityChongYangRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, dayIndex, count);
if (!playerRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
playerData = await getPlayerChongYangData(activityId, serverId, roleId);
scene = playerData.sceneMap.get(dayIndex);
return resResult(STATUS.SUCCESS, { activityId, dailyBuyCnt: scene.dailyBuyCnt, buyCnt: scene.buyCnt, });
}
}

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@@ -52,6 +52,7 @@ import { getPlayerEntertainDataShow } from './entertainService';
import { getPlayerQixiDataShow } from './qixiService';
import { getPlayerMidAutumnDataShow } from './midAutumnService';
import { getPlayerAuthorGachaDataShow } from './authorGachaService';
import { getPlayerChongYangDataShow } from './chongyangService';
/**
* 获取活动数据
@@ -302,7 +303,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
activityData = await getPlayerAuthorGachaDataShow(activityId, serverId, roleId);
break;
}
case ACTIVITY_TYPE.CHONGYANG:
{
activityData = await getPlayerChongYangDataShow(activityId, serverId, roleId);
break;
}
default: {
console.log('未知活动类型.........', activityType)
break;

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@@ -0,0 +1,23 @@
import { ActivityChongYangRecModel } from "../../db/ActivityChongYangRec";
import { ChongYangData } from "../../domain/activityField/chongyangField";
import { getRoleCreateTime, getServerCreateTime } from "../redisService";
import { getActivityById } from "./activityService";
export async function getPlayerChongYangData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new ChongYangData(activityData, createTime, serverTime);
let playerRecord = await ActivityChongYangRecModel.findData(serverId, activityId, playerData.roundIndex, roleId);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
export async function getPlayerChongYangDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
if (playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}

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@@ -2291,6 +2291,28 @@ export function checkRouteParam(route: string, msg: any) {
if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
break;
}
case 'activity.chongyangHandler.getData':
{
if (!checkNaturalNumbers(msg.activityId)) return false;
break;
}
case 'activity.chongyangHandler.gameStart':
{
if (!checkNaturalNumbers(msg.activityId, msg.dayIndex)) return false;
break;
}
case 'activity.chongyangHandler.gameEnd':
{
if (!checkNaturalNumbers(msg.activityId, msg.dayIndex)) return false;
if (!checkNaturalStrings(msg.gameCode)) return false;
if (!checkBoolean(msg.isSuccess)) return false;
break;
}
case 'activity.chongyangHandler.buyCnt':
{
if (!checkNaturalNumbers(msg.activityId, msg.dayIndex, msg.count)) return false;
break;
}
case 'activity.activityHandler.debugActivityMemory':
case 'activity.popUpShopHandler.debugPushPopUpShop':
case 'activity.popUpShopHandler.debugPushPopUpInterval':

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@@ -76,7 +76,7 @@ export enum ACTIVITY_TYPE {
GROWTH_FUND_ROUGE_VIP = 61, //学宫高级密卷
GROWTH_FUND_AUTHOR = 62, //列传普通密卷
GROWTH_FUND_AUTHOR_VIP = 63, //列传高级密卷
CHONGYANG = 64, //重阳集会
}
/**

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@@ -1278,6 +1278,7 @@ export enum ITEM_CHANGE_REASON {
RECEIVE_COLLECT_REWARD = 202, // 领取图鉴奖励
RECEIVE_ROUGE_SCORE_REWARD = 203, // 领取积分奖励
REBORN_COST = 204, // 重生优化,传承
CHONGYANG_REWARD = 205, // 重阳集会
}
export enum TA_EVENT {

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@@ -707,6 +707,15 @@ export const STATUS = {
ACTIVITY_QIXI_CANNOT_BUY: { code: 50081, simStr: '不可在免费次数未用完的时候购买次数' },
ACTIVITY_QIXI_CANNOT_SWEEP: { code: 50082, simStr: '必须在当天手动玩一次后才可以碾压' },
ACTIVITY_MID_AUTUMN_NO_NUM: { code: 50083, simStr: '游戏次数不足' },
ACTIVITY_CHONGYANG_NO_NUM: { code: 50084, simStr: '游戏次数不足' },
ACTIVITY_CHONGYANG_LOCK: { code: 50085, simStr: '游戏层数未解锁' },
ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND: { code: 50086, simStr: '未找到该id' },
ACTIVITY_CHONGYANG_BUY_COUNT_OVER: { code: 50087, simStr: '购买次数不足' },
// GM后台相关状态 60000 - 69999
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },

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@@ -0,0 +1,75 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
/**
* 重阳集会
*/
export class ChongYangGameRecord {
@prop({ required: true })
todayIndex: number; // 今天index
@prop({ required: true })
gameCode: string; // 唯一挑战id
@prop({ required: true })
time: Date; // 时间
@prop({ required: true })
rewards: string; // 奖励
@prop({ required: true })
isSuccess: boolean; // 是否通过
@prop({ required: true })
dayIndex: number; //第几天(层)
}
export class ChongYangBuyRecord {
@prop({ required: true })
dayIndex: number; //第几天(层)
@prop({ required: true })
buyCnt: number; // 购买次数
}
@index({ roleId: 1, activityId: 1 })
export default class Activity_ChongYang_Rec extends BaseModel {
@prop({ required: true })
serverId: number; // 服Id
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: true })
roundIndex: number; // 第几轮
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true, type: ChongYangBuyRecord, default: [], _id: false })
buyRecords: ChongYangBuyRecord[]; // 购买次数
@prop({ required: true, type: ChongYangGameRecord, _id: false })
gameRecords: ChongYangGameRecord[]; // 记录
public static async findData(serverId: number, activityId: number, roundIndex: number, roleId: string) {
let result: ActivityChongYangRecModelType = await ActivityChongYangRecModel.findOne({ serverId, roleId, activityId, roundIndex }).lean();
return result;
}
public static async gameRecord(serverId: number, activityId: number, roundIndex: number, roleId: string, gameRecords: ChongYangGameRecord) {
let result: ActivityChongYangRecModelType = await ActivityChongYangRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $push: { gameRecords }, $setOnInsert: { buyCnt: 0 } }, { new: true, upsert: true }).lean();
return result;
}
public static async buyCnt(serverId: number, activityId: number, roundIndex: number, roleId: string, dayIndex: number, count: number) {
let result: ActivityChongYangRecModelType = await ActivityChongYangRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, 'buyRecords.dayIndex': dayIndex }, { $inc: { 'buyRecords.$.buyCnt': count }, $setOnInsert: { gameRecord: [] } }, { new: true, upsert: true }).lean();
return result;
}
public static async gameEnd(serverId: number, activityId: number, roundIndex: number, roleId: string, gameCode: string, isSuccess: boolean, time: Date, rewards: string) {
let result: ActivityChongYangRecModelType = await ActivityChongYangRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, 'gameRecords.gameCode': gameCode }, { $set: { 'gameRecords.$.time': time, 'gameRecords.$.hasPass': true, 'gameRecords.$.isSuccess': isSuccess, 'gameRecords.$.rewards': rewards } }, { new: true }).lean();
return result;
}
}
export const ActivityChongYangRecModel = getModelForClass(Activity_ChongYang_Rec);
export interface ActivityChongYangRecModelType extends Pick<DocumentType<Activity_ChongYang_Rec>, keyof Activity_ChongYang_Rec> { }
export type ActivityChongYangRecModelTypeParam = Partial<ActivityChongYangRecModelType>; // 将所有字段变成可选项

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@@ -0,0 +1,88 @@
// 节日活动 - 重阳集会
import { ActivityModelType } from '../../db/Activity';
import { ActivityChongYangRecModelType, ChongYangBuyRecord, ChongYangGameRecord } from '../../db/ActivityChongYangRec';
import { ActivityBase } from './activityField';
// 后台格式
interface ChongYangSceneDataInDb {
dayIndex: number; // 第几天(层)
sceneId: number; // 场景id
img: string; // 场景图片
buyCost: string; // 购买一次次数的消耗type&id&count
dailyBuyCnt: number; // 每天可以购买的次数
dailyFreeCnt: number; // 每天可以免费的次数
rewards: string; // 每局的奖励 type&id&count
}
interface ChongYangDataReturn extends ChongYangSceneDataInDb {
// maxFreeCnt: number; // 累计到现在可以免费的次数
// freeCnt: number; // 累计到现在已经使用免费的次数
// maxBuyCnt: number; // 累积到现在可以购买的次数
buyCnt: number; // 累积到现在已经购买了的次数buyCnt < maxBuyCnt 的时候才能购买
playCnt: number; // 累计到现在游戏的次数
maxPlayCnt: number; // 累计到现在可以游戏的最大次数
}
export class ChongYangData extends ActivityBase {
sceneMap = new Map<number, ChongYangDataReturn>();
gameRecords: ChongYangGameRecord[] = [];
buyRecords: ChongYangBuyRecord[] = [];
dayIndexUnlock: number = 1; //当前开启到了第几天
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
super(activityData, createTime, serverTime)
this.initData(activityData.data)
}
public initData(data: string): void {
let chongyangData: ChongYangSceneDataInDb[] = JSON.parse(data);
if (!chongyangData || chongyangData.length == 0) return;
for (const obj of chongyangData) {
const { dayIndex, dailyFreeCnt, dailyBuyCnt } = obj;
let maxFreeCnt = dailyFreeCnt;
this.sceneMap.set(dayIndex, { ...obj, buyCnt: 0, playCnt: 0, maxPlayCnt: maxFreeCnt });
}
}
public setPlayerRecords(playerData: ActivityChongYangRecModelType) {
this.updatePlayerRecord(playerData);
}
public updatePlayerRecord(playerData: ActivityChongYangRecModelType) {
if (!playerData) return;
let dayIndexUnlockAndSuccess = 1;
let buyRecordMap = new Map<number, ChongYangBuyRecord>()
if (playerData.buyRecords) buyRecordMap = playerData.buyRecords.reduce((map, cur) => { map.set(cur.dayIndex, { ...cur }); return map; }, new Map<number, ChongYangBuyRecord>());
if (playerData.gameRecords) {
this.gameRecords = playerData.gameRecords;
for (let data of playerData.gameRecords) {
let { isSuccess, dayIndex } = data;
if (isSuccess) {
dayIndexUnlockAndSuccess = Math.max(dayIndexUnlockAndSuccess, dayIndex);
let scene = this.sceneMap.get(dayIndex);
scene.buyCnt = buyRecordMap.get(dayIndex)?.buyCnt || 0;
scene.playCnt += 1;
scene.maxPlayCnt = scene.buyCnt + scene.dailyFreeCnt;
this.sceneMap.set(dayIndex, scene);
};
this.dayIndexUnlock = Math.max(this.dayIndexUnlock, dayIndex);
}
}
if (this.todayIndex > this.dayIndexUnlock && this.dayIndexUnlock == dayIndexUnlockAndSuccess) {
this.dayIndexUnlock += 1;
}
}
public getShowResult() {
return {
...this.getBaseKeys(),
scenes: [...this.sceneMap.values()],
dayIndexUnlock: this.dayIndexUnlock,
}
}
}

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@@ -352,5 +352,11 @@
"activityType": 63,
"name": "MID_AUTUMN",
"string": "列传高级密卷"
},
{
"id": 64,
"activityType": 64,
"name": "MID_AUTUMN",
"string": "重阳集会活动"
}
]