✨ feat(重阳集会): 新增重阳集会活动
This commit is contained in:
125
game-server/app/servers/activity/handler/chongyangHandler.ts
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125
game-server/app/servers/activity/handler/chongyangHandler.ts
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@@ -0,0 +1,125 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { genCode, resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { getPlayerChongYangData, getPlayerChongYangDataShow } from '../../../services/activity/chongyangService';
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import { ActivityChongYangRecModel } from '../../../db/ActivityChongYangRec';
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import { RewardInter } from '../../../pubUtils/interface';
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import { stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { addItems } from '../../../services/role/rewardService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new ChongYangHandler(app);
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}
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export class ChongYangHandler {
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constructor(private app: Application) {
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}
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async getData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerChongYangDataShow(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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async gameStart(msg: { activityId: number, dayIndex: number }, session: BackendSession) {
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const { activityId, dayIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
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if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
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let scene = playerData.sceneMap.get(dayIndex);
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if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
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// 检测挑战次数
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if (scene.playCnt >= scene.maxPlayCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_NO_NUM);
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// 检测解锁
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if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
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const gameCode = genCode(10);
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await ActivityChongYangRecModel.gameRecord(serverId, activityId, playerData.roundIndex, roleId, {
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todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, dayIndex,
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});
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return resResult(STATUS.SUCCESS, { activityId, gameCode });
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}
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async gameEnd(msg: { activityId: number, gameCode: string, isSuccess: boolean, dayIndex: number }, session: BackendSession) {
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const { activityId, gameCode, isSuccess, dayIndex } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const serverId: number = session.get('serverId');
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const sid: string = session.get('sid');
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let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
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if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
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let scene = playerData.sceneMap.get(dayIndex);
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if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
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// 检测挑战次数
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if (scene.playCnt >= scene.maxPlayCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_NO_NUM);
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// 检测解锁
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if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
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let curRecord = playerData.gameRecords.find(cur => cur.gameCode == gameCode);
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if (!curRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
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if (curRecord.isSuccess) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
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let rewards: string = '';
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let isReward = playerData.gameRecords.find(cur => cur.dayIndex == dayIndex && cur.isSuccess);
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if (isReward == undefined) rewards = scene.rewards;
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let playerRecord = await ActivityChongYangRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), rewards);
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if (!playerRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
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playerData = await getPlayerChongYangData(activityId, serverId, roleId);
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scene = playerData.sceneMap.get(dayIndex);
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let goods: RewardInter[] = [];
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if (isSuccess) {
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goods = await addItems(roleId, roleName, sid, stringToRewardParam(rewards), ITEM_CHANGE_REASON.CHONGYANG_REWARD)
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}
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return resResult(STATUS.SUCCESS, {
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activityId,
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playCnt: scene.playCnt,
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maxPlayCnt: scene.maxPlayCnt,
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gameCode,
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goods
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});
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}
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async buyCnt(msg: { activityId: number, dayIndex: number, count: number }, session: BackendSession) {
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const { activityId, dayIndex, count } = msg;
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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console.log('---------xxxxxxxxxxxxxx------------------buyCnt')
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let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
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if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
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let scene = playerData.sceneMap.get(dayIndex);
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if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
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// 检测购买次数
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if (scene.buyCnt >= scene.dailyBuyCnt || scene.buyCnt + count > scene.dailyBuyCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_BUY_COUNT_OVER);
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// 检测解锁
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if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
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// 保存数据
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let playerRecord = await ActivityChongYangRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, dayIndex, count);
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if (!playerRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
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playerData = await getPlayerChongYangData(activityId, serverId, roleId);
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scene = playerData.sceneMap.get(dayIndex);
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return resResult(STATUS.SUCCESS, { activityId, dailyBuyCnt: scene.dailyBuyCnt, buyCnt: scene.buyCnt, });
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}
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}
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@@ -52,6 +52,7 @@ import { getPlayerEntertainDataShow } from './entertainService';
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import { getPlayerQixiDataShow } from './qixiService';
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import { getPlayerMidAutumnDataShow } from './midAutumnService';
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import { getPlayerAuthorGachaDataShow } from './authorGachaService';
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import { getPlayerChongYangDataShow } from './chongyangService';
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/**
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* 获取活动数据
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@@ -302,7 +303,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
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activityData = await getPlayerAuthorGachaDataShow(activityId, serverId, roleId);
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break;
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}
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case ACTIVITY_TYPE.CHONGYANG:
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{
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activityData = await getPlayerChongYangDataShow(activityId, serverId, roleId);
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break;
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}
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default: {
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console.log('未知活动类型.........', activityType)
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break;
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23
game-server/app/services/activity/chongyangService.ts
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23
game-server/app/services/activity/chongyangService.ts
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@@ -0,0 +1,23 @@
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import { ActivityChongYangRecModel } from "../../db/ActivityChongYangRec";
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import { ChongYangData } from "../../domain/activityField/chongyangField";
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import { getRoleCreateTime, getServerCreateTime } from "../redisService";
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import { getActivityById } from "./activityService";
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export async function getPlayerChongYangData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new ChongYangData(activityData, createTime, serverTime);
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let playerRecord = await ActivityChongYangRecModel.findData(serverId, activityId, playerData.roundIndex, roleId);
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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export async function getPlayerChongYangDataShow(activityId: number, serverId: number, roleId: string) {
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let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
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if (playerData && playerData.canShow && playerData.canShow()) {
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return playerData.getShowResult();
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}
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return null
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}
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@@ -2291,6 +2291,28 @@ export function checkRouteParam(route: string, msg: any) {
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if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
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break;
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}
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case 'activity.chongyangHandler.getData':
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{
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if (!checkNaturalNumbers(msg.activityId)) return false;
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break;
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}
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case 'activity.chongyangHandler.gameStart':
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{
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if (!checkNaturalNumbers(msg.activityId, msg.dayIndex)) return false;
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break;
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}
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case 'activity.chongyangHandler.gameEnd':
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{
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if (!checkNaturalNumbers(msg.activityId, msg.dayIndex)) return false;
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if (!checkNaturalStrings(msg.gameCode)) return false;
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if (!checkBoolean(msg.isSuccess)) return false;
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break;
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}
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case 'activity.chongyangHandler.buyCnt':
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{
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if (!checkNaturalNumbers(msg.activityId, msg.dayIndex, msg.count)) return false;
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break;
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}
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case 'activity.activityHandler.debugActivityMemory':
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case 'activity.popUpShopHandler.debugPushPopUpShop':
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case 'activity.popUpShopHandler.debugPushPopUpInterval':
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@@ -76,7 +76,7 @@ export enum ACTIVITY_TYPE {
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GROWTH_FUND_ROUGE_VIP = 61, //学宫高级密卷
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GROWTH_FUND_AUTHOR = 62, //列传普通密卷
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GROWTH_FUND_AUTHOR_VIP = 63, //列传高级密卷
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CHONGYANG = 64, //重阳集会
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}
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/**
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@@ -1278,6 +1278,7 @@ export enum ITEM_CHANGE_REASON {
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RECEIVE_COLLECT_REWARD = 202, // 领取图鉴奖励
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RECEIVE_ROUGE_SCORE_REWARD = 203, // 领取积分奖励
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REBORN_COST = 204, // 重生优化,传承
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CHONGYANG_REWARD = 205, // 重阳集会
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}
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export enum TA_EVENT {
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@@ -707,6 +707,15 @@ export const STATUS = {
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ACTIVITY_QIXI_CANNOT_BUY: { code: 50081, simStr: '不可在免费次数未用完的时候购买次数' },
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ACTIVITY_QIXI_CANNOT_SWEEP: { code: 50082, simStr: '必须在当天手动玩一次后才可以碾压' },
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ACTIVITY_MID_AUTUMN_NO_NUM: { code: 50083, simStr: '游戏次数不足' },
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ACTIVITY_CHONGYANG_NO_NUM: { code: 50084, simStr: '游戏次数不足' },
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ACTIVITY_CHONGYANG_LOCK: { code: 50085, simStr: '游戏层数未解锁' },
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ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND: { code: 50086, simStr: '未找到该id' },
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ACTIVITY_CHONGYANG_BUY_COUNT_OVER: { code: 50087, simStr: '购买次数不足' },
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// GM后台相关状态 60000 - 69999
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GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
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75
shared/db/ActivityChongYangRec.ts
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75
shared/db/ActivityChongYangRec.ts
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@@ -0,0 +1,75 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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/**
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* 重阳集会
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*/
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export class ChongYangGameRecord {
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@prop({ required: true })
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todayIndex: number; // 今天index
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@prop({ required: true })
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gameCode: string; // 唯一挑战id
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@prop({ required: true })
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time: Date; // 时间
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@prop({ required: true })
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rewards: string; // 奖励
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@prop({ required: true })
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isSuccess: boolean; // 是否通过
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@prop({ required: true })
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dayIndex: number; //第几天(层)
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}
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export class ChongYangBuyRecord {
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@prop({ required: true })
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dayIndex: number; //第几天(层)
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@prop({ required: true })
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buyCnt: number; // 购买次数
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}
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@index({ roleId: 1, activityId: 1 })
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export default class Activity_ChongYang_Rec extends BaseModel {
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@prop({ required: true })
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serverId: number; // 服Id
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@prop({ required: true })
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activityId: number; // 活动Id
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@prop({ required: true })
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roundIndex: number; // 第几轮
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@prop({ required: true })
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roleId: string; // 用户Id
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@prop({ required: true, type: ChongYangBuyRecord, default: [], _id: false })
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buyRecords: ChongYangBuyRecord[]; // 购买次数
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@prop({ required: true, type: ChongYangGameRecord, _id: false })
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gameRecords: ChongYangGameRecord[]; // 记录
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public static async findData(serverId: number, activityId: number, roundIndex: number, roleId: string) {
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let result: ActivityChongYangRecModelType = await ActivityChongYangRecModel.findOne({ serverId, roleId, activityId, roundIndex }).lean();
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return result;
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}
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public static async gameRecord(serverId: number, activityId: number, roundIndex: number, roleId: string, gameRecords: ChongYangGameRecord) {
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let result: ActivityChongYangRecModelType = await ActivityChongYangRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $push: { gameRecords }, $setOnInsert: { buyCnt: 0 } }, { new: true, upsert: true }).lean();
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return result;
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}
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public static async buyCnt(serverId: number, activityId: number, roundIndex: number, roleId: string, dayIndex: number, count: number) {
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let result: ActivityChongYangRecModelType = await ActivityChongYangRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, 'buyRecords.dayIndex': dayIndex }, { $inc: { 'buyRecords.$.buyCnt': count }, $setOnInsert: { gameRecord: [] } }, { new: true, upsert: true }).lean();
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return result;
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}
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public static async gameEnd(serverId: number, activityId: number, roundIndex: number, roleId: string, gameCode: string, isSuccess: boolean, time: Date, rewards: string) {
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let result: ActivityChongYangRecModelType = await ActivityChongYangRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, 'gameRecords.gameCode': gameCode }, { $set: { 'gameRecords.$.time': time, 'gameRecords.$.hasPass': true, 'gameRecords.$.isSuccess': isSuccess, 'gameRecords.$.rewards': rewards } }, { new: true }).lean();
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return result;
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}
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}
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export const ActivityChongYangRecModel = getModelForClass(Activity_ChongYang_Rec);
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export interface ActivityChongYangRecModelType extends Pick<DocumentType<Activity_ChongYang_Rec>, keyof Activity_ChongYang_Rec> { }
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export type ActivityChongYangRecModelTypeParam = Partial<ActivityChongYangRecModelType>; // 将所有字段变成可选项
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88
shared/domain/activityField/chongyangField.ts
Normal file
88
shared/domain/activityField/chongyangField.ts
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@@ -0,0 +1,88 @@
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// 节日活动 - 重阳集会
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityChongYangRecModelType, ChongYangBuyRecord, ChongYangGameRecord } from '../../db/ActivityChongYangRec';
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import { ActivityBase } from './activityField';
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// 后台格式
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interface ChongYangSceneDataInDb {
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dayIndex: number; // 第几天(层)
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sceneId: number; // 场景id
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img: string; // 场景图片
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buyCost: string; // 购买一次次数的消耗,type&id&count
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dailyBuyCnt: number; // 每天可以购买的次数
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dailyFreeCnt: number; // 每天可以免费的次数
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rewards: string; // 每局的奖励 type&id&count
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}
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interface ChongYangDataReturn extends ChongYangSceneDataInDb {
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// maxFreeCnt: number; // 累计到现在可以免费的次数
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// freeCnt: number; // 累计到现在已经使用免费的次数
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// maxBuyCnt: number; // 累积到现在可以购买的次数
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buyCnt: number; // 累积到现在已经购买了的次数,buyCnt < maxBuyCnt 的时候才能购买
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playCnt: number; // 累计到现在游戏的次数
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maxPlayCnt: number; // 累计到现在可以游戏的最大次数
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}
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export class ChongYangData extends ActivityBase {
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sceneMap = new Map<number, ChongYangDataReturn>();
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gameRecords: ChongYangGameRecord[] = [];
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buyRecords: ChongYangBuyRecord[] = [];
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dayIndexUnlock: number = 1; //当前开启到了第几天
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constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
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super(activityData, createTime, serverTime)
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this.initData(activityData.data)
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}
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public initData(data: string): void {
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let chongyangData: ChongYangSceneDataInDb[] = JSON.parse(data);
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if (!chongyangData || chongyangData.length == 0) return;
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for (const obj of chongyangData) {
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const { dayIndex, dailyFreeCnt, dailyBuyCnt } = obj;
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let maxFreeCnt = dailyFreeCnt;
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this.sceneMap.set(dayIndex, { ...obj, buyCnt: 0, playCnt: 0, maxPlayCnt: maxFreeCnt });
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}
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}
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public setPlayerRecords(playerData: ActivityChongYangRecModelType) {
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this.updatePlayerRecord(playerData);
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}
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public updatePlayerRecord(playerData: ActivityChongYangRecModelType) {
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if (!playerData) return;
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let dayIndexUnlockAndSuccess = 1;
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let buyRecordMap = new Map<number, ChongYangBuyRecord>()
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if (playerData.buyRecords) buyRecordMap = playerData.buyRecords.reduce((map, cur) => { map.set(cur.dayIndex, { ...cur }); return map; }, new Map<number, ChongYangBuyRecord>());
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if (playerData.gameRecords) {
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this.gameRecords = playerData.gameRecords;
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for (let data of playerData.gameRecords) {
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let { isSuccess, dayIndex } = data;
|
||||
if (isSuccess) {
|
||||
dayIndexUnlockAndSuccess = Math.max(dayIndexUnlockAndSuccess, dayIndex);
|
||||
let scene = this.sceneMap.get(dayIndex);
|
||||
scene.buyCnt = buyRecordMap.get(dayIndex)?.buyCnt || 0;
|
||||
scene.playCnt += 1;
|
||||
scene.maxPlayCnt = scene.buyCnt + scene.dailyFreeCnt;
|
||||
this.sceneMap.set(dayIndex, scene);
|
||||
};
|
||||
this.dayIndexUnlock = Math.max(this.dayIndexUnlock, dayIndex);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.todayIndex > this.dayIndexUnlock && this.dayIndexUnlock == dayIndexUnlockAndSuccess) {
|
||||
this.dayIndexUnlock += 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public getShowResult() {
|
||||
return {
|
||||
...this.getBaseKeys(),
|
||||
scenes: [...this.sceneMap.values()],
|
||||
dayIndexUnlock: this.dayIndexUnlock,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -352,5 +352,11 @@
|
||||
"activityType": 63,
|
||||
"name": "MID_AUTUMN",
|
||||
"string": "列传高级密卷"
|
||||
},
|
||||
{
|
||||
"id": 64,
|
||||
"activityType": 64,
|
||||
"name": "MID_AUTUMN",
|
||||
"string": "重阳集会活动"
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user