✨ feat(重阳集会): 新增重阳集会活动
This commit is contained in:
125
game-server/app/servers/activity/handler/chongyangHandler.ts
Normal file
125
game-server/app/servers/activity/handler/chongyangHandler.ts
Normal file
@@ -0,0 +1,125 @@
|
||||
import { Application, BackendSession, HandlerService, } from 'pinus';
|
||||
import { genCode, resResult } from '../../../pubUtils/util';
|
||||
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
|
||||
import { getPlayerChongYangData, getPlayerChongYangDataShow } from '../../../services/activity/chongyangService';
|
||||
import { ActivityChongYangRecModel } from '../../../db/ActivityChongYangRec';
|
||||
import { RewardInter } from '../../../pubUtils/interface';
|
||||
import { stringToRewardParam } from '../../../services/activity/giftPackageService';
|
||||
import { addItems } from '../../../services/role/rewardService';
|
||||
|
||||
|
||||
export default function (app: Application) {
|
||||
new HandlerService(app, {});
|
||||
return new ChongYangHandler(app);
|
||||
}
|
||||
|
||||
export class ChongYangHandler {
|
||||
constructor(private app: Application) {
|
||||
}
|
||||
|
||||
async getData(msg: { activityId: number }, session: BackendSession) {
|
||||
const { activityId } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
let playerData = await getPlayerChongYangDataShow(activityId, serverId, roleId);
|
||||
|
||||
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
|
||||
return resResult(STATUS.SUCCESS, playerData);
|
||||
}
|
||||
|
||||
async gameStart(msg: { activityId: number, dayIndex: number }, session: BackendSession) {
|
||||
const { activityId, dayIndex } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
|
||||
if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
let scene = playerData.sceneMap.get(dayIndex);
|
||||
if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
|
||||
// 检测挑战次数
|
||||
if (scene.playCnt >= scene.maxPlayCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_NO_NUM);
|
||||
// 检测解锁
|
||||
if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
|
||||
|
||||
const gameCode = genCode(10);
|
||||
await ActivityChongYangRecModel.gameRecord(serverId, activityId, playerData.roundIndex, roleId, {
|
||||
todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, dayIndex,
|
||||
});
|
||||
|
||||
return resResult(STATUS.SUCCESS, { activityId, gameCode });
|
||||
}
|
||||
|
||||
async gameEnd(msg: { activityId: number, gameCode: string, isSuccess: boolean, dayIndex: number }, session: BackendSession) {
|
||||
const { activityId, gameCode, isSuccess, dayIndex } = msg;
|
||||
const roleId: string = session.get('roleId');
|
||||
const roleName: string = session.get('roleName');
|
||||
const serverId: number = session.get('serverId');
|
||||
const sid: string = session.get('sid');
|
||||
|
||||
let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
|
||||
if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
let scene = playerData.sceneMap.get(dayIndex);
|
||||
if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
|
||||
// 检测挑战次数
|
||||
if (scene.playCnt >= scene.maxPlayCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_NO_NUM);
|
||||
// 检测解锁
|
||||
if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
|
||||
|
||||
let curRecord = playerData.gameRecords.find(cur => cur.gameCode == gameCode);
|
||||
if (!curRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
|
||||
if (curRecord.isSuccess) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
|
||||
|
||||
let rewards: string = '';
|
||||
let isReward = playerData.gameRecords.find(cur => cur.dayIndex == dayIndex && cur.isSuccess);
|
||||
if (isReward == undefined) rewards = scene.rewards;
|
||||
|
||||
let playerRecord = await ActivityChongYangRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), rewards);
|
||||
if (!playerRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
|
||||
playerData = await getPlayerChongYangData(activityId, serverId, roleId);
|
||||
scene = playerData.sceneMap.get(dayIndex);
|
||||
|
||||
let goods: RewardInter[] = [];
|
||||
if (isSuccess) {
|
||||
goods = await addItems(roleId, roleName, sid, stringToRewardParam(rewards), ITEM_CHANGE_REASON.CHONGYANG_REWARD)
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
activityId,
|
||||
playCnt: scene.playCnt,
|
||||
maxPlayCnt: scene.maxPlayCnt,
|
||||
gameCode,
|
||||
goods
|
||||
});
|
||||
}
|
||||
|
||||
async buyCnt(msg: { activityId: number, dayIndex: number, count: number }, session: BackendSession) {
|
||||
const { activityId, dayIndex, count } = msg;
|
||||
const roleId = session.get('roleId');
|
||||
const sid = session.get('sid');
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
console.log('---------xxxxxxxxxxxxxx------------------buyCnt')
|
||||
let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
|
||||
if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
let scene = playerData.sceneMap.get(dayIndex);
|
||||
if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
|
||||
|
||||
// 检测购买次数
|
||||
if (scene.buyCnt >= scene.dailyBuyCnt || scene.buyCnt + count > scene.dailyBuyCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_BUY_COUNT_OVER);
|
||||
// 检测解锁
|
||||
if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
|
||||
|
||||
// 保存数据
|
||||
let playerRecord = await ActivityChongYangRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, dayIndex, count);
|
||||
if (!playerRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
|
||||
|
||||
playerData = await getPlayerChongYangData(activityId, serverId, roleId);
|
||||
scene = playerData.sceneMap.get(dayIndex);
|
||||
|
||||
return resResult(STATUS.SUCCESS, { activityId, dailyBuyCnt: scene.dailyBuyCnt, buyCnt: scene.buyCnt, });
|
||||
}
|
||||
}
|
||||
@@ -52,6 +52,7 @@ import { getPlayerEntertainDataShow } from './entertainService';
|
||||
import { getPlayerQixiDataShow } from './qixiService';
|
||||
import { getPlayerMidAutumnDataShow } from './midAutumnService';
|
||||
import { getPlayerAuthorGachaDataShow } from './authorGachaService';
|
||||
import { getPlayerChongYangDataShow } from './chongyangService';
|
||||
|
||||
/**
|
||||
* 获取活动数据
|
||||
@@ -302,7 +303,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
|
||||
activityData = await getPlayerAuthorGachaDataShow(activityId, serverId, roleId);
|
||||
break;
|
||||
}
|
||||
|
||||
case ACTIVITY_TYPE.CHONGYANG:
|
||||
{
|
||||
activityData = await getPlayerChongYangDataShow(activityId, serverId, roleId);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
console.log('未知活动类型.........', activityType)
|
||||
break;
|
||||
|
||||
23
game-server/app/services/activity/chongyangService.ts
Normal file
23
game-server/app/services/activity/chongyangService.ts
Normal file
@@ -0,0 +1,23 @@
|
||||
import { ActivityChongYangRecModel } from "../../db/ActivityChongYangRec";
|
||||
import { ChongYangData } from "../../domain/activityField/chongyangField";
|
||||
import { getRoleCreateTime, getServerCreateTime } from "../redisService";
|
||||
import { getActivityById } from "./activityService";
|
||||
|
||||
export async function getPlayerChongYangData(activityId: number, serverId: number, roleId: string) {
|
||||
let activityData = await getActivityById(activityId);
|
||||
let createTime = await getRoleCreateTime(roleId);
|
||||
let serverTime = await getServerCreateTime(serverId);
|
||||
let playerData = new ChongYangData(activityData, createTime, serverTime);
|
||||
let playerRecord = await ActivityChongYangRecModel.findData(serverId, activityId, playerData.roundIndex, roleId);
|
||||
playerData.setPlayerRecords(playerRecord);
|
||||
return playerData;
|
||||
}
|
||||
|
||||
|
||||
export async function getPlayerChongYangDataShow(activityId: number, serverId: number, roleId: string) {
|
||||
let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
|
||||
if (playerData && playerData.canShow && playerData.canShow()) {
|
||||
return playerData.getShowResult();
|
||||
}
|
||||
return null
|
||||
}
|
||||
@@ -2291,6 +2291,28 @@ export function checkRouteParam(route: string, msg: any) {
|
||||
if (!checkNaturalNumbers(msg.activityId, msg.count)) return false;
|
||||
break;
|
||||
}
|
||||
case 'activity.chongyangHandler.getData':
|
||||
{
|
||||
if (!checkNaturalNumbers(msg.activityId)) return false;
|
||||
break;
|
||||
}
|
||||
case 'activity.chongyangHandler.gameStart':
|
||||
{
|
||||
if (!checkNaturalNumbers(msg.activityId, msg.dayIndex)) return false;
|
||||
break;
|
||||
}
|
||||
case 'activity.chongyangHandler.gameEnd':
|
||||
{
|
||||
if (!checkNaturalNumbers(msg.activityId, msg.dayIndex)) return false;
|
||||
if (!checkNaturalStrings(msg.gameCode)) return false;
|
||||
if (!checkBoolean(msg.isSuccess)) return false;
|
||||
break;
|
||||
}
|
||||
case 'activity.chongyangHandler.buyCnt':
|
||||
{
|
||||
if (!checkNaturalNumbers(msg.activityId, msg.dayIndex, msg.count)) return false;
|
||||
break;
|
||||
}
|
||||
case 'activity.activityHandler.debugActivityMemory':
|
||||
case 'activity.popUpShopHandler.debugPushPopUpShop':
|
||||
case 'activity.popUpShopHandler.debugPushPopUpInterval':
|
||||
|
||||
Reference in New Issue
Block a user