feat(重阳集会): 新增重阳集会活动

This commit is contained in:
zhangxk
2023-09-12 19:16:38 +08:00
parent affbaf78df
commit 96af376c4f
10 changed files with 356 additions and 2 deletions

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@@ -76,7 +76,7 @@ export enum ACTIVITY_TYPE {
GROWTH_FUND_ROUGE_VIP = 61, //学宫高级密卷
GROWTH_FUND_AUTHOR = 62, //列传普通密卷
GROWTH_FUND_AUTHOR_VIP = 63, //列传高级密卷
CHONGYANG = 64, //重阳集会
}
/**

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@@ -1278,6 +1278,7 @@ export enum ITEM_CHANGE_REASON {
RECEIVE_COLLECT_REWARD = 202, // 领取图鉴奖励
RECEIVE_ROUGE_SCORE_REWARD = 203, // 领取积分奖励
REBORN_COST = 204, // 重生优化,传承
CHONGYANG_REWARD = 205, // 重阳集会
}
export enum TA_EVENT {

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@@ -707,6 +707,15 @@ export const STATUS = {
ACTIVITY_QIXI_CANNOT_BUY: { code: 50081, simStr: '不可在免费次数未用完的时候购买次数' },
ACTIVITY_QIXI_CANNOT_SWEEP: { code: 50082, simStr: '必须在当天手动玩一次后才可以碾压' },
ACTIVITY_MID_AUTUMN_NO_NUM: { code: 50083, simStr: '游戏次数不足' },
ACTIVITY_CHONGYANG_NO_NUM: { code: 50084, simStr: '游戏次数不足' },
ACTIVITY_CHONGYANG_LOCK: { code: 50085, simStr: '游戏层数未解锁' },
ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND: { code: 50086, simStr: '未找到该id' },
ACTIVITY_CHONGYANG_BUY_COUNT_OVER: { code: 50087, simStr: '购买次数不足' },
// GM后台相关状态 60000 - 69999
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },

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@@ -0,0 +1,75 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
/**
* 重阳集会
*/
export class ChongYangGameRecord {
@prop({ required: true })
todayIndex: number; // 今天index
@prop({ required: true })
gameCode: string; // 唯一挑战id
@prop({ required: true })
time: Date; // 时间
@prop({ required: true })
rewards: string; // 奖励
@prop({ required: true })
isSuccess: boolean; // 是否通过
@prop({ required: true })
dayIndex: number; //第几天(层)
}
export class ChongYangBuyRecord {
@prop({ required: true })
dayIndex: number; //第几天(层)
@prop({ required: true })
buyCnt: number; // 购买次数
}
@index({ roleId: 1, activityId: 1 })
export default class Activity_ChongYang_Rec extends BaseModel {
@prop({ required: true })
serverId: number; // 服Id
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: true })
roundIndex: number; // 第几轮
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true, type: ChongYangBuyRecord, default: [], _id: false })
buyRecords: ChongYangBuyRecord[]; // 购买次数
@prop({ required: true, type: ChongYangGameRecord, _id: false })
gameRecords: ChongYangGameRecord[]; // 记录
public static async findData(serverId: number, activityId: number, roundIndex: number, roleId: string) {
let result: ActivityChongYangRecModelType = await ActivityChongYangRecModel.findOne({ serverId, roleId, activityId, roundIndex }).lean();
return result;
}
public static async gameRecord(serverId: number, activityId: number, roundIndex: number, roleId: string, gameRecords: ChongYangGameRecord) {
let result: ActivityChongYangRecModelType = await ActivityChongYangRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex }, { $push: { gameRecords }, $setOnInsert: { buyCnt: 0 } }, { new: true, upsert: true }).lean();
return result;
}
public static async buyCnt(serverId: number, activityId: number, roundIndex: number, roleId: string, dayIndex: number, count: number) {
let result: ActivityChongYangRecModelType = await ActivityChongYangRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, 'buyRecords.dayIndex': dayIndex }, { $inc: { 'buyRecords.$.buyCnt': count }, $setOnInsert: { gameRecord: [] } }, { new: true, upsert: true }).lean();
return result;
}
public static async gameEnd(serverId: number, activityId: number, roundIndex: number, roleId: string, gameCode: string, isSuccess: boolean, time: Date, rewards: string) {
let result: ActivityChongYangRecModelType = await ActivityChongYangRecModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, 'gameRecords.gameCode': gameCode }, { $set: { 'gameRecords.$.time': time, 'gameRecords.$.hasPass': true, 'gameRecords.$.isSuccess': isSuccess, 'gameRecords.$.rewards': rewards } }, { new: true }).lean();
return result;
}
}
export const ActivityChongYangRecModel = getModelForClass(Activity_ChongYang_Rec);
export interface ActivityChongYangRecModelType extends Pick<DocumentType<Activity_ChongYang_Rec>, keyof Activity_ChongYang_Rec> { }
export type ActivityChongYangRecModelTypeParam = Partial<ActivityChongYangRecModelType>; // 将所有字段变成可选项

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@@ -0,0 +1,88 @@
// 节日活动 - 重阳集会
import { ActivityModelType } from '../../db/Activity';
import { ActivityChongYangRecModelType, ChongYangBuyRecord, ChongYangGameRecord } from '../../db/ActivityChongYangRec';
import { ActivityBase } from './activityField';
// 后台格式
interface ChongYangSceneDataInDb {
dayIndex: number; // 第几天(层)
sceneId: number; // 场景id
img: string; // 场景图片
buyCost: string; // 购买一次次数的消耗type&id&count
dailyBuyCnt: number; // 每天可以购买的次数
dailyFreeCnt: number; // 每天可以免费的次数
rewards: string; // 每局的奖励 type&id&count
}
interface ChongYangDataReturn extends ChongYangSceneDataInDb {
// maxFreeCnt: number; // 累计到现在可以免费的次数
// freeCnt: number; // 累计到现在已经使用免费的次数
// maxBuyCnt: number; // 累积到现在可以购买的次数
buyCnt: number; // 累积到现在已经购买了的次数buyCnt < maxBuyCnt 的时候才能购买
playCnt: number; // 累计到现在游戏的次数
maxPlayCnt: number; // 累计到现在可以游戏的最大次数
}
export class ChongYangData extends ActivityBase {
sceneMap = new Map<number, ChongYangDataReturn>();
gameRecords: ChongYangGameRecord[] = [];
buyRecords: ChongYangBuyRecord[] = [];
dayIndexUnlock: number = 1; //当前开启到了第几天
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
super(activityData, createTime, serverTime)
this.initData(activityData.data)
}
public initData(data: string): void {
let chongyangData: ChongYangSceneDataInDb[] = JSON.parse(data);
if (!chongyangData || chongyangData.length == 0) return;
for (const obj of chongyangData) {
const { dayIndex, dailyFreeCnt, dailyBuyCnt } = obj;
let maxFreeCnt = dailyFreeCnt;
this.sceneMap.set(dayIndex, { ...obj, buyCnt: 0, playCnt: 0, maxPlayCnt: maxFreeCnt });
}
}
public setPlayerRecords(playerData: ActivityChongYangRecModelType) {
this.updatePlayerRecord(playerData);
}
public updatePlayerRecord(playerData: ActivityChongYangRecModelType) {
if (!playerData) return;
let dayIndexUnlockAndSuccess = 1;
let buyRecordMap = new Map<number, ChongYangBuyRecord>()
if (playerData.buyRecords) buyRecordMap = playerData.buyRecords.reduce((map, cur) => { map.set(cur.dayIndex, { ...cur }); return map; }, new Map<number, ChongYangBuyRecord>());
if (playerData.gameRecords) {
this.gameRecords = playerData.gameRecords;
for (let data of playerData.gameRecords) {
let { isSuccess, dayIndex } = data;
if (isSuccess) {
dayIndexUnlockAndSuccess = Math.max(dayIndexUnlockAndSuccess, dayIndex);
let scene = this.sceneMap.get(dayIndex);
scene.buyCnt = buyRecordMap.get(dayIndex)?.buyCnt || 0;
scene.playCnt += 1;
scene.maxPlayCnt = scene.buyCnt + scene.dailyFreeCnt;
this.sceneMap.set(dayIndex, scene);
};
this.dayIndexUnlock = Math.max(this.dayIndexUnlock, dayIndex);
}
}
if (this.todayIndex > this.dayIndexUnlock && this.dayIndexUnlock == dayIndexUnlockAndSuccess) {
this.dayIndexUnlock += 1;
}
}
public getShowResult() {
return {
...this.getBaseKeys(),
scenes: [...this.sceneMap.values()],
dayIndexUnlock: this.dayIndexUnlock,
}
}
}

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@@ -352,5 +352,11 @@
"activityType": 63,
"name": "MID_AUTUMN",
"string": "列传高级密卷"
},
{
"id": 64,
"activityType": 64,
"name": "MID_AUTUMN",
"string": "重阳集会活动"
}
]