✨ feat(重阳集会): 新增重阳集会活动
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88
shared/domain/activityField/chongyangField.ts
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88
shared/domain/activityField/chongyangField.ts
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// 节日活动 - 重阳集会
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityChongYangRecModelType, ChongYangBuyRecord, ChongYangGameRecord } from '../../db/ActivityChongYangRec';
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import { ActivityBase } from './activityField';
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// 后台格式
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interface ChongYangSceneDataInDb {
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dayIndex: number; // 第几天(层)
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sceneId: number; // 场景id
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img: string; // 场景图片
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buyCost: string; // 购买一次次数的消耗,type&id&count
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dailyBuyCnt: number; // 每天可以购买的次数
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dailyFreeCnt: number; // 每天可以免费的次数
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rewards: string; // 每局的奖励 type&id&count
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}
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interface ChongYangDataReturn extends ChongYangSceneDataInDb {
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// maxFreeCnt: number; // 累计到现在可以免费的次数
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// freeCnt: number; // 累计到现在已经使用免费的次数
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// maxBuyCnt: number; // 累积到现在可以购买的次数
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buyCnt: number; // 累积到现在已经购买了的次数,buyCnt < maxBuyCnt 的时候才能购买
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playCnt: number; // 累计到现在游戏的次数
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maxPlayCnt: number; // 累计到现在可以游戏的最大次数
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}
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export class ChongYangData extends ActivityBase {
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sceneMap = new Map<number, ChongYangDataReturn>();
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gameRecords: ChongYangGameRecord[] = [];
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buyRecords: ChongYangBuyRecord[] = [];
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dayIndexUnlock: number = 1; //当前开启到了第几天
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constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
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super(activityData, createTime, serverTime)
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this.initData(activityData.data)
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}
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public initData(data: string): void {
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let chongyangData: ChongYangSceneDataInDb[] = JSON.parse(data);
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if (!chongyangData || chongyangData.length == 0) return;
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for (const obj of chongyangData) {
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const { dayIndex, dailyFreeCnt, dailyBuyCnt } = obj;
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let maxFreeCnt = dailyFreeCnt;
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this.sceneMap.set(dayIndex, { ...obj, buyCnt: 0, playCnt: 0, maxPlayCnt: maxFreeCnt });
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}
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}
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public setPlayerRecords(playerData: ActivityChongYangRecModelType) {
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this.updatePlayerRecord(playerData);
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}
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public updatePlayerRecord(playerData: ActivityChongYangRecModelType) {
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if (!playerData) return;
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let dayIndexUnlockAndSuccess = 1;
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let buyRecordMap = new Map<number, ChongYangBuyRecord>()
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if (playerData.buyRecords) buyRecordMap = playerData.buyRecords.reduce((map, cur) => { map.set(cur.dayIndex, { ...cur }); return map; }, new Map<number, ChongYangBuyRecord>());
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if (playerData.gameRecords) {
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this.gameRecords = playerData.gameRecords;
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for (let data of playerData.gameRecords) {
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let { isSuccess, dayIndex } = data;
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if (isSuccess) {
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dayIndexUnlockAndSuccess = Math.max(dayIndexUnlockAndSuccess, dayIndex);
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let scene = this.sceneMap.get(dayIndex);
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scene.buyCnt = buyRecordMap.get(dayIndex)?.buyCnt || 0;
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scene.playCnt += 1;
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scene.maxPlayCnt = scene.buyCnt + scene.dailyFreeCnt;
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this.sceneMap.set(dayIndex, scene);
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};
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this.dayIndexUnlock = Math.max(this.dayIndexUnlock, dayIndex);
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}
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}
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if (this.todayIndex > this.dayIndexUnlock && this.dayIndexUnlock == dayIndexUnlockAndSuccess) {
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this.dayIndexUnlock += 1;
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}
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}
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public getShowResult() {
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return {
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...this.getBaseKeys(),
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scenes: [...this.sceneMap.values()],
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dayIndexUnlock: this.dayIndexUnlock,
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}
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}
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}
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