名将擂台:跑马灯&任务
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@@ -16,6 +16,8 @@ import { getHeroesAttributes } from '../../../services/playerCeService';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { ServerlistModel } from '../../../db/Serverlist';
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import { saveLadderDefCeByData } from '../../../services/redisService';
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import { pushLadderTopChangeMsg } from '../../../services/sysChatService';
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import { checkTaskInLadderEnd, checkTaskInLadderStart, checkTaskInLadderSweep } from '../../../services/task/taskService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -62,6 +64,7 @@ export class LadderHandler {
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async chooseOpp(msg: { roleId: string, rank: number, myRank: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let sid = session.get('sid');
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let { roleId: targetRoleId, rank, myRank } = msg;
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// 检查双方排名等,不行的刷新对手回去
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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@@ -98,6 +101,7 @@ export class LadderHandler {
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pinus.app.rpc.systimer.systimerRemote.setLadderCountDown.broadcast(rec.battleCode, rec.checkTime, LADDER_STATUS.CHECK);
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let result = await getLadderOppDetailData(rec);
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await checkTaskInLadderStart(serverId, roleId, sid);
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return resResult(STATUS.SUCCESS, {
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status,
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challengeCnt: ladderData.challengeCnt,
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@@ -162,6 +166,7 @@ export class LadderHandler {
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async battleEnd(msg: { battleCode: string, isSuccess: boolean }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let sid = session.get('sid');
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let { battleCode, isSuccess } = msg;
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@@ -185,6 +190,9 @@ export class LadderHandler {
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await battleEndWhenChange(defLadderMatch);
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result.setOppPlayers(oppPlayers);
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rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess, atkLadderMatch.rank, defLadderMatch? defLadderMatch.rank: rec.attackInfo.oldRank);
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if(atkLadderMatch.rank == 1) {
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pushLadderTopChangeMsg(roleId, roleName, serverId);
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}
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} else {
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rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess);
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}
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@@ -196,11 +204,13 @@ export class LadderHandler {
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// 获取奖励
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let { battleGoods, breakGoods } = await ladderBattleEndReward(roleId, roleName, sid, rank, isSuccess, historyRank, 1);
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await checkTaskInLadderEnd(serverId, roleId, sid, isSuccess, historyRank, atkLadderMatch.rank);
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return resResult(STATUS.SUCCESS, {...pick(result, ['rank', 'historyRank', 'challengeCnt','status', 'time', 'oppPlayers']), battleGoods, breakGoods});
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}
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// 8. 战5次(扫荡)
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async battleSweep(msg: { roleId: string, rank: number, count: number }, session: BackendSession) {
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let serverId = session.get('serverId');
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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@@ -229,7 +239,7 @@ export class LadderHandler {
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// 获取奖励
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let { battleGoods } = await ladderBattleEndReward(roleId, roleName, sid, rank, true, rank, count);
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await checkTaskInLadderSweep(serverId, roleId, sid, count)
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return resResult(STATUS.SUCCESS, {
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challengeCnt: ladderData.challengeCnt,
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battleGoods
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