名将擂台:更新防守战力
This commit is contained in:
@@ -15,6 +15,7 @@ import { DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS,
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import { getHeroesAttributes } from '../../../services/playerCeService';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { ServerlistModel } from '../../../db/Serverlist';
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import { saveLadderDefCeByData } from '../../../services/redisService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -255,6 +256,7 @@ export class LadderHandler {
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// 返回
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let result = new LadderDataReturn();
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result.setLadderData(ladderData);
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await saveLadderDefCeByData(roleId, ladderData);
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return resResult(STATUS.SUCCESS, pick(result, 'defense'));
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}
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@@ -13,6 +13,7 @@ import { sendMailByContent } from "./mailService";
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import { getHeroesAttributes } from "./playerCeService";
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import { sendMessageToUserWithSuc } from "./pushService";
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import { Rank } from "./rankService";
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import { getLadderDefCe, saveLadderDefCeByData } from "./redisService";
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import { addItems } from "./role/rewardService";
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import { combineItems } from "./role/util";
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import { WarReward } from "./warRewardService";
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@@ -122,7 +123,8 @@ async function generateOppPlayer(serverId: number, rank: number, oppPlayers: { r
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if(player) {
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let r = new Rank(REDIS_KEY.LADDER, { serverId }, false);
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let param = <RoleRankInfo>await r.getParam(player.rank, player.roleId, [player.rank]);
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result.setByRedis(param, 0);
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let defCe = await getLadderDefCe(player.roleId);
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result.setByRedis(param, defCe);
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} else {
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
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result.setByRobot(dicLadderDifficultRatio);
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@@ -285,7 +287,8 @@ export async function battleEndWhenChange(ladderMatch: LadderMatchType) {
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// 更新redis
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if(ladderMatch.rank > 0 && ladderMatch.rank < 3001) {
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let r = new Rank(REDIS_KEY.LADDER, { serverId: ladderMatch.serverId });
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r.setRankWithRoleInfo(ladderMatch.roleId, ladderMatch.rank, 0);
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await r.setRankWithRoleInfo(ladderMatch.roleId, ladderMatch.rank, 0);
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await saveLadderDefCeByData(ladderMatch.roleId, ladderMatch);
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}
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// 刷新对手
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@@ -7,7 +7,7 @@ import { EPlace, HeroModel, HeroType, HeroUpdate } from '../db/Hero';
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import { RoleUpdate, RoleType, RoleModel } from '../db/Role';
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import { Rank } from './rankService';
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import { HERO_SYSTEM_TYPE, PUSH_ROUTE, REDIS_KEY } from '../consts';
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import { updateRoleOnlineInfo, updateUserInfo } from './redisService';
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import { saveLadderDefCe, saveLadderDefCeByData, updateRoleOnlineInfo, updateUserInfo } from './redisService';
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import { GuildModel, GuildType } from '../db/Guild';
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import { CalCe } from './role/calCe';
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import { RoleCeModel, RoleCeUpdate } from '../db/RoleCe';
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@@ -18,6 +18,7 @@ import { SchoolModel, SchoolType } from '../db/School';
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import { AttributeCal } from '../domain/roleField/attribute';
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import { sendMessageToUserWithSuc } from './pushService';
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import { SkinType } from '../db/Skin';
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import { LadderMatchModel } from '../db/LadderMatch';
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interface Param {
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isInitRole?: boolean,
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@@ -332,6 +333,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
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calCe.setResultHero(hero);
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heroes.push(hero);
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await PvpDefenseModel.updateCe(roleId, hid, ce); // 更新pvp防守阵战力
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await LadderMatchModel.updateCe(roleId, hid, ce);
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pushHeros.push({ hid, ce, incHeroCe: inc });
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changeHids.push(hid);
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} else {
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@@ -343,6 +345,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve
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if(changeHids.indexOf(hid) == -1) {
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let hero = await HeroModel.updateHeroInfo(roleId, hid, { ce });
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await PvpDefenseModel.updateCe(roleId, hid, ce); // 更新pvp防守阵战力
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await LadderMatchModel.updateCe(roleId, hid, ce);
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pushHeros.push({ hid, ce: hero.ce, incHeroCe: inc });
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changeHids.push(hid);
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}
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@@ -406,7 +409,9 @@ async function updateRank(roleId: string, serverId: number, topLineupCe: number,
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// 武将数量
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let r6 = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
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await r6.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
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await r6.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
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await saveLadderDefCeByData(roleId);
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}
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export async function getSumCe(roleId: string) {
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@@ -1,6 +1,6 @@
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import { KeyName, KeyNameParam, RankParam, GuildRankParam, RoleRankInfo, LineupParam, myIdInter, GeneralRankParam, ValueConfig, GuildRankInfo, RoleAndGuildRankInfo } from "../domain/rank";
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import { getInfoKeyByRedisKey, ROLE_SELECT, GUILD_SELECT, REDIS_KEY, HERO_SELECT, COMPOSE_FIELD_TYPE, KEY_TO_COMPOSE_FIELD, getRedisKeyByRankType, COUNTER, RANK_TYPE, PUSH_ROUTE } from "../consts";
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import { redisClient, delKeys } from "./redisService";
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import { redisClient, delKeys, saveLadderDefCeByData } from "./redisService";
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import { RoleType, RoleModel } from "../db/Role";
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import { GuildType, GuildModel } from "../db/Guild";
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import { HeroModel, HeroType, HeroUpdate } from "../db/Hero";
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@@ -1111,6 +1111,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
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for (let rank of ranks) {
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let role = <RoleType>rank.role;
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await r.setRankWithRoleInfo(rank.roleId, rank.rank, 0, role);
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await saveLadderDefCeByData(rank.roleId, rank);
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}
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}
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}
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@@ -15,6 +15,7 @@ import { ActivityTimeLimitRankModel } from '../db/ActivityTimeLimitRank';
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import { RoleModel, RoleType } from '../db/Role';
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import { GuildType } from '../db/Guild';
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import { ActivityGroupModel } from '../db/ActivityGroup';
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import { LadderMatchModel, LadderMatchType } from '../db/LadderMatch';
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/**
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* 在服务重新启动时,将信息存入redis
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@@ -521,6 +522,27 @@ export async function hasKey(key: string) {
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/**************** 数据库表end */
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/**************** 名将擂台防守战力 */
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export async function saveLadderDefCeByData(roleId: string, ladderMatch?: LadderMatchType) {
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if(!ladderMatch) {
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ladderMatch = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderMatch) return;
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}
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let heroes = ladderMatch.defense?.heroes||[];
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let defCe = heroes.reduce((pre, cur) => pre + cur.ce, 0);
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await saveLadderDefCe(roleId, defCe);
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}
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export async function saveLadderDefCe(roleId: string, defCe: number) {
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await redisClient().hsetAsync(REDIS_KEY.LADDER_DEFCE, `${roleId}`, defCe);
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}
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export async function getLadderDefCe(roleId: string) {
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let defCe = await redisClient().hgetAsync(REDIS_KEY.LADDER_DEFCE, `${roleId}`);
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return defCe||0;
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}
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/**************** 名将擂台防守战力end */
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/*************** 将connector服插入redis *******/
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@@ -245,6 +245,7 @@ export enum REDIS_KEY {
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USER_CHANNEL = 'userChannel', // 玩家登录频道
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USER_CODE = 'userCode', // 玩家userCode对应roleId
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LADDER = 'ladder', // 名将擂台
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LADDER_DEFCE = 'ladderDefCe', // 名将擂台的防守战力
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}
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// 各排行榜对应hash的key
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@@ -259,7 +259,7 @@ export const STATUS = {
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CHALLENGE_TIME_NOT_NEED_RESET: { code: 21110, simStr: '不需要重置' },
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// 名将擂台
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LADDER_NOT_OPEN: { code: 21200, simStr: '名将擂台未开放' },
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LADDER_NOT_OPEN: { code: 21200, simStr: '请先布置防守阵容' },
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LADDER_BUY_MAX: { code: 21201, simStr: '名将擂台购买次数达到上限' },
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LADDER_RANK_ERROR: { code: 21202, simStr: '该排名玩家不可挑战' },
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LADDER_REFRESH_CNT_MAX: { code: 21203, simStr: '刷新次数达到上限' },
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@@ -49,7 +49,7 @@ export default class LadderMatch extends BaseModel {
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public static async findByRoleIdAndInclude(roleId: string) {
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const result: LadderMatchType = await LadderMatchModel.findOne({ roleId })
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.populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt')
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.populate('defense.hero', 'hid skinId quality star colorStar lv')
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.populate('defense.heroes', 'hid skinId quality star colorStar lv')
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.lean();
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return result;
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}
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@@ -71,7 +71,7 @@ export default class LadderMatch extends BaseModel {
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public static async updateByRoleIdAndInclude(roleId: string, params: LadderUpdateInter) {
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const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId }, { $set: params}, { new: true })
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.populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt')
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.populate('defense.hero', 'hid skinId quality star colorStar lv')
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.populate('defense.heroes', 'hid skinId quality star colorStar lv')
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.lean();
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return defense;
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}
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@@ -124,6 +124,15 @@ export default class LadderMatch extends BaseModel {
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session.endSession()
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}
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}
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public static async updateCe(roleId: string, hid: number, ce: number) {
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console.log('##### updateCe', roleId, hid, ce)
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const rec: LadderMatchType = await LadderMatchModel.findOneAndUpdate(
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{ roleId },
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{ $set: { 'defense.heroes.$[t].ce': ce } },
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{ arrayFilters: [{"t.actorId": hid}] }).lean();
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return rec
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}
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}
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export const LadderMatchModel = getModelForClass(LadderMatch);
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@@ -2094,5 +2094,181 @@
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"condition": 1,
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"taskReward": "40005&4000",
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"point": 30
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},
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{
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"id": 132,
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"achieveTaskId": 134,
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"tab": 2,
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"tabName": "游历",
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"subTab": 16,
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"subTabName": "羁绊",
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"taskType": 124,
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"taskParam": "5&",
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"achieveType": 57,
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"achieveTaskName": "亲密无间·壹",
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"taskInfo": "单个最高等级的羁绊达5级",
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"condition": 5,
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"taskReward": "11014&1",
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"point": 5
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},
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{
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"id": 133,
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"achieveTaskId": 135,
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"tab": 2,
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"tabName": "游历",
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"subTab": 16,
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"subTabName": "羁绊",
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"taskType": 124,
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"taskParam": "10&",
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"achieveType": 57,
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"achieveTaskName": "亲密无间·贰",
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"taskInfo": "单个最高等级的羁绊达10级",
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"condition": 10,
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"taskReward": "11014&2",
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"point": 10
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},
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{
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"id": 134,
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"achieveTaskId": 136,
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"tab": 2,
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"tabName": "游历",
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"subTab": 16,
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"subTabName": "羁绊",
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"taskType": 124,
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"taskParam": "12&",
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"achieveType": 57,
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"achieveTaskName": "亲密无间·叁",
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"taskInfo": "单个最高等级的羁绊达12级",
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"condition": 12,
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"taskReward": "11014&5",
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"point": 15
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},
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{
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"id": 135,
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"achieveTaskId": 137,
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"tab": 2,
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"tabName": "游历",
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"subTab": 16,
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"subTabName": "羁绊",
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"taskType": 125,
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"taskParam": "15&",
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"achieveType": 58,
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"achieveTaskName": "同生共死·壹",
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"taskInfo": "单个3条羁绊共提升15级",
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"condition": 15,
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"taskReward": "11014&10",
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"point": 20
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},
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{
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"id": 136,
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"achieveTaskId": 138,
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"tab": 2,
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"tabName": "游历",
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"subTab": 16,
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"subTabName": "羁绊",
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||||
"taskType": 125,
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"taskParam": "36&",
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||||
"achieveType": 58,
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"achieveTaskName": "同生共死·贰",
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"taskInfo": "单个3条羁绊共提升36级",
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"condition": 36,
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"taskReward": "11014&5",
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"point": 15
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},
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{
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"id": 137,
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"achieveTaskId": 139,
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"tab": 8,
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"tabName": "试炼",
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"subTab": 17,
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"subTabName": "攻擂",
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"taskType": 121,
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"taskParam": "10&",
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"achieveType": 59,
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"achieveTaskName": "死战·壹",
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"taskInfo": "名将擂台挑战10次",
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"condition": 10,
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"taskReward": "40007&50",
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"point": 30
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},
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{
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||||
"id": 138,
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||||
"achieveTaskId": 140,
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||||
"tab": 8,
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||||
"tabName": "试炼",
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||||
"subTab": 17,
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||||
"subTabName": "攻擂",
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||||
"taskType": 121,
|
||||
"taskParam": "50&",
|
||||
"achieveType": 59,
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||||
"achieveTaskName": "死战·贰",
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||||
"taskInfo": "名将擂台挑战50次",
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"condition": 50,
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||||
"taskReward": "40007&100",
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||||
"point": 5
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||||
},
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||||
{
|
||||
"id": 139,
|
||||
"achieveTaskId": 141,
|
||||
"tab": 8,
|
||||
"tabName": "试炼",
|
||||
"subTab": 17,
|
||||
"subTabName": "攻擂",
|
||||
"taskType": 122,
|
||||
"taskParam": "10&",
|
||||
"achieveType": 60,
|
||||
"achieveTaskName": "胜利者·壹",
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||||
"taskInfo": "名将擂台胜利10次",
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||||
"condition": 10,
|
||||
"taskReward": "40007&150",
|
||||
"point": 10
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||||
},
|
||||
{
|
||||
"id": 140,
|
||||
"achieveTaskId": 142,
|
||||
"tab": 8,
|
||||
"tabName": "试炼",
|
||||
"subTab": 17,
|
||||
"subTabName": "攻擂",
|
||||
"taskType": 122,
|
||||
"taskParam": "50&",
|
||||
"achieveType": 60,
|
||||
"achieveTaskName": "胜利者·贰",
|
||||
"taskInfo": "名将擂台胜利50次",
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||||
"condition": 50,
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||||
"taskReward": "40007&200",
|
||||
"point": 10
|
||||
},
|
||||
{
|
||||
"id": 141,
|
||||
"achieveTaskId": 143,
|
||||
"tab": 8,
|
||||
"tabName": "试炼",
|
||||
"subTab": 17,
|
||||
"subTabName": "攻擂",
|
||||
"taskType": 123,
|
||||
"taskParam": "100&",
|
||||
"achieveType": 61,
|
||||
"achieveTaskName": "不屈不挠·壹",
|
||||
"taskInfo": "名将擂台排名进入前100名",
|
||||
"condition": 100,
|
||||
"taskReward": "17054&100",
|
||||
"point": 10
|
||||
},
|
||||
{
|
||||
"id": 142,
|
||||
"achieveTaskId": 144,
|
||||
"tab": 8,
|
||||
"tabName": "试炼",
|
||||
"subTab": 17,
|
||||
"subTabName": "攻擂",
|
||||
"taskType": 123,
|
||||
"taskParam": "50&",
|
||||
"achieveType": 61,
|
||||
"achieveTaskName": "不屈不挠·贰",
|
||||
"taskInfo": "名将擂台排名进入前50名",
|
||||
"condition": 50,
|
||||
"taskReward": "17054&100",
|
||||
"point": 10
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||||
}
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]
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@@ -4,7 +4,7 @@
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"name": "ROLE_SEND_TEXT",
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"mean": "玩家发送消息",
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"type": "2&3&4&5",
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||||
"template": "<color=#301B0C>%d</color>",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>%d</outline></color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>%d</outline>",
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||||
"comments": "%d:玩家发送的消息内容"
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},
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@@ -13,7 +13,7 @@
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"name": "PRIVATE_SEND_GIFT",
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"mean": "发送礼物",
|
||||
"type": "5&",
|
||||
"template": "<color=#301B0C>我挥了挥小手,给你送了</color><color=#fc879b>%d</color><color=#a49a48>,你一定要喜欢哦!</color>",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>我挥了挥小手,给你送了</outline></color><color=#fc879b><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,你一定要喜欢哦!</outline></color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1><color=#301B0C>我挥了挥小手,给你送了</color><color=#fc879b>%d</color><color=#a49a48>,你一定要喜欢哦!</color></outline>",
|
||||
"comments": "1:%d(赠送的道具)"
|
||||
},
|
||||
@@ -22,7 +22,7 @@
|
||||
"name": "TEAM_ROLE",
|
||||
"mean": "玩家发送组队消息",
|
||||
"type": "5&",
|
||||
"template": "<color=#301B0C>%d</color>",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>%d</outline></color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1><color=#301B0C>%d</color></outline>",
|
||||
"comments": "1:%d(发出组队邀请的玩家名);2:%d(跳转链接)"
|
||||
},
|
||||
@@ -31,7 +31,7 @@
|
||||
"name": "HERO_QUALITY_UP",
|
||||
"mean": "武将升品",
|
||||
"type": "1&",
|
||||
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>将</color><outline color=#ad5712 width=1>%d</outline><color=#301B0C>升品至</color><outline color=#ad5712 width=1>%d</outline>",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>将</outline></color><outline color=#1c613 width=1>%d</outline><color=#ffffff><outline color=#1c613 width=1>升品至</outline></color><outline color=#ad5712 width=1>%d</outline>",
|
||||
"worldchat": "<outline color=#1c1613 width=1><color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#a49a48>将</color>%d<color=#a49a48>升品至</color>%d</outline>",
|
||||
"comments": "1:%d(玩家名);2:%d(武将名);3.%d(武将品质)"
|
||||
},
|
||||
@@ -40,7 +40,7 @@
|
||||
"name": "COMPOSE_ORANGE_HERO",
|
||||
"mean": "玩家获得传奇武将(橙)",
|
||||
"type": "1&",
|
||||
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>时来运转,获得传奇武将</color><outline color=#ad5712 width=1>%d</outline>",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>时来运转,获得传奇武将</outline></color><outline color=#ad5712 width=1>%d</outline>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#E6CB68>%d</color>时来运转,获得传奇武将%d</outline>",
|
||||
"comments": "1:%d(玩家名);2:%d(武将名)"
|
||||
},
|
||||
@@ -49,7 +49,7 @@
|
||||
"name": "HERO_STAR_MAX",
|
||||
"mean": "武将满星",
|
||||
"type": "1&",
|
||||
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>将</color><outline color=#ad5712 width=1><color=#ffd800>%d</color></outline><color=#301B0C>培养至</color><outline color=#bd1616 width=1><color=#ff8080>彩星满星</color></outline>",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>将</color><outline color=#ad5712 width=1><color=#ffd800>%d</color></outline><color=#ffffff><outline color=#1c613 width=1>培养至</outline></color><outline color=#bd1616 width=1><color=#ff8080>彩星满星</color></outline>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color><color=#a49a48>将</color><color=#f03420>%d</color>培养至彩星满星</outline>",
|
||||
"comments": "1:%d(玩家名);2:%d(武将名)"
|
||||
},
|
||||
@@ -58,7 +58,7 @@
|
||||
"name": "GUILD_NOTICE",
|
||||
"mean": "军团修改公告",
|
||||
"type": "3&",
|
||||
"template": "<color=#5885BC>公告:%d</color>",
|
||||
"template": "<color=#5885BC><outline color=#1c613 width=1>公告:</outline></color><outline color=#1c613 width=1>%d</outline>",
|
||||
"worldchat": "<color=#301B0C>公告:%d</color>",
|
||||
"comments": "%d:玩家发送的消息内容"
|
||||
},
|
||||
@@ -67,7 +67,7 @@
|
||||
"name": "GUILD_STRUCTURE_LV_UP",
|
||||
"mean": "军团升级建筑",
|
||||
"type": "3&",
|
||||
"template": "<color=#301B0C>恭喜主公,军团</color><color=#d9973a>%d</color><color=#301B0C>已升至</color><color=#907ffb>%d</color><color=#301B0C>级</color>",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜主公,军团</outline></color><color=#d9973a><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>已升至</outline></color><color=#907ffb><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>级</outline></color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜各位小将军,军团<outline color=#5a5cc width=1><color=#53e1fb>%d</color></outline>已升至<color=#907ffb>%d</color>级</outline>",
|
||||
"comments": "1:%d(军团名);2:%d(军团升级后的等级数)"
|
||||
},
|
||||
@@ -76,7 +76,7 @@
|
||||
"name": "GUILD_TRAIN_SUC",
|
||||
"mean": "军团练兵场压制成功",
|
||||
"type": "3&",
|
||||
"template": "<color=#301B0C>军团据点</color><outline color=#ad5712 width=1>%d</outline><color=#301B0C>被成功压制,对应宝藏已开启,请各位成员前往领取宝藏</color>",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>军团据点</outline></color><outline color=#ad5712 width=1>%d</outline><color=#ffffff><outline color=#1c613 width=1>被成功压制,对应宝藏已开启,请各位成员前往领取宝藏</outline></color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1><color=#301B0C>军团据点</color>%d<color=#a49a48>被成功压制,对应宝藏已开启,请各位成员前往领取宝藏</color></outline>",
|
||||
"comments": "1:%d(武将名)"
|
||||
},
|
||||
@@ -85,7 +85,7 @@
|
||||
"name": "GUILD_BOSS_SUC",
|
||||
"mean": "军团BOSS胜利",
|
||||
"type": "3&",
|
||||
"template": "<color=#301B0C>恭喜主公,军团BOSS</color><color=#f019fd>%d</color><color=#301B0C>被成功压制,拍卖行即将开启</color>",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜主公,军团BOSS</outline></color><color=#f019fd><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>被成功压制,拍卖行即将开启</outline></color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜各位小将军,军团BOSS<color=#f019fd>%d</color>被成功压制,拍卖行即将开启</outline>",
|
||||
"comments": "1:%d(BOSS名)"
|
||||
},
|
||||
@@ -94,8 +94,8 @@
|
||||
"name": "EQUIP_REFINE_SUC",
|
||||
"mean": "玩家首次精炼成功",
|
||||
"type": "1&",
|
||||
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,成功将</color><on click=%d>%d</on><color=#301B0C>进行精炼</color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,成功将<on click=%d>%d</on>进行精炼</outline>",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,成功将</outline></color><color=%d><outline color=%d width=1><on click=%d>%d</on></outline></color><color=#ffffff><outline color=#1c613 width=1>进行精炼</outline></color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,成成功将</outline></color><color=%d><outline color=%d width=1><on click=%d>%d</on></outline></color><color=#ffffff><outline color=#1c613 width=1>进行精炼</outline>",
|
||||
"comments": "1:%d(玩家名);2:%d(装备名)"
|
||||
},
|
||||
{
|
||||
@@ -103,7 +103,7 @@
|
||||
"name": "EQUIP_COMPOSE_SUIT",
|
||||
"mean": "装备合成套装",
|
||||
"type": "1&",
|
||||
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,合成套装装备</color>%d",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,合成套装装备</outline></color><outline color=#1c613 width=1>%d</outline>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,合成套装装备%d</outline>",
|
||||
"comments": "1:%d(玩家名);2:%d(装备名)"
|
||||
},
|
||||
@@ -112,7 +112,7 @@
|
||||
"name": "EQUIP_COMPOSE_ORANGE",
|
||||
"mean": "装备合成出橙色品质及其以上装备",
|
||||
"type": "1&",
|
||||
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,获得</color>%d",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,获得</outline></color><outline color=#1c613 width=1>%d</outline>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,获得%d</outline>",
|
||||
"comments": "1:%d(玩家名);2:%d(装备名)"
|
||||
},
|
||||
@@ -121,7 +121,7 @@
|
||||
"name": "JEWEL_COMPOSE",
|
||||
"mean": "宝石合成7阶及其以上",
|
||||
"type": "1&",
|
||||
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,合成出%d",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,合成出</outline></color><outline color=#1c613 width=1>%d</outline>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,合成出%d</outline>",
|
||||
"comments": "1:%d(玩家名);2:%d(宝石阶数);3.%d(宝石名)"
|
||||
},
|
||||
@@ -130,7 +130,7 @@
|
||||
"name": "ORANGE_BLUEPRT_COMPOSE",
|
||||
"mean": "合成橙色及其以上藏宝图",
|
||||
"type": "1&",
|
||||
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,合成</color>%d",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,合成</outline></color><outline color=#1c613 width=1>%d</outline>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,合成</color>%d</outline>",
|
||||
"comments": "1:%d(玩家名);2:%d(藏宝图名)"
|
||||
},
|
||||
@@ -139,7 +139,7 @@
|
||||
"name": "TOWER_SUC",
|
||||
"mean": "镇念塔100层后每通关50层",
|
||||
"type": "1&",
|
||||
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,镇念塔通关</color><color=#e5955a>%d</color><color=#301B0C>层</color>",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,镇念塔通关</outline></color><color=#e5955a><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>层</outline></color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,镇念塔通关<color=#e5955a>%d</color>层</outline>",
|
||||
"comments": "1:%d(玩家名);2:%d(镇念塔层数)"
|
||||
},
|
||||
@@ -148,7 +148,7 @@
|
||||
"name": "MYSTERY_FIRST_SUC",
|
||||
"mean": "秘境首通",
|
||||
"type": "1&",
|
||||
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,在秘境中成功压制通关</color><color=#e5955a>%d</color>",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,在秘境中成功压制通关</outline></color><color=#e5955a><outline color=#1c613 width=1>%d</outline></color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,在秘境中成功压制通关<color=#e5955a>%d</color></outline>",
|
||||
"comments": "1:%d(玩家名);2:%d(关卡名)"
|
||||
},
|
||||
@@ -157,7 +157,7 @@
|
||||
"name": "VESTIGE_FIRST_SUC",
|
||||
"mean": "遗迹首通",
|
||||
"type": "1&",
|
||||
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,在遗迹中成功压制通关</color><color=#e5955a>%d</color>",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,在遗迹中成功压制通关</outline></color><color=#e5955a><outline color=#1c613 width=1>%d</outline></color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,在遗迹中成功压制通关<color=#e5955a>%d</color></outline>",
|
||||
"comments": "1:%d(玩家名);2:%d(关卡名)"
|
||||
},
|
||||
@@ -166,7 +166,7 @@
|
||||
"name": "TEAM_INVITE",
|
||||
"mean": "组队一键邀请",
|
||||
"type": "2&3",
|
||||
"template": "<color=#c08834>%d</color><color=#301B0C>发起组队邀请,诚邀各路侠士加入</color><color=#301B0C> %d</color><color=#301B0C>寻宝队伍,</color><color=#2f9b00><on click=%d>[加入]</on></color>",
|
||||
"template": "<color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>发起组队邀请,诚邀各路侠士加入</outline></color><color=#ffffff><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>寻宝队伍,</outline></color><color=#2f9b00><on click=%d>[加入]</on></color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1><color=#c08834>%d</color>发起组队邀请,诚邀各路侠士加入<color=#a49a48> %d寻宝队伍,</color><color=#2f9b00><on click=%d>[加入]</on></color></outline>",
|
||||
"comments": "1:%d(发出组队邀请的玩家名);2:%d(藏宝图对应的关卡名); 3:%d(跳转链接)"
|
||||
},
|
||||
@@ -175,7 +175,7 @@
|
||||
"name": "HERO_WAKEUP",
|
||||
"mean": "武将觉醒",
|
||||
"type": "1&",
|
||||
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,成功将</color><outline color=#ad5712 width=1><color=#ffd800>%d</color></outline><color=#301B0C>觉醒</color>",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,成功将</outline></color><outline color=#ad5712 width=1><color=#ffd800>%d</color></outline><color=#ffffff><outline color=#1c613 width=1>觉醒</outline></color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1><color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,成功将</color><color=#f03420>%d</color><color=#301B0C>觉醒</color>",
|
||||
"comments": "1:%d(玩家名);2:%d(武将名)"
|
||||
},
|
||||
@@ -184,7 +184,7 @@
|
||||
"name": "EQUIP_REFRESH_BEST",
|
||||
"mean": "装备洗炼出特殊属性",
|
||||
"type": "1&",
|
||||
"template": "<color=#c08834>%d</color><color=#c08834>锲而不舍,将</color>%d<color=#c08834>洗炼出极品属性</color>",
|
||||
"template": "<color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=##ffffff><outline color=#1c613 width=1>锲而不舍,将</outline></color><outline color=#1c613 width=1>%d</outline><color=#c08834><color=##ffffff><outline color=#1c613 width=1>洗炼出极品属性</outline></color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1><color=#c08834>%d</color>锲而不舍,将%d洗炼出极品属性</outline>",
|
||||
"comments": "1:%d(玩家名);2:%d(装备名)"
|
||||
},
|
||||
@@ -193,7 +193,7 @@
|
||||
"name": "ACQUIRE_RARE_GOODS",
|
||||
"mean": "掉落其他稀有道具",
|
||||
"type": "1&",
|
||||
"template": "<color=#c08834>%d</color><color=#c08834>福星高照,获得稀有物资</color>%d",
|
||||
"template": "<color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>福星高照,获得稀有物资</outline></color><outline color=#1c613 width=1>%d</outline>",
|
||||
"worldchat": "<outline color=#1c1613 width=1><color=#c08834>%d</color>福星高照,获得稀有物资%d</outline>",
|
||||
"comments": "1:%d(玩家名);2:%d(物品名)"
|
||||
},
|
||||
@@ -202,7 +202,7 @@
|
||||
"name": "GROUP_SEND_GIFT",
|
||||
"mean": "发送礼物",
|
||||
"type": "1&",
|
||||
"template": "<color=#c08834>%d</color><color=#301B0C>赠送给</color><color=#c08834>%d</color><outline color=#5a5ccc width=1><color=#f09fed>%d</color></outline>",
|
||||
"template": "<color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>赠送给</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><outline color=#5a5ccc width=1><color=#f09fed>%d</color></outline>",
|
||||
"worldchat": "<outline color=#1c1613 width=1><color=#c08834>%d</color>赠送给<color=#c08834>%d</color><color=#5a5ccc>%d</color></outline>",
|
||||
"comments": "1:%d(赠送的玩家名);2:%d(赠送的玩家名);3.%d(赠送的道具)"
|
||||
},
|
||||
@@ -211,7 +211,7 @@
|
||||
"name": "SEND_MARQUEE",
|
||||
"mean": "跑马灯内容",
|
||||
"type": "1&",
|
||||
"template": "%d",
|
||||
"template": "<outline color=#1c613 width=1>%d</outline>",
|
||||
"worldchat": "%d",
|
||||
"comments": "&"
|
||||
},
|
||||
@@ -220,7 +220,7 @@
|
||||
"name": "GUILD_RECURIT",
|
||||
"mean": "军团招募",
|
||||
"type": "2&",
|
||||
"template": "<color=#53e1fb>%d</color><color=#301B0C>正在招兵买马:</color><color=#c08834>%d</color><color=#2f9b00><on click=%d>[前往]</on></color>",
|
||||
"template": "<color=#53e1fb><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>正在招兵买马:</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#2f9b00><on click=%d>[前往]</on></color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1><color=#53e1fb>%d</color>正在招兵买马:%d<color=#2f9b00><on click=%d>[前往]</on></color></outline>",
|
||||
"comments": "1:%d(军团名);2:%d(军团招募内容)"
|
||||
},
|
||||
@@ -229,8 +229,8 @@
|
||||
"name": "EQUIP_STAR_UP",
|
||||
"mean": "装备升至12星",
|
||||
"type": "1&",
|
||||
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,成功将</color><on click=%d>%d</on><color=#301B0C>升至满星</color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,成功将<on click=%d>%d</on>升至满星</outline>",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,成功将</outline></color><color=%d><outline color=%d width=1><on click=%d>%d</on></outline></color><color=#ffffff><outline color=#1c613 width=1>升至满星</outline></color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,成功将</outline></color><color=%d><outline color=%d width=1><on click=%d>%d</on></outline></color><color=#ffffff><outline color=#1c613 width=1>升至满星</outline></color>",
|
||||
"comments": "1:%d(玩家名);2:%d(装备名)"
|
||||
},
|
||||
{
|
||||
@@ -238,8 +238,17 @@
|
||||
"name": "EQUIP_QUALITY_UP",
|
||||
"mean": "装备升至金色",
|
||||
"type": "1&",
|
||||
"template": "<color=#301B0C>恭喜</color><color=#c08834>%d</color><color=#301B0C>,成功将</color><on click=%d>%d</on><color=#301B0C>升至最高品质</color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,成功将<on click=%d>%d</on>升至最高品质</outline>",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,成功将</outline></color><color=%d><outline color=%d width=1><on click=%d>%d</on></outline></color><color=#ffffff><outline color=#1c613 width=1>升至最高品质</outline></color>",
|
||||
"worldchat": "<outline color=#1c1613 width=1>恭喜<color=#c08834>%d</color>,成功将</outline></color><color=%d><outline color=%d width=1><on click=%d>%d</on></outline></color><color=#ffffff><outline color=#1c613 width=1>升至最高品质</outline></color>",
|
||||
"comments": "1:%d(玩家名);2:%d(装备名)"
|
||||
},
|
||||
{
|
||||
"id": 27,
|
||||
"name": "LADDER_FIRST_CHANGE",
|
||||
"mean": "名将擂台第一名换人",
|
||||
"type": "1&",
|
||||
"template": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,在名将擂台中攻擂成功,登顶第一</outline></color>",
|
||||
"worldchat": "<color=#ffffff><outline color=#1c613 width=1>恭喜</outline></color><color=#c08834><outline color=#1c613 width=1>%d</outline></color><color=#ffffff><outline color=#1c613 width=1>,在名将擂台中攻擂成功,登顶第一</outline></color>",
|
||||
"comments": "1:%d(玩家名)"
|
||||
}
|
||||
]
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user