好友:添加区服信息
This commit is contained in:
@@ -68,6 +68,7 @@ app.configure(function() {
|
||||
redlockCacheService.init();
|
||||
// TODO 重启 1 次只需要初始化 1 次,判断方法可以优化
|
||||
if (app.serverId === 'master-server-1') {
|
||||
redisService.readDataBase();
|
||||
redisService.initAllRank();
|
||||
redisService.clearComBtlQueue();
|
||||
updateTeamStatus(COM_TEAM_STATUS.DEFAULT, COM_TEAM_STATUS.LOOSE);
|
||||
|
||||
@@ -7,7 +7,7 @@ import { FriendApplyModel } from "../../../db/FriendApply";
|
||||
import { FriendApplyParams, FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam } from "../../../domain/roleField/friend";
|
||||
import { FriendShipModel, FriendShipType } from "../../../db/FriendShip";
|
||||
import { FriendRelationModel, Relation } from "../../../db/FriendRelation";
|
||||
import { isRoleOnline } from "../../../services/redisService";
|
||||
import { isRoleOnline, getServerName } from "../../../services/redisService";
|
||||
import { increaseFrdCnt, getRecommendType, sortByBeSentHeart } from "../../../services/friendService";
|
||||
import { FriendPointModel } from "../../../db/FriendPoint";
|
||||
import { gameData } from "../../../pubUtils/data";
|
||||
@@ -46,6 +46,11 @@ export class FriendHandler {
|
||||
if(type == FRIEND_RELATION_TYPE.NORMAL) {
|
||||
let param = new FriendRecommendParams(role);
|
||||
param.setType(type);
|
||||
|
||||
let { serverId, userInfo: { serverType }} = role;
|
||||
let serverName = await getServerName(serverType, serverId);
|
||||
param.setServerName(serverId, serverName);
|
||||
|
||||
paramAllList.push(param);
|
||||
}
|
||||
}
|
||||
@@ -70,6 +75,11 @@ export class FriendHandler {
|
||||
let type = getRecommendType(myFriendRelation, roleId, role.roleId);
|
||||
let param = new FriendRecommendParams(role);
|
||||
param.setType(type);
|
||||
|
||||
let { serverId, userInfo: { serverType }} = role;
|
||||
let serverName = await getServerName(serverType, serverId);
|
||||
param.setServerName(serverId, serverName);
|
||||
|
||||
list.push(param);
|
||||
}
|
||||
|
||||
@@ -122,6 +132,11 @@ export class FriendHandler {
|
||||
for(let apply of list) {
|
||||
let friend = <RoleType>apply.friend;
|
||||
let param = new FriendApplyParams(apply.applyCode, friend);
|
||||
|
||||
let { serverId, userInfo: { serverType }} = friend;
|
||||
let serverName = await getServerName(serverType, serverId);
|
||||
param.setServerName(serverId, serverName);
|
||||
|
||||
result.push(param);
|
||||
}
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
@@ -173,6 +188,10 @@ export class FriendHandler {
|
||||
let isOnline = await isRoleOnline(friend.roleId);
|
||||
param.setOnline(isOnline);
|
||||
|
||||
let { serverId, userInfo: { serverType }} = friend;
|
||||
let serverName = await getServerName(serverType, serverId);
|
||||
param.setServerName(serverId, serverName);
|
||||
|
||||
list.push(param);
|
||||
resultApplyCodeList.push(apply.applyCode);
|
||||
}
|
||||
@@ -200,18 +219,22 @@ export class FriendHandler {
|
||||
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
|
||||
let friendList = myRelation?myRelation.friends: [];
|
||||
for(let friend of friendList) {
|
||||
let role = <RoleType>friend.role;
|
||||
let friendRole = <RoleType>friend.role;
|
||||
let friendShip = <FriendShipType>friend.friendShip;
|
||||
if(!role || !friendShip) continue;
|
||||
if(!friendRole || !friendShip) continue;
|
||||
|
||||
let fs = <FriendShipType>friend.friendShip;
|
||||
let ref = shouldRefresh(fs.refTime, new Date(), 0);
|
||||
if(ref) {
|
||||
friendShip = await FriendShipModel.refreshSendAndReceive(roleId, role.roleId);
|
||||
friendShip = await FriendShipModel.refreshSendAndReceive(roleId, friendRole.roleId);
|
||||
}
|
||||
|
||||
let param = new FriendListParam(role, roleId, friendShip);
|
||||
let isOnline = await isRoleOnline(role.roleId);
|
||||
let param = new FriendListParam(friendRole, roleId, friendShip);
|
||||
let { serverId, userInfo: { serverType }} = friendRole;
|
||||
let serverName = await getServerName(serverType, serverId);
|
||||
param.setServerName(serverId, serverName);
|
||||
|
||||
let isOnline = await isRoleOnline(friendRole.roleId);
|
||||
param.setOnline(isOnline);
|
||||
|
||||
list.push(param);
|
||||
@@ -238,11 +261,15 @@ export class FriendHandler {
|
||||
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.BLACKLIST);
|
||||
let blacklist = myRelation?myRelation.blacklist: [];
|
||||
for(let bl of blacklist) {
|
||||
let role = <RoleType>bl.role;
|
||||
if(!role) continue;
|
||||
let param = new BlackListParam(role);
|
||||
let isOnline = await isRoleOnline(role.roleId);
|
||||
let friendRole = <RoleType>bl.role;
|
||||
if(!friendRole) continue;
|
||||
let param = new BlackListParam(friendRole);
|
||||
let isOnline = await isRoleOnline(friendRole.roleId);
|
||||
param.setOnline(isOnline);
|
||||
|
||||
let { serverId, userInfo: { serverType }} = friendRole;
|
||||
let serverName = await getServerName(serverType, serverId);
|
||||
param.setServerName(serverId, serverName);
|
||||
|
||||
list.push(param);
|
||||
|
||||
@@ -264,8 +291,8 @@ export class FriendHandler {
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
|
||||
let str = '', list = new Array<BlackListParam>();
|
||||
if(type == BLOCK_OPEATE.ADD) {
|
||||
let str = '', list = new Array<BlackListParam>(), frdRoleIds = new Array<string>(), blackRoleIds = new Array<string>();
|
||||
if(type == BLOCK_OPEATE.ADD) { // 拉黑
|
||||
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
|
||||
let friends = myRelation?myRelation.friends: [];
|
||||
let blacklist = myRelation?myRelation.blacklist: [];
|
||||
@@ -294,11 +321,42 @@ export class FriendHandler {
|
||||
await FriendRelationModel.moveFromFriend(roleId, friend, friendShip, true); // 删除好友关系并拉黑
|
||||
|
||||
let param = new BlackListParam(friend);
|
||||
let isOnline = await isRoleOnline(role.roleId);
|
||||
let isOnline = await isRoleOnline(friend.roleId);
|
||||
param.setOnline(isOnline);
|
||||
list.push(param);
|
||||
|
||||
} else if(type == BLOCK_OPEATE.REMOVE || type == BLOCK_OPEATE.REMOVE_AND_APPLY){
|
||||
let { serverId, userInfo: { serverType }} = friend;
|
||||
let serverName = await getServerName(serverType, serverId);
|
||||
param.setServerName(serverId, serverName);
|
||||
|
||||
list.push(param);
|
||||
frdRoleIds.push(roleId);
|
||||
} else if (type == BLOCK_OPEATE.REMOVE_FRIEND) { // 仅移除
|
||||
|
||||
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
|
||||
let friends = myRelation?myRelation.friends: [];
|
||||
let curFriend = friends.find(cur => cur.roleId == hisRoleId);
|
||||
if(!curFriend) {
|
||||
return resResult(STATUS.FRIEND_NOT_FOUND);
|
||||
}
|
||||
|
||||
role = await RoleModel.increaseFriendCnt(roleId, -1); // 减少好友
|
||||
if(!role) {
|
||||
return resResult(STATUS.FRIEND_NOT_FOUND)
|
||||
}
|
||||
await RoleModel.increaseFriendCnt(hisRoleId, -1); // 对方好友减少
|
||||
|
||||
let friend: RoleType, friendShip: FriendShipType;
|
||||
|
||||
await FriendShipModel.clearValue([roleId, hisRoleId]);
|
||||
friend = <RoleType>curFriend.role;
|
||||
friendShip = <FriendShipType>curFriend.friendShip;
|
||||
|
||||
await FriendRelationModel.moveFromFriend(hisRoleId, role, friendShip, false); //从对方好友删除
|
||||
await FriendRelationModel.moveFromFriend(roleId, friend, friendShip, false); // 删除好友关系并拉黑
|
||||
|
||||
frdRoleIds.push(roleId);
|
||||
|
||||
} else if(type == BLOCK_OPEATE.REMOVE_BLACK || type == BLOCK_OPEATE.REMOVE_AND_APPLY){
|
||||
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.BLACKLIST);
|
||||
let blacklist = myRelation?myRelation.blacklist: [];
|
||||
|
||||
@@ -322,6 +380,7 @@ export class FriendHandler {
|
||||
await FriendApplyModel.createApply(hisRoleId, role);
|
||||
}
|
||||
}
|
||||
blackRoleIds.push(roleId);
|
||||
|
||||
} else {
|
||||
return resResult(STATUS.WRONG_PARMS);
|
||||
@@ -330,6 +389,7 @@ export class FriendHandler {
|
||||
let { friendCnt = 0, blockCnt = 0 } = role;
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
frdRoleIds, blackRoleIds,
|
||||
isSuccess: str == '',
|
||||
msg: str,
|
||||
list,
|
||||
|
||||
@@ -378,3 +378,28 @@ export async function sremAsync(key:string, member:string) {
|
||||
await client.sremAsync(key, member);
|
||||
}
|
||||
/**************** 寻宝相关 end */
|
||||
|
||||
/**************** 数据库表存入缓存 */
|
||||
|
||||
export async function readDataBase() {
|
||||
await setServerList();
|
||||
}
|
||||
|
||||
async function setServerList() {
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
const serverList = await GameModel.getAllServerList();
|
||||
await client.delAsync(REDIS_KEY.DB_GAME);
|
||||
|
||||
for(let { id, serverType, name } of serverList) {
|
||||
// console.log(roleId);
|
||||
await client.hsetAsync(REDIS_KEY.DB_GAME, `${serverType}_${id}`, name);
|
||||
}
|
||||
}
|
||||
|
||||
export async function getServerName(serverType: string, serverId: number) {
|
||||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||||
let name = await client.hgetAsync(REDIS_KEY.DB_GAME, `${serverType}_${serverId}`);
|
||||
return name
|
||||
}
|
||||
|
||||
/**************** 数据库表end */
|
||||
@@ -1,10 +1,10 @@
|
||||
|
||||
export enum ROLE_SELECT {
|
||||
// 初始登录数据
|
||||
ENTRY = 'serverId userInfo.uid userInfo.tel ce topFiveCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild',
|
||||
ENTRY = 'serverId userInfo.uid userInfo.tel userInfo.serverType ce topFiveCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild',
|
||||
// 玩家列表显示基础数据
|
||||
SHOW_SIMPLE = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName',
|
||||
SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName friendCnt recFrdApplyCnt',
|
||||
SHOW_SIMPLE = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName serverId userInfo.serverType',
|
||||
SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName friendCnt recFrdApplyCnt serverId userInfo.serverType',
|
||||
HANDLE_APPLY = 'roleId friendCnt lv',
|
||||
ATTR = 'globalCeAttr',
|
||||
GET_LV = 'lv',
|
||||
|
||||
@@ -223,6 +223,7 @@ export const REDIS_KEY = {
|
||||
PVP_RANK: "pvpRank", // pvp排行榜
|
||||
GUILD_INFO: "guildInfo", // 公会信息
|
||||
GUILD_ACTIVE_RANK: "guildActiveRank", // 公会周活跃排行榜
|
||||
DB_GAME: 'db_game'
|
||||
}
|
||||
|
||||
// 各排行榜对应hash的key
|
||||
@@ -380,6 +381,7 @@ export enum POPULATE_TYPE {
|
||||
|
||||
export enum BLOCK_OPEATE {
|
||||
ADD = 1,
|
||||
REMOVE = 2,
|
||||
REMOVE_AND_APPLY = 3
|
||||
REMOVE_BLACK = 2,
|
||||
REMOVE_AND_APPLY = 3,
|
||||
REMOVE_FRIEND = 4
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
import { RoleType } from "../../db/Role";
|
||||
import { FriendShipType } from "../../db/FriendShip";
|
||||
import * as friendUtil from '../../pubUtils/friendUtil'
|
||||
import { Relation } from "../../db/FriendRelation";
|
||||
|
||||
export class FriendParams {
|
||||
roleId: string;
|
||||
@@ -11,6 +10,8 @@ export class FriendParams {
|
||||
sHid: number;
|
||||
ce: number;
|
||||
title: number;
|
||||
serverId: number;
|
||||
serverName: string;
|
||||
|
||||
constructor(role: RoleType) {
|
||||
this.roleId = role.roleId;
|
||||
@@ -21,6 +22,11 @@ export class FriendParams {
|
||||
this.ce = role.ce;
|
||||
this.title = role.title;
|
||||
}
|
||||
|
||||
setServerName(serverId: number, serverName: string) {
|
||||
this.serverId = serverId;
|
||||
this.serverName = serverName;
|
||||
}
|
||||
}
|
||||
|
||||
export class FriendRecommendParams extends FriendParams {
|
||||
|
||||
Reference in New Issue
Block a user