好友:添加区服信息

This commit is contained in:
luying
2021-02-04 17:26:26 +08:00
parent 5da64b7377
commit 96f01f4a77
6 changed files with 115 additions and 21 deletions

View File

@@ -68,6 +68,7 @@ app.configure(function() {
redlockCacheService.init();
// TODO 重启 1 次只需要初始化 1 次,判断方法可以优化
if (app.serverId === 'master-server-1') {
redisService.readDataBase();
redisService.initAllRank();
redisService.clearComBtlQueue();
updateTeamStatus(COM_TEAM_STATUS.DEFAULT, COM_TEAM_STATUS.LOOSE);

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@@ -7,7 +7,7 @@ import { FriendApplyModel } from "../../../db/FriendApply";
import { FriendApplyParams, FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam } from "../../../domain/roleField/friend";
import { FriendShipModel, FriendShipType } from "../../../db/FriendShip";
import { FriendRelationModel, Relation } from "../../../db/FriendRelation";
import { isRoleOnline } from "../../../services/redisService";
import { isRoleOnline, getServerName } from "../../../services/redisService";
import { increaseFrdCnt, getRecommendType, sortByBeSentHeart } from "../../../services/friendService";
import { FriendPointModel } from "../../../db/FriendPoint";
import { gameData } from "../../../pubUtils/data";
@@ -46,6 +46,11 @@ export class FriendHandler {
if(type == FRIEND_RELATION_TYPE.NORMAL) {
let param = new FriendRecommendParams(role);
param.setType(type);
let { serverId, userInfo: { serverType }} = role;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
paramAllList.push(param);
}
}
@@ -70,6 +75,11 @@ export class FriendHandler {
let type = getRecommendType(myFriendRelation, roleId, role.roleId);
let param = new FriendRecommendParams(role);
param.setType(type);
let { serverId, userInfo: { serverType }} = role;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
list.push(param);
}
@@ -122,6 +132,11 @@ export class FriendHandler {
for(let apply of list) {
let friend = <RoleType>apply.friend;
let param = new FriendApplyParams(apply.applyCode, friend);
let { serverId, userInfo: { serverType }} = friend;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
result.push(param);
}
return resResult(STATUS.SUCCESS, {
@@ -173,6 +188,10 @@ export class FriendHandler {
let isOnline = await isRoleOnline(friend.roleId);
param.setOnline(isOnline);
let { serverId, userInfo: { serverType }} = friend;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
list.push(param);
resultApplyCodeList.push(apply.applyCode);
}
@@ -200,18 +219,22 @@ export class FriendHandler {
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
let friendList = myRelation?myRelation.friends: [];
for(let friend of friendList) {
let role = <RoleType>friend.role;
let friendRole = <RoleType>friend.role;
let friendShip = <FriendShipType>friend.friendShip;
if(!role || !friendShip) continue;
if(!friendRole || !friendShip) continue;
let fs = <FriendShipType>friend.friendShip;
let ref = shouldRefresh(fs.refTime, new Date(), 0);
if(ref) {
friendShip = await FriendShipModel.refreshSendAndReceive(roleId, role.roleId);
friendShip = await FriendShipModel.refreshSendAndReceive(roleId, friendRole.roleId);
}
let param = new FriendListParam(role, roleId, friendShip);
let isOnline = await isRoleOnline(role.roleId);
let param = new FriendListParam(friendRole, roleId, friendShip);
let { serverId, userInfo: { serverType }} = friendRole;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
let isOnline = await isRoleOnline(friendRole.roleId);
param.setOnline(isOnline);
list.push(param);
@@ -238,11 +261,15 @@ export class FriendHandler {
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.BLACKLIST);
let blacklist = myRelation?myRelation.blacklist: [];
for(let bl of blacklist) {
let role = <RoleType>bl.role;
if(!role) continue;
let param = new BlackListParam(role);
let isOnline = await isRoleOnline(role.roleId);
let friendRole = <RoleType>bl.role;
if(!friendRole) continue;
let param = new BlackListParam(friendRole);
let isOnline = await isRoleOnline(friendRole.roleId);
param.setOnline(isOnline);
let { serverId, userInfo: { serverType }} = friendRole;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
list.push(param);
@@ -264,8 +291,8 @@ export class FriendHandler {
let role = await RoleModel.findByRoleId(roleId);
let str = '', list = new Array<BlackListParam>();
if(type == BLOCK_OPEATE.ADD) {
let str = '', list = new Array<BlackListParam>(), frdRoleIds = new Array<string>(), blackRoleIds = new Array<string>();
if(type == BLOCK_OPEATE.ADD) { // 拉黑
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
let friends = myRelation?myRelation.friends: [];
let blacklist = myRelation?myRelation.blacklist: [];
@@ -294,11 +321,42 @@ export class FriendHandler {
await FriendRelationModel.moveFromFriend(roleId, friend, friendShip, true); // 删除好友关系并拉黑
let param = new BlackListParam(friend);
let isOnline = await isRoleOnline(role.roleId);
let isOnline = await isRoleOnline(friend.roleId);
param.setOnline(isOnline);
list.push(param);
} else if(type == BLOCK_OPEATE.REMOVE || type == BLOCK_OPEATE.REMOVE_AND_APPLY){
let { serverId, userInfo: { serverType }} = friend;
let serverName = await getServerName(serverType, serverId);
param.setServerName(serverId, serverName);
list.push(param);
frdRoleIds.push(roleId);
} else if (type == BLOCK_OPEATE.REMOVE_FRIEND) { // 仅移除
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
let friends = myRelation?myRelation.friends: [];
let curFriend = friends.find(cur => cur.roleId == hisRoleId);
if(!curFriend) {
return resResult(STATUS.FRIEND_NOT_FOUND);
}
role = await RoleModel.increaseFriendCnt(roleId, -1); // 减少好友
if(!role) {
return resResult(STATUS.FRIEND_NOT_FOUND)
}
await RoleModel.increaseFriendCnt(hisRoleId, -1); // 对方好友减少
let friend: RoleType, friendShip: FriendShipType;
await FriendShipModel.clearValue([roleId, hisRoleId]);
friend = <RoleType>curFriend.role;
friendShip = <FriendShipType>curFriend.friendShip;
await FriendRelationModel.moveFromFriend(hisRoleId, role, friendShip, false); //从对方好友删除
await FriendRelationModel.moveFromFriend(roleId, friend, friendShip, false); // 删除好友关系并拉黑
frdRoleIds.push(roleId);
} else if(type == BLOCK_OPEATE.REMOVE_BLACK || type == BLOCK_OPEATE.REMOVE_AND_APPLY){
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.BLACKLIST);
let blacklist = myRelation?myRelation.blacklist: [];
@@ -322,6 +380,7 @@ export class FriendHandler {
await FriendApplyModel.createApply(hisRoleId, role);
}
}
blackRoleIds.push(roleId);
} else {
return resResult(STATUS.WRONG_PARMS);
@@ -330,6 +389,7 @@ export class FriendHandler {
let { friendCnt = 0, blockCnt = 0 } = role;
return resResult(STATUS.SUCCESS, {
frdRoleIds, blackRoleIds,
isSuccess: str == '',
msg: str,
list,

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@@ -378,3 +378,28 @@ export async function sremAsync(key:string, member:string) {
await client.sremAsync(key, member);
}
/**************** 寻宝相关 end */
/**************** 数据库表存入缓存 */
export async function readDataBase() {
await setServerList();
}
async function setServerList() {
const client: Redis.RedisClient = pinus.app.get('redis');
const serverList = await GameModel.getAllServerList();
await client.delAsync(REDIS_KEY.DB_GAME);
for(let { id, serverType, name } of serverList) {
// console.log(roleId);
await client.hsetAsync(REDIS_KEY.DB_GAME, `${serverType}_${id}`, name);
}
}
export async function getServerName(serverType: string, serverId: number) {
const client: Redis.RedisClient = pinus.app.get('redis');
let name = await client.hgetAsync(REDIS_KEY.DB_GAME, `${serverType}_${serverId}`);
return name
}
/**************** 数据库表end */

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@@ -1,10 +1,10 @@
export enum ROLE_SELECT {
// 初始登录数据
ENTRY = 'serverId userInfo.uid userInfo.tel ce topFiveCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild',
ENTRY = 'serverId userInfo.uid userInfo.tel userInfo.serverType ce topFiveCe teraphs roleId roleName tili lv exp gold coin vLv title hasGuild',
// 玩家列表显示基础数据
SHOW_SIMPLE = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName',
SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName friendCnt recFrdApplyCnt',
SHOW_SIMPLE = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName serverId userInfo.serverType',
SHOW_FRIEND_APPLY_LIST = 'roleId roleName ce headHid sHid lv title job quitTime vLv guildName friendCnt recFrdApplyCnt serverId userInfo.serverType',
HANDLE_APPLY = 'roleId friendCnt lv',
ATTR = 'globalCeAttr',
GET_LV = 'lv',

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@@ -223,6 +223,7 @@ export const REDIS_KEY = {
PVP_RANK: "pvpRank", // pvp排行榜
GUILD_INFO: "guildInfo", // 公会信息
GUILD_ACTIVE_RANK: "guildActiveRank", // 公会周活跃排行榜
DB_GAME: 'db_game'
}
// 各排行榜对应hash的key
@@ -380,6 +381,7 @@ export enum POPULATE_TYPE {
export enum BLOCK_OPEATE {
ADD = 1,
REMOVE = 2,
REMOVE_AND_APPLY = 3
REMOVE_BLACK = 2,
REMOVE_AND_APPLY = 3,
REMOVE_FRIEND = 4
}

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@@ -1,7 +1,6 @@
import { RoleType } from "../../db/Role";
import { FriendShipType } from "../../db/FriendShip";
import * as friendUtil from '../../pubUtils/friendUtil'
import { Relation } from "../../db/FriendRelation";
export class FriendParams {
roleId: string;
@@ -11,6 +10,8 @@ export class FriendParams {
sHid: number;
ce: number;
title: number;
serverId: number;
serverName: string;
constructor(role: RoleType) {
this.roleId = role.roleId;
@@ -21,6 +22,11 @@ export class FriendParams {
this.ce = role.ce;
this.title = role.title;
}
setServerName(serverId: number, serverName: string) {
this.serverId = serverId;
this.serverName = serverName;
}
}
export class FriendRecommendParams extends FriendParams {