好友:添加区服信息
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@@ -68,6 +68,7 @@ app.configure(function() {
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redlockCacheService.init();
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// TODO 重启 1 次只需要初始化 1 次,判断方法可以优化
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if (app.serverId === 'master-server-1') {
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redisService.readDataBase();
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redisService.initAllRank();
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redisService.clearComBtlQueue();
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updateTeamStatus(COM_TEAM_STATUS.DEFAULT, COM_TEAM_STATUS.LOOSE);
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@@ -7,7 +7,7 @@ import { FriendApplyModel } from "../../../db/FriendApply";
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import { FriendApplyParams, FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam } from "../../../domain/roleField/friend";
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import { FriendShipModel, FriendShipType } from "../../../db/FriendShip";
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import { FriendRelationModel, Relation } from "../../../db/FriendRelation";
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import { isRoleOnline } from "../../../services/redisService";
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import { isRoleOnline, getServerName } from "../../../services/redisService";
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import { increaseFrdCnt, getRecommendType, sortByBeSentHeart } from "../../../services/friendService";
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import { FriendPointModel } from "../../../db/FriendPoint";
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import { gameData } from "../../../pubUtils/data";
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@@ -46,6 +46,11 @@ export class FriendHandler {
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if(type == FRIEND_RELATION_TYPE.NORMAL) {
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let param = new FriendRecommendParams(role);
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param.setType(type);
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let { serverId, userInfo: { serverType }} = role;
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let serverName = await getServerName(serverType, serverId);
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param.setServerName(serverId, serverName);
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paramAllList.push(param);
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}
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}
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@@ -70,6 +75,11 @@ export class FriendHandler {
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let type = getRecommendType(myFriendRelation, roleId, role.roleId);
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let param = new FriendRecommendParams(role);
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param.setType(type);
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let { serverId, userInfo: { serverType }} = role;
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let serverName = await getServerName(serverType, serverId);
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param.setServerName(serverId, serverName);
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list.push(param);
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}
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@@ -122,6 +132,11 @@ export class FriendHandler {
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for(let apply of list) {
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let friend = <RoleType>apply.friend;
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let param = new FriendApplyParams(apply.applyCode, friend);
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let { serverId, userInfo: { serverType }} = friend;
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let serverName = await getServerName(serverType, serverId);
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param.setServerName(serverId, serverName);
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result.push(param);
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}
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return resResult(STATUS.SUCCESS, {
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@@ -173,6 +188,10 @@ export class FriendHandler {
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let isOnline = await isRoleOnline(friend.roleId);
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param.setOnline(isOnline);
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let { serverId, userInfo: { serverType }} = friend;
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let serverName = await getServerName(serverType, serverId);
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param.setServerName(serverId, serverName);
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list.push(param);
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resultApplyCodeList.push(apply.applyCode);
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}
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@@ -200,18 +219,22 @@ export class FriendHandler {
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let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
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let friendList = myRelation?myRelation.friends: [];
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for(let friend of friendList) {
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let role = <RoleType>friend.role;
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let friendRole = <RoleType>friend.role;
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let friendShip = <FriendShipType>friend.friendShip;
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if(!role || !friendShip) continue;
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if(!friendRole || !friendShip) continue;
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let fs = <FriendShipType>friend.friendShip;
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let ref = shouldRefresh(fs.refTime, new Date(), 0);
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if(ref) {
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friendShip = await FriendShipModel.refreshSendAndReceive(roleId, role.roleId);
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friendShip = await FriendShipModel.refreshSendAndReceive(roleId, friendRole.roleId);
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}
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let param = new FriendListParam(role, roleId, friendShip);
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let isOnline = await isRoleOnline(role.roleId);
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let param = new FriendListParam(friendRole, roleId, friendShip);
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let { serverId, userInfo: { serverType }} = friendRole;
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let serverName = await getServerName(serverType, serverId);
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param.setServerName(serverId, serverName);
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let isOnline = await isRoleOnline(friendRole.roleId);
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param.setOnline(isOnline);
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list.push(param);
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@@ -238,11 +261,15 @@ export class FriendHandler {
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let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.BLACKLIST);
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let blacklist = myRelation?myRelation.blacklist: [];
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for(let bl of blacklist) {
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let role = <RoleType>bl.role;
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if(!role) continue;
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let param = new BlackListParam(role);
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let isOnline = await isRoleOnline(role.roleId);
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let friendRole = <RoleType>bl.role;
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if(!friendRole) continue;
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let param = new BlackListParam(friendRole);
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let isOnline = await isRoleOnline(friendRole.roleId);
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param.setOnline(isOnline);
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let { serverId, userInfo: { serverType }} = friendRole;
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let serverName = await getServerName(serverType, serverId);
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param.setServerName(serverId, serverName);
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list.push(param);
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@@ -264,8 +291,8 @@ export class FriendHandler {
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let role = await RoleModel.findByRoleId(roleId);
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let str = '', list = new Array<BlackListParam>();
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if(type == BLOCK_OPEATE.ADD) {
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let str = '', list = new Array<BlackListParam>(), frdRoleIds = new Array<string>(), blackRoleIds = new Array<string>();
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if(type == BLOCK_OPEATE.ADD) { // 拉黑
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let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
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let friends = myRelation?myRelation.friends: [];
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let blacklist = myRelation?myRelation.blacklist: [];
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@@ -294,11 +321,42 @@ export class FriendHandler {
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await FriendRelationModel.moveFromFriend(roleId, friend, friendShip, true); // 删除好友关系并拉黑
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let param = new BlackListParam(friend);
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let isOnline = await isRoleOnline(role.roleId);
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let isOnline = await isRoleOnline(friend.roleId);
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param.setOnline(isOnline);
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list.push(param);
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} else if(type == BLOCK_OPEATE.REMOVE || type == BLOCK_OPEATE.REMOVE_AND_APPLY){
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let { serverId, userInfo: { serverType }} = friend;
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let serverName = await getServerName(serverType, serverId);
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param.setServerName(serverId, serverName);
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list.push(param);
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frdRoleIds.push(roleId);
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} else if (type == BLOCK_OPEATE.REMOVE_FRIEND) { // 仅移除
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let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
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let friends = myRelation?myRelation.friends: [];
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let curFriend = friends.find(cur => cur.roleId == hisRoleId);
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if(!curFriend) {
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return resResult(STATUS.FRIEND_NOT_FOUND);
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}
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role = await RoleModel.increaseFriendCnt(roleId, -1); // 减少好友
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if(!role) {
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return resResult(STATUS.FRIEND_NOT_FOUND)
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}
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await RoleModel.increaseFriendCnt(hisRoleId, -1); // 对方好友减少
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let friend: RoleType, friendShip: FriendShipType;
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await FriendShipModel.clearValue([roleId, hisRoleId]);
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friend = <RoleType>curFriend.role;
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friendShip = <FriendShipType>curFriend.friendShip;
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await FriendRelationModel.moveFromFriend(hisRoleId, role, friendShip, false); //从对方好友删除
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await FriendRelationModel.moveFromFriend(roleId, friend, friendShip, false); // 删除好友关系并拉黑
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frdRoleIds.push(roleId);
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} else if(type == BLOCK_OPEATE.REMOVE_BLACK || type == BLOCK_OPEATE.REMOVE_AND_APPLY){
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let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.BLACKLIST);
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let blacklist = myRelation?myRelation.blacklist: [];
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@@ -322,6 +380,7 @@ export class FriendHandler {
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await FriendApplyModel.createApply(hisRoleId, role);
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}
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}
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blackRoleIds.push(roleId);
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} else {
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return resResult(STATUS.WRONG_PARMS);
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@@ -330,6 +389,7 @@ export class FriendHandler {
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let { friendCnt = 0, blockCnt = 0 } = role;
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return resResult(STATUS.SUCCESS, {
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frdRoleIds, blackRoleIds,
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isSuccess: str == '',
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msg: str,
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list,
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@@ -378,3 +378,28 @@ export async function sremAsync(key:string, member:string) {
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await client.sremAsync(key, member);
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}
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/**************** 寻宝相关 end */
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/**************** 数据库表存入缓存 */
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export async function readDataBase() {
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await setServerList();
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}
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async function setServerList() {
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const client: Redis.RedisClient = pinus.app.get('redis');
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const serverList = await GameModel.getAllServerList();
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await client.delAsync(REDIS_KEY.DB_GAME);
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for(let { id, serverType, name } of serverList) {
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// console.log(roleId);
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await client.hsetAsync(REDIS_KEY.DB_GAME, `${serverType}_${id}`, name);
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}
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}
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export async function getServerName(serverType: string, serverId: number) {
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const client: Redis.RedisClient = pinus.app.get('redis');
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let name = await client.hgetAsync(REDIS_KEY.DB_GAME, `${serverType}_${serverId}`);
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return name
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}
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/**************** 数据库表end */
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