军团:修改锁逻辑

This commit is contained in:
luying
2021-02-23 10:08:20 +08:00
parent 41b57d0e04
commit 97e5456b21
4 changed files with 70 additions and 21 deletions
@@ -309,7 +309,7 @@ export class GuildHandler {
let hasGuild = false;
if(isAuto) { // 自动加入
const joinResult = await joinGuild(code, guild.name, lv, roleId, serverId);
if(joinResult.status == 0) {
if(joinResult.status == -1) {
return joinResult.resResult;
}
@@ -370,7 +370,7 @@ export class GuildHandler {
for(let { roleId } of applyList) {
const joinResult = await joinGuild(code, guild.name, guild.lv, roleId, serverId);
if(joinResult.status == 0) continue;
if(joinResult.status == -1) continue;
// 更新人数增加
this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt, guildCe: joinResult.guildCe });
@@ -493,7 +493,7 @@ export class GuildHandler {
const guild = await GuildModel.findByCode(guildCode, serverId);
const joinResult = await joinGuild(guildCode, guild.name, guild.lv, roleId, serverId);
if(joinResult.status == 0) {
if(joinResult.status == -1) {
return joinResult.resResult;
}
+22 -15
View File
@@ -13,7 +13,7 @@ import { ARMY } from "../pubUtils/dicParam";
import { sendMail } from "./mailService";
import { setRank, getMyRank, initSingleRank } from "./redisService";
import { GuildRankParam, GuildLeader } from "../domain/rank";
import { lockData, isLocked } from '../services/redLockService';
import { lockData, lockDataNoRetry } from '../services/redLockService';
import { ErrLogModel } from '../db/ErrLog';
import { MailType, MailModel } from '../db/Mail';
import { pushMail } from '../pubUtils/interface';
@@ -43,42 +43,46 @@ export async function checkAuth(func: number, roleId: string, code?: string, use
export async function joinGuild(code: string, guildName: string, lv: number, roleId: string, serverId: number) {
// 周结算锁
let isWeeklySum = await isLocked(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);
if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);
if(!!weeklySumLock.err) {
weeklySumLock.releaseCallback();
return { status: -1, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
}
weeklySumLock.releaseCallback();
// 人数锁
let res:any = await lockData(serverId, DATA_NAME.JOIN_GUILD, code);// 加锁
if (!!res.err) return { status: 0, resResult: resResult(STATUS.REDLOCK_ERR) };
if (!!res.err) return { status: -1, resResult: resResult(STATUS.REDLOCK_ERR) };
const result = await RoleModel.joinGuild(roleId, code, guildName);
if(!result) {
res.releaseCallback();//解锁
return { status: 0, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
return { status: -1, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
}
const dicCenterBase = gameData.centerBase.get(lv);
if(!dicCenterBase) {
res.releaseCallback();//解锁
return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
return { status: -1, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
}
const maxMemberCnt = dicCenterBase.peopleNum;
const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId, result.ce);
const guild = await GuildModel.addMember(code, roleId, maxMemberCnt, serverId, result.ce);
if(!guild) {
res.releaseCallback();//解锁
return { status: 0, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
return { status: -1, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
}
const role = await RoleModel.findByRoleId(roleId);
const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
if(!userGuild) {
res.releaseCallback();//解锁
return { status: 0, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
return { status: -1, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
}
await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
res.releaseCallback();//解锁
return { status: 1, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe }
return { status: 0, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe }
}
/**
@@ -97,14 +101,13 @@ export async function getGuildWithRefActive(guildCode: string, serverId: number)
return false;
}
console.log(JSON.stringify(guild));
const now = new Date();
let { activeDaily, refTimeDaily} = guild;
let isRefDaily = shouldRefresh(refTimeDaily, now, 0);
if(isRefDaily) {
activeDaily = 0; refTimeDaily = now;
guild = await GuildModel.updateInfo(guildCode, { activeDaily, refTimeDaily }, {});
guild = await GuildModel.updateInfoWithLeader(guildCode, { activeDaily, refTimeDaily }, {});
}
res.releaseCallback();//解锁
@@ -137,8 +140,12 @@ export async function addActive(roleId: string, serverId: number, id: number, ty
if(!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
// 周结算锁
let isWeeklySum = await isLocked(serverId, DATA_NAME.WEEKLY_GUILD_SUM, guildCode);
if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, guildCode);
if(!!weeklySumLock.err) {
weeklySumLock.releaseCallback();
return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
}
weeklySumLock.releaseCallback();
let {activeRecord} = userGuild;
if(id != 0) { // 用于debug,传0时直接增加活跃
@@ -217,7 +224,7 @@ export async function settleGuildWeekly() {
// 周结算时,1. 不能变动memberCnt 2.玩家activeWeekly不能变动 3.公会activeWeekly不能变动
for(let { code, memberCnt, serverId } of guildList) {
let res:any = await lockData(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
let res:any = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
if (!!res.err) {
await ErrLogModel.create(`settle guild lock data error: ${res.err}`)
}
+37 -2
View File
@@ -11,6 +11,8 @@ export class RedlockService {
_redisClient: any;
ttl: number;
redlock: any;
redlockNoRetry: any; // 用于检查锁是否存在,一锁上立刻会解锁
constructor(redisClient) {
this._redisClient = redisClient;
this._redisClient.on("error", function (err) {
@@ -41,6 +43,20 @@ export class RedlockService {
this.redlock.on('clientError', function(err) {
console.error('A redis error has occurred:', err);
});
this.redlockNoRetry = new Redlock(
[this._redisClient],
{
driftFactor: 0.01, // time in ms
retryCount: 0,
retryDelay: 200, // time in ms
retryJitter: 200 // time in ms
}
);
this.redlockNoRetry.on('clientError', function(err) {
console.error('A redis error has occurred:', err);
});
}
}
@@ -51,6 +67,7 @@ export async function lockData(serverId: number, dataName: string, id: string )
console.log(' lockKey = '+ lockKey);
return await lock(lockKey);
}
function lock(lockKey: string) {
return _redlockCache.redlock.lock(lockKey, _redlockCache.ttl).then(function(lock) {
setLock(lockKey, lock);
@@ -64,8 +81,26 @@ export async function releaseCallback(lockKey: string) {
releaseLock(lockKey);
}
export async function isLocked(serverId: number, dataName: string, id: string) {
/**
* 主要用于检查是否锁定,锁上后立刻会解锁,所以entryCount为0
*
* @param serverId 区服
* @param dataName 锁名
* @param id 锁id
*/
export async function lockDataNoRetry(serverId: number, dataName: string, id: string ) {
let key = 'serverId_'+serverId+'_'+dataName+'_'+id;
let lockKey = 'locks:' + key;
return getLock(lockKey);
console.log(' lockKey = '+ lockKey);
return await lockNoRetry(lockKey);
}
function lockNoRetry(lockKey: string) {
return _redlockCache.redlockNoRetry.lock(lockKey, _redlockCache.ttl).then(function(lock) {
setLock(lockKey, lock);
return {err: null, releaseCallback: releaseCallback.bind(null, lockKey)};
}).catch(function(err) {
console.error(err);
return { err };
});
}