军团:修改锁逻辑
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@@ -13,7 +13,7 @@ import { ARMY } from "../pubUtils/dicParam";
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import { sendMail } from "./mailService";
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import { setRank, getMyRank, initSingleRank } from "./redisService";
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import { GuildRankParam, GuildLeader } from "../domain/rank";
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import { lockData, isLocked } from '../services/redLockService';
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import { lockData, lockDataNoRetry } from '../services/redLockService';
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import { ErrLogModel } from '../db/ErrLog';
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import { MailType, MailModel } from '../db/Mail';
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import { pushMail } from '../pubUtils/interface';
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@@ -43,42 +43,46 @@ export async function checkAuth(func: number, roleId: string, code?: string, use
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export async function joinGuild(code: string, guildName: string, lv: number, roleId: string, serverId: number) {
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// 周结算锁
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let isWeeklySum = await isLocked(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);
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if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);
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if(!!weeklySumLock.err) {
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weeklySumLock.releaseCallback();
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return { status: -1, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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}
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weeklySumLock.releaseCallback();
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// 人数锁
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let res:any = await lockData(serverId, DATA_NAME.JOIN_GUILD, code);// 加锁
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if (!!res.err) return { status: 0, resResult: resResult(STATUS.REDLOCK_ERR) };
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if (!!res.err) return { status: -1, resResult: resResult(STATUS.REDLOCK_ERR) };
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const result = await RoleModel.joinGuild(roleId, code, guildName);
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if(!result) {
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
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return { status: -1, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
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}
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const dicCenterBase = gameData.centerBase.get(lv);
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if(!dicCenterBase) {
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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return { status: -1, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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}
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const maxMemberCnt = dicCenterBase.peopleNum;
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const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId, result.ce);
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const guild = await GuildModel.addMember(code, roleId, maxMemberCnt, serverId, result.ce);
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if(!guild) {
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
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return { status: -1, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
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}
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const role = await RoleModel.findByRoleId(roleId);
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const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
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if(!userGuild) {
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
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return { status: -1, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
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}
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await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
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res.releaseCallback();//解锁
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return { status: 1, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe }
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return { status: 0, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe }
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}
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/**
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@@ -97,14 +101,13 @@ export async function getGuildWithRefActive(guildCode: string, serverId: number)
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return false;
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}
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console.log(JSON.stringify(guild));
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const now = new Date();
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let { activeDaily, refTimeDaily} = guild;
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let isRefDaily = shouldRefresh(refTimeDaily, now, 0);
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if(isRefDaily) {
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activeDaily = 0; refTimeDaily = now;
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guild = await GuildModel.updateInfo(guildCode, { activeDaily, refTimeDaily }, {});
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guild = await GuildModel.updateInfoWithLeader(guildCode, { activeDaily, refTimeDaily }, {});
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}
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res.releaseCallback();//解锁
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@@ -137,8 +140,12 @@ export async function addActive(roleId: string, serverId: number, id: number, ty
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if(!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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// 周结算锁
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let isWeeklySum = await isLocked(serverId, DATA_NAME.WEEKLY_GUILD_SUM, guildCode);
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if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, guildCode);
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if(!!weeklySumLock.err) {
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weeklySumLock.releaseCallback();
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return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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}
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weeklySumLock.releaseCallback();
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let {activeRecord} = userGuild;
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if(id != 0) { // 用于debug,传0时直接增加活跃
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@@ -217,7 +224,7 @@ export async function settleGuildWeekly() {
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// 周结算时,1. 不能变动memberCnt 2.玩家activeWeekly不能变动 3.公会activeWeekly不能变动
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for(let { code, memberCnt, serverId } of guildList) {
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let res:any = await lockData(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
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let res:any = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
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if (!!res.err) {
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await ErrLogModel.create(`settle guild lock data error: ${res.err}`)
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}
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