军团:修改锁逻辑
This commit is contained in:
@@ -309,7 +309,7 @@ export class GuildHandler {
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let hasGuild = false;
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let hasGuild = false;
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if(isAuto) { // 自动加入
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if(isAuto) { // 自动加入
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const joinResult = await joinGuild(code, guild.name, lv, roleId, serverId);
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const joinResult = await joinGuild(code, guild.name, lv, roleId, serverId);
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if(joinResult.status == 0) {
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if(joinResult.status == -1) {
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return joinResult.resResult;
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return joinResult.resResult;
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}
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}
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@@ -370,7 +370,7 @@ export class GuildHandler {
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for(let { roleId } of applyList) {
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for(let { roleId } of applyList) {
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const joinResult = await joinGuild(code, guild.name, guild.lv, roleId, serverId);
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const joinResult = await joinGuild(code, guild.name, guild.lv, roleId, serverId);
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if(joinResult.status == 0) continue;
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if(joinResult.status == -1) continue;
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// 更新人数增加
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// 更新人数增加
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt, guildCe: joinResult.guildCe });
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt, guildCe: joinResult.guildCe });
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@@ -493,7 +493,7 @@ export class GuildHandler {
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const guild = await GuildModel.findByCode(guildCode, serverId);
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const guild = await GuildModel.findByCode(guildCode, serverId);
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const joinResult = await joinGuild(guildCode, guild.name, guild.lv, roleId, serverId);
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const joinResult = await joinGuild(guildCode, guild.name, guild.lv, roleId, serverId);
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if(joinResult.status == 0) {
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if(joinResult.status == -1) {
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return joinResult.resResult;
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return joinResult.resResult;
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}
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}
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@@ -13,7 +13,7 @@ import { ARMY } from "../pubUtils/dicParam";
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import { sendMail } from "./mailService";
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import { sendMail } from "./mailService";
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import { setRank, getMyRank, initSingleRank } from "./redisService";
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import { setRank, getMyRank, initSingleRank } from "./redisService";
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import { GuildRankParam, GuildLeader } from "../domain/rank";
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import { GuildRankParam, GuildLeader } from "../domain/rank";
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import { lockData, isLocked } from '../services/redLockService';
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import { lockData, lockDataNoRetry } from '../services/redLockService';
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import { ErrLogModel } from '../db/ErrLog';
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import { ErrLogModel } from '../db/ErrLog';
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import { MailType, MailModel } from '../db/Mail';
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import { MailType, MailModel } from '../db/Mail';
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import { pushMail } from '../pubUtils/interface';
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import { pushMail } from '../pubUtils/interface';
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@@ -43,42 +43,46 @@ export async function checkAuth(func: number, roleId: string, code?: string, use
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export async function joinGuild(code: string, guildName: string, lv: number, roleId: string, serverId: number) {
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export async function joinGuild(code: string, guildName: string, lv: number, roleId: string, serverId: number) {
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// 周结算锁
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// 周结算锁
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let isWeeklySum = await isLocked(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);
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let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);
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if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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if(!!weeklySumLock.err) {
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weeklySumLock.releaseCallback();
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return { status: -1, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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}
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weeklySumLock.releaseCallback();
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// 人数锁
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// 人数锁
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let res:any = await lockData(serverId, DATA_NAME.JOIN_GUILD, code);// 加锁
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let res:any = await lockData(serverId, DATA_NAME.JOIN_GUILD, code);// 加锁
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if (!!res.err) return { status: 0, resResult: resResult(STATUS.REDLOCK_ERR) };
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if (!!res.err) return { status: -1, resResult: resResult(STATUS.REDLOCK_ERR) };
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const result = await RoleModel.joinGuild(roleId, code, guildName);
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const result = await RoleModel.joinGuild(roleId, code, guildName);
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if(!result) {
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if(!result) {
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res.releaseCallback();//解锁
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
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return { status: -1, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
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}
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}
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const dicCenterBase = gameData.centerBase.get(lv);
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const dicCenterBase = gameData.centerBase.get(lv);
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if(!dicCenterBase) {
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if(!dicCenterBase) {
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res.releaseCallback();//解锁
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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return { status: -1, resResult: resResult(STATUS.DIC_DATA_NOT_FOUND) };
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}
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}
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const maxMemberCnt = dicCenterBase.peopleNum;
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const maxMemberCnt = dicCenterBase.peopleNum;
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const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId, result.ce);
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const guild = await GuildModel.addMember(code, roleId, maxMemberCnt, serverId, result.ce);
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if(!guild) {
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if(!guild) {
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res.releaseCallback();//解锁
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
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return { status: -1, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
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}
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}
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const role = await RoleModel.findByRoleId(roleId);
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const role = await RoleModel.findByRoleId(roleId);
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const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
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const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
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if(!userGuild) {
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if(!userGuild) {
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res.releaseCallback();//解锁
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res.releaseCallback();//解锁
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return { status: 0, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
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return { status: -1, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
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}
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}
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await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
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await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
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res.releaseCallback();//解锁
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res.releaseCallback();//解锁
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return { status: 1, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe }
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return { status: 0, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe }
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}
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}
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/**
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/**
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@@ -97,14 +101,13 @@ export async function getGuildWithRefActive(guildCode: string, serverId: number)
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return false;
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return false;
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}
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}
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console.log(JSON.stringify(guild));
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const now = new Date();
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const now = new Date();
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let { activeDaily, refTimeDaily} = guild;
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let { activeDaily, refTimeDaily} = guild;
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let isRefDaily = shouldRefresh(refTimeDaily, now, 0);
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let isRefDaily = shouldRefresh(refTimeDaily, now, 0);
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if(isRefDaily) {
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if(isRefDaily) {
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activeDaily = 0; refTimeDaily = now;
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activeDaily = 0; refTimeDaily = now;
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guild = await GuildModel.updateInfo(guildCode, { activeDaily, refTimeDaily }, {});
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guild = await GuildModel.updateInfoWithLeader(guildCode, { activeDaily, refTimeDaily }, {});
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}
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}
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res.releaseCallback();//解锁
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res.releaseCallback();//解锁
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@@ -137,8 +140,12 @@ export async function addActive(roleId: string, serverId: number, id: number, ty
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if(!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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if(!guild) return { status: 0, resResult: resResult(STATUS.GUILD_NOT_FOUND) };
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// 周结算锁
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// 周结算锁
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let isWeeklySum = await isLocked(serverId, DATA_NAME.WEEKLY_GUILD_SUM, guildCode);
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let weeklySumLock = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, guildCode);
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if(isWeeklySum) return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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if(!!weeklySumLock.err) {
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weeklySumLock.releaseCallback();
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return { status: 0, resResult: resResult(STATUS.GUILD_WEEKLY_SUM) };
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}
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weeklySumLock.releaseCallback();
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let {activeRecord} = userGuild;
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let {activeRecord} = userGuild;
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if(id != 0) { // 用于debug,传0时直接增加活跃
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if(id != 0) { // 用于debug,传0时直接增加活跃
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@@ -217,7 +224,7 @@ export async function settleGuildWeekly() {
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// 周结算时,1. 不能变动memberCnt 2.玩家activeWeekly不能变动 3.公会activeWeekly不能变动
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// 周结算时,1. 不能变动memberCnt 2.玩家activeWeekly不能变动 3.公会activeWeekly不能变动
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for(let { code, memberCnt, serverId } of guildList) {
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for(let { code, memberCnt, serverId } of guildList) {
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let res:any = await lockData(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
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let res:any = await lockDataNoRetry(serverId, DATA_NAME.WEEKLY_GUILD_SUM, code);//加锁
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if (!!res.err) {
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if (!!res.err) {
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await ErrLogModel.create(`settle guild lock data error: ${res.err}`)
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await ErrLogModel.create(`settle guild lock data error: ${res.err}`)
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}
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}
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@@ -11,6 +11,8 @@ export class RedlockService {
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_redisClient: any;
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_redisClient: any;
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ttl: number;
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ttl: number;
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redlock: any;
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redlock: any;
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redlockNoRetry: any; // 用于检查锁是否存在,一锁上立刻会解锁
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constructor(redisClient) {
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constructor(redisClient) {
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this._redisClient = redisClient;
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this._redisClient = redisClient;
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this._redisClient.on("error", function (err) {
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this._redisClient.on("error", function (err) {
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@@ -41,6 +43,20 @@ export class RedlockService {
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this.redlock.on('clientError', function(err) {
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this.redlock.on('clientError', function(err) {
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console.error('A redis error has occurred:', err);
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console.error('A redis error has occurred:', err);
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});
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});
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this.redlockNoRetry = new Redlock(
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[this._redisClient],
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{
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driftFactor: 0.01, // time in ms
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retryCount: 0,
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retryDelay: 200, // time in ms
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retryJitter: 200 // time in ms
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}
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);
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this.redlockNoRetry.on('clientError', function(err) {
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console.error('A redis error has occurred:', err);
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});
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}
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}
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}
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}
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@@ -51,6 +67,7 @@ export async function lockData(serverId: number, dataName: string, id: string )
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console.log(' lockKey = '+ lockKey);
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console.log(' lockKey = '+ lockKey);
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return await lock(lockKey);
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return await lock(lockKey);
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}
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}
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function lock(lockKey: string) {
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function lock(lockKey: string) {
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return _redlockCache.redlock.lock(lockKey, _redlockCache.ttl).then(function(lock) {
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return _redlockCache.redlock.lock(lockKey, _redlockCache.ttl).then(function(lock) {
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setLock(lockKey, lock);
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setLock(lockKey, lock);
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@@ -64,8 +81,26 @@ export async function releaseCallback(lockKey: string) {
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releaseLock(lockKey);
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releaseLock(lockKey);
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}
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}
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export async function isLocked(serverId: number, dataName: string, id: string) {
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/**
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* 主要用于检查是否锁定,锁上后立刻会解锁,所以entryCount为0
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*
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* @param serverId 区服
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* @param dataName 锁名
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* @param id 锁id
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*/
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export async function lockDataNoRetry(serverId: number, dataName: string, id: string ) {
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let key = 'serverId_'+serverId+'_'+dataName+'_'+id;
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let key = 'serverId_'+serverId+'_'+dataName+'_'+id;
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let lockKey = 'locks:' + key;
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let lockKey = 'locks:' + key;
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return getLock(lockKey);
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console.log(' lockKey = '+ lockKey);
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return await lockNoRetry(lockKey);
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}
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function lockNoRetry(lockKey: string) {
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return _redlockCache.redlockNoRetry.lock(lockKey, _redlockCache.ttl).then(function(lock) {
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setLock(lockKey, lock);
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return {err: null, releaseCallback: releaseCallback.bind(null, lockKey)};
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}).catch(function(err) {
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console.error(err);
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return { err };
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});
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}
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}
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@@ -151,7 +151,7 @@ export default class Guild extends BaseModel {
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return result;
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return result;
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}
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}
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public static async addGuild(code: string, roleId: string, maxMemberCnt: number, serverId: number, ce: number) {
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public static async addMember(code: string, roleId: string, maxMemberCnt: number, serverId: number, ce: number) {
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let result: GuildType = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt }, serverId }, { $inc: { memberCnt: 1, guildCe: ce }, $push: { members: roleId } }, { new: true }).lean({getters: true});
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let result: GuildType = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt }, serverId }, { $inc: { memberCnt: 1, guildCe: ce }, $push: { members: roleId } }, { new: true }).lean({getters: true});
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if(result && result.memberCnt >= maxMemberCnt) {
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if(result && result.memberCnt >= maxMemberCnt) {
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result = await GuildModel.findOneAndUpdate({ code }, { $set: { isMemberMax: true } }).lean({getters: true});
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result = await GuildModel.findOneAndUpdate({ code }, { $set: { isMemberMax: true } }).lean({getters: true});
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@@ -175,6 +175,13 @@ export default class Guild extends BaseModel {
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return result;
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return result;
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}
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}
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public static async updateInfoWithLeader(code: string, update: GuildUpdateParam, incParam?: { managerCnt?: number, fund?: number, activeDaily?: number, activeWeekly?: number }, select?: string) {
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const result: GuildType = await GuildModel.findOneAndUpdate({ code }, { $set: update, $inc: incParam }, { new: true })
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.populate('leader', {roleId: 1, roleName: 1, sHid: 1, headHid: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
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.select(select).lean();
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return result;
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}
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public static async upStructure(code: string, id: number, select?: string) {
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public static async upStructure(code: string, id: number, select?: string) {
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if (id == GUILD_STRUCTURE.ARMY_CENTER) {
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if (id == GUILD_STRUCTURE.ARMY_CENTER) {
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const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id }, { $inc: { 'structure.$.lv': 1, lv: 1 }, $set: { isMemberMax: false } }, { new: true }).select(select).lean();
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const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id }, { $inc: { 'structure.$.lv': 1, lv: 1 }, $set: { isMemberMax: false } }, { new: true }).select(select).lean();
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