资源:更新随机属性池表

This commit is contained in:
liangtongchuan
2021-04-10 14:48:05 +08:00
parent 8abfce42f9
commit 99bc61b2fc

View File

@@ -344,7 +344,7 @@
"index": 1,
"Min": 10,
"Max": 30,
"info": "普攻时有10%~30%的概率穿透2格子",
"info": "普攻时有%d的概率穿透2格子",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -352,12 +352,12 @@
},
{
"id": 28,
"type": 309,
"gainValue": "1&2&0",
"index": 3,
"Min": 5,
"Max": 10,
"info": "自己属性血量大于对方时攻击属性提升5%~10%",
"type": 301,
"gainValue": "0&2",
"index": 1,
"Min": 30,
"Max": 50,
"info": "普攻时有%d的概率穿透2格子",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -365,12 +365,12 @@
},
{
"id": 29,
"type": 313,
"gainValue": "2&0",
"index": 2,
"Min": 20,
"Max": 40,
"info": "反击时攻击属性提升20%~40%",
"type": 314,
"gainValue": "0&2&10",
"index": 1,
"Min": 50,
"Max": 70,
"info": "普攻时%d概率提升攻击属性10%",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -383,7 +383,7 @@
"index": 1,
"Min": 20,
"Max": 50,
"info": "普攻时20%~50%概率提升攻击属性10%",
"info": "普攻时%d概率提升攻击属性10%",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -391,12 +391,12 @@
},
{
"id": 31,
"type": 317,
"gainValue": "0&3&20",
"type": 401,
"gainValue": "0&132",
"index": 1,
"Min": 30,
"Max": 50,
"info": "攻击时30%~50%概率减少目标物防属性20%",
"Min": 50,
"Max": 70,
"info": "攻击或法术时%d概率给对方添加debuff致残",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -409,7 +409,7 @@
"index": 1,
"Min": 20,
"Max": 50,
"info": "攻击或法术时20%-50%概率给对方添加debuff致残",
"info": "攻击或法术时%d概率给对方添加debuff致残",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -417,12 +417,12 @@
},
{
"id": 33,
"type": 413,
"gainValue": "0&",
"type": 314,
"gainValue": "0&2&10",
"index": 1,
"Min": 10,
"Max": 30,
"info": "攻击时吸收敌方10-30点怒气",
"Min": 70,
"Max": 90,
"info": "普攻时%d概率提升攻击属性10%",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -435,7 +435,7 @@
"index": 2,
"Min": 10,
"Max": 30,
"info": "普攻时50%概率回复10~30点怒气",
"info": "普攻时50%概率回复%d点怒气",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -443,12 +443,12 @@
},
{
"id": 35,
"type": 434,
"gainValue": "0&20",
"index": 1,
"type": 425,
"gainValue": "50&0",
"index": 2,
"Min": 30,
"Max": 50,
"info": "普攻造成伤害时对hp低于30%-50%造成真伤不高于自身血量20%",
"info": "普攻时50%概率回复%d点怒气",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -456,12 +456,12 @@
},
{
"id": 36,
"type": 509,
"type": 504,
"gainValue": "0&",
"index": 1,
"Min": 20,
"Max": 50,
"info": "反击时20%-50%追加一次反击",
"Min": 50,
"Max": 70,
"info": "杀敌后%d概率再次行动",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -469,12 +469,12 @@
},
{
"id": 37,
"type": 650,
"type": 504,
"gainValue": "0&",
"index": 1,
"Min": 15,
"Min": 20,
"Max": 30,
"info": "死亡后下一回合初复活,清空所有状态回复15%-30%血量",
"info": "杀敌后%d概率再次行动",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -486,8 +486,8 @@
"gainValue": "0&",
"index": 1,
"Min": 30,
"Max": 70,
"info": "杀敌后30%-70%概率再次行动",
"Max": 50,
"info": "杀敌后%d概率再次行动",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -495,12 +495,12 @@
},
{
"id": 39,
"type": 433,
"gainValue": "20&0",
"index": 2,
"Min": 3,
"Max": 5,
"info": "被攻击时分担20%伤害给3~5范围内血量最高的友军",
"type": 314,
"gainValue": "0&2&10",
"index": 1,
"Min": 20,
"Max": 30,
"info": "普攻时%d概率提升攻击属性10%",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,
@@ -508,12 +508,12 @@
},
{
"id": 40,
"type": 259,
"gainValue": "0&2&2",
"type": 314,
"gainValue": "0&2&10",
"index": 1,
"Min": 15,
"Max": 30,
"info": "每损失15%-30%血量攻击属性提升5%",
"Min": 10,
"Max": 20,
"info": "普攻时%d概率提升攻击属性10%",
"__EMPTY": 0,
"__EMPTY_1": 0,
"__EMPTY_2": 0,