名将擂台:特殊处理已经定时任务处理
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@@ -72,7 +72,7 @@ export class LadderHandler {
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if(!checkRank(myRank, rank)) return resResult(STATUS.LADDER_RANK_ERROR);
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let { status, isRobot, hisLadderData } = await getLadderOppStatus(ladderData, targetRoleId, myRank, rank);
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if(status != LADDER_OPP_STATUS.BATTLE) {
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await LadderMatchModel.unlock(targetRoleId);
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await LadderMatchModel.unlock(serverId, targetRoleId);
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let oppPlayers = await refreshLadderEnemies(ladderData);
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return resResult(STATUS.SUCCESS, {
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status, oppPlayers
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@@ -87,7 +87,7 @@ export class LadderHandler {
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}
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if(refOppObj.challengeCnt + 1 > LADDER.LADDER_CHALLENGE_FREE_TIMES + refOppObj.buyCnt) {
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await LadderMatchModel.unlock(targetRoleId);
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await LadderMatchModel.unlock(serverId, targetRoleId);
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return resResult(STATUS.LADDER_CHALLENGE_CNT_MAX);
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}
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update.challengeCnt = refOppObj.challengeCnt + 1;
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@@ -212,7 +212,7 @@ export class LadderHandler {
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await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: isSuccess? 1: 2 } });
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let historyRank = ladderData.historyRank;
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ladderData = await LadderMatchModel.updateByRoleId(roleId, { historyRank: historyRank > atkLadderMatch.rank? atkLadderMatch.rank: historyRank, locked: 0 });
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ladderData = await LadderMatchModel.updateByRoleId(roleId, { historyRank: (historyRank > rank || historyRank == 0)? rank: historyRank });
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result.setLadderData(ladderData, rec);
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// 获取奖励
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@@ -375,7 +375,7 @@ export class LadderHandler {
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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ladderData = await LadderMatchModel.updateByRoleId(roleId, { rank, historyRank: ladderData.historyRank < rank? ladderData.historyRank: rank });
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ladderData = await LadderMatchModel.updateByRoleId(roleId, { rank, historyRank: (ladderData.historyRank > rank || ladderData.historyRank == 0)? rank: ladderData.historyRank });
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await battleEndWhenChange(ladderData, false);
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await LadderMatchModel.updateByRoleId(roleId, { refDaily: new Date(Date.now() - 86400000) });
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@@ -212,13 +212,13 @@ export async function getLadderOppStatus(ladderData: LadderMatchType, targetRole
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if(curOppPlayer.isRobot) {
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if(rank <= 3000) {
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let hisLadderData = await LadderMatchRecModel.checkByRank(`robot${rank}`);
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let hisLadderData = await LadderMatchRecModel.checkByRank(ladderData.serverId, `robot${rank}`);
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if(hisLadderData) return { status: LADDER_OPP_STATUS.OPP_RANK_CHANGE };
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}
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return { status: LADDER_OPP_STATUS.BATTLE, isRobot: true };
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} else {
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let hisLadderData = await LadderMatchModel.lock(targetRoleId, rank);
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let hisLadderData = await LadderMatchModel.lock(ladderData.serverId, targetRoleId, rank);
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if(!hisLadderData) return { status: LADDER_OPP_STATUS.OPP_IS_LOCKED };
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return { status: LADDER_OPP_STATUS.BATTLE, isRobot: false, hisLadderData };
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@@ -279,8 +279,8 @@ function calculateDefCeByDefense(defense: LadderDefense) {
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export async function ladderTimeout(battleCode: string, status: LADDER_STATUS) {
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let rec = await LadderMatchRecModel.timeout(battleCode);
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console.log('##### rec.defenseInfo', rec.defenseInfo, rec.defenseInfo.isRobot, rec.defenseInfo.roleId)
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if(rec.defenseInfo && !rec.defenseInfo.isRobot) await LadderMatchModel.unlock(rec.defenseInfo.roleId);
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// console.log('##### rec.defenseInfo', rec.defenseInfo, rec.defenseInfo.isRobot, rec.defenseInfo.roleId)
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if(rec.defenseInfo && !rec.defenseInfo.isRobot) await LadderMatchModel.unlock(rec.serverId, rec.defenseInfo.roleId);
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if(status == LADDER_STATUS.CHECK) {
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await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_CHECK_STOP, { battleCode });
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} else if (status == LADDER_STATUS.BATTLE) {
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@@ -743,6 +743,9 @@ async function setTakeRankSnapshotSchedule(activityId: number, serverId: number,
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// —————————————— 名将擂台 start —————————————— //
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export async function setLadderCountDown(battleCode: string, time: number, status: LADDER_STATUS) {
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if(scheduledJobs[`ladder${battleCode}`]) {
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scheduledJobs[`ladder${battleCode}`].cancel();
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}
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let endTime = time + (status == LADDER_STATUS.CHECK? LADDER.LADDER_BATTLE_PREPARE_COUNTDOWN: LADDER.LADDER_BATTLE_COUNTDOWN) + LADDER_SERVER_GAP_TIME;
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scheduleJob(`ladder${battleCode}`, endTime * 1000, async () => {
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await ladderTimeout(battleCode, status);
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