军团:退出军团时减少战力
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@@ -314,7 +314,7 @@ export class GuildHandler {
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// 添加动态
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [roleName]);
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// 更新人数增加
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt });
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt, guildCe: joinResult.guildCe });
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this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec);
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hasGuild = true;
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@@ -371,7 +371,7 @@ export class GuildHandler {
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if(joinResult.status == 0) continue;
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// 更新人数增加
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt });
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt, guildCe: joinResult.guildCe });
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// 添加动态
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [joinResult.roleName]);
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this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec);
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@@ -496,7 +496,7 @@ export class GuildHandler {
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}
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// 更新人数增加
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt });
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this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt, guildCe: joinResult.guildCe });
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// 添加动态
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const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [joinResult.roleName]);
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this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER, rec);
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@@ -599,7 +599,7 @@ export class GuildHandler {
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const role = await RoleModel.quitGuild(roleId, nowSeconds());
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if(!role) return resResult(STATUS.GUILD_QUIT_ERROR);
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const guild = await GuildModel.quit(code, roleId, serverId);
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const guild = await GuildModel.quit(code, roleId, serverId, role.ce, userGuild.auth == GUILD_AUTH.MANAGER);
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if(!guild) return resResult(STATUS.GUILD_QUIT_ERROR);
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// 添加动态
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@@ -633,7 +633,7 @@ export class GuildHandler {
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const role = await RoleModel.quitGuild(memberRoleId, nowSeconds());
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if(!role) return resResult(STATUS.GUILD_KICK_ERROR);
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const guild = await GuildModel.quit(code, memberRoleId, serverId);
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const guild = await GuildModel.quit(code, memberRoleId, serverId, role.ce, userGuild.auth == GUILD_AUTH.MANAGER);
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if(!guild) return resResult(STATUS.GUILD_KICK_ERROR);
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this.app.rpc.chat.guildRemote.memberQuit.toServer(CHAT_SERVER,code, roleId, guild);
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@@ -154,7 +154,7 @@ export class GuildRemote {
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roleId
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}, sid);
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// 更新人数减少
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this.updateInfo(guildCode, { memberCnt: guild.memberCnt });
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this.updateInfo(guildCode, { memberCnt: guild.memberCnt, guildCe: guild.guildCe });
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this.leaveChannel(guildCode, roleId, sid);
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}
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@@ -78,7 +78,7 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
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await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
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res.releaseCallback();//解锁
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return { status: 1, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt }
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return { status: 1, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe }
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}
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/**
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@@ -165,8 +165,8 @@ export default class Guild extends BaseModel {
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return result;
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}
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public static async quit(code: string, roleId: string, serverId: number) {
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const result: GuildType = await GuildModel.findOneAndUpdate({ code, serverId }, { $inc: { memberCnt: -1}, $pull: { members: roleId }, isMemberMax: false }, { new: true }).lean();
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public static async quit(code: string, roleId: string, serverId: number, ce: number, isManage: boolean) {
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const result: GuildType = await GuildModel.findOneAndUpdate({ code, serverId }, { $inc: { memberCnt: -1, guildCe: -ce, managerCnt: isManage?-1:0}, $pull: { members: roleId }, isMemberMax: false }, { new: true }).lean({ getters: true });
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return result;
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}
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