军团:退出军团时减少战力

This commit is contained in:
luying
2021-02-05 20:13:07 +08:00
parent 97d2bea767
commit 9a71f6258a
4 changed files with 9 additions and 9 deletions
@@ -314,7 +314,7 @@ export class GuildHandler {
// 添加动态 // 添加动态
const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [roleName]); const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [roleName]);
// 更新人数增加 // 更新人数增加
this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt }); this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt, guildCe: joinResult.guildCe });
this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec); this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec);
hasGuild = true; hasGuild = true;
@@ -371,7 +371,7 @@ export class GuildHandler {
if(joinResult.status == 0) continue; if(joinResult.status == 0) continue;
// 更新人数增加 // 更新人数增加
this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt }); this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt, guildCe: joinResult.guildCe });
// 添加动态 // 添加动态
const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [joinResult.roleName]); const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [joinResult.roleName]);
this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec); this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER,rec);
@@ -496,7 +496,7 @@ export class GuildHandler {
} }
// 更新人数增加 // 更新人数增加
this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt }); this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { memberCnt: joinResult.memberCnt, guildCe: joinResult.guildCe });
// 添加动态 // 添加动态
const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [joinResult.roleName]); const rec = await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [joinResult.roleName]);
this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER, rec); this.app.rpc.chat.guildRemote.addRec.toServer(CHAT_SERVER, rec);
@@ -599,7 +599,7 @@ export class GuildHandler {
const role = await RoleModel.quitGuild(roleId, nowSeconds()); const role = await RoleModel.quitGuild(roleId, nowSeconds());
if(!role) return resResult(STATUS.GUILD_QUIT_ERROR); if(!role) return resResult(STATUS.GUILD_QUIT_ERROR);
const guild = await GuildModel.quit(code, roleId, serverId); const guild = await GuildModel.quit(code, roleId, serverId, role.ce, userGuild.auth == GUILD_AUTH.MANAGER);
if(!guild) return resResult(STATUS.GUILD_QUIT_ERROR); if(!guild) return resResult(STATUS.GUILD_QUIT_ERROR);
// 添加动态 // 添加动态
@@ -633,7 +633,7 @@ export class GuildHandler {
const role = await RoleModel.quitGuild(memberRoleId, nowSeconds()); const role = await RoleModel.quitGuild(memberRoleId, nowSeconds());
if(!role) return resResult(STATUS.GUILD_KICK_ERROR); if(!role) return resResult(STATUS.GUILD_KICK_ERROR);
const guild = await GuildModel.quit(code, memberRoleId, serverId); const guild = await GuildModel.quit(code, memberRoleId, serverId, role.ce, userGuild.auth == GUILD_AUTH.MANAGER);
if(!guild) return resResult(STATUS.GUILD_KICK_ERROR); if(!guild) return resResult(STATUS.GUILD_KICK_ERROR);
this.app.rpc.chat.guildRemote.memberQuit.toServer(CHAT_SERVER,code, roleId, guild); this.app.rpc.chat.guildRemote.memberQuit.toServer(CHAT_SERVER,code, roleId, guild);
@@ -154,7 +154,7 @@ export class GuildRemote {
roleId roleId
}, sid); }, sid);
// 更新人数减少 // 更新人数减少
this.updateInfo(guildCode, { memberCnt: guild.memberCnt }); this.updateInfo(guildCode, { memberCnt: guild.memberCnt, guildCe: guild.guildCe });
this.leaveChannel(guildCode, roleId, sid); this.leaveChannel(guildCode, roleId, sid);
} }
+1 -1
View File
@@ -78,7 +78,7 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol
await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请 await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
res.releaseCallback();//解锁 res.releaseCallback();//解锁
return { status: 1, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt } return { status: 1, guild, userGuild, roleName: role.roleName, memberCnt: guild.memberCnt, guildCe: guild.guildCe }
} }
/** /**
+2 -2
View File
@@ -165,8 +165,8 @@ export default class Guild extends BaseModel {
return result; return result;
} }
public static async quit(code: string, roleId: string, serverId: number) { public static async quit(code: string, roleId: string, serverId: number, ce: number, isManage: boolean) {
const result: GuildType = await GuildModel.findOneAndUpdate({ code, serverId }, { $inc: { memberCnt: -1}, $pull: { members: roleId }, isMemberMax: false }, { new: true }).lean(); const result: GuildType = await GuildModel.findOneAndUpdate({ code, serverId }, { $inc: { memberCnt: -1, guildCe: -ce, managerCnt: isManage?-1:0}, $pull: { members: roleId }, isMemberMax: false }, { new: true }).lean({ getters: true });
return result; return result;
} }