This commit is contained in:
mamengke01
2020-12-28 12:06:11 +08:00
parent 7d2c90cd33
commit 9c5aa0a5e3
4 changed files with 26 additions and 58 deletions

View File

@@ -10,14 +10,8 @@ import { getTeraphAttr, getAtrrNameById } from '../../../consts/constModules/abi
const _ = require('underscore');
import { SclResultInter, SclPosInter } from '../../../pubUtils/interface';
import { SchoolModel } from '../../../db/School';
<<<<<<< Updated upstream
import { checkMaterialEnough } from '../../../services/roleService'
import { calPlayerCeAndSave, calAllHeroCe } from '../../../services/playerCeService';
=======
import { checkMaterialEnough } from '../../../services/roleService';
import { calAllHeroCe } from '../../../services/playerCeService';
import { calPlayerCeAndSave } from '../../../services/playerCeService';
>>>>>>> Stashed changes
import { HERO_SYSTEM_TYPE } from '../../../consts';
export default function(app: Application) {
@@ -102,8 +96,8 @@ export class RoleHandler {
}
//神像强化
async roleTeraphStrengthen(msg: {id: number, type: number}, session: BackendSession){
let {id, type} = msg;
async roleTeraphStrengthen(msg: {id: number, count: number}, session: BackendSession){
let {id, count} = msg;
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId);
let sid: string = session.get('sid');
@@ -123,7 +117,7 @@ export class RoleHandler {
}
if (!attrs.length)
return resResult(STATUS.ROLE_TERAPH_NOT_STRENGTHEN);
let {attr, consumes} = checkMaterialEnough(type, attrs, teraphInfo, teraph);
let {attr, consumes} = checkMaterialEnough(count, attrs, teraphInfo, teraph);
for (let key in attr) {
teraph[key] += attr[key];
role.globalCeAttr[key].fixUp += attr[key];

View File

@@ -5,11 +5,7 @@
import { pinus } from 'pinus';
import { STATUS } from '../consts/statusCode';
<<<<<<< HEAD
import { resResult, reduceCe } from '../pubUtils/util';
=======
import { resResult, reduceCe } from '../pubUtils/util';
>>>>>>> cb1f9ea...
import { calPlayerCeAndSave as pubCalPlayerCeAndSave, reCalAllHeroCe } from '../pubUtils/playerCe';
import { HeroType } from '../db/Hero';
const _ = require('underscore');
@@ -20,27 +16,19 @@ export async function calPlayerCeAndSave(sid: string, roleId: string, heros: Arr
let {role, pushHeros} = await pubCalPlayerCeAndSave(roleId, heros, type, args);
//下发战力
let uids = [{ uid: roleId, sid }];
<<<<<<< HEAD
let pushHerosReduced = pushHeros.map(cur => {
return { hid: cur.hid, ce: reduceCe(cur.ce), incHeroCe: reduceCe(cur.incHeroCe) }
});
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce) , heros: pushHerosReduced, topFiveCe: 0 }), uids);
=======
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce), heros: pushHeros, topFiveCe: 0 }), uids);
>>>>>>> cb1f9ea...
return heros;
}
export async function calAllHeroCe(sid: string, roleId: string, type?:number, args?:Array<number>) {
let {ce, pushHeros}= await reCalAllHeroCe(roleId,type, args);
let uids = [{ uid: roleId, sid }];
<<<<<<< HEAD
let pushHerosReduced = pushHeros.map(cur => {
return { hid: cur.hid, ce: reduceCe(cur.ce), incHeroCe: reduceCe(cur.incHeroCe) }
});
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(ce), heros: pushHerosReduced, topFiveCe: 0 }), uids);
=======
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(ce), heros: pushHeros, topFiveCe: 0 }), uids);
>>>>>>> cb1f9ea...
return;
}

View File

@@ -8,26 +8,33 @@ import { TERAPH_RANDOM } from "../consts/consts";
import { getTeraphAttr } from '../consts/constModules/abilityConst';
const _ = require('underscore');
const TERAPH_STRENGTHEN = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
export function checkMaterialEnough(type: number, attrs:Array<any>, teraphInfo: any, teraph: any) {
export function checkMaterialEnough(count: number, attrs:Array<any>, teraphInfo: any, teraph: any) {
let res = {};
let consumes = [];
let times = 0;
if (type == 1) {
let num = getRandNum(TERAPH_RANDOM.MIN, TERAPH_RANDOM.MAX);
let arr = getRandomArr(attrs, num)
let critical = getRandNum(0, 100);
let criEffect = 1;
if (critical <= teraphInfo.criRate)
criEffect = teraphInfo.criEffect;
for (let attrName of arr) {
let attrNameMax = attrName+'Max';
res[attrName] = teraphInfo[attrName] * criEffect;
if (teraph[attrName] + res[attrName] > teraphInfo[attrNameMax]) {
res[attrName] = teraphInfo[attrNameMax] - teraph[attrName];
if (count < 10) {
for (let i = 0; i < count; i++) {
if (!attrs.length) {
break;
}
let num = getRandNum(TERAPH_RANDOM.MIN, TERAPH_RANDOM.MAX);
let arr = getRandomArr(attrs, num)
let critical = getRandNum(0, 100);
let criEffect = 1;
if (critical <= teraphInfo.criRate)
criEffect = teraphInfo.criEffect;
for (let attrName of arr) {
let attrNameMax = attrName+'Max';
res[attrName] = teraphInfo[attrName] * criEffect;
if (teraph[attrName] + res[attrName] > teraphInfo[attrNameMax]) {
res[attrName] = teraphInfo[attrNameMax] - teraph[attrName];
let attrIndex = _.indexOf(attrs, attrName);
attrs.splice(attrIndex, 1);
}
}
times++;
}
times++;
} else {
} else if (count == 10){
let criticalArr = getRandomArr(TERAPH_STRENGTHEN, 2);
for (let item of TERAPH_STRENGTHEN) {
if (!attrs.length) {
@@ -45,7 +52,7 @@ export function checkMaterialEnough(type: number, attrs:Array<any>, teraphInfo:
let attrNameMax = attrName+'Max';
if (teraph[attrName] + res[attrName] > teraphInfo[attrNameMax]) {
res[attrName] = teraphInfo[attrNameMax] - teraph[attrName];
let attrIndex = _.indexOf(criticalArr, {attrName});
let attrIndex = _.indexOf(attrs, attrName);
attrs.splice(attrIndex, 1);
}
}

View File

@@ -246,24 +246,3 @@ export function getSuit(id: number) {
const suitInfo = gameData.suit.get(id);
return suitInfo;
}
export function getSchoolRateByStar(star: number, colorStar: number, quality: number) {
const schoolRate = gameData.schoolRate.get(`${star}_${colorStar}_${quality}`);
return schoolRate;
}
export function getScollByStar(quality: number, star: number, curQuality: number, colorStar: number) {
const heroScroll = gameData.heroScroll.get(`${quality}_${star}_${curQuality}_${colorStar}`);
return heroScroll;
}
// 根据存在升星表等的stage字段的id对应17维id
export function getFieldByStage(stage: number, jobid: number) {
let targetAttrId = ABI_TYPE_TO_STAGE.get(stage);
if(typeof targetAttrId === 'number') {
return targetAttrId
} else {
const dicJob = gameData.job.get(jobid);
return targetAttrId(dicJob.type);
}
}