军团活动:修复没有拍卖行bug

This commit is contained in:
luying
2021-12-30 21:44:17 +08:00
parent 8766d7d3af
commit 9e4e20f6b8
4 changed files with 28 additions and 20 deletions

View File

@@ -56,7 +56,7 @@ export class GmHandler {
return await this.sendMail(gmmail, isPass, uid);
}
async sendSserverMailTxt(msg: { id: string, isPass: boolean }, session: BackendSession) {
async sendServerMailTxt(msg: { id: string, isPass: boolean }, session: BackendSession) {
const uid: number = session.get('uid')
let { id, isPass } = msg;
let gmmail = await GMMailModel.getGmMailByIdAndType(id, GM_MAIL_TYPE.SERVER, false);

View File

@@ -1,5 +1,5 @@
import { Application, BackendSession, ChannelService, pinus, HandlerService, } from "pinus";
import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, sendSingleGateActEndMsg, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivityService";
import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivityService";
import { resResult } from "../../../pubUtils/util";
import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS, TASK_TYPE } from "../../../consts";
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
@@ -177,10 +177,10 @@ export class GateActivityHandler {
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
gateHp = obj.getGateHpAndInc(guildCode, -1 * damage);
if (gateHp <= 0) {
// 推送 停止活动并结算奖励
await sendSingleGateActEndMsg(guildCode, serverId);
}
// if (gateHp <= 0) {
// // 推送 停止活动并结算奖励
// await sendSingleGateActEndMsg(guildCode, serverId);
// }
// 推送 城门血量
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.pushGateHp.toServer(chatSid, guildCode, gateHp);

View File

@@ -301,8 +301,11 @@ export async function sendGuildActEndMsg(aid: number) {
if (aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
let obj = getGateActivityObj();
console.log('******** gateActivity', obj);
let guilds = obj.getGuilds();
console.log('******** guilds', guilds);
for (let [serverId, guildCodes] of guilds) {
console.log('***** serverId', serverId, 'guildCodes', guildCodes);
for (let guildCode of guildCodes) {
await gateActivitySettleReward(guildCode, serverId);
}
@@ -342,11 +345,11 @@ export async function sendEndMsgToAll() {
* 单个军团城门血条破了之后给他发奖励
* @param guildCode 军团code
*/
export async function sendSingleGateActEndMsg(guildCode: string, serverId: number) {
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.sendGuildActivityEnd.toServer(chatSid, guildCode);
await gateActivitySettleReward(guildCode, serverId);
}
// export async function sendSingleGateActEndMsg(guildCode: string, serverId: number) {
// let chatSid = await getGuildChannelSid(guildCode);
// pinus.app.rpc.chat.guildRemote.sendGuildActivityEnd.toServer(chatSid, guildCode);
// await gateActivitySettleReward(guildCode, serverId);
// }
/**
@@ -381,14 +384,18 @@ export async function sendSingleRaceActEndMsg(guildCode: string, woodenHorse: Wo
* @param serverId 服务器id
*/
export async function gateActivitySettleReward(guildCode: string, serverId: number) {
console.log('gateActivitySettleReward', guildCode, serverId);
let obj = getGateActivityObj();
let { gateHp, members } = obj.getObj(guildCode, serverId);
console.log('***** gateHp', gateHp, 'members', members);
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
let rank = await r.getMyRank({ guildCode });
let guildScore = await r.getMyScore({ guildCode });
console.log('****** ranks', rank, 'guildScore', guildScore);
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, rank);
console.log('***** rewards', JSON.stringify(rewards));
let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, {
isSuccess: gateHp > 0,
@@ -415,7 +422,7 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
// 加入拍卖行
await genAuction(guildCode, AUCTION_SOURCE.GATE, rec.code, serverId, rewards);
obj.delGuildRecord(guildCode, serverId);
// obj.delGuildRecord(guildCode, serverId);
}
async function updateUserRecAndSendHonour(honour: number, myScore: number, rank: number, roleId: string, members: Member[]) {

View File

@@ -211,14 +211,6 @@ export async function guildActivitySchedule() {
if (guildActStartJobId) {
guildActStartJobId.cancel();
}
if (guildActSecondsJobId) {
guildActSecondsJobId.cancel();
guildActSecondsJobId = undefined;
}
if (guildActEndJobId) {
guildActEndJobId.cancel();
guildActEndJobId = undefined;
}
let dicGuildActivity = getTodayGuildActivity();
await delGuildActivityRank(dicGuildActivity.id);
@@ -240,6 +232,15 @@ export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
console.log('********', dicGuildActivity.id, Date.now() + dicGuildActivity.duringTime * 1000)
let servers = await getAllServers(); // 玩家serverId列表
console.log('****** guildActSecondsJobId', guildActSecondsJobId)
if (guildActSecondsJobId) {
guildActSecondsJobId.cancel();
guildActSecondsJobId = undefined;
}
if (guildActEndJobId) {
guildActEndJobId.cancel();
guildActEndJobId = undefined;
}
if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds);
// 结束时间