军团活动:修复没有拍卖行bug

This commit is contained in:
luying
2021-12-30 21:44:22 +08:00
parent 8766d7d3af
commit 9e4e20f6b8
4 changed files with 28 additions and 20 deletions
@@ -56,7 +56,7 @@ export class GmHandler {
return await this.sendMail(gmmail, isPass, uid); return await this.sendMail(gmmail, isPass, uid);
} }
async sendSserverMailTxt(msg: { id: string, isPass: boolean }, session: BackendSession) { async sendServerMailTxt(msg: { id: string, isPass: boolean }, session: BackendSession) {
const uid: number = session.get('uid') const uid: number = session.get('uid')
let { id, isPass } = msg; let { id, isPass } = msg;
let gmmail = await GMMailModel.getGmMailByIdAndType(id, GM_MAIL_TYPE.SERVER, false); let gmmail = await GMMailModel.getGmMailByIdAndType(id, GM_MAIL_TYPE.SERVER, false);
@@ -1,5 +1,5 @@
import { Application, BackendSession, ChannelService, pinus, HandlerService, } from "pinus"; import { Application, BackendSession, ChannelService, pinus, HandlerService, } from "pinus";
import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, sendSingleGateActEndMsg, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivityService"; import { getMedianCe, getGuildActivityStatus, getRecordScore, getGateActivityObj, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivityService";
import { resResult } from "../../../pubUtils/util"; import { resResult } from "../../../pubUtils/util";
import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS, TASK_TYPE } from "../../../consts"; import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS, TASK_TYPE } from "../../../consts";
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec"; import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
@@ -177,10 +177,10 @@ export class GateActivityHandler {
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN); // if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
gateHp = obj.getGateHpAndInc(guildCode, -1 * damage); gateHp = obj.getGateHpAndInc(guildCode, -1 * damage);
if (gateHp <= 0) { // if (gateHp <= 0) {
// 推送 停止活动并结算奖励 // // 推送 停止活动并结算奖励
await sendSingleGateActEndMsg(guildCode, serverId); // await sendSingleGateActEndMsg(guildCode, serverId);
} // }
// 推送 城门血量 // 推送 城门血量
let chatSid = await getGuildChannelSid(guildCode); let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.pushGateHp.toServer(chatSid, guildCode, gateHp); pinus.app.rpc.chat.guildRemote.pushGateHp.toServer(chatSid, guildCode, gateHp);
@@ -301,8 +301,11 @@ export async function sendGuildActEndMsg(aid: number) {
if (aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) { if (aid == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
let obj = getGateActivityObj(); let obj = getGateActivityObj();
console.log('******** gateActivity', obj);
let guilds = obj.getGuilds(); let guilds = obj.getGuilds();
console.log('******** guilds', guilds);
for (let [serverId, guildCodes] of guilds) { for (let [serverId, guildCodes] of guilds) {
console.log('***** serverId', serverId, 'guildCodes', guildCodes);
for (let guildCode of guildCodes) { for (let guildCode of guildCodes) {
await gateActivitySettleReward(guildCode, serverId); await gateActivitySettleReward(guildCode, serverId);
} }
@@ -342,11 +345,11 @@ export async function sendEndMsgToAll() {
* 单个军团城门血条破了之后给他发奖励 * 单个军团城门血条破了之后给他发奖励
* @param guildCode 军团code * @param guildCode 军团code
*/ */
export async function sendSingleGateActEndMsg(guildCode: string, serverId: number) { // export async function sendSingleGateActEndMsg(guildCode: string, serverId: number) {
let chatSid = await getGuildChannelSid(guildCode); // let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.sendGuildActivityEnd.toServer(chatSid, guildCode); // pinus.app.rpc.chat.guildRemote.sendGuildActivityEnd.toServer(chatSid, guildCode);
await gateActivitySettleReward(guildCode, serverId); // await gateActivitySettleReward(guildCode, serverId);
} // }
/** /**
@@ -381,14 +384,18 @@ export async function sendSingleRaceActEndMsg(guildCode: string, woodenHorse: Wo
* @param serverId 服务器id * @param serverId 服务器id
*/ */
export async function gateActivitySettleReward(guildCode: string, serverId: number) { export async function gateActivitySettleReward(guildCode: string, serverId: number) {
console.log('gateActivitySettleReward', guildCode, serverId);
let obj = getGateActivityObj(); let obj = getGateActivityObj();
let { gateHp, members } = obj.getObj(guildCode, serverId); let { gateHp, members } = obj.getObj(guildCode, serverId);
console.log('***** gateHp', gateHp, 'members', members);
let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true); let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
let rank = await r.getMyRank({ guildCode }); let rank = await r.getMyRank({ guildCode });
let guildScore = await r.getMyScore({ guildCode }); let guildScore = await r.getMyScore({ guildCode });
console.log('****** ranks', rank, 'guildScore', guildScore);
let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, rank); let rewards = getGuildAuctionRewards(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, rank);
console.log('***** rewards', JSON.stringify(rewards));
let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, { let rec = await GuildActivityRecordModel.updateInfo(guildCode, GUILD_ACTIVITY_TYPE.GATE_ACTIVITY, {
isSuccess: gateHp > 0, isSuccess: gateHp > 0,
@@ -415,7 +422,7 @@ export async function gateActivitySettleReward(guildCode: string, serverId: numb
// 加入拍卖行 // 加入拍卖行
await genAuction(guildCode, AUCTION_SOURCE.GATE, rec.code, serverId, rewards); await genAuction(guildCode, AUCTION_SOURCE.GATE, rec.code, serverId, rewards);
obj.delGuildRecord(guildCode, serverId); // obj.delGuildRecord(guildCode, serverId);
} }
async function updateUserRecAndSendHonour(honour: number, myScore: number, rank: number, roleId: string, members: Member[]) { async function updateUserRecAndSendHonour(honour: number, myScore: number, rank: number, roleId: string, members: Member[]) {
+9 -8
View File
@@ -211,14 +211,6 @@ export async function guildActivitySchedule() {
if (guildActStartJobId) { if (guildActStartJobId) {
guildActStartJobId.cancel(); guildActStartJobId.cancel();
} }
if (guildActSecondsJobId) {
guildActSecondsJobId.cancel();
guildActSecondsJobId = undefined;
}
if (guildActEndJobId) {
guildActEndJobId.cancel();
guildActEndJobId = undefined;
}
let dicGuildActivity = getTodayGuildActivity(); let dicGuildActivity = getTodayGuildActivity();
await delGuildActivityRank(dicGuildActivity.id); await delGuildActivityRank(dicGuildActivity.id);
@@ -240,6 +232,15 @@ export async function guildActivityStart(dicGuildActivity?: DicGuildActivity) {
console.log('********', dicGuildActivity.id, Date.now() + dicGuildActivity.duringTime * 1000) console.log('********', dicGuildActivity.id, Date.now() + dicGuildActivity.duringTime * 1000)
let servers = await getAllServers(); // 玩家serverId列表 let servers = await getAllServers(); // 玩家serverId列表
console.log('****** guildActSecondsJobId', guildActSecondsJobId)
if (guildActSecondsJobId) {
guildActSecondsJobId.cancel();
guildActSecondsJobId = undefined;
}
if (guildActEndJobId) {
guildActEndJobId.cancel();
guildActEndJobId = undefined;
}
if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) { if (dicGuildActivity.id == GUILD_ACTIVITY_TYPE.GATE_ACTIVITY) {
guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds); guildActSecondsJobId = scheduleJob('guildActivitySeconds', '*/10 * * * * *', gateActivitySeconds);
// 结束时间 // 结束时间