新武将活动:修改字段以及ur武将处理
This commit is contained in:
@@ -119,10 +119,9 @@ export class GachaHandler {
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const roleId: string = session.get('roleId');
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for (let { hid } of hope) {
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let dicHero = gameData.hero.get(hid);
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if (hid != 0) {
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (hid != 0 && dicHero.quality != HERO_QUALITY_TYPE.GOLD) {
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let dicRecruit = gameData.recruit.get(hid);
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if (!dicRecruit || !dicRecruit.canHope) {
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return resResult(STATUS.GACHA_HOPE_NOT_GOLD);
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}
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}
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@@ -274,8 +273,8 @@ export class GachaHandler {
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let index = gameData.recruit.findIndex(cur => cur.actorId == hid);
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if (index == -1) return resResult(STATUS.GACHA_CAN_NOT_PICK);
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let dicRecruit = gameData.recruit.get(hid);
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if (!dicRecruit || !dicRecruit.canVisit) return resResult(STATUS.GACHA_CAN_NOT_PICK);
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let { pieceId } = dicHero;
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let gachaId = getNormalGachaId();
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@@ -52,7 +52,7 @@ export class HeroHandler {
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// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let { pieceId, quality, pieceCount } = dicHero;
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let { pieceId, pieceCount } = dicHero;
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// 碎片数量是否足够
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let costResult = await handleCost(roleId, sid, [{ id: pieceId, count: pieceCount }], ITEM_CHANGE_REASON.COMPOSE_HERO);
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if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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@@ -587,7 +587,7 @@ export class HeroHandler {
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let dicJob = getJobByGradeAndClass(dicHero.jobClass, 0);
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let newSkins = initSkinTalent(skins);
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let dicHeroScroll = getScollByStar(dicHero.quality, dicHero.initialStars, dicHero.quality, 0);
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let dicHeroScroll = getScollByStar(dicHero.quality, dicHero.initialStar, dicHero.quality, dicHero.initialColorStar);
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let initInfo = HeroModel.getInitInfo(hid, {
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job: dicJob.jobid, skins: newSkins, skinId, ce,
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scrollActive: scrollActive,
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@@ -741,7 +741,7 @@ export class HeroHandler {
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await RoleModel.updateRoleInfo(roleId, { jewelCount: 0 });
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let heroInfos = [];
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for(let { actorId } of gameData.recruit) {
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for(let [actorId] of gameData.recruit) {
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let dicHero = gameData.hero.get(actorId);
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if(!dicHero) continue;
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let { jobid, grade } = gameData.jobClassMaxGrades.get(dicHero.jobClass);
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@@ -302,9 +302,9 @@ export class RoleHandler {
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};
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if (!scrollActive) { // 初次激活
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update.scrollActive = true;
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update.scrollStar = dicHero.initialStars;
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update.scrollStar = dicHero.initialStar;
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update.scrollQuality = dicHero.quality;
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update.scrollColorStar = 0;
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update.scrollColorStar = dicHero.initialColorStar;
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} else {
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if (star > scrollStar) { // 可以升星
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update.scrollStar++;
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@@ -483,7 +483,7 @@ export class GachaPull {
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export function getAllHeroByQuality(quality: number) {
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let allHero: number[] = [];
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let allQuality: number[] = [];
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for (let { actorId } of gameData.recruit) {
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for (let [actorId] of gameData.recruit) {
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let dicHero = gameData.hero.get(actorId);
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if (dicHero.quality == quality) {
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allHero.push(actorId);
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@@ -27,6 +27,9 @@ import { refreshGacha } from './gachaService';
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let userGacha: UserGachaType = await UserGachaModel.findByRole(roleId, playerData.gachaId, activityId);
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let dicGacha = gameData.gacha.get(playerData.gachaId);
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userGacha = await refreshGacha(dicGacha, userGacha);
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if(!userGacha.pickHero) {
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userGacha = await UserGachaModel.updateInfo(roleId, playerData.gachaId, activityId, { pickHero: playerData.getDefaultHero() })
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}
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playerData.setPlayerRecords(userGacha, dicGacha);
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return playerData;
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@@ -94,6 +97,15 @@ export async function challengeNewHeroGK(serverId: number, roleId: string, activ
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*
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*/
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export async function newHeroGiftPoint(serverId: number, activityId: number, roleId: string, addPoint: number) {
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let result = await ActivityNewHeroGiftModel.addPoint(serverId, activityId, roleId, addPoint);
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return result.totalPoint;
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let activityData = await getActivityById(activityId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new NewHeroGiftData(activityData, createTime, serverTime);
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if(playerData.canRecordTaskPoint()) {
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let result = await ActivityNewHeroGiftModel.addPoint(serverId, activityId, roleId, addPoint);
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return result.totalPoint;
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}
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return 0
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}
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@@ -621,8 +621,8 @@ export function getRandRobot(cnt = 1, withAttr = false) {
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heroes.push(new ComRoleStatusHero({
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hid: hero.actorId,
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skinId: hero.actorId,
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star: hero.star||dicHero.initialStars,
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colorStar: 0,
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star: hero.star? hero.star: dicHero.initialStar,
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colorStar: hero.star? 0: dicHero.initialColorStar,
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lv: hero.lv,
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quality: dicHero.quality
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}));
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@@ -1102,7 +1102,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
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} else if (type == REDIS_KEY.HERO_RANK) {
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let serverId = args.serverId;
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for (let { actorId: hid } of gameData.recruit) {
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for (let [hid] of gameData.recruit) {
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let ranks = await HeroModel.getRank(hid, serverId, HERO_SELECT.RANK_LINEUP);
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let r = new Rank(type, { serverId, hid });
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r.setIsInit(true);
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@@ -235,6 +235,7 @@ export enum HERO_QUALITY_TYPE {
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BLUE = 1, // 蓝将
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PURPLE = 2, // 紫将
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GOLD = 3, // 金
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UR = 4, // ur武将
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}
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export const FIX_ATTRIBUTES_RAN = 20; // 固定属性值+-20%随机
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@@ -434,7 +434,7 @@ export const STATUS = {
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// 抽卡相关 31101-31200
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GACHA_COST_NOT_ENOUGH: { code: 31101, simStr: '招募券不足' },
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GACHA_NOT_ASSIGN: { code: 31102, simStr: '请选择武将' },
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GACHA_HOPE_NOT_GOLD: { code: 31103, simStr: '武将品质错误' },
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GACHA_HOPE_NOT_GOLD: { code: 31103, simStr: '该武将不可许愿' },
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GACHA_CAN_NOT_PICK: { code: 31104, simStr: '不可选择该武将' },
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GACHA_TURNTABLE_POINT_NOT_ENOUGH: { code: 31105, simStr: '转盘积分不足' },
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GACHA_HAS_VISITED: { code: 31106, simStr: '该武将已拜访过' },
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@@ -224,9 +224,9 @@ export default class Hero extends BaseModel {
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public static getInitInfo(hid: number, heroInfo: HeroUpdate = {}): HeroUpdate {
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let dicHero = gameData.hero.get(hid)
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let { quality, initialStars: star, jobid: job, name: hName } = dicHero;
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let { quality, initialStar: star, initialColorStar: colorStar, jobid: job, name: hName } = dicHero;
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const doc = new HeroModel();
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const update = { ...doc.toJSON(), hid, skinId: hid, hName, star, quality, job, lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0, ...heroInfo};
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const update = { ...doc.toJSON(), hid, skinId: hid, hName, star, colorStar, quality, job, lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0, ...heroInfo};
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delete update._id;
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return update
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}
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@@ -6,12 +6,10 @@ import { ActivityBase } from './activityField';
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/******* 存在数据库里的数据 *******/
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interface NewHeroGkWarInDb {
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warId: number; // 关卡id
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icon: string; // 图标文件名
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startDay: number; // 活动第几天开启
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}
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interface NewHeroGkDataInDb {
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bg: string; // 背景图
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wars: NewHeroGkWarInDb[]; // 关卡
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}
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@@ -19,13 +17,11 @@ interface NewHeroGkDataInDb {
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// 每日关卡活动数据
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export class NewHeroGachaWar {
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warId: number; // 关卡id
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icon: string; // 图标文件名
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startTime: number; // 活动第几天开启,13位时间戳
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isSuccess: boolean = false; // 是否成功
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constructor(data: NewHeroGkWarInDb, beginTime: number) {
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this.warId = data.warId;
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this.icon = data.icon;
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this.startTime = <number>getTimeFunM(beginTime).getAfterDayWithHour(data.startDay - 1);
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}
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@@ -35,7 +31,6 @@ export class NewHeroGachaWar {
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}
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export class NewHeroGKData extends ActivityBase {
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bg: string; // 背景图
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wars: NewHeroGachaWar[] = []; // 关卡
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constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
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@@ -45,7 +40,6 @@ export class NewHeroGKData extends ActivityBase {
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public initData(data: string) {
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let dataObj: NewHeroGkDataInDb = JSON.parse(data);
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this.bg = dataObj.bg;
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let arr = dataObj.wars||[];
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for (let obj of arr) {
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this.wars.push(new NewHeroGachaWar(obj, this.beginTime))
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@@ -1,33 +1,34 @@
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import { ActivityModelType } from '../../db/Activity';
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import { UserGachaType } from '../../db/UserGacha';
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import { DicGacha } from '../../pubUtils/dictionary/DicGacha';
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import { RewardInter } from '../../pubUtils/interface';
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import { ActivityBase } from './activityField';
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interface NewHeroGachaItemInDb {
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hid: number;
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position: string; // x&y
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isDefault: boolean;
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}
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interface NewHeroGachaDataInDb {
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gachaId: number; // dic_zyz_gacha表的id,卡池的概率,消耗都通过这个表读取
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icon: string; // 大地图的icon图片文件名
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heroes: NewHeroGachaItemInDb[]; // 本期活动pick的武将
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bg: string; // 首页背景图片
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uiType: number; // 布局格式,具体什么代表什么含义由策划和客户端定
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}
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class NewHeroGachaItem {
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hid: number;
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isDefault: boolean;
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constructor(hero: NewHeroGachaItemInDb) {
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this.hid = hero.hid;
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this.isDefault = hero.isDefault;
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}
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}
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// 每日关卡活动数据
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export class NewHeroGachaData extends ActivityBase {
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gachaId: number;
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icon: string;
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heroes: NewHeroGachaItemInDb[];
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bg: string;
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uiType: number;
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heroes: NewHeroGachaItem[] = [];
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pickHero: number = 0;
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count: number = 0;
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isFree: boolean = false; // 免费次数
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cost: RewardInter[] = []; // 消耗
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constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
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super(activityData, createTime, serverTime)
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@@ -37,25 +38,30 @@ export class NewHeroGachaData extends ActivityBase {
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public initData(data: string) {
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let dataObj: NewHeroGachaDataInDb = JSON.parse(data);
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this.gachaId = dataObj.gachaId;
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this.icon = dataObj.icon;
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this.heroes = dataObj.heroes;
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this.bg = dataObj.bg;
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this.uiType = dataObj.uiType;
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let heroes = dataObj.heroes||[];
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for(let hero of heroes) {
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this.heroes.push(new NewHeroGachaItem(hero))
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}
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}
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public findItem(hid: number) {
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return this.heroes.find(obj => { return obj && obj.hid == hid })
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}
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public getDefaultHero() {
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let hero = this.heroes.find(obj => obj.isDefault)||this.heroes[0];
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return hero?.hid||0;
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}
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//解析玩家记录
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public setPlayerRecords(data: UserGachaType, dic: DicGacha) {
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if(dic) this.cost = dic.cost;
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if (data) {
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this.pickHero = data.pickHero;
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this.count = data.count;
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this.isFree = data.freeCount < dic?.free.count;
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}
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}
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public isPickHero(hid: number) {
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return this.heroes.findIndex(cur => cur.hid == hid) != -1;
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@@ -1,24 +1,17 @@
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import moment = require('moment');
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityNewHeroGiftModelType } from '../../db/ActivityNewHeroGift';
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import { ActivityBase } from './activityField';
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/******* 存在数据库里的数据 *******/
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interface NewHeroGiftExplain {
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index: number;
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explain: string;
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}
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interface NewHeroGiftRewardInDb {
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index: number; // 下标
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cover: string; // 翻牌背面的图片文件名
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reward: string; // 奖励 type&id&count
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countMax: number; // 最多抽出次数
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}
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interface NewHeroGiftDataInDb {
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hid: number; // 左侧的立绘武将
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position: string; // 位置 x&y
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explain: NewHeroGiftExplain[]; // 玩法说明
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startTaskTime: string; // 开始计算任务积分的时间 hh:mm:ss
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rewards: NewHeroGiftRewardInDb[]; // 奖励
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consumePoint: number; // 每转一次消耗的点数
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}
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@@ -26,14 +19,12 @@ interface NewHeroGiftDataInDb {
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/******* 返回给客户端的数据 *******/
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class NewHeroGiftReward {
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index: number; // 下标
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cover: string; // 翻牌背面的图片文件名
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reward: string; // 奖励 type&id&count
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countMax: number; // 最多抽出次数
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buyCount: number = 0; // 转出的次数
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constructor(data: NewHeroGiftRewardInDb) {
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this.index = data.index;
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this.cover = data.cover;
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this.reward = data.reward;
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this.countMax = data.countMax;
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}
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@@ -44,11 +35,9 @@ class NewHeroGiftReward {
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}
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export class NewHeroGiftData extends ActivityBase {
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hid: number; // 左侧的立绘武将
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position: string; // 位置 x&y
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consumePoint: number; // 每转一次消耗的点数
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explain: NewHeroGiftExplain[]; // 玩法说明
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rewards: NewHeroGiftReward[] = []; // 奖励
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startTaskTime: number; // 开始计算任务积分的时间 时间戳
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totalPoint: number = 0; // 已获得的点数
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consumeTotalPoint: number = 0; // 总消耗的点数
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@@ -60,14 +49,12 @@ export class NewHeroGiftData extends ActivityBase {
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public initData(data: string) {
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let dataObj: NewHeroGiftDataInDb = JSON.parse(data);
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this.hid = dataObj.hid;
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this.position = dataObj.position;
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this.consumePoint = dataObj.consumePoint;
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this.explain = dataObj.explain
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let arr = dataObj.rewards||[];
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for (let obj of arr) {
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this.rewards.push(new NewHeroGiftReward(obj))
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}
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this.startTaskTime = moment(moment(this.beginTime).format(`YYYY-MM-DD ${dataObj.startTaskTime}`)).valueOf();
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}
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public findItem(index: number) {
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@@ -88,4 +75,7 @@ export class NewHeroGiftData extends ActivityBase {
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}
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}
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public canRecordTaskPoint() {
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return Date.now() >= this.startTaskTime && Date.now() <= this.endTime
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}
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}
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@@ -62,13 +62,8 @@ export class PvpHeroInfo {
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this.actorName = dicHero.name;
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this.quality = dicHero.quality;
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this.job = dicHero.jobid;
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if(dicHero.quality == 4) {
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this.star = 6;
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this.colorStar = dicHero.initialStars;
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} else {
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this.star = dicHero.initialStars;
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}
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this.star = dicHero.initialStar;
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this.colorStar = dicHero.initialColorStar;
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this.lv = lv;
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}
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@@ -22,7 +22,9 @@ export interface DicHero {
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// 武将碎片
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readonly pieceId: number;
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// 初始星级
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readonly initialStars: number;
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readonly initialStar: number;
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// 初始星级
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readonly initialColorStar: number;
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// 合成碎片数量
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readonly pieceCount: number;
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// 主属性
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@@ -38,7 +40,7 @@ export interface DicHero {
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}
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type KeysEnum<T> = { [P in keyof Required<T>]: true };
|
||||
const DicHeroKeys: KeysEnum<DicHero> = {heroId: true, name: true, quality: true, camp: true, jobClass: true, jobid: true, skill: true, pieceId: true, initialStars: true, pieceCount: true, baseAbilityArr: true, baseAbilityUpArr: true, initialSkin: true, recruit: true, face_id: true, talentId: true};
|
||||
const DicHeroKeys: KeysEnum<DicHero> = {heroId: true, name: true, quality: true, camp: true, jobClass: true, jobid: true, skill: true, pieceId: true, initialStar: true, initialColorStar: true, pieceCount: true, baseAbilityArr: true, baseAbilityUpArr: true, initialSkin: true, recruit: true, face_id: true, talentId: true};
|
||||
export const dicHero = new Map<number, DicHero>();
|
||||
export function loadHero() {
|
||||
dicHero.clear();
|
||||
@@ -48,6 +50,13 @@ export function loadHero() {
|
||||
o.baseAbilityArr = parseBaseAbilityArr(o);
|
||||
o.baseAbilityUpArr = parseBaseAbilityUpArr(o);
|
||||
o.recruit = parseInt(o.recruit) == 1;
|
||||
if(o.quality == 4) {
|
||||
o.initialStar = 6;
|
||||
o.initialColorStar = o.initialStars - 6;
|
||||
} else {
|
||||
o.initialStar = o.initialStars;
|
||||
o.initialColorStar = 0;
|
||||
}
|
||||
dicHero.set(o.heroId, _.pick(o, Object.keys(DicHeroKeys)));
|
||||
});
|
||||
arr = undefined;
|
||||
|
||||
@@ -10,16 +10,20 @@ export interface DicRecruit {
|
||||
readonly actorId: number;
|
||||
// 权重
|
||||
readonly weight: number;
|
||||
// 是否可以拜访
|
||||
readonly canVisit: number;
|
||||
// 是否可以许愿
|
||||
readonly canHope: number;
|
||||
|
||||
}
|
||||
|
||||
export const dicRecruit = new Array<DicRecruit>();
|
||||
export const dicRecruit = new Map<number, DicRecruit>();
|
||||
export function loadRecruit() {
|
||||
dicRecruit.splice(0, dicRecruit.length);
|
||||
dicRecruit.clear();
|
||||
let arr = readFileAndParse(FILENAME.DIC_RECRUIT);
|
||||
|
||||
arr.forEach(o => {
|
||||
dicRecruit.push(o);
|
||||
dicRecruit.set(o.actorId, o);
|
||||
});
|
||||
|
||||
arr = undefined;
|
||||
|
||||
Reference in New Issue
Block a user