新武将活动:修改字段以及ur武将处理
This commit is contained in:
@@ -52,7 +52,7 @@ export class HeroHandler {
|
||||
// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
|
||||
let dicHero = gameData.hero.get(hid);
|
||||
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||||
let { pieceId, quality, pieceCount } = dicHero;
|
||||
let { pieceId, pieceCount } = dicHero;
|
||||
// 碎片数量是否足够
|
||||
let costResult = await handleCost(roleId, sid, [{ id: pieceId, count: pieceCount }], ITEM_CHANGE_REASON.COMPOSE_HERO);
|
||||
if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
@@ -587,7 +587,7 @@ export class HeroHandler {
|
||||
let dicJob = getJobByGradeAndClass(dicHero.jobClass, 0);
|
||||
|
||||
let newSkins = initSkinTalent(skins);
|
||||
let dicHeroScroll = getScollByStar(dicHero.quality, dicHero.initialStars, dicHero.quality, 0);
|
||||
let dicHeroScroll = getScollByStar(dicHero.quality, dicHero.initialStar, dicHero.quality, dicHero.initialColorStar);
|
||||
let initInfo = HeroModel.getInitInfo(hid, {
|
||||
job: dicJob.jobid, skins: newSkins, skinId, ce,
|
||||
scrollActive: scrollActive,
|
||||
@@ -741,7 +741,7 @@ export class HeroHandler {
|
||||
await RoleModel.updateRoleInfo(roleId, { jewelCount: 0 });
|
||||
let heroInfos = [];
|
||||
|
||||
for(let { actorId } of gameData.recruit) {
|
||||
for(let [actorId] of gameData.recruit) {
|
||||
let dicHero = gameData.hero.get(actorId);
|
||||
if(!dicHero) continue;
|
||||
let { jobid, grade } = gameData.jobClassMaxGrades.get(dicHero.jobClass);
|
||||
|
||||
@@ -302,9 +302,9 @@ export class RoleHandler {
|
||||
};
|
||||
if (!scrollActive) { // 初次激活
|
||||
update.scrollActive = true;
|
||||
update.scrollStar = dicHero.initialStars;
|
||||
update.scrollStar = dicHero.initialStar;
|
||||
update.scrollQuality = dicHero.quality;
|
||||
update.scrollColorStar = 0;
|
||||
update.scrollColorStar = dicHero.initialColorStar;
|
||||
} else {
|
||||
if (star > scrollStar) { // 可以升星
|
||||
update.scrollStar++;
|
||||
|
||||
Reference in New Issue
Block a user