新武将活动:修改字段以及ur武将处理

This commit is contained in:
luying
2022-10-12 10:35:14 +08:00
parent eccd9f0051
commit 9f5771e923
16 changed files with 79 additions and 69 deletions
@@ -6,12 +6,10 @@ import { ActivityBase } from './activityField';
/******* 存在数据库里的数据 *******/
interface NewHeroGkWarInDb {
warId: number; // 关卡id
icon: string; // 图标文件名
startDay: number; // 活动第几天开启
}
interface NewHeroGkDataInDb {
bg: string; // 背景图
wars: NewHeroGkWarInDb[]; // 关卡
}
@@ -19,13 +17,11 @@ interface NewHeroGkDataInDb {
// 每日关卡活动数据
export class NewHeroGachaWar {
warId: number; // 关卡id
icon: string; // 图标文件名
startTime: number; // 活动第几天开启,13位时间戳
isSuccess: boolean = false; // 是否成功
constructor(data: NewHeroGkWarInDb, beginTime: number) {
this.warId = data.warId;
this.icon = data.icon;
this.startTime = <number>getTimeFunM(beginTime).getAfterDayWithHour(data.startDay - 1);
}
@@ -35,7 +31,6 @@ export class NewHeroGachaWar {
}
export class NewHeroGKData extends ActivityBase {
bg: string; // 背景图
wars: NewHeroGachaWar[] = []; // 关卡
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
@@ -45,7 +40,6 @@ export class NewHeroGKData extends ActivityBase {
public initData(data: string) {
let dataObj: NewHeroGkDataInDb = JSON.parse(data);
this.bg = dataObj.bg;
let arr = dataObj.wars||[];
for (let obj of arr) {
this.wars.push(new NewHeroGachaWar(obj, this.beginTime))
@@ -1,33 +1,34 @@
import { ActivityModelType } from '../../db/Activity';
import { UserGachaType } from '../../db/UserGacha';
import { DicGacha } from '../../pubUtils/dictionary/DicGacha';
import { RewardInter } from '../../pubUtils/interface';
import { ActivityBase } from './activityField';
interface NewHeroGachaItemInDb {
hid: number;
position: string; // x&y
isDefault: boolean;
}
interface NewHeroGachaDataInDb {
gachaId: number; // dic_zyz_gacha表的id,卡池的概率,消耗都通过这个表读取
icon: string; // 大地图的icon图片文件名
heroes: NewHeroGachaItemInDb[]; // 本期活动pick的武将
bg: string; // 首页背景图片
uiType: number; // 布局格式,具体什么代表什么含义由策划和客户端定
}
class NewHeroGachaItem {
hid: number;
isDefault: boolean;
constructor(hero: NewHeroGachaItemInDb) {
this.hid = hero.hid;
this.isDefault = hero.isDefault;
}
}
// 每日关卡活动数据
export class NewHeroGachaData extends ActivityBase {
gachaId: number;
icon: string;
heroes: NewHeroGachaItemInDb[];
bg: string;
uiType: number;
heroes: NewHeroGachaItem[] = [];
pickHero: number = 0;
count: number = 0;
isFree: boolean = false; // 免费次数
cost: RewardInter[] = []; // 消耗
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
super(activityData, createTime, serverTime)
@@ -37,25 +38,30 @@ export class NewHeroGachaData extends ActivityBase {
public initData(data: string) {
let dataObj: NewHeroGachaDataInDb = JSON.parse(data);
this.gachaId = dataObj.gachaId;
this.icon = dataObj.icon;
this.heroes = dataObj.heroes;
this.bg = dataObj.bg;
this.uiType = dataObj.uiType;
let heroes = dataObj.heroes||[];
for(let hero of heroes) {
this.heroes.push(new NewHeroGachaItem(hero))
}
}
public findItem(hid: number) {
return this.heroes.find(obj => { return obj && obj.hid == hid })
}
public getDefaultHero() {
let hero = this.heroes.find(obj => obj.isDefault)||this.heroes[0];
return hero?.hid||0;
}
//解析玩家记录
public setPlayerRecords(data: UserGachaType, dic: DicGacha) {
if(dic) this.cost = dic.cost;
if (data) {
this.pickHero = data.pickHero;
this.count = data.count;
this.isFree = data.freeCount < dic?.free.count;
}
}
public isPickHero(hid: number) {
return this.heroes.findIndex(cur => cur.hid == hid) != -1;
@@ -1,24 +1,17 @@
import moment = require('moment');
import { ActivityModelType } from '../../db/Activity';
import { ActivityNewHeroGiftModelType } from '../../db/ActivityNewHeroGift';
import { ActivityBase } from './activityField';
/******* 存在数据库里的数据 *******/
interface NewHeroGiftExplain {
index: number;
explain: string;
}
interface NewHeroGiftRewardInDb {
index: number; // 下标
cover: string; // 翻牌背面的图片文件名
reward: string; // 奖励 type&id&count
countMax: number; // 最多抽出次数
}
interface NewHeroGiftDataInDb {
hid: number; // 左侧的立绘武将
position: string; // 位置 x&y
explain: NewHeroGiftExplain[]; // 玩法说明
startTaskTime: string; // 开始计算任务积分的时间 hh:mm:ss
rewards: NewHeroGiftRewardInDb[]; // 奖励
consumePoint: number; // 每转一次消耗的点数
}
@@ -26,14 +19,12 @@ interface NewHeroGiftDataInDb {
/******* 返回给客户端的数据 *******/
class NewHeroGiftReward {
index: number; // 下标
cover: string; // 翻牌背面的图片文件名
reward: string; // 奖励 type&id&count
countMax: number; // 最多抽出次数
buyCount: number = 0; // 转出的次数
constructor(data: NewHeroGiftRewardInDb) {
this.index = data.index;
this.cover = data.cover;
this.reward = data.reward;
this.countMax = data.countMax;
}
@@ -44,11 +35,9 @@ class NewHeroGiftReward {
}
export class NewHeroGiftData extends ActivityBase {
hid: number; // 左侧的立绘武将
position: string; // 位置 x&y
consumePoint: number; // 每转一次消耗的点数
explain: NewHeroGiftExplain[]; // 玩法说明
rewards: NewHeroGiftReward[] = []; // 奖励
startTaskTime: number; // 开始计算任务积分的时间 时间戳
totalPoint: number = 0; // 已获得的点数
consumeTotalPoint: number = 0; // 总消耗的点数
@@ -60,14 +49,12 @@ export class NewHeroGiftData extends ActivityBase {
public initData(data: string) {
let dataObj: NewHeroGiftDataInDb = JSON.parse(data);
this.hid = dataObj.hid;
this.position = dataObj.position;
this.consumePoint = dataObj.consumePoint;
this.explain = dataObj.explain
let arr = dataObj.rewards||[];
for (let obj of arr) {
this.rewards.push(new NewHeroGiftReward(obj))
}
this.startTaskTime = moment(moment(this.beginTime).format(`YYYY-MM-DD ${dataObj.startTaskTime}`)).valueOf();
}
public findItem(index: number) {
@@ -88,4 +75,7 @@ export class NewHeroGiftData extends ActivityBase {
}
}
public canRecordTaskPoint() {
return Date.now() >= this.startTaskTime && Date.now() <= this.endTime
}
}