新武将活动:修改字段以及ur武将处理
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@@ -22,7 +22,9 @@ export interface DicHero {
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// 武将碎片
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readonly pieceId: number;
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// 初始星级
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readonly initialStars: number;
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readonly initialStar: number;
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// 初始星级
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readonly initialColorStar: number;
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// 合成碎片数量
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readonly pieceCount: number;
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// 主属性
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@@ -38,7 +40,7 @@ export interface DicHero {
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}
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type KeysEnum<T> = { [P in keyof Required<T>]: true };
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const DicHeroKeys: KeysEnum<DicHero> = {heroId: true, name: true, quality: true, camp: true, jobClass: true, jobid: true, skill: true, pieceId: true, initialStars: true, pieceCount: true, baseAbilityArr: true, baseAbilityUpArr: true, initialSkin: true, recruit: true, face_id: true, talentId: true};
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const DicHeroKeys: KeysEnum<DicHero> = {heroId: true, name: true, quality: true, camp: true, jobClass: true, jobid: true, skill: true, pieceId: true, initialStar: true, initialColorStar: true, pieceCount: true, baseAbilityArr: true, baseAbilityUpArr: true, initialSkin: true, recruit: true, face_id: true, talentId: true};
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export const dicHero = new Map<number, DicHero>();
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export function loadHero() {
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dicHero.clear();
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@@ -48,6 +50,13 @@ export function loadHero() {
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o.baseAbilityArr = parseBaseAbilityArr(o);
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o.baseAbilityUpArr = parseBaseAbilityUpArr(o);
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o.recruit = parseInt(o.recruit) == 1;
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if(o.quality == 4) {
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o.initialStar = 6;
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o.initialColorStar = o.initialStars - 6;
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} else {
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o.initialStar = o.initialStars;
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o.initialColorStar = 0;
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}
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dicHero.set(o.heroId, _.pick(o, Object.keys(DicHeroKeys)));
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});
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arr = undefined;
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@@ -10,16 +10,20 @@ export interface DicRecruit {
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readonly actorId: number;
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// 权重
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readonly weight: number;
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// 是否可以拜访
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readonly canVisit: number;
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// 是否可以许愿
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readonly canHope: number;
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}
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export const dicRecruit = new Array<DicRecruit>();
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export const dicRecruit = new Map<number, DicRecruit>();
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export function loadRecruit() {
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dicRecruit.splice(0, dicRecruit.length);
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dicRecruit.clear();
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let arr = readFileAndParse(FILENAME.DIC_RECRUIT);
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arr.forEach(o => {
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dicRecruit.push(o);
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dicRecruit.set(o.actorId, o);
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});
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arr = undefined;
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